I'm fine with them. For a $5000 rank, they deserve some serious bonuses.
- R e i and Solomission like this
Posted by Savitr on 30 November 2017 - 04:55 PM
I'm fine with them. For a $5000 rank, they deserve some serious bonuses.
Posted by Savitr on 30 November 2017 - 03:50 PM
Join a clan, split the loot. There are various ways to counter this.
I should not be forced to find a solution to counter the abuse of the system. Your logic is invalid. Last response I'll make. Thanks for the attempted suggestions however.
Posted by Savitr on 30 November 2017 - 09:01 AM
A bunch of naked level 126 players running to the key probably wouldn't do much to help the pking either. I think there should be a risk requirement of some sort but I have no idea how practical it would be because I don't go into the wilderness that often. I completely agree with the suggestion though, there should be a requirement to pick up the bloody key.
A naked level 126 isn't the biggest problem though, because that means they can still be easily killed as they're un-geared. The issue with low levels is not only are they not risking anythin, they can just take the key and run. There's no risk of being attacked or tanking a team of 126s. But I see what you mean.
Posted by Savitr on 30 November 2017 - 07:50 AM
Really simple suggestion, if it is possible for Dan to enforce.
There should be a combat level requirement to the bloody key spawn event. The purpose of the spawn is to encourage PKing @ multi spots throughout the Wilderness while offering potentially great prizes in exchange for the risk in getting the key.
However, all we have seen @ these events is an influx of throwaway alt accounts that are ~10-30 range and are obviously built with the intention of avoiding combat to get the key. This is, of course, against the entire spirit of the event and should not be allowed.
I just went to one of these events and saw:
Level 11
Level 74
Level 36
3x Level 126
They are obvious throwaway accounts and I suggest that there is a CB requirement added to the key to encourage more active PKing and the risk for reward concept. After speaking with multiple people it also appears that my opinion is shared across the community, so I think this would be beneficial to all.
- Savitr
Posted by Savitr on 29 November 2017 - 06:42 AM
the ratio was just an opinion. They could make it 10 dollars / 250m or whatever.
Just an idea.
Like I previously mentioned though, the reason Jagex is able to effectively run the well for charity in Runescape, is because they're a multi-million dollar company - donating a few thousand dollars does not at all affect their money issue. When you try to apply that concept to a "small" community like Runescape private servers, Alora specifically, the ratio of $ to GP would have to be outrageously high because Dan can't afford to just throw money out of his pocket at a charity. Even then, it would be extremely easy to accumulate GP donations on here that would skyrocket prices. Another reason why it's effective on Runescape is that gp actually has a real-life value (even if it's against the rules); meanwhile, Alora GP is virtually useless. While your suggestion has a positive intent behind it, you're better off donating your money directly to charity instead of imposing that on Dan.
Posted by Savitr on 29 November 2017 - 06:33 AM
Going to have to disagree. Alora is not like Runescape. We're not a multi-million dollar company that can afford giving to charity like that. Dan could not possibly afford putting that much money out - especially if it's 100m/10 euros. People like Casual could seriously mess up his day. If you want to donate to charity, directly do it yourself. But Dan cannot be giving away money to charity that he needs to run the server.
Posted by Savitr on 28 November 2017 - 09:25 PM
Depends on the violation that was committed, if it was well-deserving of a permanent mute, then it should remain a permanent mute.
Considering you were demoted for excessive punishments, I'd be concerned if the people who deemed your punishments too harsh did not revert a lot of them. If this person received a legitimate mute backed by reason, I don't see an issue.
Posted by Savitr on 26 November 2017 - 03:10 PM
What I want is for the teleport tabs to actually teleport you into the lair instead of near the boat. As of right now, they're pretty much useless.
Posted by Savitr on 25 November 2017 - 06:55 PM
Infernal Harpoon is a thing, but does not work on Alora. If anything they should all be made functional first. But directly regarding your suggestion, I do Not Support the idea. If you die to an NPC, the item will be dropped on the ground and will remain for a specified amount of time for you to go pick it back up.
If this were to be implemented, in the situation (Imagine this); you are in the Resource Area, level 52 wilderness, mining, with your Infernal PIckaxe. A PK'er comes and kills you. If you're not skulled you should already keep the item. If however you are skulled and are killed by another player, without protect item on, the Infernal Pickaxe should be fairly be dropped for the person who killed you to loot. BUT because your suggestion was implemented, it unfairly goes to the Untradables Shop and you will have risked nothing.
This suggestion would serve no purpose in PVM situations, and act as an unfair advantage in PVP situations.
Posted by Savitr on 02 November 2017 - 06:36 AM