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Neuro

Member Since 29 Jun 2020
Previous Username: NEUROFUNK
Offline Last Active Today, 10:09 PM
*****

#480756 Staff Update 3/10/24

Posted by redcar on 10 March 2024 - 11:56 AM

gz logan!

smoking grange's pack


#478245 January 2024 MOTM (Poll)

Posted by J boogs on 29 January 2024 - 08:47 AM

@Tamber is MOTM in my heart always. @Neuro gets my vote, mans a absolute beast <3




#477386 Collection logs completed

Posted by Lucas on 17 January 2024 - 12:20 PM

@Sagacious bro are you ok

 

i want to be on the record that sagacious fucked up and posted this https://imgur.com/a/VmboLA4




#477008 Collection logs completed

Posted by Mack on 11 January 2024 - 05:53 PM

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#477004 Collection logs completed

Posted by mochiii on 11 January 2024 - 05:41 PM

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#476588 Proposal to Adjust Forum Post Count Requirement

Posted by Lucas on 07 January 2024 - 03:06 PM

In the ever-evolving landscape of online gaming communities, Alora has stood the test of time as a haven for RuneScape enthusiasts. One aspect that has contributed to the unique charm of Alora is the system of ranks, rewarding players for their contributions. Among these ranks, the coveted Veteran Rank holds a special place, symbolizing dedication and longevity within the community.
 
One of the criteria for attaining the esteemed Veteran Rank on Alora is a specified number of forum posts. This requirement serves as a testament to a player's active involvement in the broader community discussions and a commitment to fostering a positive atmosphere within the forums. It not only reflects the player's dedication but also encourages meaningful interactions and engagement beyond the game itself.
 
Changing the forum post requirement for Veteran Rank may be a tempting idea to adapt to the evolving trends of online gaming communities. However, it is crucial to consider the essence of Alora and what makes it a unique and enduring community. The current system has been in place for a reason – to honor and celebrate the longstanding commitment of players who actively participate in the community dialogue.
 
The forum post requirement serves as a mechanism to foster community engagement, encouraging players to share their insights, experiences, and knowledge. This not only enriches the overall community experience but also creates a vibrant and dynamic space for discussions. By maintaining this requirement, we ensure that Alora remains a place where players not only play the game but also actively contribute to the growth and development of the community.
 
Veteran Rank, with its forum post requirement, serves as a symbol of respect within the community. Players who achieve this rank have demonstrated a commitment to contributing meaningfully to discussions, helping others, and sharing their expertise. Changing this requirement might dilute the significance of the rank, potentially leading to a decline in the quality and substance of forum interactions.
 
In conclusion, the forum post requirement for Veteran Rank on Alora is more than just a numerical threshold; it is a reflection of the community's values and the essence that has made Alora a thriving and enduring space for RuneScape enthusiasts. Rather than succumbing to the pressure to adapt to changing norms, let us cherish and preserve the traditions that make Alora a unique and cherished community in the realm of online gaming.



#476024 New Year's Giveaway!

Posted by Tauri on 01 January 2024 - 05:38 AM

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Greetings! Happy New Year <3

 

We've excited for the 2024, and in order to start the year out with a bang, we are hosting a small giveaway!

 

All you have to do in order to enter, is to comment to this post with the best Alora memory of yours in 2023.

The memories can be for example making new friends, getting a drop you've been wanting for a long time or anything else that made your experience with us memorable. Keep in mind though, that alternate accounts WILL NOT be eligible for the raffle.

 

Prizes:

#1: 3 Christmas boxes

#2: Alora bond ($50)

#3: 500M GP

#4: 10x boosters of choice

#5: Ancestral robe set

 

Winners will be drawn on 5th January 8PM ST!

Have fun and good luck! <3




#473794 November 2023 MOTM (Poll)

Posted by Lucas on 27 November 2023 - 01:14 PM

fuck man if yautja no winnie i go snappie neckie




#472905 Buff Venator Bow

Posted by Yautja on 15 November 2023 - 06:34 PM

when whisper comes out it'll be useful but I don't think it needs a buff, No support. its alora, things on osrs arent used the same as alora because its just overall easier and the boosted accuracy makes weapons worse




#471761 Alora's 7th Anniversary - Drop Party & $1100 Value Giveaway!

Posted by Moe on 02 November 2023 - 09:06 AM

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DONATIONS:

Spoiler



#471569 TOB scaling

Posted by Aves on 30 October 2023 - 02:37 PM

Crazy to think that changing hp scaling would make the raid more completable. 10 or even 25% hp scaling wouldn't be enough to make up for not knowing mechanics or not playing correctly. 

 

No support.




#471315 TOB scaling

Posted by Mack on 27 October 2023 - 01:15 PM

Nice personal attack, I wonder why you're not welcome to dissenting opinions from your own. The overwhelming majority of support on this thread illustrates a need for this.

Again "just get good" is not an argument when there's nobody running ToB 90% of the time. Why shouldnt high level players just enjoy hardmode and let newer, lesser skilled players have fun in NM with 1 or 2 of their friends instead of needing to find 3 or 4?

It's not just a lack of drive, it's demotivation from the fact that you have to keep 3+ people online for long periods of time often times with repeated wipes as you're learning. Not everyone is inside of a CC, not everyone has high level friends willing to take them.

I understand it can be hard for you and other high level players to emphasize with the perspective of a new player but if alora is meant to grow new players and those not in the high level community should have their opinions heard as they are here in this thread.

ToB is not the hardest content in the game, 500+ invo ToA, inferno, and soon™ DS2 awakened variants are.

Gnomonkeys is also my favorite streamer so at least we have that in common


Humorous remark considering you’ve made several personal attacks towards the boosters. The victim card bit is getting rather old from you.

Blind support from those that don’t understand the topic doesn’t make it a good choice for the game. A suggestion to make donator ranks cost half as much or to boost drop rates would probably get a ton of support but that doesn’t make it good idea.

“Get good” is in fact a valid argument, you being too lazy to do so doesn’t change that. Why should players that enjoy the raid and took the time to learn it be forced to only do hard mode because others refuse to put in minimal effort to learn the raid? That doesn’t seem very logical. You don’t reward players with a fang kit from a 150 ToA because it’s too hard and people don’t want to learn 500s or get the gear to do so.

And you continue to miss the point and fail to provide a valid response to the fact that 10% less HP per player will not result in more people being able to solo or duo. You whining about the raid being too difficult has nothing to do with the amount of HP in a duo raid.

If ToB isn’t the hardest content in game then players should have no issue learning it based on the number of fang kits you see in game. :)


#471309 TOB scaling

Posted by Mack on 27 October 2023 - 12:37 PM

10000% support on this. ToB has been dead content for a long time and the idea that players should just "get better" isn't really helpful when the opportunity for learning isn't the same as it was in the past. Nowadays if someone wants to learn there is nearly 0 chance of finding a team even at peak times, on bonuses the players who do ToB are less likely to take learners as well.


I think lowering not necessarily the raid difficulty overall but scaling - would help achieve this. (I would also support making the raid easier though, that's a different topic). This coming from a Comp'd GIM whos only remaining (reasonable) end game grind is ToB.

I'd also like to take a second to acknowledge that there seems to be an organized effort to vote down this suggestion even though the majority of the community seems to support it.

Some of those who do in fact own/are a part of an organized group that SELLS access to both ToB runs, achievements, AND learning. Wouldn't they have a vested interest in this not passing as they operate an in-game business that benefits from restricted access to ToB?


Not surprising to get such a clueless take from this individual.

The narrative that ToB is gatekept is frankly laughable. The only thing keeping people from learning ToB is themselves and a lack of drive or laziness. Everyone that is adept at ToB currently had to relearn parts of the raid when it was changed so it is no different for anyone else.

Boosters don’t sell the ability to learn ToB, the guide and vast resources on the internet are publicly available.Boosters do offer the option to get ToB kc for the diary if people desire to, just like players that don’t want to learn the Inferno can custom donate for a cape.

If you think people unable to complete a single raid or buying boosts are going to be capable of duoing raid with 10% less HP you are delusional. 90% of the comments on this thread are from those with little to no ToB kc that have not attempted or completed duos in their current form. If you are failing duos currently it’s because you lack knowledge or skill within the raid, not because the bosses have 10% more HP. Not to mention, the nylo as room is the main brick wall for solos and duos due to having random spawns instead of fixed. But only those that understand duos or solos would know that.

This reduced scaling was in the game for a month previously and nothing changed in the number of people doing duo or solo scales. It was the same people that were already capable of doing those scales.

If there is to be any change it should be a practice mode or entry variant for so people can practice Verzik, nylo, etc.


#471225 TOB scaling

Posted by Sagacious on 26 October 2023 - 05:47 AM

Agree with @mochiii, @Miq and @Mack. The core issue with finding players to ToB has always been the player base and people not wanting to learn the raid. Even before the last scaling changes, there were barely anyone doing the content.

 

My issue with making it easier to do as solo/duo is the fact that it will become so easy that it defeats the point of it being endgame content. It is not supposed to be easy, especially solo and duo ToB. You are supposed to have really good gear for those and experience in the raid. CoX is supposed to be endgame content but you can basically do it with Void, Whip, Trident and Blowpipe as a SOLO player quite easily and in reasonable time. It's not challenging whatsoever (admittedly some of it is due to the mechanics being simplified, though). I really hope @Omicron listens to the players who actually care about the raid being a bit more difficult and not a snooze fest that it was before the rework. It has already been nerfed to a point that it should not be too hard to do without max gear in smaller teams as long as everyone knows what they are doing. For example, before the last scaling changes, I was able to do solo HM ToB with Bandos, Whip, Void and Blowpipe. It should not be that easy in my honest opinion.

 

I understand that people are frustrated and can not find enough players to run 3-5mans regularly but that's always been the case. When I first started doing ToB, it was only a handful of players as well and I had to learn duos and inevitably solos (which was more for the challenge than anything else) and guess what, I did not complain for the lack of players and did those horrible 24min duo times with some friends that wanted to grind the content as well. In addition, the rates of rares are better now and the content is not just sitting there and Tbowing the whole way and the issue remains: not enough people want to do the content. A similar trend can be seen with the Nightmare. The drops are lackluster and rare items are not BiS anymore or can be seen as not worth the grind but that's quite another topic altogether. Alora strikes to be as close as possible to OSRS and making the only, somewhat challenging, raid easier is not the way to go in my opinion.




#470937 TOB scaling

Posted by mochiii on 22 October 2023 - 02:16 PM

No support, the current scaling for trios+ has verzik completable in less than 1 brew + 1 restore if praying correctly. Anything further reduced will make the raid just too easy to be considered end game content. 

 

Side note we have seen multiple instances of tob nerfed and it has not changed the amount of people to tob. The hp/scaling isnt the issue its the playerbase.