Today’s update contains a ton of background updates, particularly those that will help us combat the use of third party programs on Alora, which will translate into a more fair and enjoyable experience for everyone. Aside from this, we’ve tried to squeeze in some cool content, QOL and bug fixes into this update.
Additionally, it has been quite some time now since Fossil Island was released on OSRS, and at the time we had let it slide to focus on construction and other updates that took priority within the past few months. We don’t think that full Fossil island is necessary, nor is it worth the time to implement when it could be better spent elsewhere, since it is somewhat dead content on OSRS at this point. With that being said, there’s no reason that the the important parts should not be available on Alora, those being the Wyverns (and their drops), as well as the Herbi pet. With this update, we’ve included just that :)
Yell update: Staff/support team members that are also ironmen/classics will no longer have their rank color changed to their donator color. For example, if you are Global mod but also Super donator, your yell tag would be green. It will now stay green as it should be. Rune pouch update: Wrath runes can now be stored. World bosses update: World bosses now drop loot for the top 3 hitters instead of the top 2. The loot rate for the pets has been increased by 1000%. The loot rate for Staff of Light & Hilts have been increased by ~35%. ::event area update: You will no longer lose pets when dying at ::event. Graceful recoloring: You can now recolour previously coloured Graceful pieces! Previously, you could only use your Marks of Grace to colour the plain (beige) Graceful set pieces. You can now use it on any piece (eg. To colour from Blue to Red). Note that you still cannot get back the original beige colour without re-obtaining it from Grace. Slayer fixes: Thermonuclear smoke devil was not attackable while on a dust devil task. This has been fixed. Mutated bloodveld and Greater nechryael kills will now count towards your Bloodveld/Nechryael task. Farming fixes: The tool leprechaun will now note both grimy and clean herbs for you. Hunter fixes: Sometimes, a box trap would create an “empty” bugged trap which you could not remove. This has been fixed. Bar-note perk for donators: Bar drops from dragons can now be auto-noted for donators! You can toggle this perk through Ellen in the Myth’s guild, which means you must have completed Dragon Slayer II as with other perks. Alchemy warning: When alching high value items, a warning interface will appear to ensure that you did not accidentally alch a party hat or something valuable. High value items are classified as having a value (alch, shop or trading post) of more than 1,000,000 GP. (1M) Fletching fix: Previously, you could only fletch short bows and long bows when using a knife on a log, except for normal logs. You can now fletch crossbow stocks for any type of log, and not only normal logs. Taverley dungeon agility pipe: Players with 70 agility can use the Agility pipe to Blue dragons from the ladder in the Taverley dungeon. Barrows loot update: The number of supplies given from the reward chest has been greatly increased (up to 20x the old amounts), but is also now randomized. Runes: Water ~ 1-1,960 Death ~ 1-998 Blood ~ 1-445 Chaos ~ 1-1,398 Mind ~ 1-2,889 Nature ~ 1-285 Ammo: Bolt racks ~ 1-445 Rune bolts ~ 1-165 Addy bolts ~ 1-265 Vorkath fix: Zombified spawn was too fast to kill before it exploded near you. It will now sit for 2-3 seconds before walking towards you to allow for extra reaction time. Vorkath’s damage through prayer has been reduced, especially for Magic attacks. Dragon hunter crossbow will now provide a 30% damage boost on Vorkath. Ranged strength fix: Ava’s assembler now provides +2 Ranged strength bonus Assembler max cape now provides +2 Ranged strength bonus Monkey (completionist) cape also now provides this +2 Ranged strength bonus New Dragonstone bolt fix: Some of the new bolts were missing their damage boost on the special attack, specifically: Diamond dragon bolts (e) Dragonstone dragon bolts (e) Onyx dragon bolts (e) Opal dragon bolts (e) Pearl dragon bolts (e) Miscellaneous: You can no longer add yourself to your ignore list. Random PM Disconnection bug fixed: Although not fully tested since it is difficult to reproduce, we believe we’ve found the reason that sometimes groups of players would simultaneously DC after receiving a weird gibberish PM. If the bug appears again, we’ll look into it to try other solutions. Staff and server support can no longer be ignored in-game. You can add them to your ignore list, but it will have no effect. Fixed a bug where you would see loot from a different plane (eg. Being on the 1st floor of a building) that should only be visible on the ground floor. Inferno bug-fix: Fixed a bug where the ranger in the Inferno could get “stuck” and not attack you back after being frozen. Shadow sword is now tradable. Silverlight sword attack animations fixed. Tome of Fire update: When worn, the tome will now provide 50% damage bonus to any fire spells, not only the Fire surge. Untradable item drop bug: Fixed a huge bug with untradable items being dropped. Many of you have dropped or died with untradable items only to have them disappear 60 seconds later. A popular reported item for this is the Amulet of Torture (or). We’ve fixed this bug, and made it so that untradable items will be on the ground for just as long as normal items are. Lizardman shaman fix: Wearing Shayzien T5 armour (from achievement shop) will now reduce the green acid pool damage from the shamans to 0. It will also not allow you to be poisoned by shamans. Combat fixes: Sometimes, “dead” players would still be able to attack. For example, if you DDS spec a player which kills them, they would still be able to attack once (while their hitpoints are 0) before dying. This will no longer happen, and the dead player will simply die without executing their final spec/attack. This will also slightly change the dynamics in the duel arena, since the player with the first hit will have a considerably higher chance of winning. Risk protection nerf: Since risk protection complicates multi-pking with clans and really any non 1v1 situation, we’ve made it so that risk protection is disabled for 2 minutes after combat. This means that if you’ve attacked someone, anyone can attack you for the next 2 minutes. Everytime you attack a player, this 2 minute counter is reset. This means that as long as you are in combat, you will always not be under the protection of the risk protection mechanism. Teleblock update: Teleblock immunity will now last 30 seconds as opposed to 60 after teleblock wears off. Myth’s guild “Mythical metal shop update”: This shop will now sell the Dragon battleaxe, primarily for Ironmen/Classics to obtain. Dragon battleaxe special attack fix: The Dragon battleaxe special attack is now functional: Consumes 100% special attack energy: This drains the player's Attack, Defence, Ranged, and Magic levels by 10%, while increasing their Strength level by [10 + (levels drained / 4)]. The strength boost is comparable to that of a super strength potion. However, depending on the player's combat levels and preexisting boosts, it can raise strength by up to +21. Zahur has been added: Zahur can provide many Herblore related services, including: Cleaning of grimy herbs to clean herbs, regardless of your Herblore level: For a cost of 500gp per herb, Zahur, can clean an inventory of herbs in an instant. Note that she cannot clean noted herbs. Decantation of potions: This is identical to the service provided by Bob Barter. Completing Unfinished potions: Zahur can take all noted ingredients (herbs + vials of water) to create Unfinished potions for you! The cost of this depends on your donator rank: Normal player: 3,000 gp per potion Donator: 2,750 gp per potion Super donator: 2,500 gp per potion Extreme donator: 2,250 gp per potion Legendary donator: 2,000 gp per potion Uber donator: 1,750 gp per potion Master donator: 1,500 gp per potion Example: Vial of water + Toadflax = Toadflax potion (unf) Notes: No experience is gained by this. Your herblore level does not matter for this process. Battlestaff crafting + orb charging: Orb charging: You can now charge orbs! Having the required Magic level, simply take the required runes (see the relevant spell in your Magic spellbook) to the obelisk which you would like to charge your orb at and use the unpowered orbs on the obelisk. The available obelisks are: Air, earth, water and fire Battlestaff crafting: With charged orbs, you can now craft battlestaves! You can use your charged orb on a battlestaff to be presented with the crafting options. The requirements and experience gains are as follows (before your experience rate multiplier and other bonuses): Water battlestaff: 54 Crafting 100 experience Earth battlestaff: 58 Crafting 112.5 experience Fire battlestaff: 62 Crafting 125 experience Air battlestaff: 62 Crafting 137.5 experience Anti-bot system: We won’t get into too much detail on this update, but we’ve implemented a number of methods to help us detect players that are using 3rd party programs. We’re committed to ensuring that players use any type of software that is against our rules to gain an advantage will not be welcome on Alora, and we will continue to improve our detection methods to be able to quickly detect and ban these players. Fossil Island content: Herbi pet: This pet can now be obtained through the Herblore skill! Creating potions will yield the highest chance of obtaining Herbi, but cleaning herbs has a very slight chance as well. Wyvern cave: The Wyverns cave can now be accessed! Ancient Wyverns are lurking within this cave, waiting for the unprepared adventurer to add to their piles of bones. You must have a minimum of 82 Slayer to harm these wyverns. The wyverns have a drop table with a wide array of loot, with the most valuable item being the Wyvern visage: The wyvern visage can be used to create the Ancient Wyvern shield. This can be done by using it on an Elemental shield while having 66 Smithing and 66 Magic. The Elemental shield is commonly dropped by the Ancient wyverns. These wyverns can be assigned as a Hard slayer task. They will also count towards your Skeletal wyvern task. The Dragonhunter crossbow will deal significantly more damage on these wyverns. The cave can be accessed through the teleportation wizard’s dungeon teleports. Requirements: 82 Slayer 4 Quest points Teleport interface update: Two new teleports have been added: Donator Zone Ancient Wyvern cave
Website:You can now use a mobile-friendly version of the forums! When browsing on a mobile device, a message at the top of the page to switch to the mobile version will appear. If you do not see this message, scroll down to the bottom of the page and you will see a “Use Mobile version” link on the bottom right side of the page near the “Terms of Service” link. You can easily switch back to the full version on your phone/tablet by scrolling to the bottom of the page and clicking the “Full Version” button. Award updates: Awards are now resized to a maximum of 25x25 pixels. This allows for a more neat and uniform award area. We’ve also cleaned up the awards container, gave it a border, in-line title and spaced it out properly.
We hope you enjoy this update :)