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Lapis Lazuli

Member Since 10 May 2017
Offline Last Active Sep 23 2017 06:42 AM
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#100480 Lizardman Shamans

Posted by 1 on 18 July 2017 - 03:15 AM

At the moment, lizardman shamans are harder to kill than on OSRS and are too OP relative to the other bosses on Alora. To "nerf" them a bit, either:

 

- Make it so that protection prayers work against them, so that you aren't just hit constant 28s with the acid attack regardless of prayers/def bonus.

- Make Shayzien armour work properly (making their acid attacks deal 0 damage).




#104187 Raids Update + QoL Fixes

Posted by Syntax on 29 July 2017 - 11:36 AM

I have formatted these suggestions to look like an update list, this makes it more understandable

 

These are my own suggestions, not official updates

 

Points will no longer be gained in rooms that are not currently aligned with the raid groups current progression, this should help with the issue of leeching

 

The hitpoints bar of enemies within a raid was displaying over a players point counter within raids, and has been moved onto the center of the screen to avoid overlapping 

 

When Tekton is killed, 1 overload is dropped per raid member - players were accidentally picking up multiple overloads. To avoid this issue, a player may only pick up 1 overload per raid

 

When playing in resizeable mode, killing a monster like tekton in a large raid group would cause an issue where right clicking the loot pile would prioritize the examine options. This has since been fixed to where it will prioritize the pickup options first

 

The final boss Olm was previously still damaging players even after he was dead with his use of falling stalagmite damage and debuffs to players, this has been fixed

 

Overloads had the ability to kill players if they were above 50 hitpoints, and less than 60 hitpoints. Sipping an overload would deal 60 damage, rather than 50. Overloads will now deal the correct amount of 50 damage

 

The top 2 players in 7 man raids, 3 in 14, and 4 in 25 man raids will now be given a slight boost (5%) at their chances in raids rewards to help provide an incentive in gaining points within the raids

 

Players who died on the tightrope before the olm area would previously respawn towards the start of the raid, this has since been fixed and the player will now spawn above the olm room

 

The vasa boss would often bug out, forcing raids teams to restart. This was caused by players clicking on the crystal too fast - it has since been fixed

 

The current amount of players within a raid will now display in the top right corner as players were previously having to dd or count every raid to see how many they had

 

Clanchats will now display how many players are inside so that hosting raids is much simpler




#103846 Defender animations

Posted by bosse bol on 28 July 2017 - 04:00 AM

Recently it has come to my attention that the defenders do not have the right animations when defending a hit from an opponent. This is just a tiny detail but still part of how real the server feels and therefor necessary in my opinion.




#102835 [7/25/17] Hotfixes for the previous update

Posted by Omicron on 25 July 2017 - 12:02 AM

Hello everyone,

 

Just a quick update following the previous one to patch up some of the bugs and balance things out.

 

Edit: We've put off the exchange price calculation update for the time being.

 

  • Exchange guide price / protection value of items updated:
    • As many of you know, our exchange prices were quite broken for awhile as they were based on OSRS prices, so the 3rd age pieces were highly overvalued for example.
    • We’ve written a script to analyze all of the past trading post transactions to obtain a suitable price for every single item that has been bought or sold on the TP.
      • We’ve attempted to make it so that this price is not easy to manipulate, and we’ve done this by excluding outliers. If the item typically goes for 100m but there are a few transactions going for 2b, it will not affect the price.
        • This price list is now in effect and is calculated based on over 800,000 transactions.
          • NOTE: These new prices will also affect your risked wealth for the risk protection system.
  • Risk protection changes:
    • When we pushed this update, the intent was to stop the extreme cases of ragging where someone with a dragon dagger would rag someone in max mage, but it seems to be too restrictive. To combat this, here’s what we’ve changed:
      • 1. Instead of being able to attack anyone up to 5x your wealth, we’ve upped this number to 10x your wealth.
        • This means you only need to risk 100k to attack someone with 1m of risk.
          • This change also applies to the bounty hunter target system — you can be matched with someone up to 10x your risked wealth.
      • 2. Additionally, if you’re risking over 7.5m, anyone is free game. This means that even if someone is carrying 2b worth of risk, you’ll be able to attack them. The last thing we wanted was to introduce invincibility into the wilderness. We only wanted to contain ragging.
      • 3. Lastly, flicking protection prayer will no longer affect your risk. The calculation will automatically *assume* that your protection prayer is on. That means if you have an AGS and black dragon hide, the AGS won’t be calculated in your risk.
  • Discord link fixed:
    • We’ve updated the link when you type ::discord to join the chatroom as it was broken.
  • Trading post QOL:
    • To better show the final price that the buyer, when listing an item you will be able to see the price you put in, and the price the buyer would pay.
      • In the top left corner, “Your price” will be shown. This is the price you have set, and ultimately the GP you will receive for selling your item.
      • In the centre, you will now find “Buyer pays” which is essentially the final price that the buyer pays (your price + tax).
  • Bloodhound pet can now be purchased from the ironman shop (was previously bugged)
  • Monkey completionist cape bonuses fixed:
    • From +11 defensive bonuses to +12
  • Infernal harpoon now consumes the raw fish, no longer providing the cooked version.
  • Fire at the gamble zone has been turned green, in honour of the money that has been burnt away in that area.

 

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As always, please report any other bugs you come across and we'll get to them ASAP. :)

 

Regards,

Omicron




#102392 [7/24/17] Bug fixes, New Instances, Risk protection system, PVP updates &...

Posted by Omicron on 24 July 2017 - 12:46 AM

Hey guys,
 
Today’s update brings with it a ton of bug fixes, likely more than any other update we’ve had before! We’ve also added some cool new content, including 3 new instances boss rooms, all of the infernal equipment effects, the herb sack and crucial PKP changes as well as other miscellaneous wilderness/combat fixes such as the Risk Protection System!
 
Note: Your client must be updated to be able to play after this update! Makes sure to restart the client launcher, and if that doesn't work (you'll know if your client gets stuck on the login screen) you must redownload from here.
 
 
Hotfixes:
  • 2 ticks (1.2 seconds) shaved off of the PvP PJ timer to make it a total of 4.8 seconds.
  • Spell casting distance increased by 1 tile, which makes it so that you can cast barrage from a total of 10 tiles away.
  • Fixed Trading post issue which caused only 1 item to show up when searching for a specific item.
  • Miscellaneous:
    • Obsidian armour now requires 60 defence. 
    • Kalphite Queen can no longer be safe-spotted.
    • Camo bottoms had a very high value and protected over other items. This has been fixed.
    • When listing a new item on the Trading post while you have no slots left, the error message will be clearly shown.
    • “Rare loot chance” bonus on killcount milestones was showing the wrong %. It maxes out at 33.3% increase, but sometimes for higher kill counts would show a greater increase for your drop rate boost. This has been fixed.
    • A ladder which allowed upper level no-clipping in Ardougne has been patched.
    • Slayer master dialogue will now properly close after you click to continue once you’ve been assigned a task.
    • Fishing catch message has been added.
      • Eg. “You catch some shrimp.”
    • Item fixes:
      • Bandos robe legs fixed:
        • Now tradable & equippable
        • Item bonuses/examine fixed
      • Farmer outfit is now tradable.
      • Clockwork suit will now turn you into a penguin/is tradable.
      • Bedsheet will now turn you into an echo-ghost/is tradable.
      • Flowers fixed:
        • Flowers previously would turn into other items when noted/unnoted. They should now note/unnote properly.
    • Purple Slayer helmet can now be imbued using an imbuement scroll.
    • Clan wars bug fixed:
      • The ability to still be in multi-combat after leaving clan wars has been fixed.
      • Logging out in Clan wars will also now be handled properly.
    • Claiming a vote book with a full inventory will now either place it in your bank or on the floor if your bank is full.
    • Ironman donation issue fixed:
      • When right clicking the Donation manager to claim donations, you would be told that Ironman cannot claim donations. This was old code from when there was no Ironman tab in the store, and this has been fixed.
  • Coal bag fix:
    • When smelting with the coal bag, it would delete all of your coal within the bag. This has been fixed to only take as many as necessary.
  • Max cape Ava’s effect:
    • The normal max cape will now have the Ava’s accumulator effect for arrow retrieval.
  • Drop yell changes:
    • Additions:
      • Crystal seeds will now appear over yell.
    • Removals:
      • Leaf-bladed items will no longer appear over yell.
      • Steam battlestaff will no longer appear over yell.
      • Dragon platelegs/plateskirt will no longer appear over yell
      • Dragon thrown axe announcements from Raids will no longer appear over yell.
  • Infernal cape changes:
    • Infernal cape no longer requires maxed skills.
    • Infernal Max cape (and hood) now goes to the lost items shop on death.
  • Ironman armour smuggle fixed:
    • When de-ironing, Paul previously checked players’ banks, inventories and equipment to make sure they emptied all of their ironman armour, but not their looting bag. The looting bag will now be checked.
  • Trading Post performance enhancement:
    • When searching for the most recent listings, only the 60 most recent will be within your local list.
      • This means that if you are sorting by price, it will not show every single 1gp offer when you list by lowest, only the newest 60 offers.
  • Bonus event changes:
    • When a bonus event is turned off, it will no longer say “Bonus XP active at 1.0x”, but it will rather say that the event is no longer active to prevent confusion.
  • Duel arena bug fix:
    • Sipping an anti-poison potion before a duel will no longer make you immune (entering the duel removes immunity permanently).
      • This also means that your anti-poison immunity will be reset upon death.
      • This fix was also applied to Anti-fire status, which isn’t as important but still a necessary fix.
  • Mystery box warning:
    • Due to requests by people who have accidentally opened their Mystery boxes / Super boxes, we have added an “Are you sure you wish to open this?” confirmation for the first box that you open, but all subsequent boxes will be opened without confirmation until you logout again (similar to ::empty)
      • Note: If you use the “Quick-open” option on an SMB, it will bypass this option since it was likely not a mistake if you’re right-clicking.
  • Clue bottle change:
    • The chance to receive a Clue bottle is higher. (~35% more likely)
    • The chance to receive Corrupted armour pieces from these clue bottles is much higher. (Double)
  • Bird nest change:
    • The chance to receive an Evil chicken outfit piece from sacrificing your Bird’s egg to an Altar has been increased.
      • Remember that the Woodcutting Guild altar highly increases your chances as well!
  • Completionist Monkey “Cape” changes:
    • To match the Infernal cape, the Monkey has been given boosts to its stats:
      • +1 boost to all defence stats to make them +12.
      • +3 boost to Slash/Crush attack stats.
      • +4 boost to the strength bonus
    • You must now have an Infernal cape to obtain/wear the Monkey cape.
  • Jad prayer check changes:
    • When fighting TzTok-Jad (Or the Inferno version of Jad), players with a bad connection (eg. From Australia) had difficulty properly timing their prayer switches. To combat this, we’ve made it so that the prayer check for Jad is 1 tick later on ranged attacks (magic was fine), giving you 600ms more to properly switch to the correct protection prayer.
  • Instance updates:
    • As per your requests, we’ve spent some time adding new instances!
      • Dagannoth Kings Instance:
        • This instance costs 5M before any deductions, for 90 minutes.
        • All 3 kings are present and will respawn according to their usual respawn time.
      • Kalphite Queen Instance:
        • This instance costs 3.5M before any deductions, for 90 minutes.
        • All NPCs in the original Kalphite Lair are present.
      • KBD Instance:
        • This instance costs 3.5M before any deductions, for 90 minutes.
        • Unlike the usual instance entrances which are outside of the instance, the KBD instance can be created from within the lair due to the outside having aggressive spiders. Simply right-click the lever to create or join an instance.
  • Kalphite lair changes:
    • When teleporting to the Kalphite queen, you will be placed at the entrance right before the final lair, so that you can create an instance from the tunnel object.
    • The crevice shortcut within the Kalphite lair now works for those who have 86+ Agility.
  • Monster changes:
    • King Black Dragon fixes:
      • KBD’s combat was similar to regular Dragons’ mechanics, when he should have a few different attacks + the ability to poison, freeze or weaken players. These have all been fixed.
        • With this update, it is possible to take up to ~10-15 damage from his magic based attacks even if you are using an Antifire potion AND a Dragonfire shield. 
      • Additionally, sometimes the KBD would not attack you from a distance. This should be fixed.
      • Respawn time is now set to 10 seconds as it is in OSRS.
      • Attack speed has been increased. 
    • Dragon fix:
      • Dragonfire max hit reduced from 65 to 50.
    • Respawn time fixes:
      • Most enemies, including bosses, will now respawn 25% faster.
      • Special respawn fixes:
        • Giant mole now respawns in 10 seconds.
        • KBD now respawns in 10 seconds.
    • Technical issues fixed:
      • Nulling issue:
        • Sometimes, NPCs (e.g. Kalphite Queen) would not actually take any damage until another player joined your area. This should be fixed
      • Long-range attack fix:
        • Sometimes while at the event area above GE, some enemies would be able to attack you from the top floor although you were on the bottom. This should be fixed.
          • Specifically, the Corporeal beast had a bad distance check which made this bug possible.
  • Private messaging update:
    • Staff can now reply to players who have their private messaging off or on friends-only (by using tab-to-reply).
      • Additionally, staff members can bypass the ignore list and PM another player.
    • If players have their private messaging off and they PM someone, their private messaging setting will automatically turn on. This way, anyone they messaged should be able to reply.
      • If the player they are messaging is a friend, it well be set to “Friends”.
      • If the other player is not a friend, it will be set to “On”.
  • Infernal item effects:
    • Infernal axe effect:
      • Chopping trees with the infernal axe will grant a 1/3 chance the logs will be burnt as they are chopped, which will give 50% of the Firemaking experience that would usually be gained by burning the logs.
    • Infernal pickaxe effect:
      • Mining rocks with the Infernal pickaxe will grant a 1/3 chance the ore will be smelted into a bar (or completely incinerated if there is no bar for that ore), which gives 50% of the Smithing experience that would usually be gained by smelting the bar.
    • Infernal harpoon effect:
      • Unlike the other two Infernal items, this item was previously not obtainable.
        • You can now create this item by using a Smouldering stone on your Dragon harpoon!
      • Effect:
        • Fishing with the Infernal harpoon will grant a 1/3 chance the fish will be cooked, granting 50% of the usual Cooking experience.
    • Note:
      • These effects will be applied whether the item is equipped or simply in your inventory.
      • The images below are missing the puff of smoke that happens when any of the Infernal item effects occur. This is working properly in the live game, though.
  • Skilling shop changes:
    • All logs except for the regular logs have been removed.
  • Bond changes:
    • Bond allowance feature:
      • When purchasing tokens through the store, you will be given bond allowance for every $10 you spend. For example, if you spend $100 you are allowed to buy 10 bonds. This is displayed on the store page next to your token count.
        • If you open a bond in-game, you are not allowed to buy another bond with the tokens as you will not be given any allowance increase.
    • Untradable bonds:
      • If you obtain/buy a bond in-game (through the Trading post / trading / staking / picking one up / etc) it will become untradable.
        • You can still open this bond for personal use.
          • To make it tradable again, you can use the right-click option on the bond to “Convert” it for 5,000,000 gp.
          • Bonds purchased from the store are still in their tradable form, it is only turned into the untradable form if you trade it to someone else.
    • Notes:
      • Anybody who had tokens before this update has automatically been given bond allowance relative to their existing balance. All future purchases are automatically handled.
  • Trading post fees:
    • In order to keep the economy healthy, we’ve decided to add a tax to the Trading post to slowly remove gold from the economy. This tax is already  included in the price that you see when browsing the TP, so it will barely be noticed but it will have a very positive impact on the economy and keep item prices low and affordable for new players and current players alike.
      • The current rate is 5%, subject to change.
      • The maximum price of an item has been reduced from 2,147,483,647 to 2,045,222,520 in order to make room for tax on an expensive item.
      • If you place an item on the TP for 100k, the buyer will see a cost of 105k.
  • Server logs fix:
    • Trade log fix:
      • Many staff members know that we have had a major issue with our trade logs where they would sometimes not appear on the staffCP. This has been fixed for all future trades and no logs should go missing.
    • Trading post logs fix:
      • Trading post logs will now show the correct time on the StaffCP as well as the item name alongside the item id. Old logs from before this update will show the item id as usual , but “Unknown” as the item name.
      • Additionally, trading post logs are a bit easier to read. They previously showed 2 logs for the same transaction, but should now only show one.
      • Prices/amounts are also now properly formatted for readability. 
    • General log fix:
      • Sometimes if an action was done close to a server update, the logs would not be submitted as they are queued every few minutes. The system has been reworked to ensure that these logs are submitted as soon as the server has kicked off any online players, and no more logs should go missing.
    • Stake logs change:
      • Stake logs will now clearly identify who the winner of the stake was. On the StaffCP, the name highlighted in green is that of the winning player.
  • Trading bug fixed:
    • A bug which allowed you to open a trade with a different player(cancelling the old trade) if you were already in a trade has been fixed.
  • Ignore list bug fix:
    • Some players may have been affected by this bug in the past, where some names on your ignores list would cause your client to always crash on login until we clear your ignore list. This has been permanently fixed.
  • Herb sack:
  • Eternal fire added to ::gamble area near castle wars:
    • This should make firemaking a bit more entertaining and bring more action to the gambling area.
    • Thanks to @Pancakes for the suggestion!
Wilderness/PVP/Combat updates:
  • PKP Imbuement warning:
    • When using an item to imbue on the Emblem trader, you will now be presented with a confirmation dialogue to make sure you want to imbue it.
  • Wilderness changes: (Thanks to @MADASFUCK and others for suggestions)
    • Wilderness monster respawn rates:
      • Any monster less than level 100 and in the wilderness will now have a longer respawn time so that they are less of an annoyance after being killed.
    • Dark castle doors fixed.
      • This map was broken due to a recent OSRS update which caused doors to be missing. This has been fixed.
  • PKP changes:
    • Imbuement cost for rings reduced from 3500 to 2500.
    • Replacements:
      • Dagannoth rings in the shop have been changed to the imbued version by default.
      • Staff of the dead has been replaced with the Toxic staff of the dead 
    • Removed items:
      • Abyssal whip
      • Godswords:
        • Saradomin, Zamorak and Bandos godswords
      • Armadyl crossbow
      • Armadyl armour set
      • Bandos armour set
    • Added items:
      • Necklace of anguish
        • 10,250 points
      • Barrows armour sets:
        • Dharok set
          • 6.5k points
        • Ahrim’s set:
          • 6k points
        • Karil’s set:
          • 4.5k points
        • Verac’s set
        • Torag’s set
          • 3.5k points
      • Granite maul
        • 2,250 points
      • Dragon claws
        • 23.5k points
      • Fighter torso
        • 1.5k points
      • Anglerfish pack of 50
        • 450 points
      • Super combat potion (3) pack of 50
        • 650 points
    • Price changes:
      • Armadyl godsword lowered to 10,250 pts
      • Abssal tentacle raised to 9,250 pts
      • Dark bow lowered to 3,250 pts
      • Master wand lowered to 500 pts
      • Ranger boots raised to 5,150 pts
      • Malediction ward lowered to 4,500 pts
      • Odium ward raised to 12,500 pts
      • Spirit shield lowered to 350 pts
      • Blessed spirit shield lowered to 4,000 pts
      • Dragonfire shield raised to 8,500 pts
      • Dragon defender lowered to 1,500 pts
      • Amulet of torture raised to 10,250
      • Archers' ring raised to 5,150 pts
      • Berserker ring raised to 5,150 pts
      • Ring of wealth scroll raised to 4,750 pts
      • Fire cape lowered to 2,000 pts
  • PVP Risk protection system:
    • Due to high demand, we’ve added a risk protection system which should prevent ragging, among other annoyances within the wilderness.
      • Here’s how it works:
        • ONLY APPLIES IN SINGLE-COMBAT ZONES:
          • You can no longer attack another player that has more than 5x your risked wealth in the wilderness.
            • For example, if your current calculated wealth is 1m, but the other person’s risked wealth is 10m, that’s 10x your wealth so you won’t be able to attack.
              • With this being said, we’ve left the decision to fight in the hands of the wealthier player, so if they attack you first, you’ll still be able to if you attack them back. You’re just not allowed to initiate the fight if you are risking < 5x what they are.
      • Notes:
        • When attempting to attack them, if you don’t have enough risked wealth, you will be told how much you are risking and how much more you must risk to be able to fight them.
        • The risk calculation is based on items that would be lost upon death. This means that if you are not skulled, your 3 best items will NOT be calculated in your risk.
          • This calculation also has the proper value for any emblems you are carrying.
        • You can also type ::risk to check how much you’re currently risking and the maximum risk of other players that you can attack.
  • Bounty hunter changes:
    • Changes due to risk protection system:
      • Similar to the risk protection system, the bounty target system will now only try to match you with players who have similar wealth as you.
        • This means that if the player is not able to attack you or you are unable to attack them due to major differences in wealth (one of you has 5x more risk), then you simply won’t be matched with that player.
  • Combat fixes:
    • Range special attacks (ACB, Dark bow, etc) hitting through protection prayer has been fixed.
    • Magic attack distance increased to allow you to attack from further away.
    • Void Mage buff:
      • Wearing any Void Mage set will now yield 45% Magic accuracy increase instead of the previous 30%.
      • Additionally, wearing the Elite set will yield a 2.5% damage boost which stacks with other boosts (eg. TSOTD damage boost).
    • PJ Timer entirely reworked to be more accurate/based on the game clock and not the system clock. Slightly extended in PVP combat as well.
      • The timer has been set to 10 ticks, or 6 seconds.
Website updates:
  • Game Activity linked to website:
    • The server will now periodically submit all of the recent news announcements in-game to the homepage on the website (every ~3 minutes)
      • Every single log that shows up in-game (rare drop announcements, ironman de-ironing, maxed skill achievements etc) will be shown on the homepage.
      • These logs have also been linked to each user individually, and you can view their forum profile to see their most recent activity!
  • Many miscellaneous forum/homepage fixes since the new design was pushed
  • Some users did not have “quote” or “multi-quote” buttons to reply to threads(this seems to have been an issue since Alora’s release), this has been fixed.
  • Color-picker feature:
    • You can now choose between having the color-effect on the website or simply choosing for the page to remain one color of your choice!
  • The board index of the forum (where you can view every section) has been given a slight makeover, with alternating background colors for different sections.
  • Fixed malformed tables on staffCP after new forum update.
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Considering the size of this update, there very well may be some bugs that will present themselves. Should you find any bugs, please report them in the correct section so that they can be addressed immediately.
 
 
Enjoy! :)
Omicron


#101040 Alora Newspaper 7/20/17

Posted by Twist bows on 20 July 2017 - 12:43 AM

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Hey guys welcome back to the latest edition of the Alora Newspaper. In this weeks edition we will be going over some huge updates, some new staff. and a couple of new rules updates!

 

 

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Keep up to date with our rules by clicking HERE!

 

No Rules have been updated!

 

 

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The Updates that come out on 6/24/17 & 7/9/17 was huge! The following was added;

 

The Inferno was released;

Located at the centre of Mor-Ul-Rek, the Inferno is an extremely challenging battle that is not for the weak.

You must sacrifice a Fire cape to attempt it, but once you have sacrificed it once you can enter the Inferno as often as you desire.

JalRek-Jad; A custom pet that is unique to Alora, this pet can only be obtained by gambling your Infernal cape or through the webstore.

 

New command teleports added;

::pc

Takes you to pest control.

 

::fish

Takes you to the fishing guild.

 

::wc

Takes you to the woodcutting guild.

 

New Homepage!

You can find more information on our new homepage by clicking HERE!

 

You can find more information about our recent updates by clicking HERE!

 

Many thanks to  Omicron for these amazing updates!

 

 

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Over the past couple of weeks there have been some coming and goings. The following changes have been made to the team. I'm sure you'll all join me in welcoming the new members to the team as well as thanking past staff members for their efforts.

 

Twist bows has been promoted to Global Moderator.

 

Cuddeh has been promoted to Server Moderator.

 

Perspicacity has been promoted to Server Support. 

 

King(Bible) has been promoted to Server Moderator. 

 

Postimees has been promoted to Server Moderator.
 
Thorru has been promoted to Server Support.
 
Jare has been re-promoted to Administrator. We'd like to welcome him back after stepping down for a while.

 

Hexza has been promoted to Server Support.

 

 

Unfortunately there have been some demotons & resignations


3rdage has resigned from Server Moderator for personal reasons. We wish him the best of luck for what is to come and he is welcome here anytime.

 

Lapis Lazuli has been forced to step down temporarily until she can deal with some personal things.

 

Iron Divine has resigned from Server moderator for person reasons.
 
Casual has resigned from Server Moderator for personal reasons.
 
Poor Level 3 has resigned from Server Support for personal reasons.
 
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This week I've decided to Interview 2 staff members from the community I hope you guys enjoy what they had to say!
The first person I interview is Miss Sara!

Twist Bows: Who inspires you?

 

Miss Sara: My parents, they taught me so many things but the main ones I can point out is; honesty, patience, and independent.  

 

Twist Bows: Who do you aspire to be like?

 

Miss Sara: My parents are my inspiration in numerous ways. It is difficult to put into words all they have inspired in me, they have raised and shaped me into the person I am today and who I hope to be in the future.

 

Twist Bows: Tell me about the best vacation you’ve ever taken.What is the weirdest scar you have and how did you get it?

 

Miss Sara: Going to Wisconsin Dales, with my friends and sibling and enjoying the water rides and having a great time. 

When was trying to skateboard, and learning how to do a kick flip and the board hit me in the right shin. But that didn’t stop me from accomplishing my tricks and goals as a skater.

 

Twist Bows: If you could trade lives with one person for an entire day who would it be and why?

 

Miss Sara:  Bill gates, because he knows everything about computers and he’s rich as fuck.

 

Twist Bows: How did you find Alora & what is your favorite thing about it?

 

Miss Sara: I was playing Osrs, and one day, my boyfriend told me there’s a sick rsps and that I should check it out. I am not the type of person to play rsps after ours shut down, but I took it in consideration and try it out and I really enjoy playing Alora, because of the constant updates.

 

 

 

Twist Bows: What are your hobbies in real life?

 

Miss Sara: Hanging out with friends, gaming, skating, exercising, cooking, and cars.

 

 

Twist Bows: Do you prefer PVMING or Gambling?

 

Miss Sara: I like both, but I would say gambling and as people know, not to talk to “miss sara” when she loses a stake lol. I also like to make fast cash and have the trill of winning.

 

Twist Bows: What your Alora experience like?

 

Miss Sara: I really enjoy the server and being able to be a part of the staff team. There’s a lot of kind people in the community. 

 

 

Twist Bows: If you could meet up with anyone in the world who would it be?

 

Miss Sara: Avril Lavigne, I love her music and I would love to learn how to write music some day, that has a meaning like her does. Also love how she doesn’t give a fuck about anything and does what she wants to do and does it.

 

Twist Bows: If you had the chance to go back in time where would you go?

 

Miss Sara: Being with my family and spending time with my sibling and parents much more. 

 

 

 

Twist Bows: You've been on our team for a while as a server Moderator how are you liking it?

 

Miss Sara: I love what I do, helping others including new moderators, and solving issues.

 

 

Twist Bows: What are your current goals as a Server Moderator?

 

Miss Sara: Making sure my hard work and dedication I have put in, eventually pays off and becoming a global moderator one day. And doing what I always been doing, staying active, helping others, keeping a positive mind set, and being professional. 

 

 

Twist Bows: Do you believe you need to improve on anything?

 

Miss Sara: Being active in game when my college classes start and managing my time wisely.

 

 

 

Well thanks Miss Sara for giving us this great story!

 

Next on our list is Lowkey

 

Lowkey

 

 

 

 

 

Twist Bows: Tell Us something that you really regret?

 

Lowkey: There's nothing in life that I regret. Even if it was a bad decision, all you can do is learn from them.

Twist Bows: When was the last time you lied and to whom and why?

 

Lowkey: Honestly, I couldn't even tell you. I don't really lie about anything. No reason to.

Twist Bows: What’s a body part that you wouldn’t mind losing?

 

Lowkey: I wouldn't mind losing a foot. I've always wanted to try out one of those robotic feet.

Twist Bows: What is the dumbest way you’ve been injured?

 

Lowkey: I was taking the trash out to the side of the road (was pouring down rain and it's 11pm) and I slipped on the concrete and as I was falling I help onto the trash can and the top of the can hit me in lip and required stitches.

Twist Bows: If you could know the absolute and total truth to one question, what question would you ask and why?

 

Lowkey: Does everything REALLY happen for a reason?

Twist Bows: What would be harder for you, to tell someone you love them or that you don't love them back?

 

Lowkey: Harder for me to tell someone I love them. Just due to the fact that I've been through enough stuff in my life that I find it hard to believe in the word anymore.
 

Twist Bows: What ridiculous thing has someone tricked you into doing or believing?

 

Lowkey: A long time ago when I was 18 or 19 me and a few friends went to the local pizza place and they had a food challenge (they all said it was easy and they've done it before). This pizza wasn't like any other pizza, this thing was like 4 pizzas baked into 1. You could have 3 friends join you into beating this, and if you win we all win $100 per person and the pizza was free. We clearly didn't have money to pay for this pizza to begin with so we said let's go for it. Long story short we didn't come anywhere close to finishing the pizza and we ended up having to do dishes for like 2 hours straight to pay it off.

Twist Bows: Where is the worst smelling place you’ve been?

Lowkey: I went on a tour of a jail one summer about 3-4 years ago and they showed us the cell of an inmate that apparently just used the shitter. Everything in there just smelled like sour milk that has been sitting on the counter for 3 weeks straight, it was terrible.

Twist Bows: Tell us about your Journey about being a admin?

 

Lowkey: Ah, going down memory lane. Started about 2-3 years ago when I joined Omicron's old server(s). Started as a regular player and didn't think anything about being a staff member. I just enjoyed playing and helping people out. Blank approached me asking me if I wanted to be a Server Support and I took the offer and shortly after that I moved up to server moderator, then forum moderator and then the server I was playing ended. 3-4 months after that server ended I was approached by Omicron saying he wanted to start up a new project (Alora) and after 4 months of working with him day in and day out I was finally given an opportunity to be an Administrator for Alora and the rest is history.

Twist Bows: Would you rather go to jail for 4 years for something you didn’t do or get away with something horrible you did but always live in fear of being caught?

 

Lowkey: Get away with something horrible for sure. Jail is somewhere you don't wanna end up for 4 years.

 

Well thanks Lowkey for giving your story!

 

 

 

 

 

Chgb6jF.png
Wanna vote in our next Alora Community Awards? Click HERE!
 
Here are our winners If you like to participate in the next Community awards You can find them here:
 

 

 

 

Staff
Best Overall admin: Lowkey


Best overall Global moderator: Twist bows


Best global moderator: Sheep


Best Forum Moderator: Diva


Best in-game moderator: Mewtwo


Best server support: Postimees


Most active on Discord: King


Most active in-game: King


Most active on forums: Diva


Most respected: Omicron


Best Staff Member: Lowkey




Players

Most active in game: Morgen


Most active on forums: Chance


 Most active on discord: Kaguya


 Most active overall: Tobbo / Unknown


 Most respected: Tobbo


 Best Helper: Hexza


Best Main Pker: MADASFUK


 Best hybrid: Take Notes


Best PvMer: Morgen


Best Skiller: Unknown


 Best clan: #papi / Live to kill


Best ironman: Iron Jme / Monaco / Icybong


Best Hardcore Ironman: HC King


 Best Ultimate Ironman: Why try


Best GFX: Slyther


Best Youtuber: Take Notes / Lowkey


Best Streamer: Lowkey

 

 

Lets all wish Lowkey a Happy Birthday!

 

That concludes the end of this newspaper! Read our last newspaper by clicking HERE!




#99932 Staff Update 15-07-2017

Posted by Casual on 16 July 2017 - 10:58 AM

Congratulations to those promoted, welcome back @Jare and good luck with irl things @Lapis Lazuli and @3rdage




#99677 Staff Update 15-07-2017

Posted by Blank on 15 July 2017 - 08:41 AM

Hey guys,

There haven't been any staff updates in a while, we've had a stable team and that's great.

 

Promotions:

Jare has been re-promoted to Administrator. We'd like to welcome him back after stepping down for a while.

King has been promoted to Server Moderator. 

Hexza has been promoted to Server Support.

 

Resignations:

3rdage has resigned from Server Moderator for personal reasons. We wish him the best of luck for what is to come and he is welcome here anytime. 

Lapis Lazuli has been forced to step down temporarily until she can deal with some personal things.

 

Demotions:

None.

 

Congrats to everyone promoted and best of luck to those gone.

 

Blank
Alora Administration Team




#99681 Staff Update 15-07-2017

Posted by Sheep on 15 July 2017 - 09:18 AM

Congrats to @King and @Hxza, welcome back @Jare.

Good luck with your endeavours @3rdage and @Lapis Lazuli.


#97932 [7/9/17] New Homepage

Posted by Omicron on 08 July 2017 - 10:25 PM

Hello everyone,

I am excited to announce that our new landing page, which has been in the works for quite awhile, is now live! I'd like to thank @Slyther for designing the page, as well as a huge thanks to the developers who helped bring the design to life.

 

UPDATE: We've updated the forums to match the new theme :)

Notes:

  • The "Game Activity" section is under development, but will be linked to live server news in an update in the near future.
  • A customization menu will be added to select between:
    • Static-color:
      • Instead of rotating between colors, the right side of the page will be a single color of your choice.
    • Rotating-color:
      • The current/default option of rotating between many colors.
  • In the near future, we'll likely extend this theme to our store/vote/hiscores pages, and possible even to the forum design.


Let us know what you think about the new homepage :)

Cheers,
Omicron




#95151 Inferno wave modifications

Posted by Sheep on 29 June 2017 - 10:52 PM

Think it should be same as regular player or donator, maybe also super+.

Regular start at 20, donators at 25, super+ 30 or something in that direction.


#95149 Inferno wave modifications

Posted by Syntax on 29 June 2017 - 10:44 PM

Wave 50 is way too far, wave 30 is far enough....

 

wave 30 should require uber, 25 for legendary, 20 for extreme, 15 for super, 10 for donor

 

Or make wave 30 start once every 24 hrs on cooldown if possible




#95144 Inferno wave modifications

Posted by Haris on 29 June 2017 - 10:05 PM

Starting from 50 is way too much. In my opinion, starting from wave 30 is more than fair.




#94861 [6/29/17] Alora Infographic // Inferno fixes

Posted by Omicron on 28 June 2017 - 10:38 PM

Hey guys,

 

As we near an incredible 8 months of Alora, I decided that it would be fun to create an infographic with all kinds of Alora statistics, with the help of our new graphics designer @Slyther. We hope you find it as interesting as we did :)

 

Today's update fixes most, if not all of the reported bugs within the Inferno. Particularly, the dreaded bug where you have to run up to the final wave NPCs (as well as having them walk around and getting in your way) has been patched. 

 

 

  • Inferno fixes:
    • Fixed HP resetting to full when you relog on a wave.
    • Pillar/nibbler changes:
      • Pillars will now always spawn in the same locations. I thought that they were random, but this has proven to be incorrect.
      • Nibblers will now always spawn in the centre.
        • They will target any pillar, not the nearest pillar as they did before.
      • Previously, one nibbler would always attack a player instead of the pillar. This has been fixed.
    • Triple jad wave changes (68):
      • A bug previously caused the 2/3 jads to rarely attack back after the first had been killed.
    • Final wave changes (69):
      • Distraction enemies:
        • Jad can no longer attack with melee on the final wave.
        • You will no longer run up to the spawns on the final wave.
          • Technically, you can now range/mage the npcs in the room in the final wave from almost anywhere without running up close to them, and they should also not move when attacking you.
      • Shield changes:
        • The shield moved 1 square too far to the east, this has been fixed.
        • The shield will now “glow” red when it absorbs the fireball from the boss to let you know you are safe. (I missed this when watching videos of the fight initially)
      • TzKal-Zuk changes:
        • TzKal-Zuk’s attack speed has been increased by 1 tick (0.6 seconds) to match OSRS.
        • TzKal-Zuk can now be seen from the far eastern corner:
          • Previously, a bug would cause the boss to go invisible at the far right corner.
      • Fixed bug where you wouldn’t receive your Infernal cape.
      • Infernal cape will now go to the lost items shop and can be bought back for 2.5m

 

  • Firemaking object fixed:
    • The data update we did a few days ago had changed the ID of fires in the game. This has been corrected.
  • Miscellaneous fixes:
    • Fixed enemies attacking from different floors
      • Eg. Attacking from on on top of the Grand exchange
    • Gnome goggles slot fixed
    • Dragon sword requirements fixed (40 -> 60 attack)
    • System updates can now be cancelled/extended:
      • The other day we accidentally pushed out a 30 second update rather than 5 minutes (30 instead of 300 in the chatbox), which prompted us to add a command to cancel a pending update.
    • Crafting snakeskin items would require the wrong amount of items (less than required) after the first craft. This has been fixed.
    • Clan chat name bug fixed.
      • No longer allowed to use solely special symbols in your clan chat name. (Eg. “#” as the name)
      • <img> tags will no longer be allowed in Clan chat names.
  • Elysian spirit shield “effect” indicated
    • When your Elysian effect kicks in to reduce damage, a blue swirl graphic will appear around your character.
  • Dragon claws special attack fixed:
    • Previously, special attacking someone through Melee protection prayer was bugged.
  • Performance changes:
    • As some of you may have noticed, our previous server uptime was over 4 days!
      • Typically, Alora starts to experience lag after a certain number of days (less than 4), and our monitoring shows that we’ve made significant improvements and fixed some core issues that were causing this lag.
        • This means the server can remain online for longer without the need to reset simply for lag.

 

 

 

2R8M3hyoU.png

 

Enjoy! Goodluck to all of you who are going for an Infernal cape :)

 

Regards,

Omicron

 




#94531 Barrows Suggestion

Posted by TaxSeazon on 28 June 2017 - 03:34 AM

Just a thought to help the inflation of money go down, make barrows degrade like osrs. ( pvp and pvm  )

 

Make the repairing of them cost more than 100k each piece.