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[4/11/22] Raids III: Tombs of Amascut



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Posted 06 November 2022 - 09:37 PM #21

Sagacious

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Thanks for the great work, @Omicron. Great update and much needed hot fixes came in clutch. :P


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Posted 07 November 2022 - 02:27 AM #22

Omicron

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[7/11/22] Hotfixes:

 

Another round of hotfixes have been applied! ToA is looking a lot smoother already, and aside from some small bugs and rebalancing changes we feel very satisfied with the current state of the raid :)

  • Tombs of Amascut is NO LONGER a safe death for Hardcore ironmen.
    • This was bugged and only removing rank on Hardcore GROUP Ironman, but will now apply to ALL Hardcore Ironman.
  • Fixed a bug where Dark cores would not de-spawn after a few minutes of inactivity.
  • The unstable orbs will no longer deal damage if Akkha's hp is 0.
  • BaBa will no longer throw a large rock at players after the rolling boulder phase.
  • BaBa’s melee swipe when rocks are falling will no longer hit heavy through prayer (fixed and tested this time).
  • Any boulders that were falling from the ceiling will no longer form rocks if BaBa jumps to the top to perform his Rolling Stones attack.
  • Players can now go back through barriers in a challenge room to pick up any supplies that they dropped (eg. Brews/restores to swap for hammer in Apmeken challenge room).
  • Fixed a bug where players could safespot Akkha.
  • Fixed a bug where the the hovered tiles and the Ground marker plugin tiles would be incorrect at Akkha/Nightmare.
  • Players will no longer receive Honey locusts after dying if the On a diet invocation is active.
  • The Phase 2 wardens will now use the special attacks slightly less often.
  • The Phase 2 warden core will now last an extra 17 ticks after the first down, and then 8 extra ticks for any extra down after the 2nd.
    • For example, on the first down, the core appears for 25 ticks, then the second/third will last for 42 ticks, then for the next downs, it will be 42, plus an additional 8 ticks for each extra down after the 3rd.
  • The wardens/core/obelisk will now be immune to poison/venom.
  • If a player dies at the same time as the final Warden, they will no longer get stuck as a ghost and be unable to loot.
    • Instead, they’ll be placed next to the teleport crystal and can enter the reward room to loot.
  • Potentially fixed the issue with mid-raid supplies at TOA.
    • Please let us know if you’re still encountering an issue with them.
  • Fixed a bug where the Deadly prayers invocation was still reducing prayer effectiveness by 25%.
  • Fixed a bug where protection prayers were not reducing incoming damage by enough during the Phase 2 warden fight.
    • Prayers will now reduce the incoming damage by 80%, rather than 60%.
    • Quality of Life:
      • Reduced the amount of health the wardens have in Phase 2.
      • Akkha's accuracy has been reduced by 15% across the board, particularly since Alora's pathing mechanics don't allow players to use the Butterfly Method to kite akkha at higher raid invocations.
      • Protection prayers will now reduce Akkha’s damage by 70% rather than 60%.

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Posted 07 November 2022 - 04:12 AM #23

Lucas

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Good fucking job Omicron, this raid is starting to feel smoooooth! Appreciate ya!


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Posted 07 November 2022 - 05:38 AM #24

UpChurch
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Great update.. I'll definitely be giving it try soon.
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Posted 07 November 2022 - 09:52 AM #25

Realzach
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Raid is amazing! Thank you for fixing bugs and issues we come into so quickly!
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Posted 14 November 2022 - 04:53 PM #26

Green eyes

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nice.

 

however, idk if you know but Corp is hella broken.

 

beast spawns like 20 critters at the same time and they instantly kill you.


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