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Moron

Member Since 29 Aug 2023
Previous Username: M oron
Offline Last Active Yesterday, 02:15 AM
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#531229 Pizza contract yama

Posted by Noa on 14 November 2025 - 02:38 PM

What is your suggestion?: let us trade 100 noted Pizzas to practice shard/worm/catalyst acquisition contracts (on osrs you can do so to practice those contracts for basically free, you will get the same loot as a normal kill)

Is this in OSRS?: yes

Has this suggestion been accepted already?: no

How would this benefit Alora?: Gives us a way to practice those contracts 




#528753 [10/10/25] Varlamore Bosses: Doom of Mokhaiotl (Delve) & Hueycoatl

Posted by Omicron on 10 October 2025 - 05:27 PM

[31/10/25] Mini Update (4.6b Comp cape + QoL)

  • Xarpus Changes:
    • Xarpus will now wait ~8 ticks before beginning his enrage phase attack where he turns to specific corners.
      • Once he gets to 25% hp, he will screech, wait a few ticks, and begin turning towards corners to check.
  • Hiscores changes:
    • Solo group ironmen have been removed from the "Team Leaderboard" GIM ranking page, and you must now have at least 2 players in a team to be shown on the team leaderboard page.
      • The "Individuals" page remains to view solo players.
  • 4,600,000,000 Completionist Cape:
    • Players who have reached the absolute highest amount of experience possible on a single account will now have the ability to transform their completionist monkey (g), or other completionist capes, into the new Completionist Cape (g) variant, to show off their immense dedication.
    • https://imgur.com/rTI8hss[/size][/size]
    • https://imgur.com/ZqqXWBJ[/size][/size]
  • Quality of Life:
    • Adjusted wilderness multi-lines so they are matched with OSRS.
    • The hunting knife now uses the correct walk/run/attack animations.
    • The drop rate of Giant keys from Obor/Hill giants has been increased drastically.
      • The drop rate from hill giants is now 1/55 rather than 1/85.
      • The drop rate from Obor is now 1/14 rather than 1/31.
    • The drop rate of Mossy keys from moss giants and moss guardians has been increased drastically.
      • The drop rate has changed from 1/85 to 1/55.
    • Smelting bars will now give players a chance to get the Smithers pet.
    • Realism/Elite/Group ironman players will now receive the full amount of gp from money caskets.
    • Improved the timing of the Sol heredit beam attack so that damage from the second half will be delayed by an extra tick so that it visually aligns closer with the graphics.
  • Bug Fixes:
    • Fixed a bug where the Multi-lines plugin was not working properly.
    • Realism players can now see items dropped by other realism players (or dropped from NPC's killed by realism players when they go public).
    • Fixed a bug where right-clicking the edge of some data orbs would reset the minimap zoom level.
    • Minor adjustments to hueycoatl timing/sounds.
    • Fixed a bug where doom's acid spray was only happening in one direction.
    • Fixed a bug where doom of mokhaiotl combat achievement speed times were being checked incorrectly.
    • Fixed a bug where Mokhaiotl drift could only be completed at delve 8, not later.
    • Fixed a bug with autocast spells not being selectable.
    • Dooms tractor phase car slam will no longer destroy rocks if they are far away from players and doom itself.
      • Since we extended the slam range further, this was causing the unintended side effect of destroying rocks that were far away after each slam which the player may have used later on during the attack.
    • The ruby bolt (e) special effect will now show a hitsplat on the attacker to indicate how much health they lost.
    • Players can now charge and dismantle the eye of ayak (uncharged) by right-clicking it.
      • It can be dismantled into 10,000 demon tears.
    • Fixed an issue with dragonbane weapons not working against some dragon types.

 

[23/10/25] Mini Update (Doom Combat Achievements, Fixes & more)

  • Arclight/Darklight Changes:
    • Players can now purchase the Darklight from the Loyalty points shop for 15,000 points.
    • Players can now create the Arclight using 3 ancient shards.
    • The Arclight can no longer be dismantled for 25 ancient shards.
      • Due to the more common drop rate, and wanting to make the Arclight a more accessible weapon, we’ve removed this functionality.
      • The arclight will now be dismantled for 3 ancient shards and the darklight.
  • Doom of Mokhaiotl Changes:
    • Combat Achievements:
      • 15 new combat achievements have been added for Doom of Mokhaiotl, ranging from Elite to Grandmaster.
    • It will now be announced to the world whenever a player beats the deepest delve record.
    • Adjusted doom sound effect timing.
    • Sunfire splinters will no longer be announced when obtained from Doom of Mokhaiotl.
    • Fixed a bug where the Eye of Ayak would not announce from Doom.
    • Players who died during the fight with doom will no longer be able to claim their loot afterwards.
    • Fixed an issue where the Doom of Mokhaiotl scoreboard would show total kills instead of deep delves for the personal statistics.
    • If players have a charged eye of ayak while fighting the Doom of Mokhaiotl, it will now passively gain 10-20 charges per kill.
    • The doom mound will now use the proper animation when appearing.
    • The rocks that spawn when Doom burrows into it's tractor phase will now come a few ticks later and have the proper sounds.
    • The runelite hiscores will now properly show the Doom of Mokhaiotl and Hueycoatl kill counts.
    • Players will now have their stats/prayer/special attack restored when leaving the fight with Doom of Mokhaiotl.
    • The Doom of Mokhaiotl pet will now show up in the All pets collection log entry.
    • Doom will now attack players regardless of how far away they are (within the arena bounds).
    • Fixed a bug where hitting doom too quickly during the charge punish attack would lead to 2 auto-attacks stacking on the same tick at higher delves.
    • The volatile earth will now despawn when doom begins the slam attacks.
    • The mound from the Doom of Mokhaiotl fight will no longer glow for Elite clue scrolls.
    • Fixed a bug where doom would sometimes knock players back into a wall.
    • Players will now be notified that the drop booster enhanced their loot at Doom of Mokhaiotl.
    • Players will now be warned that they have rare loot to claim before descending to the next delve level when fighting doom.
    • The loot tracker will now track doom of mokhaiotl loot.
    • Players positions will no longer be reset when delving deeper if the arena does not change (delves 2 and 6).
    • Doom will now spawn after 11 ticks rather than 6 when delving deeper.
    • Players will now be notified how many deep delves they’ve done after each deep delve.
    • Fixed an issue where the doom burrow hole would disappear after the fight in rare occasions.
    • The acid spray from attacking now will now be in all 4 cardinal directions, rather than just 2.
  • Bolt Pouch:
    • Players can now purchase the bolt pouch from Sir Loyal T for 30,000 loyalty points.
    • The bolt pouch is an item that cannot be equipped, but can store 10,000 of 3 different types of bolts within it.
      • Most types of bolts are supported, with a few exceptions.
    • The bolt pouch also gives players access to the extra ammunition slot (similar to the quiver) that can be used as long as they have a bolt pouch in their inventory.
      • The functionality of this extra slot is exactly the same as the quiver, however the ammunition in the extra slot is separate from the quiver ammunition.
  • Untradable Alchemy Warning:
    • By right-clicking the high or low alchemy spell, and selecting the “Warnings” option, players can now toggle untradable warnings before alching untreatable items.
      • Players will also be told that the item they are alching is untradable if they trigger the high-value warning.
  • Collection Log Overview:
    • Players can now view the Collection log overview of another player.
      • This can be done by first viewing the other player’s collection log (through right-clicking the collection log button), and then clicking on the hamburger menu in the top left and viewing the overview.
  • Bug Fixes and Quality of Life:
    • Fixed a bug where the Hueycoatl killcount for rare drops was always showing as 1.
    • Fixed a bug where Hueycoatl was giving rare loot to multiple players instead of just one.
    • Fixed a bug where players could not cast demonbane spells on demonic larva.
    • Volatile earth should now last a few extra ticks.
    • Fixed a bug where using magic spells against demonic larva would cause players to have unnecessarily long attack delays.
    • Fixed an issue where the exploding rock projectiles had the incorrect graphics.
      • The magic projectile was showing the range hit graphic and vice versa.
    • Fixed a bug where Hueycoatl’s body parts would move around after being attacked.
    • Players can now auto-cast ancient magic spells with the dragon hunter wand.
    • Players can now install the Demonic larva/Larva tracker from the Plugin-hub.
    • Players can now install the Attack-Timer plugin through the plugin-hub.
    • Fixed a bug where Minimus would sometimes disapepar when entering a new Colosseum session.
    • The infernal axe will no longer try to burn a log while cutting infected roots unless the player got a log.
    • Fixed a bug where the Hueycoatl's stats were not showing up when looking up it's drops.
    • Fixed a bug where 117 HD and the gpu plugin would not turn on automatically when the client started.
    • Fixed an issue where some tiles in newer areas (doom/hueycoatl) were not properly rendering in LD mode.
    • Fixed a bug with item sizes being a bit too large, and being cut off on the left side
      • Also fixed an issue with the inventory tags plugin not highlighting items correctly.
    • Fixed a bug where using a snowy knight mix (2) would result in the player obtaining an unusable item.
    • Hueycoatl's killcount will now properly show up in the Collection log.
    • Fixed a bug where crafting Hueycoatl hide required too high of a crafting level.
    • Releasing snowy knights will now heal 15 hitpoints.
    • Fixed a bug with the improved tile indicators plugin not working.
    • Fixed a bug where Iban's blast would cause issues with setting auto-cast spells on the standard spellbook.
    • Added more attack/defence sounds for the Hueycoatl fight.
    • Fixed a bug where Hueycoatl’s range/magic attack graphic was not playing correctly.
    • Fixed a bug where the red lava cape texture was not showing up properly on Alora’s HD.
    • Fixed a bug where the Hosidius indoor floor texture was black on Alora’s HD.
    • The base arclight drop rate from Skotizo is now about 4x more likely.
    • Attack magic attack sounds to the Eye of ayak.
    • Fixed a bug where right-clicking the minimap orbs would reset the minimap zoom levels.
      • This will now only happen when right-clicking the minimap itself.
    • Players can now right-click the fixed mode minimap to reset the zoom level.
    • Thralls now have a 4-tick attack speed.
    • Increased the Mokhaiotl cloth's visual value.
      • This will be reflected in the loot interface when players obtain it.
    • Fixed a bug where players could sometimes not reclaim their pets from Probita.
    • Daily tasks will no longer be reset whenever the server is reset.
      • The tasks and progress will now be saved when the server is reset, allowing players to pickup where they left off.
    • Paladins now have a chance to give hard clues when pickpocketing.

update_coatl.png

Hello everyone, 
 
Today’s update continues with our expansion of Varlamore, this time bringing with it two all-new bosses for you to take on! The Doom of Mokhaiotl (Delve boss) is unique from other bosses by requiring you to continue pushing it further into its lair, with increasing difficulty (and rewards). Speaking of rewards, this boss introduces the Avernic treads (BIS boots for offensive/defensive bonuses), Eye of Ayak (one-handed staff, second most powerful in-game) and the Mokhaiotl cloth to create Confliction gauntlets (BIS mage gloves). Hueycoatl, on the other hand, can be fought alongside other players (up to 20 at once) and introduces the Tome of Earth, Dragon Hunter Wand (ideal against draconic creatures), Hueycoatl armor, and of course the Huberte pet. 
 
On top of these new encounters and rewards, we’ve also made some other QoL changes and bug fixes as usual, we’ll let you have a look for yourself:

  • Doom of Mokhaiotl:
    • Players can now take on the Doom of Mokhaiotl in the Ruins of Mokhaiotl, accessed through the Tonali cavern.
    • This is a delve boss with unique mechanics, requiring players to continuously defeat the boss and delve further into its lair, making the fight harder, but providing better loot at each delve.
      • Each delve will slightly change/increase in difficulty until Delve 8.
        • Players can delve to any depth, but all delves will effectively be the same difficulty as delve 8.
      • After each delve level, players can choose to leave with their loot, or delve deeper, risking everything they’ve earned so far.
    • The Fight:
      • Doom has a few attacks that are present at all delve levels:
        • Auto projectile attack:
          • Doom will launch a red/blue/green projectile which requires the player to pray the against correctly to avoid being hit.
        • Boulder Explosion attack:
          • Doom will launch a blue or brown boulder at the player, which will explode, sending sharks at/around the player.
            • A rock will appear on the shard that lands where the player was, blocking off that tile.
            • Once the boulder explodes, the player will be hit with an auto attack projectile.
          • Delve modifications:
            • At higher delve levels, more auto-attack projectiles are sent, and at delve 8+, two boulders are sent at the player in quick succession.
          • There is also a chance that Doom will begin charging its shield right after doing this attack.
            • When it does this, it will protect from mage/range and begin charging a yellow bar above its head.
              • If this bar is filled, the player will be hit for 60+ damage (99 at higher delves).
              • The player must hit Doom with a melee attack.
                • This attack has 100% accuracy, and will deal bonus damage based on the player’s strength bonus.
        • Demonic Larva:
          • Doom will occasionally spawn demonic larva nearby that will try to walk towards it.
            • If the larva is allowed to reach doom, it will heal the boss and damage the player.
              • The more larva are absorbed, the more the larva heal the boss/damage the player.
                • This carries over between delves, and is not reset until the player leaves.
            • Larva’s will protect 1-2 (depending on delve level) attack styles, and have 2 hitpoints.
              • All non-demonbane weapons will deal 1 damage, while demonbane weapons will deal 2 damage.
                • When the larva are killed, they will explode in a 3x3 area, damaging the player if they are nearby.
                  • This explosion can also damage doom, and the player will not take any damage if it does (even if they were within the 3x3 area).
        • Shield Charge:
          • At delve level 3+, doom will begin to charge its shield again, and will be given a special over-shield with 500 hitpoints.
            • Players must reset the yellow-bar progress by hitting doom occasionally.
              • Allowing larva to explode and hit doom will deal 100 damage to this shield.
        • Car Charge (delve 5+ only):
          • Once the shield charge has been destroyed, doom will burrow into the ground and begin charging the player, hitting them if they are in the way, and destroying any rocks in its path.
            • At higher delve levels, doom will also send out a shockwave after charging the player, which is only avoidable by hiding behind the rocks in the arena.
        • Shockwave:
          • Volatile earth will spawn all over the arena, while doom prepares to send out multiple shockwaves.
            • If the player hits 2 volatile earth before the shockwave begins, an earthen shield will spawn, protecting the player from the shockwaves if they are within it.
              • The path the earthen shield takes is determined by the 2 volatile earths that were hit.
                • The destination of the shield will be the first volatile earth that was hit, and the spawn point will be the last that was hit.
          • The amount of shockwaves sent out will depend on the delve level, having up to 5 shockwaves in a row at delve 8+.
        • Acid blood:
          • At delve level 3 and up, attacking doom will cause it to spray acid blood in a random cardinal direction.
            • This blood stays on the ground between delves, and is only reset one time when the player enters delve level 6.
            • Standing on the acid blood will inflict up to 7 venom damage per tick.
    • This boss has many mechanics that constantly change throughout the fight and may take some getting used to, so we’re looking forward to seeing how deep you can delve.
    • Scoreboard:
      • There is a scoreboard near the entrance to the fight, which will track both personal and global statistics.
        • The statistics tracked are total/personal deaths, total global/personal deep delves, deepest global/personal delve, and fastest global/personal delve 1-8 time.
    • Unique Rewards:
      • Avernic Treads:
        • These are a new pair of boots that require level 80 defence, strength, ranged, and magic to wear.
          • In their base form, they surpass the primordial/eternal/pegasian boots in most areas.
            • Players can, however, use a combination of 4,000 demon tears, and the primordial/pegasian/eternal boots to upgrade the Avernic treads.
              • Primordial boots:
                • Adding these boots to the Avernic treads will provide +2 melee strength to the boots.
              • Pegasian boots:
                • Adding these boots to the Avernic treads will provide +1 ranged strength.
              • Eternal boots:
                • Adding these boots to the Avernic treads will provide +1% magic damage.
              • There are 8 variants of the Avernic treads in total (including the base form).
              • Upgrading the boots will require 80 Magic and Runecrafting to do.
      • Eye of Ayak:
        • This is a one-handed powered staff that requires level 83 magic to wield.
          • It has a built-in spell that can be charged using either demon tears (1 tear per cast), or runes (2 death runes and 1 chaos rune per cast).
            • When charging the eye, only runes or tears can be used, they cannot be combined.
          • The eye of Ayak has a 3-tick attack speed.
          • It also has a special attack which consumes 50% of the player’s special attack energy, doubling the player’s accuracy and increasing their max hit by 30%.
            • It will drain the target’s magic defence equal to the damage dealt.
      • Mokhaiotl cloth:
        • This cloth can be used alongside 10,000 demon tears to upgrade the tormented bracelet into the Confliction Gauntlets, a new best-in-slot pair of mage gloves.
          • This requires level 83 crafting and 70 smithing, and provides 500 base crafting experience and 100 base smithing experience.
  • Hueycoatl:
    • Players can now challenge the Hueycoatl at the Darkfrost.
      • Players can fight the Hueycoatl in the main instance or in their own private instances.
        • Each instance can hold up to 20 players at once.
          • Private instances cost 100,000 coins to create, and can be done so at the flag near the entrance.
      • The Fight:
        • Upon entering the arena, players will need to kill the exposed segments of the Hueycoatl’s body at the base of the mountain.
          • During this time, they will be targeted by a few different attacks, some that must be prayed against, and some that must be dodged.
          • Once players have defeated all of the body parts, Hueycoatl’s tail will move out of the way, allowing players to run to the top of the mountain to confront the Hueycoatl.
            • At this point, players must attack the Hueycoatl’s main body.
              • During this part of the fight, there will be 3 main stages:
                • The first stage will involve attacking the Hueycoatl while avoiding the same attacks as the first part of the fight.
                • Once it reaches half health, the Hueycoatl will shield itself, and players must attack the tail.
                  • The tail can only take 4-9 damage per attack (the damage is better if the player’s crush attack bonus is their highest).
                  • The tail will regularly inflict a shockwave attack that can deal up to 25 damage if not evaded.
                • After the tail has been defeated, the Hueycoatl will become enraged, causing it to attack faster, and occasionally send out shockwaves.
            • Throughout the fight, players can coordinate their prayers to allow the Seer to light up the braziers.
              • If all Braziers are fully lit when the bar is full, they will obtain a 30% damage bonus until the bar fills up again.
              • Players must balance the number of prayers based on the number of players in the team.
                • There must be at least 3 players in the fight to activate this bonus.
                  • For example, if there are 3 players, one must pray range, one must pray magic, and one must pray melee to properly fill up all three braziers.
        • Once the Hueycoatl is defeated, any player who dealt at least 75 damage to the head/tail will receive rewards.
          • The more a player contributing to the fight, the more rewards they will get.
          • The player who deals the most damage is the MVP, and will receive a 10% increase to their drop share.
      • Combat Achievements:
        • Hueycoatl has 11 new Combat achievements that range from Medium->Grandmaster in difficulty.
      • Unique Rewards:
        • Tome of Earth:
          • The tome of earth is a book requiring 50 magic to wield.
            • This is similar to other elemental tomes, requiring soiled pages to charge.
              • The charging system is identical to the other tomes, each page gives 50 charges, and 250 pages will permanently charge the tome.
            • The charged tome increases earth spell damage by 10%, and provides unlimited earth runes.
            • Players can trade in extra tomes of fire to the Seer for 250 soiled pages.
        • Dragon Hunter Wand:
          • This is a dragonbane wand requiring level 65 magic to wield. The wand increases accuracy by 75% and damage by 40% when fighting draconic creatures.
        • Hueycoatl Hide:
          • 3 hides drop from Hueycoatl at a time.
          • These hides can be used to create Hueycoatl hide armour.
            • This can be done with a needle and thread.
            • Hueycoatl hide body:
              • Requires 3 Hueycoatl hides, level 78 crafting, and provides 286 base crafting experience.
            • Hueycoatl hide chaps:
              • Requires 2 Hueycoatl hides, level 77 crafting, and provides 190 base crafting experience.
            • Hueycoatl hide coif:
              • Requires 2 Hueycoatl hides, level 76 crafting, and provides 190 base crafting experience.
            • Hueycoatl hide vambraces:
              • Requires 1 Hueycoatl hide, level 76 crafting, and provides 95 base crafting experience.
          • Hueycoatl hide armour requires level 70 ranged and level 40 defence to equip.
            • The armour is an upgrade over blessed dragon hide armour, improving prayer and magic defence bonuses.
        • Soiled Pages:
          • These pages are used to charge the Tome of Earth.
        • Huberte pet
  • Autocast Changes:
    • Auto-cast spells will now persist on logout.
      • This means that if you were previously auto-casting Earth wave, for example, and log off, then the next time you login, the game will remember you were casing earth wave, and automatically set your autocast spell.
    • Autocast spells are now spellbook-based, rather than staff-based.
      • Previously, the game would only remember and automatically set your autocast spell for one particular staff.
        • It will now set your autocast spell (whenever possible) regardless of what staff you equip.
          • For example, if you set your ancient magicks autocast spell to ice barrage while using an ancient staff, and then switch to a Kodai wand, it will keep your currently set autocast spell as Ice barrage.
            • Previously this would force you to set your autocast spell again.
            • This will not work if your staff cannot cast a spell from that spellbook.
      • Players can still reset their saved auto-cast by clicking the “cancel” option in the autocast interface.
    • As always, autocast spells will not be remembered or automatically set if a player has been in PvP within the last minute.
      • Players who are in PvP situations will still need to either manually cast, or set their autocast spells each time they change weapons or spell books.
  • Oran’s Ores Changes:
    • The cost of all ores has been greatly reduced, and is now 1.5x the high alchemy value of the ore.
    • Ironmen can now sell ores to back to Ordan.
      • This will be at 40% of the purchase cost.
      • The sell price will also not change regardless of the quantity in the shop.
    • Players can now sell noted items to Orand’s Ores if the un-noted item is already sold by him.
      • This allows players to sell their noted ores to Ordan.
    • Normal/Realism/Classic players will now be able to purchase ores from Ordan’s supplies.
  • Stackable Master Clue Scrolls:
    • Master clue scrolls are now fully stackable, similar to all other clue difficulties.
      • Players will receive master scroll boxes when they obtain a master clue scroll from drops, opening caskets, and Watson.
  • Vale Offerings Vote Bonus:
    • Players can now select an option for 15% bonus vale offerings from the vote book bonuses.
      • This will apply when the ent’s visit the totem sites, not when the offerings are collected.
        • Because players can only get 2-6 vale offerings from the ent visits, they will have a chance to get an extra offering when an ent visits, which increases based on the number of vale offerings they will receive.
  • Quality of Life:
    • The Gauntlet chest will now display a loot interface similar to the Barrows chest interface.
      • This is just to clearly show the loot that was obtained.
        • Items will be au
    • Players can no longer get duplicate amulets of the eye from intricate pouches.
    • The magic spell hit sounds will now play on the same tick the hitsplat appears.
    • Added spawn sound effects for thralls.
    • Added some more yama sound effects to the fight.
    • Added judge of yama combat sounds.
    • Adjusted the attack and bounce sounds of the Venator bow.
    • Adjusted some muspah sounds/graphics.
    • Players can now kill Bryophyta growthlings by having an axe or secateurs equipped.
      • Previously, players would need to use an axe/secateurs on the growthling when it was weak.
    • Mixology will now reward 20% more resin when fulfilling orders.
    • The cost of extracts from the Ventriculus has been reduced from by 33%.
    • Zalcano loot mechanics change:
      • Previously, you simply needed to hit Zalcano for 100 damage to be eligible for loot.
      • We’ve updated it to match OSRS, with 5 damage being required to be eligible for loot, and 31 damage required to be eligible for uniques / pet.
  • Bug Fixes:
    • Fixed the venator bow secondary projectile graphic id.
    • Fixed a bug where burnt fish count towards daily achievements.
    • The dragon felling axe can now be used in the Enchanted valley stamp clue scroll step.
    • The bone squirrel/hell cat ears now have bank placeholders.
    • Fixed an issue where the Bees in the Colosseum would cause Mobs to stack.
    • Fixed a bug where bloat's falling hands would sometimes be invisible.
    • Fixed a bug where Spindel's spiderlings would stop players from attacking Spindel until they were killed.
    • The venator bow will no longer target inferno pillars.
    • Fixed a bug where Eternal donators could only prep for 4 kills at duke rather than 20.
    • Colosseum combat achievements will now be completed when Sol heredit dies, rather than when the player leaves.
    • Fixed a bug with the fangs of venenatis not being noteable.
    • Fixed a bug where players could not buy items from Worm tongue's shop.
    • Adjusted the un-noted item value of dynamite.
    • Fixed a bug where secondary weapon attack (dragon claw spec, scythe of vitur, etc...) follow up hits would be protected against by the Judge of Yama.

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As always, with updates this large there are bound to be a few bugs — please report them as soon as possible using the bug report section on the forums so that we may patch them up as quickly as possible!
 
Regards,
Omicron




#527055 [Fall '25] Community Awards

Posted by Kaamea on 15 September 2025 - 12:38 AM







Staff





Best Event Manager: @U



Best Administrator: @H



Best Global Moderator: @GIM Hellish



Best Senior Moderator: @YeetMcSkeet



Best Game Moderator: @GIM SSS



Best Server Support: -



Most active on Discord: @H



Most active In-game: @Gl



Most active on Forums: @Logan



Most Respected:@Moe



Most Potential Promotion:@YeetMcSkeet



Funniest Staff Member: @To gain



Overall Best Staff Member: @H





Players





Most Active In-game: @Variant


Most Active Yapper:@Variant

Most Active on Forums: @Variant



Most Active on Discord: @Selenagomez



Most Active Overall: @Variant



Most Wealthy: @Mano



Most Addicted to Gambling: @gim kong



Most Friendly: @Italy



Coolest Veteran: @Sagacious

Best Planker:@HELSlNKl

Best Fashionscaper:@Tamber

Best Bankstander:@Tamber



Best Helper:@Shado



Best PKer: @Ragragrag46



Best PvMer: @Moron



Best Raider:@Sagacious



Best Skiller: @realplayer



Best Clan: @Ice



Best Ironman: @Sagacious



Best Hardcore Ironman: @Technoblade



Best Ultimate Ironman: @No Bank Mate



Best Elite Ironman:@Fiji


Best Elite Ironman duo: our ofc


Best Group Ironman (Player): @TobyStay



Best Hardcore Group Ironman (Player): @DEAD Destiny



Best Realism Player: @Moron



Best Classic Player: @Dreki



Best GFX Designer: @Dumbshit



Best Youtuber: -



Best Streamer: -



Top Overall @Fiji




#526421 Gemstone Crab Kc/Pet

Posted by Yautja on 05 September 2025 - 06:31 PM

support, the game already has a lot of custom pets so why not add more




#526403 Gemstone Crab Kc/Pet

Posted by H on 05 September 2025 - 04:12 PM

Tormented demon pet has scarred me for life, so I'm saying no support to this.




#526126 Am I the first UIM?

Posted by No Bank Mate on 01 September 2025 - 05:16 PM

I'm genuinely curious if there's another UIM with amazing gear but am I the first for 3/3 mega rares? 

also I couldnt figure out how to have just the pictures instead of links to post.

 

 

https://prnt.sc/LEqDWME31sX6

 

https://prnt.sc/JaoaefkievIQ

 

COX:

https://prnt.sc/HdTmumObjBNM

 

TOB:

https://prnt.sc/_1WYlhGc34cz

 

TOA:

https://prnt.sc/4ciTA2OR5d2q




#525817 1000 KC // Boss Pet Challenge [Updated 13/11/2025]

Posted by Italy on 27 August 2025 - 09:02 PM

Disclaimer: This challenge is heavily inspired on Variant's 1k or Greenlog challenge. Thank you @Variant  :P 

 

What does this challenge consist of?
 
The concept is really simple. I will be doing a multiplicity of bosses until I achieve 1000 kill count or until I get the pet from it. This will include solo bosses, group bosses (such as Nex, Yama) and also Raids. 
 
The Rules
 
This challenge has a short set of rules, which are:
- If I already own the pet from a boss at the start of the challenge, that boss is skipped.
- Corporeal Beast will require 250kc instead of 1000kc for obvious reasons.
- Phosani's Nighmate will require 500kc because of time consumption.
- Bosses that require a group to efficiently kill them will not require 1000kc but 500kc instead (Nex and Yama).
- Raids, for being way more time consuming, will get a nerf on the KC requirement. Raids that are easily solo'able (ToA and CoX) will require 350kc. ToB will require 200kc.
- Content such as Colosseum, Fight Caves and Inferno will have their KC requirement set to 100kc.
 
Starting Point
 
Bellow are the pets that I've acquired prior to this challenge:
- Hellpuppy (Cerberus)
- Pet Dagannoth Supreme
- Pet General Graardor
- Jal-nib-rek (Inferno)
- Youngllef (The Gauntlet)
- Tumeken's Guardian (ToA)
 
Bellow, my KC starting point:
 
GpgmRxW.png
 
As progress is made, I will be updating this topic with screenshot proof of either the KC or the pet drop of the boss, along with the loot tracker!
 
The current boss being farmed is: Yama
 
Concluding
 
Feel free to leave any comments or suggestions to this challenge and I might consider changing it! This topic will serve as my journal throughout this challenge so I will be updating it regularly! Thank you for reading <3
 
Progress
Spoiler



#523492 Respected Rank

Posted by H on 29 July 2025 - 04:58 PM

Hello all,

 

We are glad to announce something that we've rarely done on Alora, and that is release a brand new rank, Respected.

 

The Respected role is a prestigious rank given to carefully selected members of our community that have contributed significantly to shape Alora into what it is today.

These players have went out of their way to make Alora a better place, whether that be through content creation, accomplishing impressive feats, moderation or community interaction, and we would like to reward these players with a highly exclusive rank as a way of saying thank you.

 

The rank has no distinct requirements, but a multitude of criteria will be considered by the administrative team before a player is selected.

 

Over the next few weeks, we will be posting to this thread groups of players that we have carefully discussed and selected to receive this rank, as well as a short description on how they've contributed.

 

JVU5J7M.png

 

First wave of Respected members - 29 July 2025

@Blank

Alora's first Community Manager, responsible for laying the foundation for Alora's success. Many of Blanks ideas have survived to this day that the staff team use.

 

@Lowkey

Alora's second, and longest serving Community Manager. Part of Alora since before its inception. Took over the role of Community Manager and excelled at it for several years, all while entertaining the community with his iconic livestreams.

 

@Moe

Do we even need to explain this inclusion? Without a doubt Alora's most respected member, bringing unmatched energy every time he logs in.

 

@uTorrent

Alora's first Event Manager, the brains behind many of the events that we still host to this day.

 

@Elsa

One of Alora's very first players, with a registration date four(!) months before release, and still sticking around a decade later. It would be a struggle to find a player that has a negative word to say.

 

@Phanny phart

One of Alora's most dedicated players ever and within touching distance of achieving Alora's most incredible accomplishment; max experience on realism mode. And this is not even mentioning how helpful he is to new realism players.

 

@mochiii, @EIMCastiOnix & @Miq

Not many players can say they have completed most content and gathered the very best items along the way, but these three can. Occupying the top 3 on the hiscores for collection log slots completed respectively, they have shown immense dedication to the game over the years.

 

@GIM Hellish

For those that have been around for a while, you'll know what impact Hellish has had on the server. The list goes on and on, from bringing the community together as an event manager, to keeping the server in order as an administrator, to several impactful stints as a staff member, and last but not least being one of the owners of the longest-standing clan in the game, there's not much that has to be said.

 

Second wave of Respected members - 2 September 2025

@Sassafras

If you think of the Ultimate Ironman game mode, one player springs to mind. Sassafras has been playing the game mode for the majority of its lifespan, being one of a select few to achieve max experience on UIM. Other notable contributions include helping out with staff duties as a Global moderator, and giving a helping hand with clans.

 

@Sagacious

One of the most dedicated players of recent times. One look at his account tells you everything you need to know. Max experience, rank 3 in collection log slots, over 5000 completed raids, tens of thousands of boss kills, the list goes on. You may also have come across a post or two of his, being one of our most active users on forums.

@Dante

Also known as Xuf, for those that don't know him - was an administrator that contributed greatly to the staff team. Those that interacted with him in the past will have nothing but fond memories of his humour and larger than life personality.

 

@Adex

Adex is a longtime Alora player that most new players have never heard of, but the older community know him very well. He contributed with various staff duties as an Administrator, and to top it all of, he was the first player to achieve max experience on two separate accounts, which just shows the immense dedication Adex had on Alora.

 

@Dumbshit

If you've browsed our forums over the years, there's a chance you came across Dumbshit's incredible work. He has contributed greatly in making the forums visually pleasing for the community. Some of his work includes the redesign of our userbars, community award images, and update post graphics. 

 

@God

Also known as Josh, was a long time staff member, whose work back in the days was crucial in maintaining a positive environment and active community in Alora. During his time, the content and action in the wilderness was at its peak, and many players may remember him from the Juggernaut event.

 

@Noobair

One of the most dedicated players on Alora, he is most known for being the first player to achieve max experience on an elite ironman account. Many players since then have been inspired by Noobair.

 

@real beer

One of the longest standing Realism players, Real Beer is known for being a leading role model in the realism community, going out of his way to help any player get involved in the game mode.

 

Third wave of Respected members - 24 January 2026

@Ivy

For anyone that has interacted with Ivy, one of the nicest people you could ever meet. His positive attitude over the years was noticed by all, and he went above and beyond with both the community and behind the scene duties as a staff member during his several stints.

 

@Gimslaving

One of Alora's most dedicated players, Slaving has hit many crazy achievements such as max experience on gim, and on his way to doing it on eim, while holding top ranks in collections acquired in both game modes. On top of that, he is one of Alora's most respected players, and it would be impossible to find someone that has a bad word to say about him.

 

@Detharrow26 & @Extremedanny

Detharrow and Danny were some of Alora's first pet hunters, inspiring many others to do the same. Killing thousands of bosses before the collection log wasn't something many did, but these two served as a blueprint for many players.

 

@Mack

Mack has contributed greatly to Alora over the years. He was crucial in moderating the community as an administrator for several years, and as a player he has contributed greatly by creating many guides that a great number of players still reference to, he is also responsible for helping quash many bugs to ensure players have a smooth gaming experience on Alora.

 

@Reload

One of Alora's most generous individuals, Reload holds the top spot of the well of goodwill contributors, giving away over 200B over the years. This is not including the generous amounts he has donated towards various events. Although he may seem like he keeps to himself and does his own thing, the generosity can not be ignored.

 

@ykard

One of Alora's best pvmers in the current age, Saeed has achieved many impressive milestones, such as being the first player to complete the Colosseum, and one of the first hardcore accounts to kill Sol Heredit and Doom of Mokhaiotl. His Colosseum videos have helped many players tackle Alora's hardest content.

 

@KP

Purple was a pivotal event manager during his time on the staff team. He helped create Alora's longest running clan and has always strived to create a positive gaming experience for all of Alora's players.

 

@Mhk

Mhk was a long time staff member that contributed greatly behind the scenes. His work may not have been noticed by regular players, but those in the staff team were greatly appreciative of the work Mhk put in to ensure that Alora ran as smoothly as possible. Since leaving the staff team, Mhk has acquired the top ranks of the hiscores in pvm and collection logs, showcasing his dedication to Alora.

 

Kind regards,

Alora Staff Team




#522950 Veritas - Elite PVM Community

Posted by Veritas on 26 July 2025 - 10:11 AM

Dot8w4D.png
D1AJuhU.png
 
Welcome to Veritas. Founded in 2025, we are an elite PVM clan with an active and social community on Alora RSPS.
Our focus is on endgame PVM, raids, completionism and speedrunning. We also host large scale events like bingos and tile races along with weekly competitions & masses like Boss of the Week.
 
XuU4FnL.png
 
The Veritas Discord is public, with limited access for guests.
 
XFtOyVd.png
 
1. Be kind and respectful to everyone.
 
2. Follow the Alora Official Rules.
 
3. Keep banter friendly. Heated arguments, bullying, toxicity, racism, etc. will not be tolerated.
 
4. Keep divisive topics out of community channels.
This includes but is not limited to, religion, politics, and other similar topics.
 
5. No attacking clan members or trialists in the Wilderness.
 
6. Wilderness Supply Chests will be handled on a first-come, first-served basis unless prior agreements are made between members.
 
7. No crashing clan members or trialists.
 
8. Use the Discord channels for their intended uses.
 
9. Follow Discord's TOS and community guidelines.
 
DpCeXOA.png
 
- 126 Combat
- Rigour & Augury unlocked
- 50 Chambers of Xeric kill count or application time
- 50 Theatre of Blood kill count or application time
- 50 Tombs of Amascut (Expert Mode) kill count or application time
 
Veritas Application Times:
Chambers of Xeric
- Solo Scale 15:00 or
- Trio Scale 13:00 or
- 5-Scale 11:00 
 
Theatre of Blood
- Duo Scale 22:00 or
- Trio Scale 17:30 or
- 4-Scale 15:00 or
- 5-Scale 14:15
 
Tombs of Amascut (Expert Mode)
- Any scale 20:00
 
Gear Requirements:
Applicants must have at least 26 of the 33 required items in the image below.
 
 jqhu1y1.png
 
6FYOhQm.png
 
To become a member of Veritas you need to submit an application via the #apply channel in our Discord or via the Alora forum thread.
If the application is accepted, a 2-week trial period will follow before becoming a full member.
 
Please fill out the application below.
 
Account Name:
 
Previous or Alt Account Names, if applicable:
 
Discord Username: 
 
Account name(s) of the player(s) that recruited you or current members that will vouch for you, if applicable:
 
Why do you want to join Veritas?
 
Please provide screenshots of your Gear, and Combat Achievement Overview here:
(See examples provided)
 
If applying with application times, please provide those screenshots here:
(See example provided)
 
o1z2z4U.png
 
Clan_icon_-_Owner.png?53696 Leaders
 
Clan_icon_-_Deputy_owner.png?b0561 Staff
Full Members
Redcar
Za9Tjev.png



#521169 Hard Mode ToB Adjustments

Posted by mochiii on 17 July 2025 - 06:48 AM

Skimmed, didn't read all the comments, No attack ty

 

 

Alot of arguments about TOB not being accessible to new players

  • Suggestion is about Hard Mode mechanics

 

I see no issue with updating the mechanics in "Hard mode" TOB to help differentiate the raid in difficulty. This has nothing about "go play osrs if you want harder content" tob is still going to be available to the new player or existing players in the mode of "Normal TOB" this is just a update to the mechanics. Just makes things like dust/kits a little more prestigious just like blorva and other things, you can still get gear/weapons from normal tob or  just do the content period. Yeah big woop new mechanics might add time to the challenge of the raid, over the years tob has gotten updates/changes that have made it progressively more fun to do. New doesnt mean bad, not having a open mind to change is bad.

 

Lets not forget the only mechanical differences we have in Hardmode over Normal is:

  • maiden blood paths dont despawn
  • bloat falling hands constant
  • Nylo boss ? - wrong attack style on minis more punishing
  • Sote - double ball / solo top maze
  • Xarpus less space during phase 2 (final phase still needs updating as its far too easy just moving 2 tiles per screech)
  • Verzik (in a good spot imo)

 

 

 

Support 

  • Maiden update
  • Nylo boss update (nylo mini spawn waves / mini boss during main boss)

 

No Support

  • Verzik HP boost



#521057 Hard Mode ToB Adjustments

Posted by Mhk on 16 July 2025 - 08:12 AM

Your comment just hurts my brain so much it is hard to come up with a response.

Do u just want everyone to point at u and say you are a good player?

Is that it ?

"you can pretty much faceroll a HM TOB at the moment without much thought"

good for you,

most players cant even to normal mode.

God forbid something called hard mode is, wait for it, hard to do.

If these small changes would be too much for you, maybe just stick to normal mode?

If your brain gets hurt by a small comment on forums I can see why it would be troubling to add more mechanics though.




#520891 Hard Mode ToB Adjustments

Posted by Mack on 14 July 2025 - 10:43 PM

What is your suggestion?:

To add a few more missing mechanics to Hard Mode ToB to make it more engaging and deserving of being called Hard Mode. Currently, Hard Mode isn't much more difficult than Normal Mode and can be completed nearly as quickly in good teams so there's little reason to do Normal Mode.

 

Proposed Mechanics to be added:

 

Maiden:

The Maiden's attacks will deal more damage after three consecutive auto-attacks on a single target. If an individual tanks more than two times in a row, the next hits will deal double damage. Tank must rotate regularly. 

 

When any Nylocas Matomenos reach the Maiden, they will increase her Attack speed along with healing her, up to a cap of 5. (1 tick per Nylo that reaches) The Maiden's damage cap is also increased, meaning she can hit faster and harder than the regular version when Nylocas Matomenos reach her and players step on blood spots during the fight.

Basic attack damage ~= 36.5+3.5(crabs leaked)

 

Nylo Waves:

Add the three Nylocas Prinkipas that spawn during pre-challenge waves. Nylocas Prinkipas works similarly to normal mode Vasilias (Nylo Boss), swapping styles. These spawn in the center of the room on the tenth, twentieth, and thirtieth waves.

https://oldschool.ru...locas_Prinkipas

 

Verzik P3:

Add Verzik's final stand mechanic as she reaches 5% or lower HP. 

xRoHyJP.png

 

Is this in OSRS?:

Yes, these mechanics are in OSRS.

 

Has this suggestion been accepted already?:

No, we left several mechanics out of the ToB Revamp proposed a few years ago.

 

How would this benefit Alora?:

End-game raids should be engaging, enjoyable, and rewarding. After the recent buffs to unique and kit rates, Hard Mode ToB finally feels rewarding, but the raid itself is still lackluster in difficulty compared to Regular Mode. There are relatively few mechanical differences between the bosses in each raid, so the slight variation in raid times comes from the differences in boss HP. In good teams, there's hardly any difference between raid times, so you might as well do Hard Mode for the chance at ornament kits, dust, and a better pet rate. These changes would help breathe some life into Normal Mode ToB but also make Hard Mode actually feel like a more difficult version of the raid with unique differences to Normal Mode.

 

 

Alora Record Times:
SaPHtau.png

 

OSRS Record Times:

xsYN7gE.png
XKEI7KJ.png
 




#520296 [9/7/2025] Yama Contracts, Boss/Raid QoL, Equippable Flowers, Tormented Demon...

Posted by Mack on 10 July 2025 - 12:45 PM

Cringe custom pets before Huey, very cool!




#519689 A Veteran’s New Journey on Alora

Posted by Tamber on 04 July 2025 - 10:13 PM

Wow thanks for your service




#519600 June 2025 MOTM (Winner)

Posted by Tauri on 04 July 2025 - 02:56 AM

Hello! There was only one nomination for the MOTM this time, so we decided to not poll it and award the player who has left a positive impact on the server. Also rip to his HCIM :(
 
This month's MOTM winner is Cous! Check your donation manager within 48 hours for your 3 bonds!
You have also won a forum award and will be on the front page for the entire month.
 
Thank you to everyone who  participated! See you guys next month!      <3