Jump to content


Omicron

Member Since 18 Jul 2016
Offline Last Active Today, 06:46 AM
*****

#471908 Mobile Client Issues Troubleshooting(iOS, Android)

Posted by Omicron on 03 November 2023 - 11:02 AM

Black Screen When Logging In:

Spoiler

 

Stuck On Allocating Memory On Startup:

Spoiler

 

Why Is My FPS So Low?

Spoiler

 

How Can I Improve My FPS?

Spoiler




#471386 Alora Mobile Is Live! (iOS & Android)

Posted by Omicron on 28 October 2023 - 02:38 PM

wfRWOpl.png

 

Alora Mobile Is Live! (iOS & Android)

 

Hello everyone,

 

Alora Mobile is finally here! You can now access the mobile client by going to the following URL on your mobile device:

https://mobile.alora.io

 

The app is not available in the App Store, so you'll have to download it by following the on-screen instructions. On Android, you should get an "Install App" button, but if you don't see that, there are instructions to install below:

 

Installation instructions for iOS:

 

H1St2x3.png

 

Installation instructions for Android:

 

U3vHxkT.png

 

 

Troubleshooting:

  • Low FPS:
    • ​We are continuing to make FPS improvements where we can, but the best thing you can do to improve FPS is to have a recent, powerful phone to handle the game. You can also play with the settings interface in the "Mobile" section to reduce render distance, limit entity rendering, turn on Low-detail, etc.
  • Periodic crashing on iPhone:
    • ​There is currently a bug on Safari that could cause a crash on some older/weaker iPhones after some time (usually after being in-game for 10+ minutes), we are working on patching this up but in the meantime if your iPhone is older than iPhone 13, or you have an iPhone mini, that this could happen to you, and don't partake in dangerous content for the time being.
  • Flickering black screen after logging in on iPhone:
    • ​As far as we can tell, this is due to an iOS bug. We suspect that this will be fixed soon, but in the meantime we have provided a "safe-mode" client for you to use if this happens to you:
      • https://mobile.alora.io/debug
        • ​This client has lower performance than the main client, but if you are experiencing this issue it is currently the only way to play.
  • Stuck on "Allocating memory" on startup:
    • ​If you experience this issue, your app is likely corrupt. We are still working on diagnosing what causes this, but in order to fix it, we recommend deleting the app from your homescreen, and then completely clearing your cache (On iPhone, you would go to Settings -> Safari -> Clear Caches & History and select the "All Time" option), and then re-installing the client again.

 

Bugs are to be expected, so please be mindful of this when participating in dangerous content where you may lose items. Otherwise, have fun, and we'll keep you updated on the $3,000 Mobile-Locked Ironman Tournament coming up next week! :)

 

We'll see you in-game on mobile!

 




#471356 Mobile Tournament Postponed

Posted by Omicron on 27 October 2023 - 08:11 PM

Mobile Tournament Postponed

 

Hello everyone,
 
While the mobile client is still set to release to the public at 4pm EST tomorrow, we regret to inform you that the Mobile-Ironman Tournament will be pushed back until next week:
 
Revised Mobile Tournament Start Date:
Friday November 3rd, 4pm EST
 
Revised End Date:
Friday December 1st, 4pm EST
 
We have been working on this project for months — since May to be precise, and while we have made great progress towards our goal that we envisioned for it, we still have some concerns that may adversely affect the tournament, including:

  • Client crashes on older/weaker devices
  • Lower FPS on older/weaker devices
  • A need for better identification of emulators (to ensure the tournament is truly mobile-only)

While players on the latest devices (released within the past 2-3 years) likely will not be plagued with any of the aforementioned issues, we want to ensure that the majority of our players, including those on phones that are >3 years old, can participate in the tournament without crashing. We want to stress that while there is still an FPS advantage on newer devices in this tournament, the least we can do is give it our absolute best shot at making sure everyone can play without crashes and with reasonable FPS.
 
We hope that you understand our position, and as mentioned earlier we are still going ahead with the mobile release despite these issues since it is still very playable in its current state (and we can’t wait for you to try it for yourself!), but we owe it to our players to make the competition as fair as we possibly can.
 
Thank you for your patience & understanding,
 
We hope you’re as excited as we are for the mobile release tomorrow! 
 
Best,
Omicron




#471013 $3,000 Mobile Ironman Tournament (Starting October 28th!)

Posted by Omicron on 23 October 2023 - 02:51 PM

Hello everyone,

The $3,000 Mobile Tournament will begin in just a few days! You can find all of the details in the graphics below:

Bt47VF2.png

XweMzl6.png

AeZssDW.png




#470638 [18/10/23] Mobile Beta, Combat Achievement Points System, Meyerditch Laborato...

Posted by Omicron on 18 October 2023 - 10:55 AM

DQsxoY2.png

Hello everyone,

The mobile beta is now open for testing! We are very close to a public release, and with improved stability of the client we feel comfortable opening it up to a wider audience. The following players can access the client today:

  • Eternal donators
  • Administrators
  • Youtubers

Over the next 10 days, access will be further expanded according to the following schedule:

  • October 20th:
    • Immortal donators, Moderators, Veterans
  • October 22nd:
    • Master donators, Server support
  • October 24th:
    • Uber donators, Legendary donators
  • October 26th:
    • Extreme donators
  • October 28th:
    • Full release

The client can be accessed at the link below on your mobile device:
Alora Mobile Client

Upon visiting this page, if you are on iOS you will be presented with instructions on how to install (Click the "Share" button, then "Add to Home Screen") and on Android you should similarly see an "Install app" button appear, but if not you can click the drop-down menu and manually select the "Install app" option. We strongly recommend installing the app to your Home Screen before playing (though you may play in the browser) because you will be able to use the entirety of your device's display, whereas the browser will have the URL bar and other unnecessary elements obstructing your gameplay.

Please keep in mind that we are still working out some bugs and making performance improvements, so be mindful of this while partaking in the beta and the risk it carries in the case of a client crash. Of course, we are counting on you to report bugs in the Bug report scection so that we can patch them up for a smoother release on October 28th.

In regards to the Mobile Tournament (with over $3,000 in prizes!), we will be releasing a separate post in the following days to provide the full run-down on how to participate :)

Additionally, we've updated our Combat Achievement system to be points-based as OSRS has, we'll let you check that out below:

  • Combat Achievement Points System:
    • The combat achievement system has been transitioned into a point-based system, where players will reach tiers after meeting a specific point threshold.
      • Each task difficulty is worth a specific number of points.
      • Easy tasks: 1 point each
      • Medium tasks: 2 points each
      • Hard tasks: 3 points each
      • Elite tasks: 4 points each
      • Master tasks: 5 points each
      • Grandmaster tasks: 6 points each
    • To reach a tier, players will need to obtain the following amount of points:
      • Easy: 25 points
      • Medium: 95 points
      • Hard: 269 points
      • Elite: 709 points
      • Master: 1264 points
      • Grandmaster: 1732 points
      • The number of points for each tier is simply = (tasksInTier * pointsPerTierTask) + previousTierRequirement.
      • For example, there are 25 easy tasks, worth 1 point each, so 25*1 = 25 points.
      • There are 35 medium tasks worth 2 points each, which means players will need (35*2) + 25 = 95 points to reach this tier.
  • Players can view the number of points required for each tier in the rewards combat achievement interface.

[/list][*]Logout Changes:

  • Players will now be logged out much more quickly when in PvM combat outside of the wilderness in the event of a client crash.
    • Previously, players would continue attacking the npc for up to 30 seconds if their client crashed.
    • This time has now been reduced to less than 5 seconds.
  • These changes do not apply to disconnections, since the server still holds out for a response to reconnect from the client.

[*]Meyerditch Laboratories:

  • The Npc spawns have been added to the Meyerditch Laboraties, near the true blood altar.
    • 7 Mutated bloodvelds
    • 4 Bloodvelds
    • 10 crawling hands.
  • The area containing the new npc’s is also multi, and cannons are allowed.

[*]Two-factor authentication "Saved Mac" expansion:

  • Each account can now remember up to 5 devices rather than 3, to account for mobile devices.

[*]Bug Fixes:

  • Divine potions will no longer deal increased damage in TOA.
  • Fixed a bug where players could not remove multiple remembered devices at a time when speaking to the Account guardian.
  • Attacking with a powered stave will no longer end the spellbook swap spell.
  • Fixed a bug where the ground items plugin would register that there were items on the ground when they’d been picked up/disappered.
  • Fixed a bug where the Line of sight was not properly being calculated at Verzik during phase 1.
  • Fixed a bug where spam opening certain packs (rune packs, feather packs, etc...) would cause interface items to show a "0" amount indicator.
  • Superior slayer encounters can no longer spawn in walls.
  • The revert option now works on the trailblazer pickaxe.
  • Fixed a bug where players could not range/mage npc's over some objects, such as the wilderness ditch.
  • Voidwaker's regular attack no longer hits through Melee prayer
  • Fixed a bug with the instance map overlay not showing the player's position correctly.
  • Nylocas will now always walk right up to the pillar that they're targetting.
  • Fixed a hair clipping issue with the ranger/runner/healer hats.
  • Fixed a bug with the instance map not working.
  • The hint arrow will now disappear after leaving Zalcano’s lair.
  • Fixed a bug where Skeletal mystics could be safespotted.
  • Ice gloves are now required to fish lava eels.
  • Fixed a bug where some players with uppercase letters in their name may not have been recognized by the player indicators plugin.
  • Fixed a bug where clan members would still be highlighted by the player indicators plugin after leaving.
  • Fixed a bug where the "Last logged in" time was not correct on the welcome screen.
  • Players can now use diamond bolts (e) with the rune crossbow in LMS.
  • Imbued rings will now be shown as lost on death when the “Killed by player” option is toggled.
  • Tokkul update has been reverted, as it was giving higher amounts in cases where players started on high waves due to donator status.
  • A bug which caused players to obtain extra Tokkul if they logged out during Fight caves has been fixed.
  • A bug which caused multiples Fight caves maps to be generated if players logged out during fight caves (memory leak) has been fixed.

[*]Quality of Life:

  • The grubby key drop rate from temple spiders has been increased to match OSRS.
  • The grubby key drop rate from Sarachnis is now 1/15 rather than 1/31.
  • Vote books are now stackable.
  • Players can now revert the trailblazer graceful pieces.
    • This will return the ornament kit as well.
  • Players can no longer use the "clan-roll" option on dice bags in the help/alora channels.
  • The escape key will now close the fullscreen world map, if the option is enabled.
  • Dense essence mining will now also provide 8 base crafting experience.
  • The "Attach" option on the Menaphite ornament kit now works correctly.
  • The dragon mace will no longer be announced over yell.
  • The Virtual Levels plugin will now update right away, rather than only w hen a player relogs.
  • Your username and rank icon will now show up at the top of the Player info panel in the Quest tab.
  • Players can now store the fish sack barrel in their POH Magic Wardrobe.
  • Players will now be notified of all requirements to enter prifddinas rather than 1 at a time.
  • Players will now be cured of venom and poison after each Tombs of Amascut room.

[/list]JsZqlpa.png
KnPMt90.gif

We're looking forward to seeing you all on Mobile soon, as well as participating in the upcoming tournament!

Best,
Omicron




#468937 [21/9/23] QoL & Bugfixes Mini Update

Posted by Omicron on 21 September 2023 - 07:58 PM

Alora_Logo.png
 
Hello everyone,
 
Today's update will not be a full-fledged content update as per usual, rather it is simply to hold everyone off with some much needed Quality of Life updates & bug fixes to keep things running smoothly. We are also implementing some necessary backend changes to support mobile, so that we can soon open beta testing and allow the first few rounds of beta testers to get into the game on their mobile devices. Here are the updates that have been applied today:

  • Welcome screen update:
    • Our welcome screen has been updated with the OSRS version.
      • This adds some hovers on all elements, and the bank pin / email boxes have been removed in favor of an update banner, which also can be clicked to play.
      • The update notes at the bottom can be clicked to take you to the update list on our website.
      • The "last logged in" message will now show you an exact time (eg. 1 hour, 25 minutes ago) rather than just saying "earlier today".
  • Golden Hammer Changes:
    • The golden hammer in the store has been replaced by the Imcando hammer.
      • Any golden hammers that were purchased from the store previously will now be an Imcando hammer for players when they login.
    • This works the exact same as the golden hammer, except that it can be equipped by players.
      • This provides the added benefit of saving 1 inventory slot when doing activities that require a hammer in the inventory (such as wintertodt and smithing).
  • Tokkul from Fight caves will now be more appropriately calculated:
    • We start with OSRS's initial calculation, which 127 tokkul per wave, and a total of 8032 for all 63 waves. 
    • We add our Alora drop rate multiplier to it (1.23) to make it 9879 tokkul, or 157 per wave.
    • We then apply a donator boost:
      • Regular: 5%
      • Super: 7%
      • Extreme: 9%
      • Legendary: 13%
      • Uber: 17%
      • Master: 21%
      • Immortal: 26%
      • Eternal: 30%
    • And finally, we apply the Elite Karamja diary boost (2x) stacked with the boost above.
      • This gives us anywhere from 9880 to 25,686 tokkul depending on Elite Karma diary boost completion and donator rank. Previously, the range was always from 11,250 to 22,500 regardless of donator rank.
  • Quality of Life:
    • Resetting the presets plugin configuration will now clear all presets and sections.
      • These cannot be recovered, so be careful with this option.
    • Players will no longer be able to recharge their Iban’s staff (u) if they’ve already got the maximum 2,500 charges in the staff.
      • He will still replace the regular Iban’s staff with the charged version if possible though.
    • Aubury will now notify players how many charges will be added if they recharge their Iban’s staff, before they’ve paid the fee.
    • You can now respond to the "Do you have any gold in your inventory?" random event question with "0", "none" or the amount of gold you have, as some players were confused and thought it was asking for an amount rather than a yes/no. 
    • Sherlock's notes are now stackable.
    • Players can now obtain Sarachnis as a boss slayer task.
    • The toxic blowpipe now fires the correct dart projectile ids for all dart types.
    • Players can now access the companion pet plugin through the plugin hub.
      • This plugin allows players to change their thralls to look like a specific pet, or even summon their own cosmetic pet (that only they can see).
    • Minnow fishing has been opened up to all players.
      • This can be accessed by using the boat on the dock in the fishing guild.
    • Shanomi's "Claim-tokens" option has been changed to "Trade".
    • Claiming daily login rewards will now attempt to deposit them into a player’s bank if their inventory is full.
    • Granite boots will no longer be announced in yell.
    • Players can now use the empty/fill right-click options on the tackle box.
    • Blood reavers will now die after the blood phase is completed at nex.
    • Nex will now only use the drag attack on targets within 6 tiles of herself.
    • Added proper fletching animations for fletching darts, arrows, and bolts.
    • The elite clue scroll drop rate at skotizo is now 1/5 instead of 1/12.
    • A grym root will now be guaranteed to spawn within the first 20 gauntlet rooms.
    • Added the proper graphic after drinking a divine potion.
    • The Ice demon’s magic defence will now be calculated using its defence level, rather than magic level.
      • This will make magic attacks far more accurate.
    • Booster scrolls will now prompt the "Enter amount" option when setting them through the presets plugin.
    • The Skill of the day and wilderness bonuses will now automatically be accounted for in the skill calculator/banked experience calculator, if they are applicable.
    • Yelling can now be done by starting a message with 3 slashes rather than two.
    • All corporeal beast instances are now multi-combat.
    • The frozen cache now announces and logs senator shards.
    • Players can now grind ancient icons for 5,000 ancient essence.
    • Redwood tree seeds and mud battlestaves will no longer be announced over yell.
    • Players can now drag the chatbox around similarly to the minimap/inventory.
      • This will not move the location of Pm’s.
    • Tombs of Amascut QoL:
      • The Grand Chest will now properly show the "loot orb" when opening the chest, and the item that the player receives will be visible to other players in the room.
  • Bug Fixes:
    • Fixed a bug where the regeneration meter plugin's special attack orb highlighting was in the incorrect position in fixed mode.
    • Fixed a bug where players would sometimes be notified they've withdrawn 0 of an item from the tool leprechaun.
    • Godwars dungeon instance killcount draining will now happen when a player attempts to join an instance, rather than when the door is clicked.
    • Fixed a bug with tile markers not working correctly in instances.
    • Fixed a bug where the chatbox messages would be slightly cut off at the bottom.
    • Mithril dragon attack range has been increased.
    • Poison ivy seeds are now tradeable.
    • The game frame will no longer flash or have missing components upon closing the welcome screen, it will be fully built.
    • Fixed a bug where certain bow of Faerdhinen variants were not being recognized by Falo the Bard.
    • Fixed a bug where players could still fail some Phantom Muspah tasks after leaving the area.
    • Players will no longer get the indicator message that their farming contract has started if they've just recently completed one and need to speak to Guildmaster Jane.
    • Fixed a bug where the weed whacker task would auto-complete if the player killed Hespori on the same tick that the flowers spawned.
    • Cave krakens that have been awakened are no longer aggressive.
    • Fixed a bug where rune thrown axes were not providing range experience.
    • Fixed a clipping issue with the snow goggles & mask.
    • Players who die in pest control will now be placed back in the boat, rather than removed from the minigame.
    • Fixed a safespot in the lizardman shaman temple.
    • Fixed a bug where dismantling crystal armor without inventory space would sometimes result in lost crystal armor seeds.
    • Fixed a broken ladder in hosidius.
    • The price of potions and sharks in the realism general store have been doubled for balancing purposes.
    • Fixed a bug where the dark core would sometimes spawn outside of Corporeal beast's lair.
    • Fixed a bug where exiting the bank after searching would sometimes cause key remapping to not function correctly.
    • Fixed a bug where the twisted coat wouldn't clip properly.
    • Fixed a bug where players could attack the hunllef before entering the final fight room.
    • Fixed a bug where the chewed bones counter wouldn’t track sacrifices correctly.
    • Fixed a bug where players could complete an inferno combat achievement in training.
    • Fixed a bug where Zulrah killcount wouldn’t show up on the collection log.
    • The final warden in Tombs of Amascut will now be removed 1 tick earlier on death, preventing it from "flashing" before the Teleport crystal appears.
    • Fixed an issue with floor overlays being purple in some areas.
    • The guide price item search will now properly close whenever a player closes the interface.
    • The prayer filters now work correctly.
    • The escape crystal timers on runelite should now work correctly.
    • Sapphire bolts can now be fired from the rune crossbow.
    • Fixed a bug where players could access the Chambers of Xeric bank chest after starting a raid.
    • Fixed a bug where the next skill of the day would be incorrect right after the skill of the day just changed.
    • Fixed a bug where players wouldn’t enter the hunllef room properly sometimes.
    • Fixed a bug with the quest interfaces not displaying information correctly.
    • Fixed a bug with the quest scroll “X” button not working.
    • Fixed a bug where Phantom Muspah’s shockwave would sometimes travel through spikes.
    • The Bounty hunter interface will now display the targets risked wealth and wilderness level range instead of incorrect location information.
    • Muspah’s homing spike attacks will now end once it enter’s the shielded phase.
    • Redwood trees can now be properly chopped.
    • The beaver pet npc id has been fixed.
    • Sardines now heal 4 hitpoints rather than 3.

CUl9CVY.png

 

pWrx8AX.gif

 

 

We look forward to sharing more info soon on the mobile beta, and we hope you enjoy this mini update :)

 

Best,

Omicron




#468325 Alora Mobile (iOS & Android Client)

Posted by Omicron on 14 September 2023 - 03:30 PM

wfRWOpl.png

 
 
 
Alora Mobile Development Blog
You read that right! No, it isn't April 1st. Mobile is finally coming to Alora! We've been working on this for quite awhile now behind the scenes, and have held off on sharing the news until we were further along so that we are more confident in what type of experience we are able to provide on mobile devices.
 
We're so excited to finally be able to share this information with you, I know that it is something that has been requested time and time again, and up until now it was simply a pipe dream. Even if you haven't considered the possibility of playing on your phone or tablet, we're certain you're going to love the ability to do so!

 

 
GhL32WH.png
 
 

I thought mobile wasn't possible?!
This was indeed the answer whenever someone asked about mobile, simply because we do not use the OSRS client, and their mobile client wouldn't work with our server. What we really meant to say was, the complex task of rewriting a mobile client from scratch was not worth the time and resources being taken away from other updates if it was not going to be available to all of our players (both Android and iOS). Over time, we learned of some potential solutions that could provide a proper mobile experience on both platforms, and we began exploring them in more depth. While it was a tricky endeavor (especially on iOS), we managed to find workarounds for nearly all of the obstacles that we knew existed, and are proud of what we have been able to accomplish so far! We can't wait for you to experience it.
 
An important caveat: While Alora's mobile app will not be directly available within the App Store or Google Play Store, you'll be able to visit our website and download the web-app directly to your device from there (see image below). You'll also be able to play directly from your browser if you'd like (without a download), but we strongly recommending saving the app to your Home Screen as that will ensure that you can utilize the full width of your display without the browser's URL bar/UI taking up unnecessary space.

 

Features
Let's get right into the nitty gritty! For starters, most modern devices should be supported! We've developed the client with backwards compatibility in mind, and have tried our best to ensure that most devices from the past ~5 years should be able to play without any problems. With that being said, the most recent devices will provide a better experience because we can use better technology and hardware to take advantage of the enhanced processing power on those devices. If you're keen on playing on your phone and want the smoothest experience, the best thing you can do is ensure you have one of the latest devices.
 
Both iOS and Android will be supported, including the iPad and other tablets. We'd like to note that we may have to make some UI adjustments on devices that we haven't tested with, so if you have an uncommon device, bear with us while we work out any quirks.

 
 
Vertical/Portrait Mode
Completely unique to Alora, we will be including the option to play on your phone vertically so you won't have to hold it sideways with two hands if you don't want to. You can easily rotate your phone to switch between landscape/vertical mode, and the game will re-size and re-position all of the UI elements accordingly. A highly requested feature on OSRS, with many people want to use their phones as a supplementary method of playing the game, perhaps to skill or do some low-risk PvMing while focusing on other things (watching a movie, for example). You don't need as wide of a field of view for these activities, and switching to your app to quickly click on a tree or monster is a lot easier in Vertical mode so you won't have to turn your phone every time you want to respond to a text message. We've always believed in allowing players to play the game their way with a customizable experience, and we're extending that to the mobile client as well :)

 

 

Plugins

As it stands, the mobile client will release very similar to the Vanilla client, having a limited selection of built-in plugins such as:

  • Enemy hitpoint indicators
  • Boost timers
  • Boss respawn timers

In the future, we plan to expand upon the available plugins by recreating RuneLite plugins, but our primarily goal at the moment due to the sheer scale of this project is to simply get it out relatively bug-free and with full vanilla functionality.

 

Limitations
Due to the fact that the client is running within a browser engine, rather than as a native app, we do have a few limitations. We've already managed to get pretty good performance with all of the optimizations we've applied to the client, but we're also in the process of converting the rendering engine to utilize your GPU (via WebGL) rather than CPU to boost performance even further, though this may or may not be available upon release. In the meantime, we've included many different toggle-able settings for you to optimize your client's performance and reduce battery drain / increase FPS:

  • Limit map render distance
  • Limit NPC/Player render distance
  • Enabling low-detail
  • Enabling "many idle animations" to not animate players who are idling in populated areas
  • FPS Limiter (the most effective thing you can do for battery life is to limit FPS)

 

Release Date
While there is still much to do for this project to be ready for release, we are aiming for a late October release (~Approximately October 28th). With that being said, we're going to open up beta testing even earlier than that (as early as the next couple of weeks!), and for those of you who were around during RuneLite beta testing, you may be familiar with the process: For the first week of beta testing, we will allow Staff members, YouTubers and Eternal donators to access the beta client. Then, every few days, we will expand this list to include the lower tier of donators as well as other ranks (eg. Veteran). Once beta is available, we will publish a timeline of when each rank will be able to access the game.
 
This allows us to slowly provide access to the client to efficiently test for any bugs, and also to give a sneak peak to the supporters in the community.

 

$3,000+ Mobile Tournament
Along with the full mobile release, we are planning to host one of our largest tournaments ever! You'll be on a brand new, mobile-locked game mode that will have the mobile limitation removed at the end of the tournament (so that you can continue playing on your account normally). During the tournament, however, you'll have to compete on mobile, for a chance to win over $3,000 in prizes!

 

Tasks will have a balance of PvM / Skilling objectives, some of them will be "First to achieve" style tasks, and others will simply be whoever has progress the furthest in certain areas by the end of the tournament. We'll announce more details soon once we are more certain of how the tournament will look :)

 

 

FAQ

  • Will we get OSRS's proposed mobile UI rework?
    • ​We are planning on porting it over once it's released!
  • What if I dislike OSRS's new UI?
    • ​We may be able to add a toggle between the new/old UI, but this is TBD.
  • Will the app drain my battery if it's running in the background?
    • ​The app will drain significantly less battery when it's in the background, so if you're AFK skilling, you shouldn't have to worry much about battery usage.
  • Will the mobile client have RuneLite support?
    • ​Full RuneLite support will not be available on mobile, but we plan to implement some popular plugins and rework them to fit on mobile.
  • Will it have HD mode or 2010 mode?
    • ​HD mode is not currently planned, only GPU support is in the works. As for 2010 mode, it will not be available on release, but could potentially come at a future date if players request it.

 

This project would not have been possible without the help of a very talented programmer (who is not a part of Alora) that goes by the name of Chivvon, so if you know him or ever run into him, be sure to thank him for his hard work!

 

 

qVhbJPN.png

 

V0mXYFy.png
3u0Mv8w.png

 

CuMqePj.gif

pBm5Me7.gif

yZo5U5g.gif6pxokih.gif

j7ZWfhs.gifc8PBd70.gif

 

 

We can't wait to share more information with you regarding this project, and we hope you're as excited as we are to be able to log in on our mobile devices soon :)

 

Best,

Omicron




#467991 Sarachnis slayer task

Posted by Omicron on 08 September 2023 - 01:22 PM

Your suggestion has been accepted.




#467990 Sherlock notes

Posted by Omicron on 08 September 2023 - 01:22 PM

Your suggestion has been accepted.


  • Dab likes this


#467967 Imcando Hammer

Posted by Omicron on 08 September 2023 - 12:17 PM

Your suggestion has been accepted.


  • Dab likes this


#466526 Yell Command

Posted by Omicron on 14 August 2023 - 11:56 AM

Your suggestion has been accepted.




#466243 Revert Torva GFX Update

Posted by Omicron on 10 August 2023 - 10:51 PM

Your suggestion has been declined, if you feel this was wrongfully done please contact a Forum Moderator+.




#466189 [10/8/2023] Phantom Muspah, RuneLite/Client Improvements & more!

Posted by Omicron on 10 August 2023 - 05:47 PM

YOlbqiW.png
 
Hello everyone,
 
The update many of you have been waiting for is here! Phantom Muspah can now be fought in the Ghorrock Dungeon, bringing with it not only unique boss mechanics, but also a number of new rewards, including the Saturated heart (improved Imbued heart), the one-of-a-kind Venator bow, and the Ancient scepter, an upgrade to the Ancient staff. Aside from this, we've touched up a number of things such as improved latency for the game (and reduced disconnections), made the client load up quicker and added new features / enhanced existing ones, and added some useful QoL like being able to yell with two slashes "//" before your message, or having a "Deposit-inventory" option on Bank deposit boxes.
 
Additionally, we've been working hard on some other updates, and we'll soon be posting a Development blog to showcase some of them :)

  • Hiscores update:
    • Hiscores have been updated to include:
      • Tempoross
      • Wintertodt
      • Guardians of the Rift (Titled as "Rifts closed")
  • Store:
    • SEPA payment method is now available. This will allow EU players to make payments via direct debit, and not require a credit card.
    • "Link" can now be used to easily and securely save your payment information such as your card details and contact information, so that you can checkout more quickly next time. This will be linked to your mobile number, so a text message will be sent every time you want to checkout, allowing you to skip entering any other information.
  • Launcher Changes:
    • The Alora jar launcher now supports windows ARM devices.
  • Client Changes:
    • The Timers plugin now has an option to display the escape crystal timer after it has been activated.
      • Upon taking damage (where eligible), the escape crystal timer infobox will appear and begin to count down the number of seconds until it will teleport the player away, unless there is an interaction with the client.
    • The object indicators plugin has been updated to allow multiple rendering options for marked objects, including the tile it’s on, the hull, the outline, and the click box.
      •  
    • The Camera plugin now has an option to allow right-clicking to move the camera when clicked over objects.
    • Context Menu Scrolling:
      • Players can now scroll when a context menu is open if there are too many items to be shown all at once.
    • The attack styles plugin now has a setting to send a chat warning when the player selects a warned attack style.
    • Ground marker plugin colouring:
      • If the “remember color per tile” configuration is enabled, players can hold alt/ctrl (or whatever alternate hotkey they have set on runelite) and right-click a ground marker to select a custom color for it.
    • Players can now select the color they want to appear as in the party plugin.
    • Cache Loading Improvements:
      • We’ve approximately halved the length of time that it takes for a new cache to load on client startup.

KR7m17X.gifOS7fG8z.gif

  • Yell QoL:
    • You can now yell by typing // before your message, rather than typing out ::yell.
  • Phantom Muspah:
    • Players can now travel to the Ghorrock dungeon to fight the Phantom Muspah.
      • This is a new solo boss that has 850 hitpoints, and various phases to combat.
        • To reach the boss, players can speak to the teleport wizard and teleport to it via the boss teleports menu.
          • Once you’ve entered, the Phantom muspah will spawn in either a range or melee phase.
            • Every 100 damage dealt to Muspah, it will switch phases and spawn various spikes around the room.
              • Being hit by one of these spikes, or standing on them will deal damage to the player.
            • At 33% and 66% health, Muspah will do 1 of 2 special attacks, determined by his starting phase when the fight begins.
              • Once it reaches 127 hitpoints or less, it will teleport to the centre of the room, entering its shield phase where only prayer-draining hits can damage it.
                • It will also lose 2 prayer for each attack it uses, so it will slowly drain over time.
                • Methods to hit Muspah include the following:
                  • Thralls
                  • Smite
                  • Sapphire bolts (e)
                  • Ancient Mace
                  • Corruption spells
                • When its prayer is fully drained, it will transform into it’s final phase.

mypiFzw.gif
rgrQXqq.gif
RSAGMN9.gif
nYsSnDN.gif
eroZj5e.gif

  • Combat Achievements:
    • 13 new combat achievements have been added for the Phantom Muspah.
      • 2 Grandmaster
      • 6 Master 
      • 4 Elite
      • 1 Hard
  • Rewards:
    • Muspah’s common loot includes Ancient Essence, which is an item used to saturate the imbued heart, creating the Saturated heart.
      • The Saturated heart is an improved Imbued heart, which does boosts the player's magic level by 4 + 10% of their level, and will not drain until the heart’s 5 minute cooldown timer has elapsed.
        • 150,000 ancient essence are required to saturate the imbued heart.
      • The Ancient essence is also used to charge the new Venator bow.
    • Venator Shards:
      • These rare drops from Muspah can be used to create the new Venator bow, or be broken down into 50,000 ancient essence with a pestle and mortar.
    • Venator bow:
      • The Venator bow is a new 2-handed bow that required 80 ranged to use.
        • It can be created by combining 5 Venator shards together.
      • This bow can hold up to 50,000 ancient essence charges within it, which enable its special passive effect.
        • When attacking a target in a multi-combat area, the bow will try to fire another arrow into a nearby target, dealing damage up to two-thirds of the original max hi. Then, the attack can bounce again, either to the original target or a third one nearby. Bouncing arrows will only hit targets in a range of two squares from the target's centre tile.
          • Each attack uses 1 charge, regardless of how many opponents are hit.

pKfoOnf.gif

  • Ancient Icon:
    • This icon can be attached to the Ancient staff to create the Ancient sceptre, a mage weapon with a 5% magic damage bonus, which also boosts the effect of ancient magick spells by 10%.
  • Theatre of blood adjustments:
    • Verzik's attacks through prayer in hard mode will now deal 60% of the damage through prayer, rather than 40%.
    • The solo and duo scaling have been reduced to 5%/10% reduced hp.
  • Login server changes:
    • We've improved latency when playing the game by consolidating all of our login servers into the same datacenter as the game server. This should lead to less disconnections , dead clicks / dropped packets and better ping overall.
  • Ping plugin:
    • The Ping plugin is now available on RuneLite, this will show you an accurate average ping from your network to the game server.
  • Line of Sight Changes:
    • The line of sight calculations should now work more accurately for both NPC’s and Players.
      • This may remove some previously working safe spots that weren’t meant to exist, such as the demonic gorillas safe spot.
  • Achievement Diary Perk Additions:
    • As a reward for completing the Kandarin achievement diaries, players can now exchange noted flax with the Flax keeper in Seer’s village.
      • Easy Diary: 30 noted flax per day
      • Medium Diary: 60 noted flax per day
      • Hard Diary: 120 noted flax per day
      • Elite Diary: 250 noted flax per day
  • Pj timer changes:
    • Players can no longer be immediately attacked by a player or npc if their most recent target was a player and the pj timer is still active (unless the attacker is their most recent target).
      • This doesn’t apply to PvM unless the player was recently in combat with another player, which would trigger the pj timer.
  • Motherlode Mine Upper Level Changes:
    • The ores in the upper level of the motherlode mine will now deplete on a timer which begins to countdown after the first ore is mined, rather than a set number of ores mined.
      • This timer is from anywhere between 15 and 27 seconds.
        • This means that players mining the upper level will not be competing with each other, and on average the ores should last quite a bit longer than the lower levels.
          • This also means that if a player mines only a single ore from a vein, it will deplete in 15-27 seconds, regardless of how many ores are mined from it.
  • Quality of Life:
    • Players now have a setting to compact boss hp overlays:
      • This setting can be found in the main settings interface, in the “interfaces” tab.
    • Dark wizards now use magic rather than melee.
    • The hand fan is now a 1-handed item.
    • Curved bones from Muttadile will now announce over yell, and be logged in the collection log.
    • The music interface “loop” option has been replaced with “rand” option, which will play random unlocked songs when selected.
    • Clicking on the skill of the day button in the quest tab will now give information regarding the current/next skill of the day.
      • It will say the current skill of the day, the next skill of the day, and how many hours/minutes until the next skill of the day.
        • Clicking continue will prompt the user to open the skill of the day calendar on the forums.
    • Bank deposit boxes now have a “Deposit-inventory” right-click option on them that players can use to quickly deposit all items in their inventory.
    • The game will now keep track of how many god eggs/chewed bones have been sacrificed, and inform the player after each sacrifice.
    • Tumeken’s shadow now has the proper attack sound.
    • The high/low alch values shown when examining items will now correctly display the coins that will be received when alching the items.
    • Clue scroll completions will now increment after the casket has been opened, rather than when it is obtained.
      • This means that if you obtain a casket and lose it before opening, your count will not be updated, so beware!
    • The Kraken respawn time has been reduced to 14 ticks rather than 35.
    • The Farming skillcape now has separate boost and teleport options while equipped.
    • Pressing the space button will now close the level up dialogues.
    • The sheep pet now has a placeholder.
    • The chat messsages from cleaning herbs are now categorized as spam rather than game messages.
    • The crystal/dragon halberd special attacks can now attack multiple targets in a 3x1 area if their main target is not a large monster (1x1).
      • This can hit up to 2 extra players (3 total) in PvP, or 9 extra (10 total) NPC’s in PvM.
    • Adjusted the timing of Vet’ion’s shield bash so that the damage comes 1 tick earlier.
    • The abyssal lantern can now be purchased from the Temple rewards shop for 1,500 abyssal pearls.
    • The Realism general store now has the same potion/food stock as the regular/classic general store.
    • Players can now craft the Elemental tiara by using the Elemental talisman on a runecrafting altar while having a tiara in thier inventory.
      • This provides 40 base runecrafting experience.
    • The farming cape teleport will now bring players inside of the farming guild.
      • This does not apply to the cape rack teleport.
    • Flower crown is now a 1/12.5k chance per plant (rather than 1/8k), making one gamble session have a 1/2,500 chance of obtaining the crown, rather than 1/1,600.
    • Clockworks have been added to the hunter shop and the ironman shop for 17.5k each.
  • Bug Fixes:
    • Fixed a bug where players could get double the experience from some Prifddinas agility obstacles.
    • Spiritual mages will now trigger auto-retaliation when splashing on a player.
    • The infernal pickaxe now requires 61 mining and 85 smithing to create, rather than 61 woodcutting and 85 firemaking.
    • Fixed a bug where some kill records/kill counts would not show up on the in-game record interface.
    • The string jewellery spell now works with salve shards.
    • Fixed a bug where spawning a thrall would make the tile it spawned on "occupied", allowing it to be used as a safe spot.
    • Fixed a bug where salamanders would consume trident charges when using the "Blaze" combat style.
    • Fixed a bug with the prospector jacket arms not clipping properly.
    • Fixed a bug where some weapons (such as dragon claws) wouldn't trigger the post-special attack teleport cooldown.
    • Mitre’s now require 40 prayer and magic to equip.
    • Holy sandals now require 31 prayer to equip.
    • Fixed a bug where the pet insurance interface would sometimes show "You have no insured pets" for immortal/eternal donators.
    • Players must now complete a full wintertodt fight (from full hp) to complete the "Can We Fix It?" And "Leaving No One Behind" combat achievements.
    • Fixed a bug where the guardian would remain attackable for 1 tick after it reached 100%, thereby making it possible for attackers to reduce it's health from 100%.
    • Fixed a bug where the item charge plugin wouldn't properly track when the amulet of bounty broke.
    • Fixed a bug where opening the bank search would sometimes forcibly close the bank.
    • Fixed a bug where the compass buttons did not work if FPS was unlocked.
    • Fixed a bug where the item charge plugin was not properly tracking the expeditious bracelet.
    • Fixed a bug where the damage boost for the Tumeken's shadow against the nightmare totems wasn't working correctly.
      • The damage should now be increased quite significantly.
    • Fixed a bug where skeleton hellhounds were not counting towards the skeleton slayer task.
    • Fixed a bug where some bonuses wouldn't show the correct time remaining in the boosts interface.
      • The following boosts were incorrect:
        • Tempoross, Wintertodt, Tithe farm, Guardians of the Rift, and Motherlode mine.
    • Fixed a bug where the player’s face would clip through the inquisitor’s great helm.
    • Fixed a bug where the pvp equipment was being unintentionally nerfed by 20% in the wilderness.
    • The names of the Desert treasure bosses shown when speaking to Eblis will now be struck out if the player has already defeated them.
    • Fixed a bug where the "Find out your age from Hans" achievment task wouldn't complete if the player did not click continue after finding out their account age.
    • Fixed a bug where the chatbox input would remain hidden after the Runelite confirmation box had opened.
    • Fixed a bug where the tuxedo jackets and crier coats would not clip over the player properly.
    • The imbued heart is now usable again after any major stat reset event (such as dying or leaving a raid).
    • Verzik’s green ball attack will no longer do damage if the player has died.
    • Fixed a bug where the intricate pouch, ore packs, and cache of runes would not be properly tracked by the loot tracker
    • Fixed a bug where the Voidwaker search in the trading post wasn't working
    • Fixed a bug where closing the world map after clicking the search bar would break the key remapping plugin.
    • Fixed a bug where players could continue to collect regular compost after their bin was empty.
    • Fixed a bug where the "Dodging the dragon" task failure message would send even when the task was completed.
    • Fixed a bug where the client would often startup in LD mode, even with the low detail plugin turned off.
    • Fixed a bug with the dragon claw special attack doing too much damage when the first attack missed.
    • Fixed a bug where players would stay in the TOB party after logging out.
    • Stopped various items from announcing as drops on yell when they shouldn’t.
    • Fixed a bug with the rune pouch not properly showing that the player had the correct in their spellbook (and issues with presets).
    • Fixed a bug where clan notifications had player right-click options in the chatbox, such as “quick-reply” and “add friend”.
    • Fixed a bug where the Better NPC highlighting plugin wouldn’t load.
    • Added carpenter's set effect to the skill calculator.
    • Fixed a bug where clients would sometimes crash in TOA/TOB.
    • Fixed a bug where the Royal seed pod could be used at any wilderness level.
    • Obtaining the Flower crown when the gamble ends in a tie will now award the crown as intended.
    • Players can now unequip items through the new equipment interface.
    • Presets selected in Icon mode will now withdraw items as intended.
    • The Voidwaker special attack now has the proper attack sound.
    • Fixed a bug where TOA expert mode killcounts/speed tasks where not properly being counted for Combat Achievements.
    • Fixed a bug where players could not right-click on a preset in a section to remove it.
    • Players can now select the start icon next to a preset to favourite it so that it shows up at the top of the list.
      • This will not work if alphabetical sorting is enabled.
    • Fixed a bug where players would get chatbox options when right-clicking on chat tabs sometimes.
    • The music volume notches now scale the sound more appropriately, as they were all previously too loud.
    • Fixed a bug where the escape crystal automatic teleport wouldn't work in some instances, such as kraken/cerberus.
      • It should now work in all instances, including nightmare.

Td4jHxA.png
DVppZrB.gif
MABtikj.png
As always, we hope you enjoy this update, and to those of you participating in the PvM Leagues, best of luck!
 
Regards,
Omicron & Chad




#466173 Escape Crystal Timer Plugin

Posted by Omicron on 10 August 2023 - 09:58 AM

Your suggestion has been accepted.




#466043 75B Giveaway for Charity

Posted by Omicron on 08 August 2023 - 05:17 PM

It's always nice to see how much support the community brings out for these giveaways! Thank you for your generosity and for putting this together @17  <3

 

We'll be matching any Rank tickets in this giveaway, and I've already gone ahead and added 5 x $400 Rank tickets to the giveaway pot, as well as 150 of every Booster for the daily Discord giveaways. Keep it up guys!