You can already have multiple rune pouches wym?
& No support for the 2nd one. Don't plank & you won't lose your stuff?? lmao. If you die pvming you deserve to be punished in some form for it.
- Thunk likes this
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Vesta long with full stat is w/e on DMM.
On DMM people don't have prims, infernal, bring i, avernic defender, etc.
This would be terrible for the singles community imo.
If they're brought in, idc if they're used for pvm. Just don't allow them to be used for pvp until/IF jagex adds them to the base gamemode.
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I almost never see well not filled lol. Not shooting ur suggestion down but.... whats the point? lol
Posted by
My input:
I'd vote against the TB for 1 or 2 minutes after picking up a bloody key. This would basically serve as a "pre tb" at areas like ice plat, axe hut, etc. Where if someone were to bring dhides, a few brews and a bulwark they could easily tank back to 44s, kbd spiders, lever, etc within a span of 1 or 2 minutes, and then have the TB immunity restricting them from getting fulled. Meaning they'd basically be invulnerable to death if they're not absolutely braindead.
I'd suggest maybe making it a requirement that people have to risk a certain amount, or be wearing 9 items (some people might not want to bring ammo & rings if they're just going in tank) to pick up bloody keys. If people knew there would be people in actual risk going to keys, that would incentivize more players to go and pick off the players who would be trying to pick up keys.
Support on wildy NPC's dropping bloody keys though. This would get more ironmen to do wilderness slayer, which would bring more pkers looking for these ironmen.
Also a suggestion: Other servers, not going to name which, have keys in which you cant tele while carrying, and therefore must tank down to level 1 to get out with. How would you guys feel about this? So if the key spawns at rogue's castle, the player who picks it up would have to run to new gate, down through single strip, east drags, and the east side of varrock multi while carrying the key. Upon death maybe there would be an announcement "Player _______ has died while carrying the Bloody Key at level __ Wilderness! Good Luck!" or the like. Opinions?
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Support for an AFK checker system and switching the requirements around. I'd suggest keeping the playtime, lessening the forums time but adding a requirement that the player in question needs to be an actually large figure in the community ("large" would be at staff's discretion of course.). Players like me, Inferno, Hot Cakes, Elsa, Extremedanny, 40a, Mewtwo etc.. are all well known in the community for what we do and I feel all deserve our ranks. I don't know how I'd feel about someone AFKing forums for 50 days, doing slayer for 50 days straight and not interacting with the community getting it though.
Posted by
The timer helps prevent rushing & discourages spec tabbing. No support on removing it, but maybe lowering it to 90 or 120 secs would be great.
Also just tele home, tele fight caves, go in the door & exit right after. Restores spec, hp, etc instantly and no cooldown. The pool is just more convenient
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yes yes much support! we also add all other raid items such as twisted bow and kodai to pkp shop for players like me with 20k pkp sitting around to snatch up! best idea! we also add all raids 2 items also!
no support
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