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Omicron

Member Since 18 Jul 2016
Offline Last Active Today, 03:45 PM
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#478600 [30/1/24] Desert Treasure II, Collection Log Hiscores, Poison Waste Dungeon...

Posted by Omicron on 02 February 2024 - 11:56 AM

Updated with some bug fixes:

  • Fixes [2/2/24]:
    • Fixed a bug where NPCs would stop spawning in instances at some point.
    • Players will now automatically stop mining the salt at Duke sucellus after 3 minutes.
    • Players can no longer get the rock golem pet from mining the salt at Duke Sucellus.
    • Awakener’s orbs will no longer announce over yell.
    • Prifddinas/Gauntlet entrance requirement has been reverted to 9 quest points rather than 12.
    • Fixed a bug where the Desert Treasure II pets would attack their owners due to not being fed enough after being placed in the player’s POH.
    • Players can no longer place a cannon at Zalcano.
    • The trading post plugin now correctly tracks trading post offers/sale progress.
    • Fixed a bug where players could have two 117HD plugins on Runelite, causing neither to work.
    • Vardorvis will now only use his axe attack after the previous axe attack is completely finished.
    • Vardorvis’ axes will now slow down to walking speed for their very last movement before respawning.
    • The timing of when Vardorvis’ axes check if they hit the player has been slightly tweaked.
    • Vardorvis' head gaze attack will no longer spawn a head under the player.
    • Players will no longer receive duplicate tablets from DT2 bosses if they've already unlocked the teleport on the Ring of shadows.
    • Fixed a bug where the incorrect interface would open when clicking on the settings option in a POH.
    • Fixed a typo in the Desert treasure II quest dialogue.
    • Fixed a bug where players could stand in specific tiles to avoid Vardorvis’ axe attacks entirely.
    • Fixed a bug with shops that were purchasing items for high alch value not providing the correct price for some items.
    • Shadow spells will now always land against the Leviathan.
    • The damage from the Whisperer’s auto attacks will now visually show up at the same time that the projectile hit the player.
    • The damage from the Leviathan’s auto attacks will now visually show up at the same time that the projectile hit the player.
    • Dragon Slayer II has been re-added to the Quest tab.
    • Duke Sucellus' salt deposits will now only be intractable when the duke is asleep.
    • Fixed a bug where players could be assigned leviathan/duke/whisperer slayer tasks before completing desert treasure II.
    • Fixed a bug where the jewellery enchant spells would still enchant 1 extra piece of jewellery when the player ran out of runes.
    • Fixed a bug where the leviathan could use a melee orb auto attack during it’s enrage phase.
    • Fixed a bug where players could only exit the poison waste sewer from the north side of the exit.
    • Fixed a bug where the thieving shop would not buy stall items at their appropriate prices.
    • Duke Sucellus’ poison projectiles now travel 1 tick slower.
    • Duke Sucellus will now use his melee attack when players are behind the closest pillars to him.
    • Fixed a bug where players could be hit by Vardorvis' axes after he was killed.
    • ironmen can now access Eblis' shop after the completion of Desert treasure II.
    • The duke's gaze attack will now check to damage the player 1 tick sooner.



#478348 [30/1/24] Desert Treasure II, Collection Log Hiscores, Poison Waste Dungeon...

Posted by Omicron on 30 January 2024 - 11:47 PM

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  • Fixes [2/2/24]:
    • Fixed a bug where NPCs would stop spawning in instances at some point.
    • Players will now automatically stop mining the salt at Duke sucellus after 3 minutes.
    • Players can no longer get the rock golem pet from mining the salt at Duke Sucellus.
    • Awakener’s orbs will no longer announce over yell.
    • Prifddinas/Gauntlet entrance requirement has been reverted to 9 quest points rather than 12.
    • Fixed a bug where the Desert Treasure II pets would attack their owners due to not being fed enough after being placed in the player’s POH.
    • Players can no longer place a cannon at Zalcano.
    • The trading post plugin now correctly tracks trading post offers/sale progress.
    • Fixed a bug where players could have two 117HD plugins on Runelite, causing neither to work.
    • Vardorvis will now only use his axe attack after the previous axe attack is completely finished.
    • Vardorvis’ axes will now slow down to walking speed for their very last movement before respawning.
    • The timing of when Vardorvis’ axes check if they hit the player has been slightly tweaked.
    • Vardorvis' head gaze attack will no longer spawn a head under the player.
    • Players will no longer receive duplicate tablets from DT2 bosses if they've already unlocked the teleport on the Ring of shadows.
    • Fixed a bug where the incorrect interface would open when clicking on the settings option in a POH.
    • Fixed a typo in the Desert treasure II quest dialogue.
    • Fixed a bug where players could stand in specific tiles to avoid Vardorvis’ axe attacks entirely.
    • Fixed a bug with shops that were purchasing items for high alch value not providing the correct price for some items.
    • Shadow spells will now always land against the Leviathan.
    • The damage from the Whisperer’s auto attacks will now visually show up at the same time that the projectile hit the player.
    • The damage from the Leviathan’s auto attacks will now visually show up at the same time that the projectile hit the player.
    • Dragon Slayer II has been re-added to the Quest tab.
    • Duke Sucellus' salt deposits will now only be intractable when the duke is asleep.
    • Fixed a bug where players could be assigned leviathan/duke/whisperer slayer tasks before completing desert treasure II.
    • Fixed a bug where the jewellery enchant spells would still enchant 1 extra piece of jewellery when the player ran out of runes.
    • Fixed a bug where the leviathan could use a melee orb auto attack during it’s enrage phase.
    • Fixed a bug where players could only exit the poison waste sewer from the north side of the exit.
    • Fixed a bug where the thieving shop would not buy stall items at their appropriate prices.
    • Duke Sucellus’ poison projectiles now travel 1 tick slower.
    • Duke Sucellus will now use his melee attack when players are behind the closest pillars to him.
    • Fixed a bug where players could be hit by Vardorvis' axes after he was killed.
    • ironmen can now access Eblis' shop after the completion of Desert treasure II.
    • The duke's gaze attack will now check to damage the player 1 tick sooner.

 
Hello everyone,
 
Desert Treasure II is finally here! We took a bit more time than anticipated to iron out bugs, as the four new bosses are some of the most complex that we’ve coded for Alora. Nevertheless, we’re certain you’re in for quite a challenge with this update, but a good challenge doesn’t come without a good reward — and we’ve got many for you! Whether it’s the juicy Blood Torva ornament kit, the Virtus robes, the Soulreaper axe or one of the new rings, you’ll have plenty to choose from to fill that collection log. Speaking of collection logs, we’ve added a Collection Log section to our hiscores which will slowly start to populate as players log in, make sure to check it out to see how you stack up!
 
In other news, our next update will include Mobile RuneLite plugins, and we’ve got some very exciting updates coming soon after that which we’ll outline in a dev blog in the near future :)

  • Desert Treasure II:
    • Quest:
      • In order to begin the quest, you must meet the following requirements:
        • 75 Firemaking, 75 Magic, 70 Thieving, 62 Herblore, 60 Runecraft, 60 Construction
        • Completion of Desert Treasure
      • You may begin the quest by speaking to Asgarnia Smith, who is located just south of the Duel Arena’s teleport location.
        • Asgarnia will tell you about a newly uncovered treasure that he is in pursuit of, and if you meet the requirements, he’ll recruit you to help him on his expedition.
    • Once players have completed the Desert Treasure II quest, they can access 4 new bosses.
      • Players can get to these new bosses by accessing a teleport through the teleport wizard menu.
        • These teleports will take players a short walk away from the new bosses.
          • Players can teleport even closer to these new bosses by using the Ring of shadows teleports, though these must first be unlocked.
      • Vardorvis:
        • Players can begin the fight by attacking Vardorvis while standing within the area enclosed by the pillars.
          • The fight will not begin unless the player is in this area, and their damage will always be 0.
        • Vardorvis uses melee as his primary attack, and using Protect from melee will reduce this damage by 75%.
        • Special Attacks:
          • Axes:
            • Vardorvis will regularly spawn 1-3 swinging axes that fly across the arena, which hit players if they are in the 3x3 area of the axe.
              • If hit by an axe, the player will take damage, and be inflicted with a bleed effect that hits them for 3 damage every few ticks, lasting for a few seconds. 
          • Head Gaze:
            • A head will appear from out of the ground near Vardorvis, and launch a projectile at the player which will disable their protection prayers temporarily if the player does not correctly pray against the incoming projectile.
          • Strangle (CAPTCHA):
            • Vardorvis will strangle the player, and the player must click all of the vessels that appear on their screen before the time runs out, otherwise they will take damage.
          • Darting Spikes:
            • Vardorvis will dart around 1-3 times, summoning spikes near/on the player which will deal damage if the player is standing on the tile they rise out of.
      • Duke Sucellus:
        • This fight begins with the Duke asleep, and he must be awakened by creating a poison and using a few vials on him (2 for the regular form, 3 when awakened).
          • Players can collect Arder/Musca mushrooms on the platforms on either side of the duke, and the Salax salt can be mined at the rocks near the centre of the arena.
            • One of each of these 3 components will be needed to make a potion.
              • Once the components are acquired, players must grind the arder/musca mushrooms into powder, and put the components in the nearby fermentation vats to create the poison, which can then be used on the duke.
          • To the left and right of the asylum upon entering it, there is a pestle and mortar and iron pickaxe on the walls that players can take.
        • Once Duke Sucellus has been awakened, he will begin to attack the player using either a magic or melee attack, occasionally using one of his two special attacks.
          • Freezing Gaze:
            • Every fifth auto-attack, he focuses his gaze on the player, which will deal up to 95 damage if the player is not behind a pillar after a few seconds.
          • Gas Flare: The Duke will launch a gas flare from his mouth to a vent near the player, leaving a plume of poison gas there fore a few seconds. This is the same gas that players encounter at the beginning of the fight.
            • As he gets weaker, he will  begin to launch more than one flare at a time.
      • The Whisperer:
        • Players must have a Blackstone fragment in their inventory to fight the whisperer, as this will give them access to the shadow realm.
        • Players will begin this fight with 100% sanity, which will drain for various reasons throughout the fight, and if their sanity drains to 0%, they will go insane, causing them to take damage every few ticks, which continually increases.
          • Being in the shadow realm, and being hit by certain attacks will drain sanity.
          • Being in the normal realm (except for during the awakened fight) will slowly recover sanity.
            • Players may also regain sanity in some cases from certain special attacks.
        • The Whisperer’s auto attack fires 3 range/mage projectiles, and then summons tentacles around the player which will damage them and drain their sanity by 20% if the player is hit by their shockwave.
        • Special attacks:
          • Shadow Leeches:
            • The Whisperer teleports to the centre of the arena and summons corrupted seeds around her. Players must step on all of the light green seeds to stop the attack.
              • The seeds will all appear the same in the normal realm, so players must use the Blackstone fragment to enter the shadow realm to see the real seed colours.
                • If all seeds are stepped on, players will regain 15% of their Sanity, otherwise they will lose sanity and take damage.
          • Soul siphon:
            • The Whisperer will summon souls around her, which players will need to kill to disrupt her chant.
              • The souls will all appear to be the same in the normal realm, so players will need to enter the shadow realm to see the true nature of the souls.
              • Players must kill all of a specific type of soul to disrupt a specific word  in her chant.
            • Her chant has 4 specific words, “Vita!”, “Oratio!”, “Sanitas!”, “Mors!”, and disrupting each word will provide the player with a specific benefit.
              • If no words are disturbed, the player will take huge damage and lose a lot of sanity.
          • Screech:
            • The Whisperer will teleport to the back of the arena and summon pillars in front of her which the player must hide behind to avoid her screech.
              • Each screech will deal 20 damage to the pillars, and will instantly destroy the pillar that the player is standing behind.
                • The pillars will have different health, which can only be seen in the shadow realm, so players must decide which order to stand behind the pillars in to survive the screeches.
      • The Leviathan:
        • The Leviathan is a giant sea serpent which resides in The Scar; players can begin this fight by boarding a small boat that is in the scar.
        • The Leviathan’s standard form has 900 hitpoints, and can only be attacked with range/mage.
          • The leviathan uses rapid auto attacks of all 3 styles, which can be fully protected using the correct prayer.
            • The leviathan also has 2 special attacks:
              • Lightning Barrage:
                • The leviathan will track the player and send barrages of lightning towards them, dealing massive damage if not dodged.
              • Smoke Blast:
                • The leviathan will fire debris at the player which does not disappear until after the fight; if players are hit by the debris, they will be knocked back and take damage.
                  • After it fires the debris, then it will send a smoke blast throughout the entire arena, which can only be avoided by taking cover behind the debris.
          • The Leviathan takes 33% less damage while using it’s special attacks.
          • Special attacks are triggered by using a shadow spell on the Leviathan to stun it, and then hitting it in its weak spot, which is located on its back.
      • Enrage Mechanic:
        • Upon reaching a certain hitpoint threshold (20-30% hitpoints), the boss will become enraged, making the fight quite a bit more difficult.
      • Each of these bosses drops awakener’s orbs, which can be used to fight the awakened form of these bosses, which provides a much more difficult version of the fight.
        • The awakened bosses will be disabled for now, to give players time to get accustomed to the bosses, and make sure that everything works exactly as we expect.
      • There are no penalties for dying during these boss fights.
        • Players will be teleported to edgeville upon dying, but no items will be lost.
      • Improved common drop table:
        • Each of these bosses has an improved common loot table, which provides an increase in the amount of loot dropped from the non-unique drop tables.
          • To access this table, players must defeat the bosses perfectly, that is, they take no unavoidable damage throughout the fight.
    • Uniques:
      • Ancient Blood Ornament Kit:
        • This kit will be dropped when players have defeat each of the awakened boss variants at least once.
          • After killing the last of the 4 bosses, the kit will drop for the player.
            • This ornament kit can be used to modify Torva equipment to become Blood Torva.
              • The kit is re-usable, so will not be consumed when used, however if players do lose it, they will have to kill one of the 4 awakened bosses again to re-obtain it.
      • Virtus Robes:
        • These robes require level 78 magic and 75 defence to equip, and can be obtained from all 4 of the bosses.
          • Each piece provides a 1% magic damage bonus, which is boosted to 4% if the player is casting an ancient magicks spell.
      • Soulreaper Axe:
        • This Axe is a 2-handed weapon which requires level 80 attack and strength to equip.
          • To create it, players must combine 4 unique components, each obtained from one of the bosses, along with 2,000 blood runes.
          • The axe has a special effect, which damages the wielder for 8 hitpoints whenever they attack, giving them a “soul stack” for each hit, capping at 5 soul stacks, after which hitpoints will not be drained for subsequent attacks.
            • Each soul stack provides a 6% boost to their strength level.
              • If the player does not attack for 10 ticks, they will lose a soul stack, and unequipping the axe will remove all the soul stacks.
          • Special attack:
            • This special attack will increase the player’s accuracy/strength by 6%, and heal them for 8 hitpoints, for each soul stack they have.
              • Players will have the hitpoints restored regardless of if the hit is successful or not.
      • Ring upgrades:
        • Players will be able to use drops from each of the new bosses to upgrade a specific Dagannoth king ring.
          • While the rings are tradable, you must have killed the boss associated with the ring at least once to be able to wear it (Eg. Bellator ring, must kill The Whisperer once).
        • To create the new rings, players will first need to turn the original Dagannoth king rings into icons, which can be done by using a chisel on the ring (cannot be imbued).
          • Players can then use the unique vestige, along with 500 blood runes, on the icon to combine them.
            • The new icon can then be brought to a furnace, alongside three chromium ingots, and a ring mould, to craft the new ring.
              • The entire process requires level 90 magic and 80 crafting, which can be boosted.
              • Chromium ingots are rare drops that are dropped by all four of the new bosses.
        • Venator ring:
          • This ring is an upgrade to the Archer’s ring; the vestige for the upgrade is dropped by The Leviathan.
        • Magus ring:
          • This ring is an upgrade to the Seers’ ring; the vestige for the upgrade is dropped by Duke Sucellus.
        • Belator ring:
          • This ring is an upgrade to the Warrior ring; the vestige for the upgrade is dropped by The Whisperer.
        • Ultor ring:
          • This ring is an upgrade to the Berserker ring; the vestige for the upgrade is dropped by Vardorvis.
        • These vestiges have a unique drop mechanic, which works as follows:
          • To receive any given vestige, the player must roll an invisible drop on the tradeable unique table. The first two rolls will cause a standard, non-unique drop to appear and increment a hidden variable; when the third such roll occurs, the vestige is dropped and the variable is reset.
      • Quartz:
        • Each boss drops a specific type of quartz, which can be used to upgrade the ancient sceptre.
          • There are 4 types of quartz that can be used:
            • Blood Quartz
            • Shadow Quartz
            • Smoke Quartz
            • Ice Quartz
          • Players can also use these quartz to open a chest within the ancient vault, which can be accessed by using the teleport on the ring of shadows.
      • Tablets:
        • Each boss drops a type of tablet, which can be used on the Ring of shadows to unlock a teleport that will take the player very close to the boss entrance. 
  • Collection Log Hiscores:
    • The Hiscores have been updated to include an option to view the total number of items in one’s collection log!
      • You can now compare how many items you’ve logged and how you stack up against others in your game mode.
      • NOTE: This will only update for players who have recently logged in, so you’ll have to log in at least once after this update for it to start tracking the number of items in your collection log.
  • Jiminua’s Jungle Store and Karamja General Store:
    • Players can now buy/sell items from Jiminua on Karamja, as well as the Karamja general store.
      • These stores work similar to most other general stores, with the exception that players who have the Karamja gloves 3/4 equipped will be able to sell their items to them for high alch price, rather than low alch price.
  • Poison Waste:
    • Players can now access the dungeon in the Poison Waste.
      • This dungeon contains many Warped Tortoise and Warped Terrorbird spawns.
        • These creatures require 56 slayer to fight.
      • A notable drop from the creatures in this dungeon is the Warped Sceptre, a mid-game staff with a built in spell, similar to a trident, but not quite as strong.
        • This sceptre is charged with 2 chaos runes and 5 earth runes per cast, and requires level 62 magic to equip.
          • The max hit of this staff is calculated as follows:
            • Max = (magicLvl * 8 + 96)/37
    • Players can access this area by taking a spirit tree to the poison waste location, and entering the nearby sewer.
  • Bug Fixes:
    • Fixed a bug where players could not enter Alora’s native HD mode while logged in.
    • Adjusted the position of the compass on Alora’s native HD mode to fit the compass container.
    • Fixed a bug where players could repeatedly enchant jewellery without the necessary runes to do so.
    • Fixed a bug where players could attack barrows brothers across the sarcophagus’, leading to a safespot for mage/range.
    • Fixed a bug where the menu options on the teleport to house tablet were not working correctly.
    • Fixed a bug where muspah's spikes could sometimes knock players into a wall.
    • Players will no longer auto-retaliate after 20 minutes of inactivity.
    • Fixed a bug where the combat achievements completion announcements would sometimes not be sent.
    • Fixed a bug where Vengeance wasn’t working against phantom muspah.
      • It will now only be ignored during the shield phase.
    • The completionist capes will now visually indicate that they work in place of the graceful cape when on the equipment interface.
    • Fixed a bug where the incorrect killcount would show when announcing that a player received the Mimic pet from killing the Mimic.
    • The beaver pet will now be hidden when the entity hider's "Hide pets" option is toggled.
    • Fixed a bug where dead players could attack bloat with magic on long range in some specific circumstances.
    • Players can no longer teleport out of certain instances.
      • This applies mostly to raids, and other instances that players were previously unable to teleport out of from the last update.
      • The escape crystal still works.
    • Fixed Line of sight issues with the dark lure spell.
    • Fixed a bug where tab-to-respond to pm's sometimes wouldn't open the pm response interface.
    • Clan/Private/Public chat messages from staff members will now always be visible to players, even if they have them on their ignore list.
    • The Fishing level required to fish raw salmon has been adjusted to 30 (from 25).
    • Zebak's poison pools now deal more damage, scaling up with the raid level, dealing up to 60 damage.
    • Fixed a bug with Akkha's pathfinding, so players should not be able to safespot it anymore.
    • Fixed a bug where Zebak's roar attack would not hit the 2 tiles on the northern edge of the arena.
    • Fixed a bug where Zebak would attack too quickly (5 ticks instead of 7 ticks).
    • Players now earn 4x the standard experience when burying lava dragon bones on Lava dragon isle.
    • Fixed a bug where the slap head emote would not be highlighted by the clue scroll plugin
    • Fixed a bug where the Zul-Andra jump for joy clue scroll step wouldn't prompt the clue scroll plugin to show the hint.
    • Fixed a bug where the dragon claw special attack would register damage for the 2nd hit in the "0-0-3-3" special attack scenario, so the player would land 3 hits instead of 2.
    • Fixed a bug with the underwater areas causing a blue screen on mobile.
    • Archaic emblems will no longer have any item protection value, since they are always lost on death.
      • This means that emblems will not protect over any item that has a value of 1 coin or more.
    • Players can no longer be assigned the harpie bug swarm task if they don't have at least 33 firemaking.
    • Fixed a bug where players could join a theatre of blood raid just after it began, causing it to be a lower-scaled raid.
    • The escape crystal now works up to level 30 wilderness.
    • Fixed a bug with the Lizardman shaman jump attack.
      • The shamans will now jump to the tile that the player was on when they started the animation, and if the player is within the shamans occupied space (3x3) then they will take damage.
    • The bridge area east of ferox enclave is now a singles-area.
    • Fixed a bug with the beaver pet’s right-click options being swapped.
    • Adjusted the spawn of a dark beast in the catacombs so that it no longer gets stuck.
    • All of the cave worms that the player can use will now be consumed when feeding the corrupt scavenger beast.
    • Fixed a bug where players could move onto clipped objects/tiles by setting up the cannon in a certain way.
    • Fixed a bug where the settings interface buttons would sometimes not show the correct toggle state.
    • Fixed a bug where the Path of Crondis water jug would restore the palm for twice the amount of health.
    • Fixed a bug where players could not exit through the stairs at the end of the CoX raid.
    • Fixed a bug where entering the barrows crypts would cause the minimap to disappear until the player relogged.
    • Fixed a bug where a taverley shortcut had the incorrect agility requirement.
    • Blighted snare/bind sacks (which were showing up as null pink skirts) have now all been replaced with blighted entangle sacks.
      • Snare/bind are now also castable using blighted entangle sacks.
  • Quality of Life:
    • The ferry between Al kharid and the Ruins of Unkah now works.
    • The nightmare's attack sounds will now player for all nearby players.
    • All players alive in the raid will now hear the sound of Sotetseg's big ball attack.
    • The blast furnace plugin will now track ores in the furnace as well as bars.
    • Players can now deposit flower/allotment seeds into birdhouses.
    • The Armadyl helm (or) will now work for the Falo the Bard clue scroll step that requires an Armadyl helmet.
    • Desert bandits now lose aggression after 15 minutes.
      • This is to stop players from being able to afk train there for an unlimited amount of time with the proper setups.
    • The infernal completionist cape's trim has been changed from white to black/gray.
    • A new fairy ring (AKR) has been added near the Hosidius Vinery.
    • The Kourend mine cart network has been expanded to include 6 new locations.
    • The Kourend teleport now requires level 48 magic to cast rather than 69.
    • The Scythe of Vitur now only uses a charge if any of it’s hits deal above 0 damage.
    • The Scythe of Vitur now requires 1 vial of blood and 200 blood runes per 100 charges, rather than 1 vial of blood and 300 blood runes.
    • The Scythe of Vitur’s slash attack bonus has been increased from 110 to 125.
    • The Osmumten’s fang passive effects now only apply when using the Stab attack style.
    • Cutting fish received from aerial fishing is not a repeated action.
    • The entity hider's "hide pets" configuration will no longer hide the local player's pet, only the pet's of other players.
    • Akkha will no longer count unsuccessful hits towards his teleport in the final phase.
    • Bird's nest offering counts are no longer categorized as spam messages.
    • Players will no longer stop mining if they have no free slots in their inventory if they're able to obtain more of the item they're mining (if the item is stackable and they already have some in their inventory).
    • There is now a setting to loop music in the advanced settings tab.
      • This is enabled by default.
    • The rejuvenation pool runelite timer will now track the time based on the last used pool.
      • For example, if the player last used the rejuvenation pool in Edgeville, it will start the timer for using that pool, which is different from the pool in a POH.
        • Trying to use any pool while on cooldown will update the timer with the remaining cooldown of the pool the player attempted to use.
    • The slayer helmet boost will now always apply against Dawn, even if the double trouble perk has not been purchased/enabled.
    • The message when finding hespori seeds will no longer be categorized as a spam message.
    • Players can now check their herbiboar count by right-clicking the rocks on fossil island.
    • Players can now input the precise amount of charges to add to staves/the toxic blowpipe.
      • Rather than adding the max possible amount, players can input up to the max amount of charges they have the requirements for.
        • This also applies to loading darts/scales into the blowpipe.

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As always, please make sure to report any bugs you encounter immediately — and best of luck on getting those new drops!
 
Regards,
Omicron




#478321 Collection Log Plugin

Posted by Omicron on 30 January 2024 - 04:54 PM

This plugin isn't really compatible with Alora. We don't use the OSRS collection log interface, and we wouldn't want our player data being sent to collectionlog.net, which is a core feature of the plugin. We also don't have the same collection log items as OSRS, which would likely further complicate things. The collection log chat commands seem like they would be a neat addition, so we'll likely integrate those into the chat commands plugin in the future.


Your suggestion has been declined, if you feel this was wrongfully done please contact a Forum Moderator+.




#477528 Drop rate bonus for realism game mode

Posted by Omicron on 19 January 2024 - 11:48 AM

Your suggestion has been declined, if you feel this was wrongfully done please contact a Forum Moderator+.




#477338 Infernal Completionist Cape

Posted by Omicron on 16 January 2024 - 07:16 PM

Your suggestion has been accepted.




#476006 Happy New Year from Alora!

Posted by Omicron on 31 December 2023 - 06:12 PM

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Happy New Year!

 

As we enter the New Year (or have already entered, as for our time-traveling European friends), the Alora Team would like to wish you all the best this upcoming year! Be safe if you're out celebrating tonight, and if you're celebrating with your Alora family, we made sure to turn on all the server bonuses (including all 3 Raids, Nex & Gauntlet) to ring in the New Year.

 

We'd also like to take the chance to express our gratitude for the unwavering support we've received from the community over the past 7 years -- your support and feedback makes us want to continue to improve the game and community, and we simply wouldn't be here without you. It is an absolute honor to be celebrating our 8th NYE together, and every year it is an even more powerful reminder of just how strong of a community Alora is.

 

As per usual, we've got a whole lot in store for this year, as we showcased with our Development blog for Desert Treasure II & Mobile plugins, but we've got much more planned for the rest of the year that we can't wait to share with you.

 

All the best!

Omicron & Alora Staff Team




#475435 [22/12/23] Christmas Event, CoX/ToB/ToA changes, QoL updates & more!

Posted by Omicron on 22 December 2023 - 11:56 PM

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Hello everyone,
 
First and foremost, I hope everyone is enjoying this holiday season! We are here to keep you in good spirits with another update, this time bringing the Christmas Event along with a heavy focus on raids bug fixes, QoL and scaling for all 3 raids (no favoritism here!). We've also managed to squeeze in a plethora of other bug fixes and QoL updates for you to check out below.
 
Also, if you haven't seen it already, the latest dev blog outlines our work on Desert Treasure II and our efforts to bring RuneLite plugins to mobile:
https://www.alora.io...mobile-plugins/
 
Last but not least, make sure to take advantage of our Holiday sale before it ends, we have many items on sale (with limited-time items such as Christmas boxes and crackers!) and every purchase will give you an additional 25% bonus tokens, as well as extra added to Rank tickets!
 
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  • Christmas Updates:
    • 2023 Christmas Event:
      • Jack Frost has frozen a Lumbridge sheep pen this year, and has been tasked by his father to bring some holiday cheer to Gielinor!
        • Teleport to the ice rink by speaking to Jack Frost in Edgeville, or simply teleporting to Lumbridge and running north.
        • He'll have a few challenges for you within the rink, and if you manage to embody the holiday spirit, he'll have a few rewards for you!
          • The tasks include:
            • Skating around the rink to form the shape of a heart
            • Landing 3 jumps off of the ramps in the rink
          • Once these tasks are completed, you'll receive:
            • Snowglobe helmet
            • Ice jumper
          • BONUS CHALLENGE:
            • As an extra challenge, Jack Frost will have you try to jump off of a ramp and land yourself outside of the ice rink. He may have an extra reward for you if you manage to land this trick!
    • Miscellaneous:
      • NPCs and Pets have pulled their Santa hats out of storage for the season!
      • The music at home in Edgeville has been temporarily replaced with the Christmas theme song, "Dot's Yuletide".
      • You can collect as many snowballs as you'd like from snow piles in Edgeville and Lumbridge to pelt at other players.
    • Store:
      • As you may have noticed, our Christmas items are back in the store:
        • Christmas boxes:
          • Similar to Mystery boxes, this Ironman-accessible box will provide all of the Christmas cosmetics you could ever wish for! Possible rewards include:
            • Rare rewards:
              • Santa outfit (full outfit is given)
              • Anti-santa outfit (full outfit is given)
              • Santa hat
              • Inverted santa hat
              • Black Santa hat
              • Wise old man's santa hat
              • Christmas cracker (can be used on another player for a random party hat, but beware it will randomly give the party hat to either you or the other player! Can be used on your own account if you'd like)
                • These also have a rare chance of obtaining a more exclusive partyhat, such as the Rainbow partyhat.
            • Normal rewards:
              • Candy cane
              • A jester stick
              • Silly jester outfit
              • Jester hat
              • Jester cape
              • Jester scarf
              • Marionette (green, red or blue)
              • Yoyo
              • Cozy cabin blueprints (winter PoH theme)
              • Goblin decorations (Makes PoH objects look Christmas-themed)
              • Wintumber tree (PoH Christmas tree) 
        • Christmas cracker:
          • A classic Christmas item, you can use this cracker on another player for a 50-50 chance at one of you getting a party hat! (One of the normal 6 colors)
            • Of course, you can also use it on one of your own accounts as well.
  • (Late) Halloween Updates:
    • Unfortunately, earlier this year we didn't get to release our usual Halloween update due to the mobile project taking precedence, but we wanted to make sure that the event items were still obtainable. Along the outer walls of Edgeville bank, you'll find a Spooky cauldron containing the following items for you:
      • Spider hat
        • This hat has 5 different forms, you can right-click "Transform" to cycle through them.
      • Cob cape / Web cloak
        • These spooky capes can be cycled through the same way as the Spider hat.
  • Mobile Changes:
    • Fixed a bug where clicking the caps lop button on the mobile keyboard would trigger the shift-drop mechanic and cause players to drop items when tapping them.
    • Fixed a bug where players could not withdraw items from the bank on vertical mode if the keyboard was open.
    • Fixed a bug where tapping the search button in the bank while it was active (highlighted red) would open the keyboard again.
    • Fixed a bug where the achievement dropdown banner was placed too high on mobile.
    • The player's chat history will no longer clear on mobile unless they log into a different account.
    • Fixed a bug where the pvp skull would not show properly on mobile in horizontal mode.
    • Players can now long press the world map icon and select the “Minimize” option to hide the world map/compass.
      • You can long press the world map icon again to select the “Restore” option to show the minimap again.
    • Certain textures being too "bright" (eg. Fire cape, water) have been fixed.
  • Tombs of Amascut Changes:
    • Volatile baboons will now kill any baboons next to them when they explode.
    • Only attacks done by a player will count as a hit that triggers teleporting in Akkha’s final phase.
    • Players will now be able to attack the final phase warden a few ticks sooner after the siphon attack is finished.
    • Players can now use smelling salts while the previous dose is still active.
    • A deposit pot will now appear next to the helpful spirit.
      • Players can use food/potions on this pot to send them to the bank.
  • Chambers of Xeric Changes:
    • Kindling is now stackable, but no more than 28 can be held at once.
    • Farmed herbs will now grow in 32 ticks rather than 52.
    • The first dragon Warhammer special attack against Tekton will always land.
    • Attacks no longer have any delay after hitting a jewelled crab.
    • If your attack changes the crab's colour, you won't automatically re-attack.
    • The Ice demon’s magic defence has been reduced from 60 to 40.
    • Players will now receive potion secondaries when defeating the ice demon.
    • The corrupted scavenger beast now drops potion secondaries.
    • The worms in the thieving room are now stackable, but no more than 28 can be held at once.
    • Lux Grubs now have 125 hitpoints, up from 100.
    • Medivaemia blossoms now restore 35 hitpoints to lux grubs, up from 25.
    • Players are now guaranteed an overload from Vespula.
    • Vasa Nistirio’s ranged defence has been reduced from 60 to 40.
    • Vasa Nistirio now drops an Overload.
    • Vasa Nistirio will now have visual hitmarkers while healing and charging from crystals.
    • Vasa Nistirio will now only heal from a crystal if the players have not destroyed the crystal by the time Vasa is done recharging.
    • The large/small muttadiles have had their max hits slightly reduced.
    • The large muttadile will now only swap from range to mage/vice versa after 3 hits (not including melee attacks).
  • Theatre of Blood scaling:
    • Theatre of Blood team(s) of 1-2 players will now scale down to 67.5% hp rather than 75%.
      • While both solos/duos will now be easier, we've chosen to set them to the same scaling given that the Theatre of Blood is designed to be a group raid (unlike CoX / ToA which are designed to scale), and we still want to encourage players to pair up at least to a duo for the most optimal scaling.
        • Ideally we wouldn't scale at all (similar to OSRS), but we understand that it can be difficult to find a team, so we are opting to make it easier to find a single partner to duo-raid with and not face repercussions.
  • Gambling updates:
    • A bank chest has been placed next to the Gambler (closer to the lanes).
    • A gamble teleport button has been added to the top of the Teleport interface, next to the Donator zone button.
    • Upon winning a gamble, a regional chatbox message will be sent to any players that are nearby to notify them of who won the stake, as well as the size of the pot.
  • Ancient essence mining:
    • Players can now mine ancient essence crystals in the Ghorrock dungeon.
      • There are 3 potential locations that can contain the crystals all next to each other, but only one will be active at any given time.
        • They will change locations every 60-90 seconds.
      • Players must have level 75 mining or higher to mine these crystals.
        • Players with level 75-77 mining will get between 1-2 ancient essence.
        • Players with level 77-89 mining will get between 2-3 ancient essence.
        • Players with level 90+ mining will get between 3-4 ancient essence.
  • Bug Fixes:
    • Fixed a bug where the iban's blast spell would play the attack sound twice.
    • Attacking the mager/ranger with melee in the final wave of the inferno will no longer send players the “I can’t reach that!” message.
    • The lava tiles in the infernal will now render even if low detail is enabled.
    • Fixed a pathing bug with the seers agility course tight rope.
      • Players will now path to it properly when interacting with from the east/west side of the object.
    • Ghommal's avernic defender 5/6 will now work for the warrior's guild emote clue scroll step.
    • Players can no longer add image tags to their clan names.
    • Dharok's attack speed is now 1 game tick slower.
    • Fixed a bug where the vanilla item overlays would draw over fixed inventory/chatbox.
    • Fixed a bug where the spellbook swap spell would sometimes not revert back to the lunar spellbook if the player was using a powered stave.
    • Rats now have a max hit of 0 instead of 1.
    • Fixed a bug with the boss/monster kill log interface being improperly sized.
    • The noted dust battlestaff is now stackable.
    • Corrected a minor typo when claiming vote book bonuses.
    • Fixed a bug where the slayer helm's bonus would be incorrectly applied if the salve amulet effect was also applied.
    • Fixed dead clicks on quick prayer button in resizable mode.
    • The Slayer's staff (e) now works properly when auto-casting Magic dart.
    • Fixed a bug where the portal nexus was not properly showing the cost of unlocking teleports.
    • The chinchompa distance accuracy adjustments will now work correctly.
      • Previously the distance from the primary target would fully decide the player’s accuracy, leading to a lot more missed attacks.
        • The accuracy adjustments based on distance will now be applied to the player’s ranged attack bonus, leading to less missed attacks.
    • Fixed a bug where some slayer tasks would incorrectly add an “s” to the end of the task name.
      • Venenatis is an example of this, where the task would be described as “You have to kill X venenatiss in the wilderness”.
        • This should also fix an issue with the slayer plugin not being able to show the icon for tasks like venenatis properly.
    • Fixed a bug where killing Spindel's spiderlings would count towards the Venenatis wilderness slayer task.
    • Fixed a bug where some boss attack sounds were very quiet.
    • Fixed a bug where not all Sulliuscep mushrooms were accessible and choppable.
    • Fixed a bug where realism/eim/gim players could sometimes not put gp into the well of goodwill.
      • They would receive an error stating that they did not have enough gp in their inventory.
    • Fixed a bug where demon ashes could not be withdrawn from the bank as notes.
    • Fixed a bug where the dragon spear would path players through walls in some specific edge cases.
    • Fixed a bug where standing under jad would make it not attack you at all.
    • Players will no longer be able to remove cave worms from the Chambers of Xeric.
    • The Ring of Life now functions properly in raids/fight caves.
    • Fixed a bug where the damage used to determine if the Statius Warhammer special attack would reduce defence was different from the actual damage roll.
      • This would sometimes cause the special attack to register damage, but not apply the defence reduction effect.
    • Fixed a bug where completing monkey madness with a full inventory on an ironman would cause the player not to receive the dragon scimitar/greegree.
    • Removed the oil lantern from the glassblowing options.
    • Fortified masori equipment now requires 80 defence to equip rather than 30.
    • Fixed a bug where the Dagannoth king respawn timers would not work properly.
    • The ancient mace now works on NPC's, and can properly overheal players prayer points up to their current prayer level + the damage dealt (or the prayer points drained if their target is a player).
    • Fixed a bug where Xarpus would never face the North-west corner on normal mode when below 25% hitpoints.
    • NPC's will now properly target their attackers again after being stunned by a dragon spear.
    • Corrected a typo when attaching 2 crystal key halves.
    • The jungle demon's max hit is now 32 rather than 62.
    • Fixed a bug where the chatbox would not close after receiving your starter pack during registration.
    • Fixed a bug where the loot tracker plugin would not track theatre of blood, chambers of xeric, and barrows rewards.
    • The vyrewatch sentinel respawn time has been decreased from 40 ticks to 25 ticks.
    • X-logging or disconnecting during a gamble will now be a bit safer and keep you online long enough to plant your flowers.
    • Fixed a bug where some untradable items that were lost on death when killed a player would show as safe in the items kept on death interface.
  • Quality of Life:
    • The Lumbridge sheep pen stile can now be climbed over. (No Agility level requirement)
    • Godwars killcount will now increase while in instances.
      • The overlay displaying the killcount will also be shown while in an instance.
    • Added a placeholder for Bob the cat slippers.
    • Players can now store all dragon pickaxe variants in eligible STASH units.
    • The Regath's wares shop now sells soul runes.
    • The settings interface now has an option to hide prayer tooltips when hovering over prayers.
      • This option will be disabled by default, so players will need to toggle it to hide prayer tooltips.
    • Fixed a bug where marking ground tiles in some areas (for example the Akkha room) wouldn’t mark the correct tile.
    • Entering/exiting the gauntlet area, and the gauntlet itself will now use a more aesthetically pleasing/well timed teleport interface.
    • The loot tracker will now track the font of consumption.
    • Finding an uncut onyx while mining will now announce over yell.
    • The minimap will now be black during fading teleports, and while in barrows’ crypts.
    • Ket-Zek's magic attacks will now check if the player's prayer is enabled 3 ticks after the projectile is sent (when it lands) instead of at the beginning of the attack.
    • Players will now be notified of all the missing requirements to enter Darkmeyer when attempted to teleport there.
    • Added the following shops available for ironman:
      • Harry’s Fishing Shop
      • Fremmenik Fish Monger
      • Etceteria Fish
      • Frankie’s Fishing Emporium
    • The Baby Mimic pet drop rate has been significantly reduced from 1/910 to 1/81.
      • Given the infrequency at which players fight this boss, we decided on a more reasonable rate.p 
    • Morrigan's Coif can now be obtained from all pvp armour sources.
    • Players can now store up to 524m in their LMS coffer, rather than 100m.
    • Added Muphin to the “All pets” collection log section.
    • Added the Smith’s outfit to the “Skilling outfits” collection log section.
    • Players can now access the Phoenix necklace jingle plugin through the plugin hub.

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Happy Holidays & Merry Christmas!
Omicron & Alora Staff Team




#475390 Development Blog #16: Desert Treasure 2 and Mobile plugins

Posted by Omicron on 22 December 2023 - 10:24 AM

OMG OMG OMG OMG, Happy christmas to all staff team, and omi send us foto, how to looks with new prayer book, and how we can change / unchange it. <3 <3


Ruinous powers are not part of this update and won’t be related to DT2 content, we may feature it in a future league though!

@Omicron something minor, but will the wizard teleports be (slightly far away) from the boss to make the ring/tablets a viable item to use for travel?

ex. Ring - takes you 1-3 tiles away from boss entrance
Wizard - much further away or another checkpoint to run from.


That’s right! Players who get the ring teleports unlocked will be able to teleport to the entrance of the boss, whereas the teleport wizard will require a minor amount of travelling to the boss.


#475232 Development Blog #16: Desert Treasure 2 and Mobile plugins

Posted by Omicron on 20 December 2023 - 03:23 PM

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Hello everyone,

For the past month we've been working on some exciting content and we wanted to keep you up to date on how things have been going. The main things we've been focusing on lately have been the Desert treasure 2 bosses, which will be fully functional (both normal and awakened versions), and we've also been spending time adding support for some Runelite plugins to the mobile client, starting with some of the more popularly requested ones, such as the clue scroll plugin, agility plugin, puzzle solver plugin, and more! We're hoping to bring the Desert treasure 2 content to you after the upcoming Christmas update, likely in early January or late December, and the mobile plugins should come after that update. Here's some media showing the progress so far:

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Wishing you a great week and a Merry Christmas,
Alora Staff Team


#474602 Prayer and spell info-box toggles

Posted by Omicron on 11 December 2023 - 11:02 AM

Your suggestion has been accepted.


  • Mhk likes this


#474031 Increase GP Storage of Coffer at LMS

Posted by Omicron on 01 December 2023 - 01:48 PM

I'll increase it to double the amount of OSRS, but not max cash.


Your suggestion has been accepted.


  • 2 likes this


#473921 Volatile Baboon

Posted by Omicron on 29 November 2023 - 01:53 PM

Your suggestion has been accepted.




#472548 $3,000 Mobile Ironman Tournament (Starting October 28th!)

Posted by Omicron on 10 November 2023 - 04:54 PM

@iPhone User

We recommend you do two things to be certain:

1. Post here

2. PM myself or @Tauri

 

Both should include a screenshot of the accomplishment :)




#471944 $3,000 Mobile-Locked Ironman Tournament is Live!

Posted by Omicron on 03 November 2023 - 01:58 PM

[9/11/23] Hotfixes

  • Quality of Life:
    • Corporeal beast's respawn timer is now 30 seconds rather than 42.
  • Bug Fixes:
    • HCGIM icon will now longer appear as the Mobile ironman icon.
    • Fixed a bug where the bottom right snap corner was not correctly placing overlays.
    • The door to enter the Kingdom of Miscellania will no longer appear open but not allow players to walk through it.
    • Fixed a bug where the boss log was off-centre on resizable.
    • Defence animations will no longer play if the attacker splashed a spell.
    • Fixed a bug where players could walk off the roof on the first obstacle of the canifis agility course.
    • Fixed a bug where the zul-andra teleports would announce in yell.
  • Mobile Fixes:
    • iOS crash fixed:
      • For players who have been using the debug client on iPhone, you can now use the main client!
        • The crashing/flickering after clicking "Play" on the welcome screen should no longer encounter this issue.
    • Android crash fixed:
      • Some Android devices would encounter a black screen upon logging in, this should no longer occur.
    • Improved reliability and functionality of the tap-to-drop option.
    • Fixed a bug where closing the bank would freeze the mobile client for a second.
    • Fixed a bug where opening/closing the looting bag would freeze the mobile client for a second.
    • Fixed a bug where selecting a spell to autocast, and then walking to another tile would remove the autocast spell that was just selected on mobile.
    • Fixed a bug where taps would sometimes go through the chatbox even when the “click through chatbox” option was disabled.
    • Fixed a bug where selecting spells to cast would cause the UI to disappear.
    • Fixed a bug where the minimap would not draw correctly in dungeons.
    • Moving your camera would sometimes "hitch" around the original place you put down your finger, this should no longer occur.

Hello everyone,
 
Today's update is mostly focused on launching the Mobile-locked Ironman tournament, which is now live! There are many different prizes to be won, in many different areas of the game to balance out the prize winners, so make sure to check them out in the infographic below. You won't want to miss out!
 
We've also released a mobile client update to go along with the tournament release, as well as a few bug fixes & QoL on the server side:

  • Mobile Client Changes:
    • QoL:
      • The “Mem” indicator will no longer draw below the FPS indicator if it is not supported (0Mb).
      • Increased the outer zoom limit on landscape/portrait mode.
      • FPS Improvements:
        • We've made some FPS improvements in general that should apply to all devices. We will continue to make improvements where we can, as well as bug fixes.
    • Bug fixes:
      • Fixed a bug where the combat tab would show “-2” as the current weapon after opening an interface.
      • Fixed a bug where some textured tiles (water at motherlode mine, for example) looked buggy.
      • Fixed a bug where some interfaces were transparent/wouldn’t load properly.
      • Fixed a bug where the screen fade interface would not cover the entire screen in some cases.
      • Fixed a bug where some interfaces would cause the UI to disappear (for example the trading post, and Wintertodt).
      • Fixed an issue with vibrations when dragging an inventory item (android only).
      • Removed the small gap between the chatstones/chatbox on landscape mode when the chatbox was not transparent.
      • Fixed a bug where players could not change the settings in the xp settings interface on mobile.
      • Fixed a bug where using high/low alchemy wouldn’t properly change to the player’s inventory when selected.
      • Fixed a memory leak on iOS which would cause the app to eventually crash (white screen followed by a reset of the app).
      • Note: For any players who were experiencing crashes on early versions of iOS 17 after locking their phone with the client open, this should no longer be an issue on the latest version of iOS (17.1 or higher), so make sure to update to the latest version if this is an issue you’re experiencing.
  • Server Changes:
    • Bug Fixes:
      • Players’ boosted stats/hp will no longer be reset when entering the inferno/fight caves.
      • Fixed a bug where left clicking a skill would not open the skill interface on the normal client.
      • Fixed a bug with the greater abyssal demon teleport players into walls (again).
      • Fixed a bug where the Hide Others’ pets option on the entity hider plugin with hide the local player's pet.
      • Fixed a bug where players would lose their jad/zuk slayer task after completing the first killcount.
      • Fixed a bug where the Ghommal defender variants wouldn't work for the Falo the bard clue scroll step.
      • Fixed a bug where the last logged in time was not properly shown on the welcome screen.
      • Zulrah teleport option has been restored.
    • Quality of Life:
      • Players can now access the visual ticks plugin through the plugin-hub.
      • The mark of darkness cooldown has been added to the Timers plugin.

Recommendations:

  • iOS:
    • If you are open to upgrading to iOS 17.2 Beta, Alora gives about 25% better FPS on this version.
    • For any players who were experiencing crashes on early versions of iOS 17 after locking their phone with the client open, this should no longer be an issue on the latest version of iOS (17.1 or higher), so make sure to update to the latest version if this is an issue you’re experiencing.
  • Android:
    • We strongly recommend running the client using the latest version of Chrome browser.

For any other inquiries, make sure to check out the Mobile client troubleshooting guide:
https://www.alora.io...roubleshooting/
 
 
 
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We hope you enjoy this update & tournament, and we are counting on you to continue reporting mobile bugs so that we can get them all patched up.
 
Best of luck in the tournament!
Omicron




#471908 Mobile Client FAQ/Troubleshooting

Posted by Omicron on 03 November 2023 - 11:02 AM

Black Screen When Logging In:

Spoiler

 

Stuck On Allocating Memory On Startup:

Spoiler

 

Why Is My FPS So Low?

Spoiler

 

How Can I Improve My FPS?

Spoiler