News & updates

[7/8/18] Revenant weapons, Raid 1&2 changes, Discord integration, bug fixes & more!

1 week ago  l  Omicron

Hotfixes (August 7):

Craw’s bow attack speed fixed to be as it should on OSRS (same speed as MSB) Fixed Theatre of Blood crash at Verzik Lowered Revenant weapon drop rates (a second time) Twisted bow nerf changed: The nerf has now been reduced to 50% of what it was initially, and no longer applies at all to enemies fought within Raids 1 (Chambers of Xeric)



Hello everyone,


I apologize for the delay in getting this update out, after the Theatre of Blood release (and subsequent hot fixes) I took a bit of a break. Thankfully, I’ve managed to squeeze in a fair amount of content, QOL and bug fixes since then for everyone to enjoy and to make up for the wait! The Revenant weapons are now available for those who are brave enough to venture into the Wilderness to claim them…


The next update or two will very likely be focused on bug fixes and QOL as well, though we will try to implement content from any OSRS updates (if at all) as usual. After that, we’ve got some big things that are cooking up with Alora that we’re sure you’re love. Keep your eye out for more information soon ;)



Revenant weapons: The Revenant drop tables have been updated with brand new weaponry and equipment! All of the Revenants now have a chance to drop the following: Amulet of Avarice This amulet will cause all drops within the Revenant caves to be noted. This includes non-revenant NPCs as well! The caveat is that the amulet will cause you to be skulled at all times. If you choose to un-equip the amulet, your skull will fade after 20 minutes. Craw’s bow This two-handed bow requiring 60 Ranged, when charged with ether, will deal an extra 50% accuracy and damage against any enemy in the Wilderness. It will consume 1 ether per shot, but does not need ammunition (similar to the Crystal bow). Viggora’s chainmace The one-handed Chainmace has similar bonuses to the Dragon scimitar, but offers 50% extra Melee accuracy and damage against any enemy in the Wilderness.   Stackable with Slayer helmet / Salve amulet effects. Thammaron’s Sceptre This one-handed sceptre has similar bonuses to the Master wand, but will deal 100% more magic accuracy and 25% more damage to any enemies in the Wilderness. Notes for all weapons: Stackable with Slayer helmet / Salve amulet effects. Will consume 1 ether per attack.  Ether charged inside the weapon will be dropped on death. Wilderness boss changes: Combat changes: Scorpia’s Melee and Ranged defence has been increased, while its Magic defence has been lowered. Callisto’s ranged defence has been buffed. Drop table boosts: Chaos elemental: Rune scimitar and Rune Sq. Shield added to droppable Wine of Zamorak will now be dropped commonly (5-10, noted) Chaos fanatic: Wine of Zamorak maximum drop is now up to 20 (rather than 10) Pure essence maximum drop is now up to 500 (rather than 250) Scorpia’s uncut gem drops can now drop up to 2x as many. Crazy archaeologist can now drop up to 2x as many Uncut gems and dragonhide, and can now drop between 100-250 Soul runes. Tournament cup: Winners of our more notable events (such as the PvP cup / PvM cup) will now be added to the Tournament cup which can be found at home! The winners of the June and July cups have been added to this list, and it will continue to be updated. Rare drop announcement update: Rare drop announcements will now show the # of kills / completions where applicable. For example: Old: “Omicron received 1 x Abyssal whip as a drop!” New: “Omicron received 1 x Abyssal whip as a drop! (Kill #33)” This applies to: Rare drops (including boss pets) Raids 1 & 2 loot Inferno completions Raids 1 - Chambers of Xeric: When receiving a rare drop, instead of the announcement saying “Omicron received a Twisted bow as a Raids reward!” it will say “Omicron received a Twisted bow as a Chambers of Xeric reward!” Olm changes: The falling rocks will now deal less damage (max hit of 33 rather than 45) Using Magic against Olm’s Right Claw will now be more accurate. Tekton changes: Tekton’s defence has been reduced overall. Raids 2 - Theatre of Blood: Milestone capes: ToB milestone capes are now available! Speak to Harpert near the Theatre, right next to the Vote booth by the bank. He will award you with capes at the following milestones: Sinhaza shroud tier 1 - 100 completions Sinhaza shroud tier 2 - 500 completions Sinhaza shroud tier 3 - 1,000 completions Sinhaza shroud tier 4 - 1,500 completions Sinhaza shroud tier 5 - 2,000 completions Room changes: Sotetseg: The dark beast boss could be “safespotted” in a way where you would stand under him and flinch hit him. This has been patched, and he is able to attack you regardless of whether you are under him or not. The big red ball (that hits up to 115 and must be split between players) had a bug which caused it to not deal any damage sometimes. This has been fixed. The main attacks that bounce between players have been slightly slowed down. The time that your prayers are disabled for having the incorrect protection prayer up has been reduced from 5 seconds to 3 seconds. Verzik Vitur: When using the Dawnbringer, the player who had it would get the most damage points for this part of the fight (and therefore a better chance at loot). The Dawnbringer will now split the damage points among every player who is alive during the battle, equally, to make it more fair. Nylocas spawns: Solo update: When fighting the boss as a solo player, the special attack with 4 Nylocas spawns that explode was far too difficult. This has been nerfed to 2 spawns for Solo players only (or a team with all players dead except 1). Bug fix: Sometimes, after the “explode” animation on the Nylocas, they would still damage you if you did not appear to be next to them. This is due to the fact that the animation would delay their movement, so it would appear as if they were frozen at that spot that they exploded, but in fact they continued to move towards you. This has been fixed, and they will stop moving upon explosion. Loot changes: The chance of obtaining rare loot has been slightly boosted for any team of any size. The chance of obtaining rare loot has also been boosted a bit more for solo players, due to the difficulty of completing a solo raid. The following loot will now appear more commonly: Avernic hilt Justiciar armour Any other loot has the same rate as before, aside from the overall loot boost that has been applied. Weapon changes: Considering the Twisted bow has a damage boost within both raids (it is less powerful outside of raids for balance purposes), it only makes sense that the new Theatre of Blood weapons also have a boost within raids (and only within raids!) to balance them against the bow. The Ghrazi Rapier, Scythe of Vitur and Sanguinesti staff have all received slight damage and accuracy boosts within raids (both raids 1 & 2). They have been untouched in terms of accuracy and damage outside of raids, though. Scythe of Vitur fix: Now properly hits nearest 2 other npcs (in a 180 degree arc, with your main target being in the centre at the 90 degree mark). Damage is unchanged as it has the same bonuses, max hit and special function as OSRS. The attack animation for the Scythe has been updated to the same one from OSRS. The graphics (red swipe effect) will now look smoother (100% to OSRS, changes depending on direction you are facing) Other: Miscellaneous performance improvements. Boss HP bar / orb changes: (Will require a client restart/update) HP bar has been shortened slightly. The percentage text on the HP bar of the boss would sometimes glitch and not be in the right position. This has been fixed. Fixed the health orbs for your teammates. They will now show the amount of hitpoints your or your teammates have lost.  Daily tasks: Fixed the “Win 3 duels” task not working (would credit the loser). Fixed the “Mix 10 Anti-fire potions) task not working. Combat: Ruby bolts can now hit over 100 against juggernauts (Staff with 50,000 HP) to make events go more quickly. Twisted bow changes: The Twisted bow was sometimes too powerful against enemies with a high Range defence bonus, for example, the Pestilent Bloat. Ranged defence will now have a heightened resistance to the Twisted bow’s damage and accuracy bonuses. The overall effects on most enemies will not have changed, or only slightly changed, especially those with no ranged defence. Grotesque Guardians nerf: The hitpoints of Dawn and Dusk have both been reduced from 600 to 450 hp following an OSRS update. Miscellaneous: Chicken is now in the shield slot rather than the weapon slot. Client launcher will now contain the Alora dock icon on OSX. Some vote booths (near banks) were not working, for example the one near the Theatre of Blood. These have been fixed. Dying with a Herb sack / Seed box will now send a red message stating that the contents of your sack / box have been lost. Previously, a raw Karambwanji could be cooked, which would then turn into a Karambwanji which healed 3 hitpoints. This item was removed in OSRS< causing it to be a “null” item on Alora. This has been entirely removed, and Karambwanji can no longer be cooked, only used as bait for Karambwan.



Discord updates: The discord icon for the server has been updated to look more professional and uniform with Alora’s theme. Discord Rich Presence: Discord will now be able to identify what you are doing on Alora! If you are in a raid, you’ll be able to let everyone know, and they’ll know how long you’ve been raiding for. Activities included: Raids (both Chambers of Xeric and Theatre of Blood) Pest control, Duel arena, Clan Wars, Battle Royale, Barrows, Fight caves and The Inferno (including the wave you are on). Skilling (any skilling activities provided you are not in a raid or mini-game)











Please make sure to report any bugs in the Bug report section.

We hope you enjoy this update! :)




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Raids 2: Theatre of Blood Competition

1 month ago  l  F 8



Hello ladies and gentlemen, the time has finally come! The bloodiest theatre is now in town, and boy oh boy do we have an adventure for you! The NEW Raids 2: Theatre of Blood strives to be the hardest team based activity Alora has ever seen. Not only will the new exclusive raids 2 items be earned ingame, this competition is for all those greasy tryhards out there who strive to be the very best! That's exactly what we expect from any who dare to enter the theatre of blood, the entire raid is detriment on having good team coordiniation and ability to perform on each of your owns best. A single team member can lose the entire raid for you if you are unlucky enough! But enough with all the theatrics, lets get this show on the road! Best of luck to all participants!


Proof posted below or message [member=F 8] on forums, with video/screenshots are required to claim your prize!




Raids 2: Theatre of Blood Update Thread -


Competition Details

White = Not yet completed

Gold = Fastest current time to beat

Green = First of's completed

Red = Competition deadline reached


First of's - Theatre of Blood 

First 5 man team (100 tokens each) / 5 bonds

[member=Melee in me] | [member=Wortham] | [member=Gutta] | [member=Itzmigu] | [member=Joey]


First 4 man team (200 tokens each)

[member=iron cabbage] | [member=i r idiot] | [member=not human] | [member=wortham]


First 3 man team (300 tokens each)

[member=extremedanny] | [member=fe po] | [member=joey]


First 2 man team (400 tokens each)

[member=night] | [member=Weak Mental]



First 1 man team (Rewarded with Raids pet + 750 tokens)

[member=weak mental]



Fastest Times

(Deadline for quickest times end on Monday, July 23rd)


Quickest full raid time (200 tokens each player)

Time to Beat - 17:33

[member=iron tato] | [member=not human] | [member=tyeb] | [member=mhk] | [member=i r idiot]



Lowest average combat levels (of raid party) to complete raid - 100m each

Team's Average Combat Level 86.2

[member=horror] | [member=tyeb] | [member=iron tato] | [member=elite ni hao] | [member=pure gain]


Quickest Maiden of Sugadinti  time (80m each player)

Time to Beat - 1:09

[member=tyeb] | [member=shay96] | [member=iron tato] | [member=i r idiot] | [member=extremedanny]


Quickest Pestilent Bloat  time (80m each player)

Time to Beat - 1:27

[member=extremedanny] | [member=gutta] | [member=chaimedb] | [member=to gain] | [member=Adeltasway]


Quickest Nycolas Vasilas  time (80m each player)

Time to Beat - 4:07

[member=iron tato] | [member=gutta] | [member=tyeb] | [member=not human] | [member=reload]


Quickest Sotestseg time (80m each player)

Time to Beat - 1:48

[member=gutta] | [member=solomission] | [member=extremedanny] | [member=calebm210] | [member=melee in me]


Quickest Xarpus  time (80m each player)

Time to Beat - 2:51

[member=iron tato] | [member=tyeb] | [member=i r idiot] | [member=to gain] | [member=shay96]


Quickest Verzik Vitur  time (100m each player)

Time to Beat - 5:00

[member=gutta] | [member=iron tato] | [member=extremedanny] | [member=to gain] | [member=shay96]



First to obtain Rare Rewards

First Rare loots obtained:

(No prizes but will cool to see who got first's)

Avernic defender - [member=to gain]

Ghrazi rapier - [member=vuqe]

Justicar Faceguard - [member=Rank 1 uim]

Justicar Chestguard - [member=iron tato]

Justicar Legguard - [member=joey]

Sanguin staff - [member=dreamland]

Scythe of virtue - [member=iron tato]

First pet obtained (1,000 tokens) - [member=salter]



Hope everyone has a wonderful competition and shall the odds be forever in your favor > :D

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[16/7/18] The Theatre of Blood is live!

1 month ago  l  Omicron

Hotfixes applied on July 19, 2018:

Combat: Fixed a bug with Magic attacks and special attacks in the same tick. Theatre of Blood: Dawnbringer special attack seemed to constantly hit 75. It will not hit a minimum of 75, and a maximum of 150. Rewards: Sanguinesti staff would apply the healing effect when using it to cast other spells (eg. Ice barrage), when it should have only been applying it to attacks with its own built in spell. Charging the Scythe of Vitur would only require 300 blood runes and 1 vial of blood to get to full. It should be 300 blood runes and 1 vial for 100 charges, which it has now been patched to require. Battlemage + Bastion potion ingredients were swapped — Potato cactus is now used to create the Battlemage potion, and Wine of Zamorak is used to create the Bastion potion. Fixed a bug which would “null” the Maiden and cause her to not attack anyone. Fixed a bug which caused Sotetseg’s (dark beast) special attack (red magic ball which should be split) to not hit any damage. Daily task fixes: The “Use 100 Dagannoth bones on an altar” task would only work if you used 1 bone at a time. It will now work when you use all of your bones on the altar. Slayer: Rune/Adamant dragons will no longer be assigned to players who have not completed Dragon Slayer 2.




Hotfixes applied on July 17, 2018:

Theatre of Blood bugs/changes: General: Any items dropped within the raid will be instantly visible to your teammates. This will allow you to more quickly drop supplies to share between teammates. Fixed a bug which would cause a player to get stuck in a death-cycle if the ceiling collapses in the Nylocas room and the player is not in that room at the time. Phases: Maiden: A bug which caused players to not be freed from the prison in the first (Maiden) room. A bug which caused the Maiden to still be able to attack players in the prison of the first room should now be fixed. Blood spawns (rolling balls) can now be attacked by multiple players at once. A safespot which caused the Nylocas to not move has been fixed. Nylocas Vasilias: This phase will now scale according to the team size. For example, if you enter solo the room will be 60% of the difficulty of a 5 player team. The number of Nylocas required as well as the amount that spawn simultaneously is nerfed. The larger Nylocas (which die and split into two) will now deal 2 damage to the pillars instead of 1. You can no longer leave this room during the boss fight. Sotetseg: The dark beast’s attacks have been slowed down. The projectiles will now fly towards players more slowly, giving you more time to coordinate your prayer switches. This includes the Red magic ball which hits up to 115 if no other players are nearby to split the damage. Additionally, if the shadow phase begins, none of the incoming attacks should do any damage. This helps immensely if a large red ball is coming towards you, as you would be unable to split it with teammates when sent to the Shadow realm. Shadow realm: During this stage, it was easier to just run across the room quickly and tank 30-40 damage. This damage has been increased from 3-12 to 12-24 to prevent this from occurring and to force players to complete the path. The damage from the red vortex has also been increased accordingly. Prayer disabling: It will also no longer disable your prayers if you are not praying at all. For example, if a range attack hits you and you are praying against melee, your prayers will be disabled for a few seconds. But if you did not have any prayer active, you will not have your prayers disabled. Xarpus: Healing phase length has been reduced by over 30%. It should move to it’s acid attack more quickly. At the final phase where he faces a corner, if he was in the process of turning towards your corner and you attack him, he would KO you. There is now a delay between switching corners, meaning that you will not get KO’d unless he has fully faced the corner you are attacking from. You can no longer go through the 2nd barrier if the boss is not defeated (you would get stuck there previously) Rewards: If you receive a rare drop, it will not be announced to the world on the yell channel early. It will only be announced once you open the chest. The Scythe of Vitur was misconfigured, and has now been fixed. Chambers of Xeric changes: A bug which caused the Dragon thrown axes reward to show up as Dragon claws on the reward interface has been fixed (it did not actually give Dragon claws as a reward, but simply showed them on the interface).



Pest control bugs: Pest control portals were bugged due to a change in the latest OSRS cache. This has now been fixed. The Runner hat will now be added to the lost items manager’s shop upon death. Arrows will now stack on the ground when you shoot them (broken from last update) Dagannoth kings update: The three kings will now be more defensive against the attack styles that should not be used to kill them. For example, Dagannoth rex could previously be hit with melee though it should be required that players use magic to damage him. Whitescreen / client crash fix: A problem which caused players in lumbridge to disconnect and not be able to log back in has been fixed.




tob_slogan.png   Hello everyone,  Make sure to check out the competitions for Raids 2 over here:   The waiting is finally over! The Theatre of Blood is now open for your entertainment. Hop right into it with your most trusted allies in hopes of obtaining epic rewards.   You can participate in the Theatre of Blood by using the mini games menu on the teleport interface, or by speaking to the Mysterious Stranger slightly south of Edgeville near the Lost items manager.   We’ve spent as much time as we could perfecting this Raid, from the exact attacks and mechanics of the bosses, right down the music that plays in each room. We hope that you enjoy it as much as we have putting it together for you! I’d also like to give a huge thank you to all of the beta testers who helped identify bugs before release.     Without further ado…

Slayer task changes: Mithril dragons have been moved from Extreme tasks to Hard tasks, where Rune/Adamant dragons are. Cave horrors are now available as Medium a Slayer task! You can be assigned between 40-110 of them. Giant mole fixes: Instance: The Giant mole would often dig it’s way out of the instance, never to be seen again. This has been fixed, and the mole will now always reappear somewhere within your instanced cave. Additionally, the “Time remaining” overlay would sometimes disappear within the instanced mole cave. General: The dig animation will now show up every time (sometimes you would not see it), as well as a new message that tells you that the mole has dug its way out of the fight. Barrage(and other multi spell) PvM fixes: Barrage would only hit other enemies that were within 1 tile of the main target. This does not work well with large enemies, such as the Nylocas from the Theatre of blood. Multi-spells will now hit enemies surrounding the main target based on size. For example, if your target is size 5 and is barraged, any targets within 5 tiles from the central location will be affected. (Creates a much larger radius, allowing you to barrage large NPCs in a stack) Mute timer fix: If you are muted and attempt to yell or speak, you will be told how long is left until your mute is lifted. This timer was incorrect, meaning that even if the mute would be lifted in 5 hours, it would show random numbers (Eg. 24 hours or more). This timer will now be accurate. Raids 1 (Chambers of Xeric) updates: Dragon Thrownaxes are now a much more common drop from Raids. It is too uncommon in-game and should be more accessible for use in PvP. It has been added to the resources table (herbs, essence, etc). Combat fixes: Fixed Torag’s armour set + Amulet of the damned effect being way too defensive, making it almost impossible to penetrate. Smite fix: If you hit more damage than the player’s current hitpoints (eg. 70 with AGS on a player with 30 HP), Smite would previously reduce their prayer points based on the 70 HP removed. It will now base it off of the maximum hitpoints that can be removed from the victim, meaning 30HP in this case. Ruby bolt (e) special attack damage capped to 100. Miscellaneous: Fixed a bug with Dragon Slayer 2 where the quest would show up as green (complete) in the quest tab, but was in fact incomplete as you did not kill Vorkath yet. All defenders from Bronze-Rune (not including Dragon) had the incorrect Defender animation and have been fixed. Fixed a bug with the “Craft 500 Wrath runes” Daily task (would only count 1 inventory as 1/500 (whether you have 1 or 28 essence) When players defeated a Juggernaut in a safe area (eg. Clan wars), their death would not be announced. This has been fixed, and their death will be announced regardless of their location. Fixed a bug which allowed players watching BR to enter the arena and attack people. Fixed a bug with dropped items causing them to appear sooner than possible if someone knows there is an item on a certain tile. Pet drop scrolls / Rare drop scrolls renamed to: Pet booster / Drop booster Fixed a Clan wars bug that allowed players to force teleport out of areas. Theatre of Blood Requirements: You must have a Total level of at least 1250 to enter the Theatre. The Theatre of Blood is now available to any player who is up for the challenge! The Theatre contains 6 different rooms: The Maiden of Sugadinti The Maiden will primarily target the nearest player with a Magic-based attack, but also shoots out blood spawns every so often at every player in the room. Nylocas Matomenos will also appear at 66.6% and 33.3% health to heal her. If they reach her successfully, they will heal her for however much health they have remaining. Pestilent Bloat The Bloat will walk around while severed arms and legs fall from the ceiling. You must avoid the Bloat as well as the falling objects until the Bloat falls asleep, at which point you can deal damage to it. Nylocas Vasilias Hordes of Nylocas will spawn in rapid succession until Nylocas Vasilias, the largest of them, will drop from the ceiling for a battle more worthy of your time. Sotetseg The dark beast, which has attacks that bounce between players. He will also occasionally drag a player into the Shadow realm, where they must solve a maze which other players must try to follow. Xarpus Xarpus begins weakened; exhumed skeletons appear on the floor to heal him. If you stand on top of them, they will not be able to heal him. Eventually, Xarpus will cover the room with acid attacks, so you’ll need to watch your step. At 25% hitpoints, Xarpus will face a single corner for a few seconds. If you attack from the same corner he is facing, you will be killed quickly. You’ll have to coordinate your attacks to survive this wave. Verzik Vitur The final battle is a challenging one -- it beings with Verzik seated on the throne and protected by a shield that can only be taken down with the Dawnbringer. You must time your attacks, hiding behind the pillars while Verzik launches her attack. Eventually, Verzik will walk down to the centre of the room and attack with all styles. Rewards: Justiciar armour Wearing the full set will apply a damage reduction in PvM. The exact formula for the amount of damage reduced is bonus / 3000, where bonus is the player's defence bonus for that particular style. Stacks with Elysian spirit shield effect. Scythe of Vitur Must be charged with Vials of blood and Blood runes. Has a multi-damaging effect which allows you to attack multiple (up to 3) nearby enemies at once. If it is a larger creature, it can deal up to 3 hits on it. Sanguinesti Staff Must be charged with Blood runes. Similar to the Trident of the Swamp, has a built in attack. Can deal slightly more damage than the Trident, having a base max hit of 34. Avernic hilt (defender) Used to create the Avernic defender when combined with the Dragon defender. Blood vials Used to create Battlemage and Bastion potions … as well as many different supplies! Each room has it’s own unique mechanics which will require you to coordinate with your teammates to properly escape the Theatre alive. FAQ: Will this count as a dangerous death for Hardcore Ironmen? No. We feel that this is too limiting, and we’d like our HCIM to be able to participate in this content. Will I lose items if I die within the Theatre? No. Your items are safe upon death. What happens if I die within? You are placed into a prison while your teammates complete the room. If everyone dies, the raid is failed. What if I run low on supplies? There are two supply chests within the raid, at the 30% and 70% completion marks. Depending on your performance, the Vampyres will award you points to spend on supplies in these chests. (Saradomin brews, restores, food, stamina potions) Client updates: A client icon for OSX has been added to the tray. Fixed an issue with the mouse when switching items. Forums: Like button has been upgraded to be more personal! (Smite icon, purple color)

        As always, please make sure to report any bugs that you find in the appropriate section. Enjoy! :)   Regards, Omicron

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