Hotfixes applied on July 17, 2018:Theatre of Blood bugs/changes: General: Any items dropped within the raid will be instantly visible to your teammates. This will allow you to more quickly drop supplies to share between teammates. Fixed a bug which would cause a player to get stuck in a death-cycle if the ceiling collapses in the Nylocas room and the player is not in that room at the time. Phases: Maiden: A bug which caused players to not be freed from the prison in the first (Maiden) room. A bug which caused the Maiden to still be able to attack players in the prison of the first room should now be fixed. Blood spawns (rolling balls) can now be attacked by multiple players at once. A safespot which caused the Nylocas to not move has been fixed. Nylocas Vasilias: This phase will now scale according to the team size. For example, if you enter solo the room will be 60% of the difficulty of a 5 player team. The number of Nylocas required as well as the amount that spawn simultaneously is nerfed. The larger Nylocas (which die and split into two) will now deal 2 damage to the pillars instead of 1. You can no longer leave this room during the boss fight. Sotetseg: The dark beast’s attacks have been slowed down. The projectiles will now fly towards players more slowly, giving you more time to coordinate your prayer switches. This includes the Red magic ball which hits up to 115 if no other players are nearby to split the damage. Additionally, if the shadow phase begins, none of the incoming attacks should do any damage. This helps immensely if a large red ball is coming towards you, as you would be unable to split it with teammates when sent to the Shadow realm. Shadow realm: During this stage, it was easier to just run across the room quickly and tank 30-40 damage. This damage has been increased from 3-12 to 12-24 to prevent this from occurring and to force players to complete the path. The damage from the red vortex has also been increased accordingly. Prayer disabling: It will also no longer disable your prayers if you are not praying at all. For example, if a range attack hits you and you are praying against melee, your prayers will be disabled for a few seconds. But if you did not have any prayer active, you will not have your prayers disabled. Xarpus: Healing phase length has been reduced by over 30%. It should move to it’s acid attack more quickly. At the final phase where he faces a corner, if he was in the process of turning towards your corner and you attack him, he would KO you. There is now a delay between switching corners, meaning that you will not get KO’d unless he has fully faced the corner you are attacking from. You can no longer go through the 2nd barrier if the boss is not defeated (you would get stuck there previously) Rewards: If you receive a rare drop, it will not be announced to the world on the yell channel early. It will only be announced once you open the chest. The Scythe of Vitur was misconfigured, and has now been fixed. Chambers of Xeric changes: A bug which caused the Dragon thrown axes reward to show up as Dragon claws on the reward interface has been fixed (it did not actually give Dragon claws as a reward, but simply showed them on the interface).
Other:Pest control bugs: Pest control portals were bugged due to a change in the latest OSRS cache. This has now been fixed. The Runner hat will now be added to the lost items manager’s shop upon death. Arrows will now stack on the ground when you shoot them (broken from last update) Dagannoth kings update: The three kings will now be more defensive against the attack styles that should not be used to kill them. For example, Dagannoth rex could previously be hit with melee though it should be required that players use magic to damage him. Whitescreen / client crash fix: A problem which caused players in lumbridge to disconnect and not be able to log back in has been fixed.
Hello everyone, Make sure to check out the competitions for Raids 2 over here: https://www.alora.io/forums/topic/37811-raids-2-theatre-of-blood-competition/ The waiting is finally over! The Theatre of Blood is now open for your entertainment. Hop right into it with your most trusted allies in hopes of obtaining epic rewards. You can participate in the Theatre of Blood by using the mini games menu on the teleport interface, or by speaking to the Mysterious Stranger slightly south of Edgeville near the Lost items manager. We’ve spent as much time as we could perfecting this Raid, from the exact attacks and mechanics of the bosses, right down the music that plays in each room. We hope that you enjoy it as much as we have putting it together for you! I’d also like to give a huge thank you to all of the beta testers who helped identify bugs before release. Without further ado…Slayer task changes: Mithril dragons have been moved from Extreme tasks to Hard tasks, where Rune/Adamant dragons are. Cave horrors are now available as Medium a Slayer task! You can be assigned between 40-110 of them. Giant mole fixes: Instance: The Giant mole would often dig it’s way out of the instance, never to be seen again. This has been fixed, and the mole will now always reappear somewhere within your instanced cave. Additionally, the “Time remaining” overlay would sometimes disappear within the instanced mole cave. General: The dig animation will now show up every time (sometimes you would not see it), as well as a new message that tells you that the mole has dug its way out of the fight. Barrage(and other multi spell) PvM fixes: Barrage would only hit other enemies that were within 1 tile of the main target. This does not work well with large enemies, such as the Nylocas from the Theatre of blood. Multi-spells will now hit enemies surrounding the main target based on size. For example, if your target is size 5 and is barraged, any targets within 5 tiles from the central location will be affected. (Creates a much larger radius, allowing you to barrage large NPCs in a stack) Mute timer fix: If you are muted and attempt to yell or speak, you will be told how long is left until your mute is lifted. This timer was incorrect, meaning that even if the mute would be lifted in 5 hours, it would show random numbers (Eg. 24 hours or more). This timer will now be accurate. Raids 1 (Chambers of Xeric) updates: Dragon Thrownaxes are now a much more common drop from Raids. It is too uncommon in-game and should be more accessible for use in PvP. It has been added to the resources table (herbs, essence, etc). Combat fixes: Fixed Torag’s armour set + Amulet of the damned effect being way too defensive, making it almost impossible to penetrate. Smite fix: If you hit more damage than the player’s current hitpoints (eg. 70 with AGS on a player with 30 HP), Smite would previously reduce their prayer points based on the 70 HP removed. It will now base it off of the maximum hitpoints that can be removed from the victim, meaning 30HP in this case. Ruby bolt (e) special attack damage capped to 100. Miscellaneous: Fixed a bug with Dragon Slayer 2 where the quest would show up as green (complete) in the quest tab, but was in fact incomplete as you did not kill Vorkath yet. All defenders from Bronze-Rune (not including Dragon) had the incorrect Defender animation and have been fixed. Fixed a bug with the “Craft 500 Wrath runes” Daily task (would only count 1 inventory as 1/500 (whether you have 1 or 28 essence) When players defeated a Juggernaut in a safe area (eg. Clan wars), their death would not be announced. This has been fixed, and their death will be announced regardless of their location. Fixed a bug which allowed players watching BR to enter the arena and attack people. Fixed a bug with dropped items causing them to appear sooner than possible if someone knows there is an item on a certain tile. Pet drop scrolls / Rare drop scrolls renamed to: Pet booster / Drop booster Fixed a Clan wars bug that allowed players to force teleport out of areas. Theatre of Blood Requirements: You must have a Total level of at least 1250 to enter the Theatre. The Theatre of Blood is now available to any player who is up for the challenge! The Theatre contains 6 different rooms: The Maiden of Sugadinti The Maiden will primarily target the nearest player with a Magic-based attack, but also shoots out blood spawns every so often at every player in the room. Nylocas Matomenos will also appear at 66.6% and 33.3% health to heal her. If they reach her successfully, they will heal her for however much health they have remaining. Pestilent Bloat The Bloat will walk around while severed arms and legs fall from the ceiling. You must avoid the Bloat as well as the falling objects until the Bloat falls asleep, at which point you can deal damage to it. Nylocas Vasilias Hordes of Nylocas will spawn in rapid succession until Nylocas Vasilias, the largest of them, will drop from the ceiling for a battle more worthy of your time. Sotetseg The dark beast, which has attacks that bounce between players. He will also occasionally drag a player into the Shadow realm, where they must solve a maze which other players must try to follow. Xarpus Xarpus begins weakened; exhumed skeletons appear on the floor to heal him. If you stand on top of them, they will not be able to heal him. Eventually, Xarpus will cover the room with acid attacks, so you’ll need to watch your step. At 25% hitpoints, Xarpus will face a single corner for a few seconds. If you attack from the same corner he is facing, you will be killed quickly. You’ll have to coordinate your attacks to survive this wave. Verzik Vitur The final battle is a challenging one -- it beings with Verzik seated on the throne and protected by a shield that can only be taken down with the Dawnbringer. You must time your attacks, hiding behind the pillars while Verzik launches her attack. Eventually, Verzik will walk down to the centre of the room and attack with all styles. Rewards: Justiciar armour Wearing the full set will apply a damage reduction in PvM. The exact formula for the amount of damage reduced is bonus / 3000, where bonus is the player's defence bonus for that particular style. Stacks with Elysian spirit shield effect. Scythe of Vitur Must be charged with Vials of blood and Blood runes. Has a multi-damaging effect which allows you to attack multiple (up to 3) nearby enemies at once. If it is a larger creature, it can deal up to 3 hits on it. Sanguinesti Staff Must be charged with Blood runes. Similar to the Trident of the Swamp, has a built in attack. Can deal slightly more damage than the Trident, having a base max hit of 34. Avernic hilt (defender) Used to create the Avernic defender when combined with the Dragon defender. Blood vials Used to create Battlemage and Bastion potions … as well as many different supplies! Each room has it’s own unique mechanics which will require you to coordinate with your teammates to properly escape the Theatre alive. FAQ: Will this count as a dangerous death for Hardcore Ironmen? No. We feel that this is too limiting, and we’d like our HCIM to be able to participate in this content. Will I lose items if I die within the Theatre? No. Your items are safe upon death. What happens if I die within? You are placed into a prison while your teammates complete the room. If everyone dies, the raid is failed. What if I run low on supplies? There are two supply chests within the raid, at the 30% and 70% completion marks. Depending on your performance, the Vampyres will award you points to spend on supplies in these chests. (Saradomin brews, restores, food, stamina potions) Client updates: A client icon for OSX has been added to the tray. Fixed an issue with the mouse when switching items. Forums: Like button has been upgraded to be more personal! (Smite icon, purple color)
As always, please make sure to report any bugs that you find in the appropriate section. Enjoy! :) Regards, Omicron