What is your suggestion?:
Currently after doing about 200KC since the latest updates from the Nightmare boss with the new 1-5man being 2400hp and HP scaling changes I have noticed certain things which are wrong with nightmare such as the accuracy of hits that nightmare produces through prayer, and Scythe being more powerful on pillars than magic is.
Nightmare's Accuracy:
Currently in OSRS it takes around 6 brews to finish a nightmare solo where as here on Alora it takes about 10-12 which is almost double the amount and I believe that is because the Accuracy of Nightmare's hits being too high as it can hit a b2b2b2b2b 13 through prayer where as on OSRS that rarely if not never happens. I would like to see the lowering of all 3 attack styles from nightmare added into the game as it would make it more like the OSRS solo's.
Pillars:
On OSRS there is a Magic Buff on the pillars granting the Sang staff a max hit of 86. Here on Alora the max hit on a pillar is currently held with the Harmonised Nightmare Staff at a 62. With the Magic buff on Harm staff the max hit should be a 98 on pillars making it viable to bring a 8 way magic switch to nightmare even in solo's. Currently it is better to just use a Scythe on the pillars which is not the case on OSRS.
Is this in OSRS?:
Yes
Has this suggestion been accepted already?:
No
How would this benefit Alora?:
I believe it would benefit Alora because it would make more players who rarely do Nightmare actual do the boss along with help those players such as myself and other end game members who are hunting for certain gear/pets be able to defeat the boss without worrying that after 14-17 minutes of fighting the boss and having half a brew left worry about dying at the end of the kill and wasting 14-17 minutes of game play.