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Posted by Omicron on 29 July 2022 - 12:37 PM
Hello everyone, recently there has been some internal discussion regarding some older boss content, and the mechanics that are currently in place for them. The idea has been floated that some specific bosses should have their mechanics/attacks re-worked to match OSRS. We understand this may be a touchy topic, as this will likely make the bosses more difficult (albeit more predictable in many cases), which is why we've decided to poll these changes, so that you, the players, can decide if this is a necessary/worthwhile change for the game. The main bosses we're considering for the re-work would be the following:
Zulrah
One of the main issues with this boss is that it does not use the proper "rotations" that decide which phase will appear next. Re-working this boss will involved adding the phase rotations, along with fixing some minor issues, such as being able to attack Zulrah while it is phase transitioning.
Kraken
Kraken is not a very complex boss, and there isn't much missing from it, except for that at the moment all damage can be negated while fighting it. The changes being proposed involve making Kraken's attacks "Typeless", meaning that protection prayers do not help negate damage. We would also be adding the 4 Kraken tentacles that deal minor damage during the fight (if not killed). This may seem like a lot, however the Kraken's attacks are notoriously weak, and don't deal very much damage to begin with, given that the player is using proper defensive gear.
Cerberus
Cerberus is the next boss we want to propose re-working, as it is lacking some structure, and one of it's main special attacks. We're proposing making the lava pool attack more similar to OSRS, giving it a slightly longer delay before it erupts, and making the eruption a 3x3 AOE attack that does reduced damage the further you are away from it. We would also polish the summon ghost attack, and add the Triple Attack, where Cerberus will use a magic, ranged and then melee attack 2 ticks after one another. Lastly, we would make the special attacks occur in the proper pattern which is listed as follows:
"Cerberus has a special attack pattern that determines how she uses her attacks.
As mentioned in each attack section, Cerberus' mechanics are initiated after the following, quickly summarized here:
If the attacks end up overlapping with each other (e.g a triple attack and summoned souls on attack #21), Cerberus will instead prioritize the attacks in the following order:
There is also a small chance that Cerberus will not use the summoned souls or lava pools special attacks when she is supposed to, and will use a regular attack instead."
Abyssal Sire
The proposed changes for Abyssal Sire involve polishing the melee attacks during phase 2 to make them more similar to OSRS, adding minion spawns during Phase 3, and tweaking the Miasmi pool attack to match how it is on OSRS.
We look forward to hearing your feedback, and thank you for taking the time to read this post.
Posted by Omicron on 29 July 2022 - 11:50 AM
I'll accept this suggestion but I'm going to lock the extra wines behind wilderness diaries.
Your suggestion has been accepted.
Posted by Omicron on 28 July 2022 - 12:40 AM
[28/7/22] Hotfixes:
Posted by Omicron on 27 July 2022 - 09:58 AM
Posted by Omicron on 27 July 2022 - 09:41 AM
I'll most likely accept this suggestion, because it's a reasonable one, but you should keep in mind that we are a private server, and we're not trying to hide that fact. While we try to stay close to OSRS content-wise, it doesn't mean that we're going to avoid adding our own features/flairs that are different. There are a lot of things we have that OSRS would never dream of implementing, so that isn't really a concern of ours when making changes like this.
Posted by Omicron on 25 July 2022 - 06:20 PM
[28/7/22] Hotfixes:
Hello everyone,
We're back with another update! This time, we're introducing a brand new mini-game: Giant's Foundry! In this Smithing-based mini-game, you'll complete tasks by building different types of swords, earning you not only a worthwhile amount of Smithing experience but also Foundry points to spend on numerous rewards, ranging from a huge sword with an interesting passive effect, a Smith's outfit, the ability to double the number of cannonballs you can smith, and more. Aside from this, we've also added the ability for clan chat members to have a unique icon set in the chat, with over 250 different icons to choose from. Cosmetic mystery boxes have also received a huge revamp, with numerous new items that can only be found within these boxes, including two all-new items with unique movement: the Ring of Levitation and the Magic Carpet. Aside from these, we've implemented a ton of other content updates and QoL, have a look at the full details below:
We hope you enjoy this update! As always, please report any bugs that you encounter as soon as possible :)
Regards,
Omicron & Chad
Posted by Omicron on 20 July 2022 - 11:10 AM
Thanks for gathering the data! The wiki doesn't list rates for crystal shards, so it makes sense that ours would be lower, since we just made them up on release. I've increased the likelihood of getting shards by 2.5x for the next update. :)
Your suggestion has been accepted.