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Clues - Drop rates, Diary rewards, Clue rewards, and more



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Posted 03 March 2020 - 10:12 PM #1

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CLUE SCROLLS

 

 

Clue scrolls are a great way to pass the time and are excellent content for end game Ironmen and normies alike. Everyone loves seeing that casket at the end of a clue and receiving a rare or unique item. Clues are a great go-to when you want a quick activity that doesn't require much attention or would like to fill up that collection log. However, like most things, I believe that there's always room for improvement. The addition of master clues, Watson, and new rewards was an astounding addition to the game and a step in the right direction for Treasure Trails. I (with the help of many reputable players) have created a list of ideas and will be proposing many new changes to our current treasure trails system in an attempt to make clues more efficient, rewarding, and enticing. As with all my suggestions, I strongly advise that you read all the way through before leaving your feedback.

 

Now, without further ado, here they are:

 

SUGGESTIONS

 

  • The addition of a list of clues yet to be turned in to Watson in exchange for a master clue
  • RoW(I) double drop rate for clues in the wilderness. This is in OSRS and would be an awesome addition to Alora.
  • Fally diary reward increases the drop rate of clues from guards (what about mole as well, What do you guys think?)
  • Addition of your personal clue statistics to Watson
  • Increasing the drop rate of clues obtained from wild impling to 2x versus, versus the regular drop rate of clues from puro puro implings
  • A very slight increase in drop rate of easy clues from HAM members as a lumbridge diary reward
  • Addition of higher tier clues to the HAM member drop tables at a lower percentage (clue tier and percentage could scale with ran, just a thought?)
  • Addition of combat encounters and puzzle boxes to clues
  • A potential increase in clue bottles/nests received when skilling while wearing the respective skillcape, monkey, or 200m has been achieved in that particular skill
  • Addition of clue geodes to the mining skill
  • Updating the look of each tier of clue to the osrs versions
  • Addition of master clues (possibly scaling with rank?) as a low percentage drop on cox and tob chests

QUEST REQUIREMENTS

 

The addition of quest requirements to master clues in an attempt to add more depth to the actual process of completing clue scrolls.

  • "Complete the easy desert diary. Show your anger towards the Statue of Saradomin in Ellamaria's garden. Equip a zamorak godsword"
  • "Begin Dragon Slayer II. Slap your head in the centre of the Kourend catacombs. Beware of double agents! Equip the arclight and an amulet of the damned."

 

RECYCLING MASTER CLUES

 

 

The ability to recycle master clues by exchanging your current master clue and one of the tier below (elite) for a new master clue. That way, something will have to be given in exchange for a new clue as well as giving up progress on your current clue. 

 

REWARDS

 

I suggest the addition of new clues rewards ecslusive to alora. What I'm suggesting is the addition of item that are not already customs and are not obtainable by any other means. Please feel free to post your own ideas as well!

*Please click spoilers for images*

  • Naval Clothing
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  • Heraldic Armor
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  • Meat Tenderizer
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  • Pirate's Hook
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  • Rat Pole
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  • Shadow Sword
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  • Gadderhammer
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  • Hunting Knife
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  • Lucky Cutlass
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  • Rubber Chicken
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  • Master Clue book
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  • Teleport Scrolls
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Posted 03 March 2020 - 10:27 PM #2

deathw1sh
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Gadderhammer is a reward for castle wars and rubber chicken can be claimed after doing 125 post count from sir loyal T I believe. I support this for the others items tho and maybe adding the other 2 items could be possible too.



Posted 03 March 2020 - 10:37 PM #3

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I really like the suggestions as most of these are how it is on osrs.

I don’t quite like the addition of quest and diary completion to be able to complete some clues, however. I like the idea being made (in terns of trying to add more depth) but perhaps some other kind of requirements would fit better.

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Posted 03 March 2020 - 11:04 PM #4

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It would be cool to see more of an improvement to the clue scroll system. Not necessarily adding more quests/achievements to do, but having more ways to obtain clues would be a splendid idea.


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Posted 04 March 2020 - 12:56 AM #5

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(My comment is about master clues only)
A big yes on the combat encounters and puzzle boxes. Also, I think a lot more steps should be coded in. After doing like 4 master clues you've had every step at least once. That's just demotivating for the ones who want to grind.
Also i'd like to see the double agents, ancient mages, brassican mage etc.

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Posted 04 March 2020 - 07:07 AM #6

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great idea, I support it other than gadder hammer, rubber chicken and naval armour. the naval armour is in certain mystery boxes. (I have 3 or 4 pieces)


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Posted 04 March 2020 - 08:13 AM #7

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These are a nice set of suggestions.  I'm on the fence about the addition of quests/ diaries effecting certain clues though.  We already have the item requirements and that's enough as for right now.


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Posted 04 March 2020 - 11:39 AM #8

Sayso
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Pog suggestions, support 100%


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Posted 04 March 2020 - 11:48 AM #9

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Would definitely like to see this list of suggestions added!

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Posted 04 March 2020 - 01:12 PM #10

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Thank you for the input to begin with, In regards to suggestions I would happily support 1-6, 8, 10 and 11. However, 7,9 and 12 I will not support.

 

1) Reasoning for not supporting;

 

7) Addition of higher tier clues to the HAM member drop tables at a lower percentage

Not the biggest fan of staying in one area to achieve all four clue scrolls, nor the idea for whilst gathering easy clues to obtain other possible clues.

 

9) A potential increase in clue bottles/nests received when skilling while wearing the respective skillcape, monkey, or 200m has been achieved in that particular skill

12) Addition of master clues (possibly scaling with rank?) as a low percentage drop on cox and tob chests

Would prefer to keep it fair for everyone to gather clues at the same rate.

 

2) ​In regards to quest requirements, I don't personally think we need the two extra steps, so neutral for that.

 

3) Support for the recycling of clues, just need to be thoughtful about it, perhaps a small fee? (money sink)

 

4) 100% support for the rewards, it is my motivation at the end of the day. 


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