Thanks everyone! Next up will be an Ironman, mostly pvming and trying to progress boss/gear-wise, and maybe skilling to max a Classic on the side?
- Chance likes this
^.^
Hi I'm Chance! Biggest noob and weirdo you'll meet on Alora.
If you got any questions hit me up in-game, pm me on forums or join the "help" cc.
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I play RS3 / OSRS now
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Want to see a dope Elite Ironman duo, click here!
Want to get vet rank... -> CLICK ME!
Goals to reach 50 days playtime
Current Playtime is 40 days...
I don't know how it's not more but whatever.
200m xp - Completed
200m xp - Completed
200m xp - 24m (Splashing)
200m xp - 52mil
More to come...
OSRS TOB Day 1...get rekt
vvvvvvv
https://gyazo.com/09...674fc2d8aec9245
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More information about me below.
*Reason for spoiler was because of the new update with "Game Activity".*
*It's easier to read with a smaller "about me" page*
| My Hiscores | Vote | Knowledge Base |
| Player Report | Bug Report | Support | Appeals | Updates |
| Price Guide |
| Two Some's Ironman Journey |
When your sitting in bed...4am can't sleep and get all sad because you think about how life could of been if you did stuff differently if you knew better...but you didn't.
Enjoy the gif below \/
Last updated:
8/15/2023, 7:57am
Posted by
Thanks everyone! Next up will be an Ironman, mostly pvming and trying to progress boss/gear-wise, and maybe skilling to max a Classic on the side?
Posted by
Finally achieved 200M all skills completionist status! Took about 1.5 years real-time and 104 days played in-game, although a lot of that was spent PvMing, bankstanding, etc. This wasn't a goal I originally had when I first joined, but started skilling more and more and decided along the way to achieve it.
I didn't start using vote book XP bonus until the last 5 skills or so, and tried to only skill the more time-consuming or GP-consuming skills when the Well was on.
Least favorite skill was probably Agility because it was one of the lower XP per hour and not AFKable. 2nd place would go to Construction or Hunter because again not AFK at all but still faster than Agility.
Didn't get a Baby Chinchompa, Tangleroot, or House pet through 200M, but got most of the other skilling pets (besides Herbi and Phoenix).
Thank you everyone for all the Gzs in yell Not sure what the next goal will be, maybe will try out an Ironman this time!
Posted by
What is your suggestion?: Add a Veteran icon in-game.
Is this in OSRS?: No.
Has this suggestion been accepted already?: Yes, it was accepted five years ago but never added.
https://www.alora.io...=+veteran +icon
How would this benefit Alora?: N/A
Could match the discord icon that we have already.
Posted by
Finally achieved a huge goal of mine & achieved the Completionist cape on my Hardcore Ironman!
It was a fun journey. Closest I came to planking was being teleblocked by Rag & Daz at Mage Bank, survived with a brew to spare!
Next goals are to keep gaining exp and be #2 living HC behind Olivia, get a few items such as DWH, Bowfa etc then move onto Chambers & ToB.
Cheers for reading & happy gaming!
Posted by Omicron on 14 September 2023 - 03:30 PM
Alora Mobile Development Blog
You read that right! No, it isn't April 1st. Mobile is finally coming to Alora! We've been working on this for quite awhile now behind the scenes, and have held off on sharing the news until we were further along so that we are more confident in what type of experience we are able to provide on mobile devices.
We're so excited to finally be able to share this information with you, I know that it is something that has been requested time and time again, and up until now it was simply a pipe dream. Even if you haven't considered the possibility of playing on your phone or tablet, we're certain you're going to love the ability to do so!
I thought mobile wasn't possible?!
This was indeed the answer whenever someone asked about mobile, simply because we do not use the OSRS client, and their mobile client wouldn't work with our server. What we really meant to say was, the complex task of rewriting a mobile client from scratch was not worth the time and resources being taken away from other updates if it was not going to be available to all of our players (both Android and iOS). Over time, we learned of some potential solutions that could provide a proper mobile experience on both platforms, and we began exploring them in more depth. While it was a tricky endeavor (especially on iOS), we managed to find workarounds for nearly all of the obstacles that we knew existed, and are proud of what we have been able to accomplish so far! We can't wait for you to experience it.
An important caveat: While Alora's mobile app will not be directly available within the App Store or Google Play Store, you'll be able to visit our website and download the web-app directly to your device from there (see image below). You'll also be able to play directly from your browser if you'd like (without a download), but we strongly recommending saving the app to your Home Screen as that will ensure that you can utilize the full width of your display without the browser's URL bar/UI taking up unnecessary space.
Features
Let's get right into the nitty gritty! For starters, most modern devices should be supported! We've developed the client with backwards compatibility in mind, and have tried our best to ensure that most devices from the past ~5 years should be able to play without any problems. With that being said, the most recent devices will provide a better experience because we can use better technology and hardware to take advantage of the enhanced processing power on those devices. If you're keen on playing on your phone and want the smoothest experience, the best thing you can do is ensure you have one of the latest devices.
Both iOS and Android will be supported, including the iPad and other tablets. We'd like to note that we may have to make some UI adjustments on devices that we haven't tested with, so if you have an uncommon device, bear with us while we work out any quirks.
Vertical/Portrait Mode
Completely unique to Alora, we will be including the option to play on your phone vertically so you won't have to hold it sideways with two hands if you don't want to. You can easily rotate your phone to switch between landscape/vertical mode, and the game will re-size and re-position all of the UI elements accordingly. A highly requested feature on OSRS, with many people want to use their phones as a supplementary method of playing the game, perhaps to skill or do some low-risk PvMing while focusing on other things (watching a movie, for example). You don't need as wide of a field of view for these activities, and switching to your app to quickly click on a tree or monster is a lot easier in Vertical mode so you won't have to turn your phone every time you want to respond to a text message. We've always believed in allowing players to play the game their way with a customizable experience, and we're extending that to the mobile client as well :)
Plugins
As it stands, the mobile client will release very similar to the Vanilla client, having a limited selection of built-in plugins such as:
In the future, we plan to expand upon the available plugins by recreating RuneLite plugins, but our primarily goal at the moment due to the sheer scale of this project is to simply get it out relatively bug-free and with full vanilla functionality.
Limitations
Due to the fact that the client is running within a browser engine, rather than as a native app, we do have a few limitations. We've already managed to get pretty good performance with all of the optimizations we've applied to the client, but we're also in the process of converting the rendering engine to utilize your GPU (via WebGL) rather than CPU to boost performance even further, though this may or may not be available upon release. In the meantime, we've included many different toggle-able settings for you to optimize your client's performance and reduce battery drain / increase FPS:
Release Date
While there is still much to do for this project to be ready for release, we are aiming for a late October release (~Approximately October 28th). With that being said, we're going to open up beta testing even earlier than that (as early as the next couple of weeks!), and for those of you who were around during RuneLite beta testing, you may be familiar with the process: For the first week of beta testing, we will allow Staff members, YouTubers and Eternal donators to access the beta client. Then, every few days, we will expand this list to include the lower tier of donators as well as other ranks (eg. Veteran). Once beta is available, we will publish a timeline of when each rank will be able to access the game.
This allows us to slowly provide access to the client to efficiently test for any bugs, and also to give a sneak peak to the supporters in the community.
$3,000+ Mobile Tournament
Along with the full mobile release, we are planning to host one of our largest tournaments ever! You'll be on a brand new, mobile-locked game mode that will have the mobile limitation removed at the end of the tournament (so that you can continue playing on your account normally). During the tournament, however, you'll have to compete on mobile, for a chance to win over $3,000 in prizes!
Tasks will have a balance of PvM / Skilling objectives, some of them will be "First to achieve" style tasks, and others will simply be whoever has progress the furthest in certain areas by the end of the tournament. We'll announce more details soon once we are more certain of how the tournament will look :)
FAQ
This project would not have been possible without the help of a very talented programmer (who is not a part of Alora) that goes by the name of Chivvon, so if you know him or ever run into him, be sure to thank him for his hard work!
We can't wait to share more information with you regarding this project, and we hope you're as excited as we are to be able to log in on our mobile devices soon :)
Best,
Posted by
Leena
on 10 September 2023 - 11:54 AM
Dear players or Alora..
Posted by Omicron on 28 April 2023 - 04:03 PM
Hello everyone,
We know many of you have been patiently awaiting this update, so we thank you for all of your patience while we applied the finishing touches... Combat Achievements are officially live!
We're particularly excited about this update because of it's potential to transform PvM and make it an overall more rewarding experiencing, giving you plenty of tasks to complete (over 400), many of which you'll naturally be completing as you progress through the game. Of course, there are also many rewards available, ranging from cosmetic to functional items, and perks such as loading your Dwarf Multi-cannon with many more Cannonballs.
Although we've done our best to ensure that this update is thoroughly tested, there will likely be some bugs that we'll get to in the next 48 hours, so make sure to report them as quickly as possible so that we can patch them hastily.
We hope you enjoy this update!
Regards,
Omicron & Chad
Posted by
3 Years ago my first hardcore SG died to being afk at home while venomed while i was reading a forum post KEKW
Today SG maxed as a hardcore.
Posted by
Posted by Omicron on 04 April 2022 - 09:50 AM
This has been suggested in the past, but sadly it's not possible on Alora, since we don't use the same sprites for many interface components as OSRS does, and the assets used for dark mode are custom-made for those sprites.
Your suggestion has been declined, if you feel this was wrongfully done please contact a Forum Moderator+.
Posted by