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Fix Zulrah



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Poll: Zulrah (10 member(s) have cast votes)

Should the Zulrah rotations be fixed to work properly like in OSRS?

  1. Yes (4 votes [40.00%])

    Percentage of vote: 40.00%

  2. No, reason why below. (6 votes [60.00%])

    Percentage of vote: 60.00%

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Posted 20 February 2021 - 09:05 AM #1

gim holder
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I was going to report this as a bug, but seeing as it's been the way it's been for so long I feel it needs to be more of a suggestion.

 

Suggestion

Make Zulrah work as it does in OSRS. Currently the attack phases are wrong, the beginning range phase is supposed to start off by throwing its toxic clouds and then beginning a rotation. This would also mean that some phases will throw out snakelings sooner than what it is now. 

Fixing Zulrah would make for a more interactive fighting experience, and bring mroe use to ring of recoils and the ring of suffering.

 

This does work properly in OSRS and thus should work properly on Alora.

300px-Fighting_Zulrah.png?6837e



Posted 20 February 2021 - 12:23 PM #2

Shazadeh
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Zulrah was already buffed once to make switching between range/mage more effective (even though camping range is more effective still)

 

I don't support since this has been how Zulrah been since the beginning. Already too many uniques + scales from Zulrah to change it now and make it more difficult.


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Posted 20 February 2021 - 01:13 PM #3

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Zulrah was already buffed once to make switching between range/mage more effective (even though camping range is more effective still)

 

I don't support since this has been how Zulrah been since the beginning. Already too many uniques + scales from Zulrah to change it now and make it more difficult.

While I appreciate the feedback I don't agree that "it's been like this for so long lets not change it" is a proper argument towards fixing a problem. I don't think fixing Zulrah will cause a change in price to its uniques or scales if that's what you're saying, a bit oddly worded so sorry if I'm misunderstanding your statement.

 

As you said, the buff was to make switching from range and mage the more effective method, yet camping range remains the same post update, which means it needs to be nerfed further for the previous desired outcome to still be true.

 

This honestly isn't even a suggestion in buffing what's best DPS, this is just to make fighting Zulrah more interactive by introducing the proper phase changes and making ring of recoils, and the ring of suffering, more useful to the boss like it is in OSRS. 


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Posted 20 February 2021 - 03:38 PM #4

Shazadeh
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While I appreciate the feedback I don't agree that "it's been like this for so long lets not change it" is a proper argument towards fixing a problem. I don't think fixing Zulrah will cause a change in price to its uniques or scales if that's what you're saying, a bit oddly worded so sorry if I'm misunderstanding your statement.

 

As you said, the buff was to make switching from range and mage the more effective method, yet camping range remains the same post update, which means it needs to be nerfed further for the previous desired outcome to still be true.

 

This honestly isn't even a suggestion in buffing what's best DPS, this is just to make fighting Zulrah more interactive by introducing the proper phase changes and making ring of recoils, and the ring of suffering, more useful to the boss like it is in OSRS. 

 

Ah no sorry for being unclear, my point was zulrah has been easy and it's loots farmed. now if we make it difficult it will only be a disadvantage to new ironmen accounts, while everybody else could reap the rewards for years.

 

and I acknowledge your points, lets see what future brings :)


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Posted 20 February 2021 - 04:00 PM #5

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Ah no sorry for being unclear, my point was zulrah has been easy and it's loots farmed. now if we make it difficult it will only be a disadvantage to new ironmen accounts, while everybody else could reap the rewards for years.

 

and I acknowledge your points, lets see what future brings :)

Ah okay now I see your point, I can see why it'd be nice to have everyone on a level playing field, but we'd be at least fixing what we could so it could be closer to OSRS for the future. It hasn't stopped us before from changing long standing things that players have gotten used to to be more like OSRS in reference to changing the xp rate of grapes, or fixing the marble incense burners requirements to make (which may be more controversial since players got 200m construction much faster, and easier than it is now), this would just be another fix similar to those and players will need to adjust.

 

I agree we shall wait to see what Omi decides and appreciate the constructive conversation thanks for the feedback



Posted 24 April 2021 - 01:13 AM #6

Arosa
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I agree with Shazadeh, also NO SUPPORT from my side.






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