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Nightmare Changes/Fixes



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Posted 01 August 2020 - 11:05 AM #1

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What is your suggestion?:

Currently after doing about 200KC since the latest updates from the Nightmare boss with the new 1-5man being 2400hp and HP scaling changes I have noticed certain things which are wrong with nightmare such as the accuracy of hits that nightmare produces through prayer, and Scythe being more powerful on pillars than magic is. 

 

 

 

Nightmare's Accuracy:

Currently in OSRS it takes around 6 brews to finish a nightmare solo where as here on Alora it takes about 10-12 which is almost double the amount and I believe that is because the Accuracy of Nightmare's hits being too high as it can hit a b2b2b2b2b 13 through prayer where as on OSRS that rarely if not never happens. I would like to see the lowering of all 3 attack styles from nightmare added into the game as it would make it more like the OSRS solo's.

 

Pillars:

On OSRS there is a Magic Buff on the pillars granting the Sang staff a max hit of 86. Here on Alora the max hit on a pillar is currently held with the Harmonised Nightmare Staff at a 62. With the Magic buff on Harm staff the max hit should be a 98 on pillars making it viable to bring a 8 way magic switch to nightmare even in solo's. Currently it is better to just use a Scythe on the pillars which is not the case on OSRS.

 

Is this in OSRS?:

Yes

 

Has this suggestion been accepted already?:

No

 

How would this benefit Alora?:

I believe it would benefit Alora because it would make more players who rarely do Nightmare actual do the boss along with help those players such as myself and other end game members who are hunting for certain gear/pets be able to defeat the boss without worrying that after 14-17 minutes of fighting the boss and having half a brew left worry about dying at the end of the kill and wasting 14-17 minutes of game play. 

 

 


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Posted 01 August 2020 - 12:03 PM #2

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+1 Support. Would love to see these changes to The Nightmare.


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Posted 01 August 2020 - 12:08 PM #3

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100% support on this, I hope that comes soon tho. It's so dead content atm.


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Posted 01 August 2020 - 12:10 PM #4

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Support, would be a nice change to implement. 


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Posted 01 August 2020 - 03:31 PM #5

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Support, some nice suggestions. Will definitely improve the experience.


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Posted 02 August 2020 - 02:40 AM #6

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Also the attack speed is way too fast compared to osrs.

 

And its impossible to do a reactive melee pray switch to block the melee attack (currently you have to camp melee pray and switch for mage/range to be able to block the melee hit)

 

those are way bigger issues in my opinion


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Posted 02 August 2020 - 07:05 AM #7

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Definitly support, Would be nice to see those change on nightmare.


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Posted 02 August 2020 - 10:53 AM #8

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Support, please bring into line with osrs!


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Posted 02 August 2020 - 05:18 PM #9

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I support this, especially if it makes nightmare content more accessible to players


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Posted 02 August 2020 - 10:15 PM #10

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i support, the supply usage is just stupid atm


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Posted 03 August 2020 - 11:01 AM #11

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Can we uh..... get instances too.
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Posted 03 August 2020 - 01:42 PM #12

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Support!  Nightmare should not be such a hassle to do.  


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Posted 04 August 2020 - 06:07 PM #13

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Boss definitely needs a fix, and throw in instances for it, too.


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Posted 04 August 2020 - 06:41 PM #14

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Big Support. Also support adding instances can be tiring when i want to do nightmare only for someone attempt to kill with a whip.


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Posted 05 August 2020 - 11:39 AM #15

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Before I make changes to the accuracy of Nightmare (which is more difficult to get information on), I'll buff the damage of magic on the totems by 50% which seems to be approximately what it is on OSRS, and we'll see how it stands from there. That should also speed up kills by quite a bit which in turn means less resources used.


Your suggestion has been accepted.


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