2) support for sure
- Extremedanny likes this
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I see what you mean @GIM Smicker , I changed fonts and made 1 size bigger, hopefully this helps others thank you!
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I saw that in-game. Was getting raging after not getting a weapon frame at gauntlet again and here goes Nogan getting every damn pet in the game. Grats!!!!!!!
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At this point I've completed the normal and corrupt gauntlet 17 times each. I'm dry thus far - surprise surprise but that's beside the point. I've completed the corrupt gauntlet at a rate of about 1 per 3.5 attempts. Below is my general feedback.
1) As I previously suggested before release- the corrupt gauntlet is a challenge. While it's not too difficult to learn if you practice on the normal mode, it isn't easy and should be required for completion of this game. Add one corrupt gauntlet completion as a requirement for the completionist monkey.
2) There are many little things within the gauntlet that are frustrating. Among them:
3) Problem: Weapon frame drop rate is still too low. There are many times when I'm sprinting around that map with nothing left to kill for the last 3 minutes trying to get a second weapon frame (or even a first). I shouldn't be able to clear the entire dungeon to only find one weapon frame. I shouldn't be able to kill as many monsters as I possibly can (prayer flicking and everything) and not find a single weapon frame. It's very discouraging when this happens - and it happens way too often.
Solution: Please increase the drop rate of weapon frames or add weapon frames as a build-able object for 225 shards. This gives a fail-safe for those who are really unlucky getting weapon frame drops. 225 shards is balanced as you still need to kill quite a few monsters in order to get a weapon frame that way. By the time you collect 225 shards, you deserve a weapon frame.
4) Problem: Mini-bosses drop repeat items. Mini-bosses take time to kill especially if you don't have a weapon yet.
Solution: Guarantee different item drop from mini-bosses after you have an item already. This is already in OSRS.
Please feel free to comment your feedback on my ideas, or add your own ideas in the comments. I'll incorporate any good / popular ones into the thread above.
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A lot of people aren't understanding that the basic arguement that op is making.
For all intents and purposes, in order to use your scythe as a player, you are FORCED to do TOB. If you believe you should have to do TOB to earn your vials of blood fine, so do I. Adding Vials of Blood to shops would further decrease the number of players looking to do TOB. Because of this, OP you will find NO SUPPORT for adding vials to shops from me.
However, the scythe is unsustainable as a weapon just by doing your own TOB runs. You can't get enough vials of blood to allow use of the scythe outside of raids runs. Because of this, you get stuck in a cycle of raid to recharge scythe, recharge scythe, immediately start raiding to recharge scythe the next time. It is difficult to break out of this cycle, especially as an ironman who doesn't even have an option to struggle to buy vials from other players. Because of this, I SUPPORT a slight buff to Vials of Blood drop rate.
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I'm not a fan of the increased drop rate. What's to prevent people using this and donor boosts to flood the game with items?
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No support. As much as this would benefit people by saving time to practice on the boss, the real practice is getting through all those waves to get to the boss. You don’t get that same experience starting at wave 69 as there’s less pressure if you mess up on that wave. It took me around 5-6 inferno runs to finally complete it, and I started to get more comfortable with it the more times I died due to learning from my mistakes.
I agree. It took me at least that many runs. I have thousands of KC on the little monsters because it took me so many tries for my first cape. I do not think that this should be added because it devalues the hard work of the only real achievement on this game.