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SnoepDraak

Member Since 09 Jun 2017
Offline Last Active Jan 27 2022 07:36 AM
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#100480 Lizardman Shamans

Posted by 1 on 18 July 2017 - 03:15 AM

At the moment, lizardman shamans are harder to kill than on OSRS and are too OP relative to the other bosses on Alora. To "nerf" them a bit, either:

 

- Make it so that protection prayers work against them, so that you aren't just hit constant 28s with the acid attack regardless of prayers/def bonus.

- Make Shayzien armour work properly (making their acid attacks deal 0 damage).




#93061 Regarding Recent Hackings

Posted by Haris on 22 June 2017 - 08:15 PM

Hey guys,

 

It has come to our attention that some users have been getting hacked in the past 24 hours. We've come to find out that another big RSPS has had their database compromised. It's an unfortunate circumstance to be in but in light of this information, we're HIGHLY recommending users change their passwords and enable 2FA if you haven't already. 

 

When changing your password, we recommend you choose something new and unique that you haven't used before. As players that use the same one on multiple servers are more vulnerable to these situations. If you need help activating your 2FA, you can find our guide that we have here http://www.alora.io/...tication-guide/ .Once that's activated and your password changed, your account will be as secure as it possibly can be. 

 

For players that don't know how to change their password, you can find it in your User CP settings. 

 

kLD-zBKxQGSThhTMagKf1Q.png

 

Once you go on your settings, you go to 'Email & Password'. From there you can change your password, and your email if you wish to.

 

If you have any questions, don't hesitate to PM myself or any of our Staff Members that are online at the time. 

 

 

Regards,

Haris

Alora Administration Team




#92618 Basic rune shop for IronMen

Posted by Aape on 20 June 2017 - 09:30 PM

You signed up to be an Iron Man for a reason. It's supposed to be challenging. If you don't like how the mode works, just create a normal account.




#92364 Blackjacking (Thieving)

Posted by Hexza on 20 June 2017 - 04:03 AM

So @Diva was helping with the rocky pet event.

 

While this is not a serious issue i do think it should be implemented in the near future after Inferno & construction.

 

It would take the strain off trying to get rocky and 200m xp in thieving.

 

Please let me know if any of you guys support this. thanks!

 




#92217 Emojis in game

Posted by Ryuu on 19 June 2017 - 01:26 PM

Only if you can toggle them

If so, support




#91420 Economy Price Limit in TP

Posted by Gabbertje on 17 June 2017 - 08:24 AM

 
I support that there should be less give aways,
​but i dissagree by the fact that items should not be sold for more than a certain price in the tp.
​we get loads of new players every day and,
maby it is posseble to increase respawn timer for bosses for a certain time.
the more items ingame, the less the price...
maby this problem can also be solved by making private rooms 50% cheaper for a certain of time.
 
 
sorry for my english, haha :P 
 



#91411 Economy Price Limit in TP

Posted by Silver Haze on 17 June 2017 - 08:12 AM

Hi Guys!

 

Before I get any toxic/negative reactions on this topic I would like you to actually think about what I am about to say. There are defenitely more solutions for this problem and I am aware this will have a very high impact on the economy.

 

I think everyone has seen the exploding prices that are currently active, this because of the merching/flipping of items in the trade post, which I am part of myself as well. Coins are in my eyes almost worthless right now. Where one could buy a bandos set for 25-30m 2 weeks ago, it is now being sold for 70-75m. Pegs/prims 30m, now 60m etc. it's like everything is now double/triple the price.

I think there are two solutions that could help:

 

1. Less giveaways. This might sound stupid, but lately I have seen a giveaway almost every day worth 100's of millions GP, there are simple too many items being pumped into the economy.

 

2. Put a limit on the tradepost for items. E.g. max price for blowpipes being 30-40m  and a minimum price of 20-25m in tp. This way items are forced to be sold in the Trade post for a certain amount of money.

 

I think it is important for a server to have a great economy, and a server where no one can currently price check an item because it fluctuates too much or skyrockets too much is not a server with a strong economy.

 

I know I am an iron man, but I made a regular account and managed to flip from 20m to 500m in only 2 days (whereas I did stake it) by only using the trade post, says enough about how prices are unsolid right now.

 

Once again this is the biggest and most effecting suggestion I have ever placed, but I think something has to be changed.

 

So this happend today 20 june 2017:

NM6G1Wj.png




#91051 SnoepDraak's DZ Suggestions.

Posted by STUZZY on 16 June 2017 - 07:13 AM

I like the idea of a update on the donator zone. I am a donator and never really use it for skilling... The gem stall is a great idea i think.


#90026 Skilling Suggestions - ZMI , Motherlode Mine, Hunter

Posted by F 8 on 13 June 2017 - 11:38 AM

This list will consist of a few skills which i believe lack a bit of quality to them in terms of grinding out the skill, so adding more features for experience or other gians can help the skill as a whole. I've seen a few of these suggestions around in game and other places but not all sorted in one area. Adding these features may not increase the value for the skills but will most definitely help iron man and hopefully help increase experience gained / enjoyment when grinding these skills.

 

 Motherlode Mine:

Located in Falador Mine requires 30 mining for lower level and 72 for upper level, you mine ore veins that give u "pay-dirt" which give a chance to give you uncuts while mining. When you mine a full inventory you can turn in the pay-dirt to the hopper which it will clean the ores which range from coal to runite and you gain experience upon claiming ur ores. You may recieve Golden Nuggets after searching which you can use to buy items from the prospector (https://gyazo.com/7c...b8e4c35225a26fb). At the moment mining and smithing grind is mostly just subjected to wilderness resource area which should still be the best experience but would be nice to have a safezone alternative that can still give u decent experience/ores for skillers.

 

ZMI Altar (Ourania Altar):

Located South-West of Ardougne from what i know has no requirment but can be probably be set to something like 80+, It gives a number of random runes each time you use your essence on the altar. It's mainly used for its decent experience rates rather then the runes u obtain when doing it. On the Lunars teleport you can get there with the 71 magic teleport spell "Ourania Teleport". On OSRS when you craft the random runes you recieve double the experience normally from each of the different runes so on osrs its better for a bit lower runecrafting level while on here since runes are more accessible can be changed so its better for higher runecrafing experience while still recieving less runes.

 

Hunter Update:

At the moment hunter consist of 2 different things from 1-99, 1-53/63 of just imps which can be annoying and then 53/63-99 chins which they don't have as much of a impact on this server as it does on OSRS. 

 

A few suggestions that can help hunter:

- Add Tropic Birds to be catchable

- Add Swamp Lizard for early levels and Orange/Red or just Black Salamander as alternative for better exp then imps and chins. While late level imps still are useful for the ironman who need the supplies they can give. Salamanders can be made unusable as a weapon but are just used for experience.

 

 

 

These skills have been said to be the most dead or least enjoyable skills so adding any type of Quality of Life update towards them would be greatly appreciated. Most of these suggestions arent meant to make them more profitable but a more enjoyable skill to train. A lot of these skills were added later on in Runescape to do the same to the skills on the real game, to add more variety to the skill which would have the same affect here.