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[RSPS Development] Introduction


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Posted 23 November 2018 - 05:23 AM #1

Tensorflow
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Episode 1 of a series I'll be doing.

 

See Topic 44434 to make a suggestion about something you want to learn about in a future episode.

 

 

 

EDIT: Episode 2 is coming soon, still ironing out exactly what will be talked about. However, figured I'd leave this here - here's a time lapse of a coding stream I did on the last server I worked on. This was about 3 weeks into development on the Araxxor boss from RS3, adapted to legacy style combat. A couple of months after this stream the boss went up for beta testing... Was a great project to work on. Hopefully you enjoy a look into the dev life on a late night!

 



Posted 23 November 2018 - 05:55 AM #2

IM Moe
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I moved your thread to the appropriate section, good luck with your series. 


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Posted 23 November 2018 - 05:58 AM #3

Tensorflow
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@ Moe Thanks! And sorry for posting in wrong section :x



Posted 23 November 2018 - 10:28 AM #4

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I enjoyed it, I might need a 2nd watch to understand all the concepts. I hope you'll continue making these.


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Posted 23 November 2018 - 11:12 AM #5

Zach McCoy
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Definitely interested in this and am looking forward to seeing more once the series progresses.

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Posted 23 November 2018 - 12:52 PM #6

Iron Peep
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I haven't fiddled with RSPS dev since the delta source was the latest and best source around, it'll be interesting to see how they evolved because man were those sources terrible back then. Most servers would have major lag over 50 players because of inefficient code.


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Posted 24 November 2018 - 02:59 AM #7

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@ Iron Peep Yeah, I haven't worked on too many different sources - essentially of my experience is with the Matrix base, on which I have developed different frameworks and made slight QoL improvements to the game engine. However the bases that exist have certainly come a long way, as there are a lot of talented developers which have surfaced in the community.






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