Set sail on Alora, the first RSPS to support the new skill.
What are you waiting for? Join the fun and start your adventure today!
Set sail on Alora, the first RSPS to support the new skill.
What are you waiting for? Join the fun and start your adventure today!
Hello everyone, We are back with another update, today's being larger than usual to catch up on some content that we missed while we were working on Sailing. We've got a ton of new features to keep you busy, including Wyrmscraig -- a new island to explore -- and Vampyrium, the world of vampires. Both of these areas have new bosses, new skilling methods and new items to obtain. We also have a bunch of miscellaneous content that will improve your experience on Alora, ranging from a new bank loadout interface primarily released with mobile players in mind, as well as rune pouch loadouts, a party room (in preparation for our 10th anniversary), a Theatre of Blood scoreboard, and the ability to buy & sell items above max GP on the Trading Post. There's to much content to cover in just one paragraph, so we'll let you have a read for yourself below before hopping online: Rune Pouch Interface: The Rune Pouch interface has been updated to use the latest from OSRS, which includes the "1, 5, X and All" buttons at the bottom to save the amount of runes you want to store / withdraw. Pouch Loadouts: You can now click the "Configure" option while you are in the bank, and set custom Rune Pouch loadouts to easily withdraw the runes you need for a certain activity. You can choose from a list of different names for the loadout, ranging from "Abyssal Sire", to "Hunter", to "PvP Ice Burst". Bank Loadouts / Presets: A "Loadout" button has been added to the top-right of the bank interface to allow you to create inventory/equipment presets to quickly withdraw your pre-defined gear and inventory, as well as a spellbook of your choosing. This is primarily for mobile players who do not have access to the RuneLite plugin, but will work on all platforms. You can store a maximum of 30 different loadouts, and set a custom name and item icon for each load out. If you are wearing gear and already have items in your inventory, they will be deposited when you gear-up with a load out. If you are missing certain items from the loadout in your bank, everything except for those items well be withdrawn / equipped. The load out will be saved with your current spellbook, though this can be changed later on via a drop-down menu. The only spellbook that cannot be selected manually later is Arceuus, this must be the spellbook you are on when you first create the loadout. The value of your selected load-out is also shown on the interface. You can also right-click any bank booth in-game to use the "Loadout" option. Party Room: The Grand Exchange Rooftop now doubles as a Party Room! You can now fill the Party chest with items to add to the drop party, but keep in mind once you hit "Confirm" there is no returning your items. Ironman may deposit items, but cannot loot items from the balloons. Notes: Up to 216 items may be deposited into the chest. Multiple max stack items (eg. 2.147b GP) can be deposited. Stackable items with high value will be split into multiple balloons based on the following thresholds: 5m, split two ways 10m, split three ways 25m, split four ways 50m, split five ways 100m -> 6 ways 250m -> 8 ways 1b -> 12 ways 2b -> 16 ways Balloons may contain multiple items if there are > 200 items in the chest, or if there are high value stacks split into portions. Up to 200 balloons will drop, based on the number of items in the chest (approximately ~4 balloons per item in the chest). If you only have 10 items in the chest, approximately 40 balloons will appear. Balloons will despawn if not popped within 3 minutes, thereby returning items to the chest for the next drop party. Pulling the lever costs 10k GP, and once pulled the time before the balloons start dropping is based on the total chest value: Less than 1B = 60 seconds 1-2B = 2 minutes 3-4B = 3 minutes 5B = 4 minutes Every 2B added after this adds another minute, up to 10 minutes max (eg. 7B = 5 minutes) If the chest value is more than 1B, the drop party will be announced to the world. Wyrmscraig: Players can now dock their boats at one of the two docks in Wyrmcraig. The first is on the north part of the island, requiring 62 sailing. The second requires sailing a skiff/raft into the passageway on the south-west part of the island, entering the Wyrmscraig cavern. This also requires level 62 sailing. Golem Crafting: Golem crafting is a new crafting activity players can take part in, requiring level 60 crafting. Players will need to mine the nearby sunstone rocks to obtain sunstones used for crafting. Players can do this by either mining the sunstone monolith (slower, afk), or the sunstone rocks (faster, more click intensive). The sunstone rocks have a momentum mechanic, where the chance of successfully mining when moving to another rock within 5 ticks is greatly increased. Once players have their sunstones, they can interact with the nearby plinth, using a chisel and hammer to shape the golem. This requires carving the north, east, south, and west sides of the golem. Finally, players must complete the golem by decorating it with hunter furs, and inserting the sunstone core (made by chiseling sunstone) into it. It will then awaken, leave it’s plinth, and then die rather quickly, dropping a gem. There is a small chance that Jeweller’s chisel is dropped. This is a new type of chisel that provides a 10% chance to cut two gems at once (applying to bolt tips as well). It can be stored in the POH magic wardrobe. Players can use the Golem Crafting plugin-hub plugin to help them. Goat Hunting: Goat hunting is a new interactive hunter method, which involves herding goats into a pit to trap them. This activity requires level 60 hunter to do. To begin, players must grab some spikes from the nearby supply, and line the goat pit with the spikes to trap the goats. To lure the goats into the pit, players can use a cattleprod to prod them in the direction of the pit, or, more commonly (and recommended), players can stand in an area where the pit is between them and the goat(s) they want to lure, and use the telekinetic grab or dark lure spell to lure the goats rapidly. Eventually the pit will fill up, and players will need to collect the goat remains. The max capacity of the pit is decided based on hunter level. 60-68 hunter: 16 goats 69-76 hunter: 18 goats 77-84 hunter: 20 goats 85-92 hunter: 22 goats 93-99 hunter: 24 goats Players have a chance to obtain the Mr. McGroot goat pet when collecting goat remains. Players can use the “Goat Pit Indicators” plugin-hub plugin to help them. Mad Angel: This is a new boss, residing in the church at the top of the hill. Players can enter the church and awaken the mad angel to fight it. Noteworthy Rewards: Jar of Light: This is a new jar that players can setup in their POH jar display. Aggy: This is the new boss pet for the Mad Angel. Hallowfell: This is a new two-handed sword that requires level 75 attack to wield. It has a passive effect which allows it to damage up to two additional unique enemies for up to 50% of the player’s maximum hit. The affected tiles are the 5 tiles next to the player in their line of sight. For example, if a player is facing north, the affected tiles are east, north-east, north, north-west, and west. Mortimer: Mortimer is a new slayer master, found in Wyrmscraig Cavern. Players must have either a combat level of 100 and a slayer level of 70, or 99 slayer to get a task from mortimer. By default, mortimer does not provide any slayer points for completing a task. Mortimer also has a different task list from other slayer masters, only assigning monsters that have a superior variant. Mortimer is different from other slayer masters, since rather than assigning players their next slayer task directly, he will give players a choice of up to 3 potential tasks to choose from. These 3 tasks will each have a “Mortifier” which can alter the task in some way. Mortifiers: Slayer point modifier (No streak): This will provide players with a certain amount of slayer points upon completing the task. Task Quantity Modifier (No streak): This will randomly increase/decrease the task quantity by a certain amount. Clue scroll Modifier (15 task streak): Clue scroll drop rates will be increased by a certain amount. Superior Drop Rate Modifier (25 task streak): Modifies the unique drop table rate for superior slayer encounters. Slayer XP Modifier (40 task streak): Slayer creatures will award more experience per kill. Third Task Choice (50 task streak): Players will be able to choose from 3 task choices rather than 2. Mortimer slayer task streaks are unique, so they are not tracked the same as regular slayer task streaks. Vampyrium: Maggot King: Players can enter the maggot king’s lair through the entrance in the forest east of Sangvesti. The maggot king is a level 741 boss which can be fought in a split arena, where players will need to use range/mage for a portion of the fight to attack the boss. Once the boss is killed, players can choose the “Open-stomach” option to roll the normal drop table, or the “Take-eggs” option, sacrificing their normal drops for a chance to receive maggot eggs. There are 6 types of maggot eggs, each with a different chance of obtaining the Maggot Marquess pet when popping them. Noteworthy Rewards: Elder Venator Fang: This can be chiseled into the Etched elder venator fang, an item which can be combined with the necklace of anguish to create the necklace of rupture. The necklace of rupture is an upgraded version of the necklace of anguish, requiring level 90 hitpoints to equip. It offers an additional +5 ranged attack, +3 ranged strength, and +1 prayer bonus over the Necklace of Anguish. Crimson Kisten: This is a new two-handed spiked crush weapon, requiring level 60 attack and 85 strength to wield. It has a special attack, consuming 50% special energy, which makes four accuracy rolls in a single hit. The damage a player deals will depend on the number of successful rolls. If one roll succeeds, players deal 70-110% of their maximum hit. If all four rolls succeed, players will deal 130-170% of their maximum hit. Maggot Marquess: This is the new boss pet for the Maggot King. Stymphike hunting: Players with level 82 hunter can now hunt Stymphikes. This is a new semi-afk hunter method, which is rather simple and easy to engage in. To begin, players can grab make-shift spears from the nearby pile, which they’ll need to hunt the Stymphikes. Players must first click on the Stymphike tree to bait it with a Letvek (1-3 are removed for bait), which can be caught elsewhere in Vampyrium (see below). One baited, players can hide in a nearby bush, and wait about 42 seconds for the stymphike to appear, after which the player will automatically kill it, obtaining some hunter experience. A smaller amount of hunter experience will also be gained every so often while waiting in the bush. Letvek hunter: Players can now catch Letvek’s using box traps. They require level 76 hunter to catch, and provide 209 base hunter experience. Leechfin fishing: On the eastern docks, on the blood river of Vampiryum, there are 2 new fishing spots for leech fin fishing. This is a new highly click intensive fishing method, where leechfin will swim downriver towards the player, and they must move their net in one of 3 directions to try and catch the leech fin. Catching a leech fin provides 33 base fishing experience, and 3 base fishing experience on a failed catch. Once players have a full inventory, they will not be able to catch anymore leechfin, so they’ll need to cut them with a knife. This provides 2 base cooking experience, and has a 1/3 chance to give the player a blood sac, an item that can be used to fill vials of blood. Bloodwood trees: There are two types of new trees player can chop. Engorged Bloodwood tree: This is an afk bloodwood tree, which requires the player to chop it for a certain amount of time, until the blood bar fills up on the tree. Once the blood bar fills up, the player can interact with the engorged tree again to train the blood into a bucket, obtaining a bucket of bloodwood sap. Players may occasionally receive a letvek in a bucket, which will need to be released before they can continue draining the tree/chopping it. Successful chops are attempted every few ticks, with a higher likelihood of success for higher woodcutting levels/better axes. On a successful chop, the player will obtain 165 base woodcutting experience, and the progress bar will increase. Normal Bloodwood tree: When a player begins chopping this tree, instead of just clicking once and waiting, players will need to click on their character twice to pull back their axe, and then click on the tree to chop it. Depending on the player’s woodcutting level and axe, they will need to do this 18-32 times before they can tap the tree. Once the tree is ready to be tapped, players will need to wait for the sap to drain into the bucket, tapping it with their axe occasionally to release more sap. Once it’s been fully tapped, players can collect the bucket of bloodwood sap and chop the tree again. Players can use buckets of bloodwood sap on logs, or existing arrows, to create sap-treated logs/seeking arrows. A sap-treated log can be fletched into seeking arrow shafts, which can be later used to create seeking arrows. Using the bucket of sap on already made arrows will result in turning 15 arrows into seeking arrows. This is, therefore, not the most efficient way to make seeking arrows, when compared to the 105 seeking arrow shafts received from fletching a sap-treated redwood log. Once a player has a sap-treated log, the process of making the seeking arrows is exactly the same as normal arrows. Seeking arrows are the exact same as their normal equivalent, but they provide an additional +20 range attack bonus. Players must have the requirements to enter Darkmeyer if they wish to access the Vampyrium. This means having 62 woodcutting, 60 fletching, 56 crafting, 52 agility, 50 attack, 50 slayer, 49 magic, and 4 quest points. Venators: Venators are a new slayer creature that require level 74 slayer to kill. Players can kill these on a Venator or Vampyre slayer task. They can also be killed off-task, however players must trade in Stymphike feathers to Aranei to do so, requiring 30 feathers per kill. Mechanics: Venators are the only npc that can spawn a superior encounter without being on a slayer task. They attack with range/melee, depending on which they are in range for. Superior encounters will follow players closely. Their melee attacks can hit reduced damage through prayer, healing the venators for the damage dealt. Every 5 attacks, they will use a special attack that will damage the user 2/3 times (depending on if they have earmuffs/a slayer helmet equipped) if they have overhead prayers activated. The damage is reduced if the players have ear protection. Efaritay’s aid: Players can now make Efaritay’s aids by enchanting topaz rings. These aids have 200 charges, and provide a 10% damage boost and 15% accuracy boost. They also allow players to hit tier 2 or lower vampyres without a vampyrebane weapon (50% reduced damage). Players can no longer damage Vampyres without a vampyrebane weapon. The rate of obtaining the Blisterwood flail from pyramid plunder is now 1/200 rather than 1/1000. Players can purchase the Sunspear from the vote shop for 300 vote points. The sunspear is a new vampyrebane spear, with a special attack that consumes 50% special energy, which guarantees (on a succesful hit) that the player will deal 70% of their maximum hit. If the victim’s current health is less than 70% of the player’s maximum hit, the attack will roll with 70% of it’s maximum accuracy (rather than rolling between 1->max). If a Venator is finished off with the special attack of this weapon, the player will be given a Venator heart, which they are able to sacrified at the araneid shrine to restore 50% special attack energy and up to 24 prayer points (depending on their prayer level). Players can purchase the Hallowed flail from the Loyalty shop for 35,000 loyalty points. Players must also trade in the Silver Sickle [b] for the ability to buy this flail (this must only be done once). The Hallowed flail is an upgraded version of the silver sickle [b], it can be used to cast bloom, for clue steps, and it can be stored in the POH toy box (not recommended for children under the age of 12). Blisterwood stakes: Players can now fletch blisterwood stakes from blisterwood logs. These stakes are vampyrebane throwing knives that provide a 25% boost to accuracy/damage against vampyres. Mortimer is the only slayer master that will directly assign Venators as a task, but players can kill Venators if they have a Vampyre slayer task. Konar will also assign a task for Vampyres in the Vampirism. Website: Hiscores page loading time has been significantly improved. By default, hiscores will now include ALL game modes, rather than just normal players. For clarity, the players' individual rank colors and icons will be applied to their names. Hueycoatl + Royal Titans have been added to the Boss hiscores. XP rates will be shown on pages that include variable rates (only for skilling, not for bosses etc). After repeated complaints from the Sailor’s of Port Sarim, the jail has been moved to the dungeons of Trollheim. Divine Donator Perk Updates: Drop rate boost increased from 21% to 23% Automatic noted collecting of crops while farming. Non-wilderness and non-PvP deaths will no longer result in players losing items. They will simply respawn in Edgeville with all of their gear/equipment. Players can turn this feature off by speaking to the donation manager in edgeville bank. This feature does not apply at Nex/Zulrah/Nightmare. The plank make spell will now make the entire inventory worth of planks. Cannonball smithing: Players can now smith Bronze/Iron/Mithril/Adamant/Rune cannonballs. 2008 HD plugin changes: 2008 HD now uses more similar sunrise/sunset to the new 117HD day/night cycles. The night time mode also has options for Aurorae and nebulae. Fixed a bug with white textures for the Ironwood tree. The 2008 HD plugin now has an xBR scaling option for players who use stretched mode. Added a Rainstorm weather option which is much heavier rain. Added a checkbox option for lightning that can be toggled on and off for rainy weather modes. Fixed a few issues with stretched mode not resizing properly. Fixed a bug where the droplet rings when the rain hit the ground was not drawing at the correct height. 117 HD Plugin Changes: The 117 HD plugin has been updated to include the new Day/night cycles in the config. Players can go through the settings to adjust which time of day they want it to be, how they want the sky to look during that time of day, and how long they want their day/night cycles to last, along with a few other settings. Summer Sweep Up: Logs will now automatically be removed from the player’s log basket if possible when setting up pitfall and deadfall traps. This will only happen if the player has no logs in their inventory. Players can now obtain the necklace of fangs from Turoths. Players can now create elemental amulets. There are 5 types, air, water, fire, earth, and elemental. Air/Water/Fire/Earth are made by combining 100 of that specific type of rune, an amulet of magic, and the corresponding gem type. Air Diamond: This is the gem used to make the amulet of air, which is dropped by killerwatts. Water Sapphire: This is the gem used to make the amulet of water, which is dropped by sea snake hatchlings. Earth Emerald: This is the gem used to make the amulet of earth, which is dropped by Molanisks. Fire Ruby: This is the gem used to make the amulet of fire, which is dropped by Infernal Mages. The Elemental Amulet can be made by combining all 4 amulets, with 500 of each elemental rune. Elemental amulets provide +10 magic accuracy, and increase the maximum hit of corresponding elemental spells by 2. The elemental amulet increases the max hit of all elemental spells by 2. Slayer Shop Changes: The Zamorakian spear has been removed from the slayer shop. The Air Diamond/Water Sapphire/Earth Emerald/Fire Ruby have been added to the slayer shop for 50 points each. Salvaging Changes: Salvaging spots now last 50% longer. Bank Space Increase: All players will now receive an extra 100 bank spaces. Divine donators receive an extra 144 bank spaces. Random Event Changes: Players will now receive a unique random event that they don’t currently have anywhere (in their costume room/bank/etc…). If a player has all of the random event items, they will instead receive an experience lamp that gives them 10x their current level in experience. Theatre of Blood Scoreboard: The scoreboard outside of the theatre of blood will now show the personal bests/global bests for different team sizes in both hardmode/normal theatre of blood. It will also track personal and global deaths/attempts/completions. These stats were not previously tracked, so most stats will be starting fresh as of this update. Line of Sight/Attack Timing Changes: The player will now attempt to attack with mage/range the moment they step into line of sight. Previously, the player’s attack would be delayed by 1 tick when, for example, coming around an object. The attack will now come off the tick the player arrives at the tile that has line of sight, so one-tick sooner. The target will still be able to attack players back. Fixed a bug where if a player started combat with a manual cast, and the next attack was an auto-cast, they would suffer the extra 1 tick delay that was reserved for starting combat with an Autocast. The delay will now only apply to starting combat with an Autocast spell (this includes re-attacking after walking/running away from your target). Fixed a bug where the Harmonised nightmare staff would cast at 4 tick speed when manually casting. This is supposed to only apply to autocasting. The Harmonised nightmare staff can also now only autocast with the normal spellbook. Fixed a bug where manual casting would apply the 1-tick Autocast delay if the player had a staff with an auto-cast spell selected when starting combat. Quality of Life: Updated spawns in the Piscatoris falconry area. They now match OSRS, with the addition of a few extra custom spawns. Adjusted the size of the high-detail HP bar to be smaller. Players can now teleport out of the Ourania ZMI altar. The Trading Post will now allow you to price and purchase items that exceed max cash stack (2.147m). This means you can price items such as the Scythe of Vitur for 4b, for example, or a $150 Rank ticket for 3b. It also means that when purchasing items, the Trading Post will first use any GP in your inventory to cover the costs, and then will convert any platinum in your inventory to cover the remainder. This also works for purchasing multiple items when the price is < max cash, for example buying 3 x Twisted bows for 2b each, if you have 6b platinum (or max cash + 4b platinum) you are able to make the purchase. Resting QoL: When resting to restore energy and then clicking somewhere to walk, your player will now actually walk there after standing up. Similarly, you can now perform many activities while resting which the game will remember once you stand up, such as: Picking up items Interacting with NPCs Interacting with objects The “Last-destination” option when using the Quetzal transport now works properly. Abyssal Lanterns can now be stored in the POH magic wardrobe. Players who have completed the master Combat Achievements tier can now consume the Ghommal’s lucky penny so that the penny’s effects are always active. If a player does not have the master tier completed anymore (due to new achievements coming out), the penny’s effects will not apply at all, under any conditions. Removed some currently unobtainable paints from the collection log. Added placeholders for the barrows pets/Gulliver/Open log basket. Players can now store mining gloves in the Armour case. Added Gryphon feathers and the horn of plenty to the slayer collection log entry. Added the Bosun’s workbench schematic to the Sailing schematics collection log entry. It will be automatically unlocked if you’ve already read/unlocked the schematic. Players will now be warned when using a lever that will teleport them to the wilderness. This warning can be permanently disabled. Added sailing to the yellow spicy stew. The chance of encounter the Clam ocean encounter has doubled from 6% to 12%. The tome of earth will now revert to the “Tome of earth (empty)” when it has no pages/charges. Interactions will no longer be blocked when players use the detached camera. Adjusted aerial fishing spawns so that the east/west side are equal. The east side previously had no close fish spawns. Leaving hueycoatl will now longer restore the player’s hitpoints and prayer. The grotesque guardians exit/quick-exit options now work appropriately. Players will now path in range of the item they used telekinetic grab on. The barbarian rod has been added to the Standard Fishing Shop. A permanent banker has been added to the Shipyard. A permanent banker has been added near the Theatre of Blood notice board. A permanent bank chest has been added near the entrance to the Doom of Mokhaiotl. Two extra sloop cannon hotspots have been added, allowing players to build 2 cannons on the same side of the sloop. Players can still only build at most 2 cannons on their sloop. Updated the runelite Banked Experience plugin to have the latest relevant methods (and sailing) added. Updated the runelite Skill Calculator plugin. It should now have many more updated skilling methods, as well as the sailing skill added. The stalls on Port Roberts no longer look empty when stolen from. Audio will now use 16-bit precision. This won’t change too much audibly, since our audio was already 16-bit, but it should clean things up a bit. Bug Fixes: Fixed a bug where the bank tab buttons would overlap with the bank options on the left side for group ironmen who had the potion storage unlocked. Players can now store raw dashing-kebbit meat in their meat pouches. Meat pouches can now be opened, to automatically add hunter meat to them when possible. The Empty containers option in the bank will now deposit everything in the meat/fur pouches. Fixed a bug where the Hunter rumours plugin would sometimes not properly track/update rumours. Fixed a bug where some Salamander net traps would not properly update through the Hunter plugin. Players can now store items in the Huntsman kit/tackle box by using a valid item on the container. Fixed a bug with sorting priorities on LD mode. Dragon arrows now use the correct drawback graphics when firing from a bow. Fix a bug where players could sometimes teleport on agility obstacles (specifically revenant pillars). Fixed a bug where players could not click some newer items in the trading post item search. The Wiki button on mobile client will no longer flicker/flash above and below the mini-map. Fixed a bug which showed random text at the bottom of certain teleport interfaces (eg. Charter ships, Skillcape teleport menu, Spirit tree interface). It should no longer be possible to get gap on a player when freezing them. The frozen player in PvP will now respond immediately after the freezer runs away, always catching up to them/closing the gap. Fixed a bug where players could still get stuck on revenant pillars when logging out during the shortcuts. Fixed a bug where planting adamant/mithril seeds would sometimes not move the player if they had just cast a spell on another player. Fixed an issue where Calcified deposits could not be smashed. Fixed the music at the demonic gorilla crash site being incorrect. Reduced the requirement for the rosewood blowpipe from 75 ranged to 65. Fixed gnome child attack/defend/death animations. Fixed a bug where the placeholder sprite disappeared after using presets. Fixed a bug where using the explorer’s ring to alch would sometimes notify players that they must be in the wilderness to use the looting bag. Fixed a bug with render priorities being incorrect for some torsos on 2010 mode + gpu. Fixed a bug where the max cape would render incorrectly on Gpu + 2010 mode. Fixed a bug where some 2010 mode item sprites were misaligned/rotated incorrectly/too large. Fixed many bugged emote animations on 2010 mode. Fixed a bug where the Tears of guthix plugin overlays would sometimes overlap/not get removed properly. Fixed an issue where the mountain pass near the stalker den would teleport players to an invalid location. Fixed a bug where the Shellbane gryphon's killcount combat achievements were not completing until the player relogged. A similar issue was also fixed for the Kalphite queen’s combat achievements. Fixed a bug where players could continue enchanting if they opened their bank and withdrew more items to enchant quickly enough. Fixed a bug where some sealed crates could not be pried open. Fixed a bug where the Tombs of Amascut scoreboard was showing the player’s previous raid times, rather than their best overall. Fixed a bug where the bank settings interface was not placing elements properly in resizable mode. Fixed a bug where the Moons of peril fishing spots were not working. Fixed a bug where using a staff special attack (volatile nightmare staff, for example) would not skull players in PvP. Players can now setup a cannon in the Gryphon cave. Fixed a bug where the Masori assembler was missing it’s +2 ranged strength bonus. Fixed a bug where the leagues store npc was invisible. Fixed a bug where players could not find some items in the trading post item search interface (such as Morrigan’s javelins/thrownaxes). Obtaining the Smithers pet will now show the smithing xp a player obtained it at in the announcement. Fixed a bug with ironwood tree tops being white on 2008 HD. Fixed a bug where players could get another nightmare parasite before the first one was finished. Players can no longer use mangled bones on altars. Fixed a bug where leagues players were able to hold killtime records in the scoreboard interface. Coins will no longer drop as platinum tokens unless the player has no room to carry anymore coins. Fixed a bug where Vorkath’s elemental weakness was to water and not fire. Fixed a bug where the Laguna Aurora stepping stone was not working. Fixed a bug where the Scythe of Vitur did not weigh anything. Fixed a bug where sometimes inventory slots would lock while manually depositing items into the bank. The Shellbane Gryphon featherweight failed task can now be completed without having to leave and re-enter the cave after failing the first time. Players can now store the new sailing seeds/coral frags in the seed box. As always, we hope you enjoy this update, and urge you to report bugs as soon as you find them via the appropriate channels! Best, Omicron
Thank you all yet again for supporting our community by partaking in these Community Award nominations. Another huge thanks to [member="Pase"] once again for the signatures. Without further ado, here are the winners for each category and the signatures coinciding. Staff: Players: If anyone has any community friendly suggestions for new awards please feel free to reach out to me or post in this thread :)
Fall 2026 Community Awards Hello and welcome to the 2026 Fall Community Awards! This is the second to last editions of this year's Community Awards, hoping for a good continuation of activity to this year's community award nominations. This thread will be up until September 30th and the results/signatures will be posted by October 8th, don't miss your chance to vote! Thank you for participating! RULES: 1) Guest Accounts will not have their votes counted! 2) You must fill out the entire template provided below. 3) You may NOT vote for yourself. 4) You CANNOT vote for the same person more than 6 times. 5) Any troll posts will be removed and the poster will be infracted. 6) No buying/selling or asking for votes. Any breached rule will result in disqualification. Please fill out 75% of the template or your votes will not be counted! Staff Best Event Manager: Best Administrator: Best Global Moderator: Best Senior Moderator: Most active on Discord: Most active In-game: Most active on Forums: Most Respected: Most Potential Promotion: Funniest Staff Member: Overall Best Staff Member: Players Most Active In-game: Most Active on Forums: Most Active on Discord: Most Active Overall: Funniest Player: Most Spooned: Most Wealthy: Most Addicted to Gambling: Most Friendly: Coolest Veteran: Best Planker: Best Fashionscaper: Best Bankstander: Best PKer: Best PvMer: Best Raider: Best Skiller: Best Clan: Best Normie: Best Ironman: Best Hardcore Ironman: Best Ultimate Ironman: Best Hardcore Ultimate Ironman: Best Elite Ironman: Best Elite Ironman duo: Best Group Ironman (Player): Best Hardcore Group Ironman (Player): Best Realism Player: Best Classic Player: Best GFX Designer: Best Youtuber: Best Streamer: Top Overall: Good luck to everyone! If anyone has any new suggestions for any new future community award categories please reach out to me via forums / discord @ loooooogan or any other staff member, much appreciated.
xPikis has reached 50M experience in
Mobile slaya received
Gelida received
Racko has reached level 99 in
SenshinSushi received
culitokiller received
el kbac beat the Maggot King record with a time of
GIM Thragg has found a
Fatbox000 has reached level 99 in
GIM Benz received
Andy received
culitokiller received
rycat has reached 50M experience in
Kaamea just opened the
Kaamea just opened the
Hard Dance has completed the
SenshinSushi received
Airie received a
Logan has slain
GIMProcedure has slain
Oct 25, 2026 4:41 am by unknownGnome
Oct 25, 2026 4:00 am by Omicron
Oct 23, 2026 8:00 pm by Moe
Oct 23, 2026 5:53 pm by Moe
