smoking grange's pack
- Moe, Neuro and Skills Pl0x like this
Posted by redcar on 10 March 2024 - 11:56 AM
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Posted by mochiii on 11 January 2024 - 05:41 PM
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Greetings! Happy New Year
We've excited for the 2024, and in order to start the year out with a bang, we are hosting a small giveaway!
All you have to do in order to enter, is to comment to this post with the best Alora memory of yours in 2023.
The memories can be for example making new friends, getting a drop you've been wanting for a long time or anything else that made your experience with us memorable. Keep in mind though, that alternate accounts WILL NOT be eligible for the raffle.
Prizes:
#1: 3 Christmas boxes
#2: Alora bond ($50)
#3: 500M GP
#4: 10x boosters of choice
#5: Ancestral robe set
Winners will be drawn on 5th January 8PM ST!
Have fun and good luck!
Posted by Moe on 02 November 2023 - 09:06 AM
DONATIONS:
To gain - 1700M GIM MARK - 480M Iron Cap - 258M 9millyBilly - 230M Grange - 200M Real Shiesty - 200M EIM Eckius - 200M Danny Dee - 180M Ryus GHC - 160M Mufasa - 160M Kyle - 150M HoldinAP - 120M HC angel - 100m Kaiwoknats - 100M ARTLLLERY - 100M XtU - 100M Mhu - 100M GL - 100M H - 100M Shader - 100M mochiii - 100M Real Slinky - 100M Cristalla - 45M CAYLINS IDEA - 40M
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Nice personal attack, I wonder why you're not welcome to dissenting opinions from your own. The overwhelming majority of support on this thread illustrates a need for this.
Again "just get good" is not an argument when there's nobody running ToB 90% of the time. Why shouldnt high level players just enjoy hardmode and let newer, lesser skilled players have fun in NM with 1 or 2 of their friends instead of needing to find 3 or 4?
It's not just a lack of drive, it's demotivation from the fact that you have to keep 3+ people online for long periods of time often times with repeated wipes as you're learning. Not everyone is inside of a CC, not everyone has high level friends willing to take them.
I understand it can be hard for you and other high level players to emphasize with the perspective of a new player but if alora is meant to grow new players and those not in the high level community should have their opinions heard as they are here in this thread.
ToB is not the hardest content in the game, 500+ invo ToA, inferno, and soon DS2 awakened variants are.
Gnomonkeys is also my favorite streamer so at least we have that in common
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10000% support on this. ToB has been dead content for a long time and the idea that players should just "get better" isn't really helpful when the opportunity for learning isn't the same as it was in the past. Nowadays if someone wants to learn there is nearly 0 chance of finding a team even at peak times, on bonuses the players who do ToB are less likely to take learners as well.
I think lowering not necessarily the raid difficulty overall but scaling - would help achieve this. (I would also support making the raid easier though, that's a different topic). This coming from a Comp'd GIM whos only remaining (reasonable) end game grind is ToB.
I'd also like to take a second to acknowledge that there seems to be an organized effort to vote down this suggestion even though the majority of the community seems to support it.
Some of those who do in fact own/are a part of an organized group that SELLS access to both ToB runs, achievements, AND learning. Wouldn't they have a vested interest in this not passing as they operate an in-game business that benefits from restricted access to ToB?
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Agree with @mochiii, @
My issue with making it easier to do as solo/duo is the fact that it will become so easy that it defeats the point of it being endgame content. It is not supposed to be easy, especially solo and duo ToB. You are supposed to have really good gear for those and experience in the raid. CoX is supposed to be endgame content but you can basically do it with Void, Whip, Trident and Blowpipe as a SOLO player quite easily and in reasonable time. It's not challenging whatsoever (admittedly some of it is due to the mechanics being simplified, though). I really hope @Omicron listens to the players who actually care about the raid being a bit more difficult and not a snooze fest that it was before the rework. It has already been nerfed to a point that it should not be too hard to do without max gear in smaller teams as long as everyone knows what they are doing. For example, before the last scaling changes, I was able to do solo HM ToB with Bandos, Whip, Void and Blowpipe. It should not be that easy in my honest opinion.
I understand that people are frustrated and can not find enough players to run 3-5mans regularly but that's always been the case. When I first started doing ToB, it was only a handful of players as well and I had to learn duos and inevitably solos (which was more for the challenge than anything else) and guess what, I did not complain for the lack of players and did those horrible 24min duo times with some friends that wanted to grind the content as well. In addition, the rates of rares are better now and the content is not just sitting there and Tbowing the whole way and the issue remains: not enough people want to do the content. A similar trend can be seen with the Nightmare. The drops are lackluster and rare items are not BiS anymore or can be seen as not worth the grind but that's quite another topic altogether. Alora strikes to be as close as possible to OSRS and making the only, somewhat challenging, raid easier is not the way to go in my opinion.
Posted by mochiii on 22 October 2023 - 02:16 PM
No support, the current scaling for trios+ has verzik completable in less than 1 brew + 1 restore if praying correctly. Anything further reduced will make the raid just too easy to be considered end game content.
Side note we have seen multiple instances of tob nerfed and it has not changed the amount of people to tob. The hp/scaling isnt the issue its the playerbase.