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[3/5/21] Hotfixes: Fixed Draynor doors not opening. Fixed a bug with Herbiboar allowing players to kick the last tunnel multiple times. Fixed a bug where the main nightmare instance would have multiple sleeping nightmare npc’s there. Fixed a bug where players would sometimes see duplicate chat messages pop up. Fixed a bug where some players were unable to see emoji’s in yell. The price of all blighted supplies (super restores, manta rays, karambwans, anglerfish) have been reduced from 150 pk points to 75. Fixed a bug with sitting in chairs not working properly. The Arclight's 70% accuracy and damage boost will now apply to Cerberus and Hellhounds. Players can now cook giant seaweed on ranges/fires for 6 soda ash, rather than 1. Players will now receive giant seaweed from the seaweed patch rather than regular seaweed. This has 6x the soda ash yield compared to regular seaweed. Players can now use giant seaweed to cast superglass make. When used with Giant seaweed, each giant seaweed will count as 6 regular seaweed, so players will only require 1 giant seaweed per 6 buckets of sand. The bonus multiplier for giant seaweed is also higher (1.6x rather than 1.3x), thereby allowing players to get a maximum of 28 molten glass per inventory (3 giant seaweed, 18 buckets of sand). Any excess sand will be dropped to the ground. Fixed a bug where the ensouled heads in the skill calculator wouldn't show the proper experience values. The price of nightmare instances have been reduced from 5m to 3.5m. Fixed an issue where players in a nightmare instance that was close in proximity to another nightmare instance may take damage from attacks such as Flower poker. Hello everyone, Today we're bringing a huge, diverse update to Alora with some highly requested content. First on the list is the long-awaited Nightmare instances, and we hope that this will satisfy those of you who prefer to run Nightmare on your own or in small teams. Next up is the Seed vault, which is a huge QoL update that will make seed storage a breeze. We've also expanded Fossil Island to include Ammonite Crabs, Seaweed Farming and Herbiboar hunting. In your Player-owned house, you can now quickly reorganize the layout with the house viewer interface. Aside from these there are many smaller updates, such as some core performance fixes (faster login time, better switching, improve prayer response time in PvP, etc), the ability to enter Chambers of Xeric with 50 players, some new RuneLite plugins and many bug fixes and QoL updates. Player Owned House Changes: Portal Chamber: The portals in the Portal Chamber can now properly be set by players. To do so, players can use the focus in the centre of their portal chamber to select a location to redirect the portal to. To set a location for a portal, players must have 100 casts worth of runes for the teleport, as well as the appropriate magic level to cast the teleport. Fixed a bug with the doors in the Hosidius style house not being aligned properly. Doors will no longer be spawned in rooms that don't have doors facing each other. Previously, if a player’s study, for example, had doors facing to the east, and the room to the east did not have doors facing to the west (facing the study), the server would add doors there anyways, creating doors that lead to an object in the way. This will no longer happen, and players will need to make sure that rooms have doors facing each other. House Viewer Interface: Players will now see a button to open the house viewer in their House Options interface. Once opened, this interface will give players a basic layout of their house, and allow them to select rooms and make alterations. Once a room is selected, a checkmark will appear on the grid to indicate which room was selected, and players will have the option to either Move, Rotate, or Delete the room. Moving rooms: This option will allow players to either swap or move a room to another location in the grid. Players can simply swap rooms by selecting one room, clicking the “Move” button, then selecting another room. The main garden/portal room cannot be moved or swapped. Players must move rooms to valid locations that keep the house structure in order; this means that rooms cannot be moved into tiles that are not adjacent to another room, and you cannot move a room that would end up creating an “island”, where there would be some houses that were not connected. An example image, courtesy of @Classic: https://gyazo.com/8d160a91858bdd2305284605e0cb2e12 Rotating rooms: Players can select any room on the grid and click the “Rotate” button, then select either the “rotate clockwise” or “rotate counter-clockwise” buttons to change the orientation of the rooms. Deleting rooms: Deleting rooms follows the same rules as moving them, that is, you can’t create “islands”, or delete the centre room containing the portal. To delete a room, players can simply select the room they wish to delete, then click the delete button. No changes made in the house viewer will be set unless the player clicks the “Done” button to confirm their layout, but once this has been confirmed, their changes cannot be undone, and any objects in any rooms removed will be permanently lost. Pk Point Exchange Additions: The following items have been added to the Pk Point Exchange: Wrath runes: 50 for 35 Pk points. Blighted bind sack: 300 for 250 Pk points. Blighted snare sack: 150 for 250 Pk points. Blighted entangle sack: 70 for 250 Pk points. Blighted ancient ice sack: 30 for 250 Pk points. Blighted vengeance sack: 50 for 250 Pk points. Blighted Karambwan: 12 for 150 Pk points. Blighted manta ray: 15 for 150 Pk points. Blighted Anglerfish: 15 for 150 Pk points. Blighted super restore(4): 4 for 150 pk points. Core system improvements: Login time reduced: Logging in should now happen more quickly, rather than getting stuck for 10+ seconds at times. (2x faster on average, logins should now take around 3-4 seconds) Switching improvements: Switching items should now be smoother, especially for item switches with more than 4 items. Combat changes: Hit consistency: In both PvP and PvM scenarios where a target is being hit by many different enemies (eg. A player getting piled in multi) some hits were occasionally being discarded if there were too many incoming hits. This should no longer occur, and every single applied hit will remove from the target's health even if the hit cannot be shown that tick. Prayer protection consistency (in PvP): PKers may have noticed that sometimes you'll turn on a protection prayer the same tick the hit comes in, and somehow you are still not protected. We've tweaked the system to attempt to check if you turned on the prayer the very same tick as the hit comes in (regardless of your PID), and apply the protection. This technically gives you protection one tick earlier in certain scenarios (where you didn't have optimal PID), and applies to all protection prayers, but will primarily show significant differences for Melee-based attacks. Nightmare Instances: The long awaited nightmare instances are finally here! Players can right click on the nightmare lobby npc and generate an instance for 5m gp. The instance lasts for 90 minutes, similar to other instances. Any players who are joining the nightmare instance must do so before the fight has begun, otherwise they’ll need to wait until their clan-mates finish the fight. If there is no one present in the instance, the nightmare will de-spawn immediately, so be careful! The mechanics of the instance will be more or less exactly like the regular nightmare room, however players will not be able to see the current status of the fight, so they’ll need to communicate with their clan-mates to figure out when they can enter the instance. Bug Fixes: The Harmonised nightmare staff now has a 4-tick attack speed when casting spells from the normal spellbook. Fixed a bug where the daily login system would only reset players' login streaks if they hadn't logged in for over 48 hours, rather than 24. This would lead to an issue where players could potentially still keep their highest login streak, and yet not complete all 14 days of the login cycle (since they missed one in between, but the streak didn’t reset). Fixed a bug where the red skull wouldn't ever disappear if a player had the amulet of avarice, or skull cape equipped. Fixed a bug where sometimes teleports would conflict with the wilderness obelisks, causing players to be teleported back to the wilderness rather than being teleported out. Fixed a bug where the Daily login system "Current Streak" indicator would reset a player's current streak to 1 day (Rather than 0) when their streak was broken. This lead to the current streak showing up as 1 day higher than the claimable days, leading to some confusion amongst players. Fixed a bug where Dragonbane weapons (Dragon hunter lance, Dragon hunter crossbow) were not applying the 20%/30% damage boost to Wyrms/drakes. The auto-pickup ammunition perk will now only apply to blowpipe darts if the player has the blowpipe equipped. Fixed a bug where farming patches would sometimes not show up until you relogged (Fossil Island Hardwood patches, for example). Fixed a bug where the Items Kept on Death interface would sometimes misplace the "items kept" section in resizable mode. Fixed a bug where players would sometimes face the wrong direction when mining, particularly in motherlode mine. Fixed a bug where the Hosidius Spirit Tree Patch would not visually update when raking the weeds or planting the spirit seed. Fixed an issue where the potion share spells were not using runes. Fixed a bug where the runelite overlays would be drawn slightly offset (about 4 pixels on the x/y axis) when in fixed mode. Fixed a bug where the Runelite notifier was crashing clients when players would get a superior encounter notification if they had the "Enable game messages" option toggled in the Runelite settings. Fixed a bug where trying to create another unfinished potion while already mixing potions would not allow you to make anymore unfinished potions until you moved to a new tile. Fixed a bug where the vyrewatch pickpocket loot was not being properly doubled if the Rogue set effect triggered. This means players will have a small chance to get a second blood shard (as well as the other basic loot) when pickpocketing Vyre’s. The price of Blighted Super restores is now 20 LMS points rather than 100. Fixed a bug where valuing some items in the untradeables shop would not give a cost to re-purchase it. Disabled access to the Stronghold of security entrance. The Bludgeon spine from the Abyssal sire will now be announced over yell. Fixed a bug where Bob was replaced with Father Aereck. Sotetseg's ball attack will no longer deal delayed damage to a player who was chosen to do the maze. The mounted amulet of glory in a player's POH can now be removed in build mode. Players will no longer be notified for nearby clan chat drops if the clan member is on a different plane. The PoH telescope will now say "You don't see anything" if the first star since the last reboot has not yet appeared. This is because the first star appears randomly, so it cannot be predicted. Fixed a ladder near Myth's guild that allowed you to "no-clip". Quality of Life: Chambers of Xeric changes: The maximum number of players that can be in a party has been increased from 20 to 50. The Chambers of Xeric herblore secondaries (Stinkhorn mushroom, endarkened juice, Cicely) are now tradeable. Emoji's will now show up in the Yell chat. Burnt pages have been added to the Vote point shop for 5 points each. Reduced the price of a larger sack from Motherlode mine by 50 nuggets (from 200 to 150). The number of Revenant Spawns in the Revenant caves has been doubled. There are now twice as many revenants for player’s to kill in a similar area. Players can now store Trailblazer Tier 1-3 outfits in their PoH armour case in their Costume room. The Bounty Hunter Teleport will now use the path finder to make sure that the location it will teleport the player to is in reach of the target. This fixes issues where player’s would be teleported to inaccessible islands, or areas where they would be technically close to their targets, but the path would be far/inaccessible. An example of this would be using the bounty Hunter teleport, and being teleported right next to your target, but on the other side of the wilderness fence, thereby allowing them to escape. Donator ranks when de-ironing: In certain cases, players would lose their donator rank when de-ironing, or dying as an HCIM. This should no longer be the case, and your rank should automatically be transferred. Fixed a visual bug where the Tears of Guthix interface was offset to the left. Players can now pick the Flax west of the Gnome Agility Course. The teleport spells in the normal spellbook will now always be lit up, as they don't have a rune cost. A player’s cannon pieces will now go to their Untradeables shop for 100k per piece if they have no room in their inventory or Bank. If a player has no room in their inventory, or bank, or Untradeables shop (40 item limit), then the cannon will be deleted, and they’ll have to re-obtain it. Added 2 more Wine of Zamorak spawns to the Zamorak temple near the Warrior's guild. All Jars from bosses will now be announced over yell, regardless of their in-game value. The Runelite clue scroll plugin has been updated to recognize any villager sandals for the exam room clue scroll step, rather than just brown sandals. Players can now toggle random event rewards on and off by speaking to the Alora Guide in Edgeville. Players can now only purchase 1 item at a time in the Pest Control Exchange. Herbiboar has been added to the Skilling Pets section of the collection log. Players will now be able to obtain duplicate Easy/Medium/Hard/Elite clues from all sources. Master clues, as always, are still limited to one at a time. The Bottomless Bucket drop will now be announced when received from Hespori. The Farmer's Blessing now provides a teleport to the Giant Seaweed patches underwater. A tool leprechaun has been added to the hardwood tree patch on Fossil island. The Jar of smoke has been added to Thermonuclear smoke devil’s collection log. The Jar of spirits has been added to Corporeal beast’s collection log. Miscellaneous: The Easter event has been removed. If any of the rewards are lost on death, you can re-purchase them from the Lost Items Manager. ;;tudor command added for @[member="Tudor"]'s youtube channel. Equipment re-balance: OSRS has launched Part 1 of their equipment rebalance, which mostly targets lower tier items, with a few notable changes. The details can be found here: https://oldschool.runescape.wiki/w/Update:Fishing_Trawler_Improvements_and_Equipment_Rebalance:_Part_One The following changes have been made to the following item categories: Med helms: The range attack bonus has been increased from -1 to 0. Full helms: The range attack bonus has been decreased from -2 to -3. Platelegs: The range attack bonus has been decreased from -7 to -11. Platebodies: The range attack bonus has been decreased from -10 to -15. Squareshields: The range attack bonus has been increased from -2 to 0. Kiteshields: The range attack bonus has been decreased from -2 to -3. Spears: The attack speed of spears has been increased from 5 ticks to 4 ticks. This includes bronze->dragon spears, including poison variants, as well as the zamorakian spear. Warhammers: The warhammer attack requirement has been adjusted to be a strength requirement. For example, the dragon Warhammer’s 60 attack requirement is now a 60 strength requirement instead. Maces: The attack speed of Maces has been increased from 5 ticks to 4 ticks. Hastae: The attack speed has been increased from 5 ticks to 4 ticks. Dragonbone/Bonecrusher necklace changes: The prayer requirement to equip these items has been reduced from 80 to 70 prayer. The offensive stats of these necklaces has been increased from 0 on each stat to +10 on each stat. The defensive bonuses have been increased from 0 on each stat to +2 on each stat. These necklaces have also been given a +2 strength bonus. Runelite Changes: Made it so that players can now click on the Emoji's in the Emoji Palette Plugin panel to add the Emoji directly into the chat box. This will add the text shortcut required to do the emoji, for example, if you click the eggplant emoji, it will append “8=D” to your chat input. This feature only works if a player is logged in, and their chatbox is unlocked (meaning they don’t have their chat input blocked due to key remapping). Fixed a bug where some Salamander tree traps would not work properly with the Hunter plugin. The hull highlighting for NPC’s has been improved, and is no longer slightly offset. Herbiboar plugin: Players can use this new plugin to help them track down Herbiboar. Features: Show start objects: This will automatically highlight the start objects players need to inspect to begin tracking Herbiboar. Show End Tunnels: This will automatically highlight the tunnel the player is supposed to search when they finish tracking Herbiboar (it will not highlight other tunnels). Show Trail Objects: This will automatically highlight Herbiboar’s tracks, and will show dots on the minimap so players can easily track Herbiboar. Supplies Tracker Plugin: This plugin has been added to the base Runelite plugins, and players can use it to track their supply usage. This plugin tracks supplies for the following categories: Food Potions Jewellery (including teleport tablets/scrolls) Runes/Built-in spells Charge weapons (blade of Saeldor, scythe of vital, etc…) Cannonballs Blowpipe darts/scales (approximations) Farming seeds/compost The plugin will log all the supplies used based on the account logged in, and will calculate the cost of the supplies based on the Alora trading post values we provide. Seed Vault: Players will now have access to the seed vault in the Farming Guild. This vault, usable by all game modes, excluding ultimate ironmen, can store all 71 types of seeds (we’ve removed the option to store saplings, since we don’t require them for farming). Players will see a list of seed types on the left hand side of the interface, an they can click the types to be taken to that section right away. Players will also have buttons on the bottom of the interface, which can be used to specify a preferred left-click withdraw amount for their seeds. There is also a deposit-all button, which will add all of the player’s seeds to the vault that are in their inventory. There is a limit of 99999 seeds of each type that can be stored in the vault, which should be more than enough for 99.999% of players! Favourite slots: Players can right click any of the seeds in the seed vault to add them to their favourite slots, which is easily accessible at the top of the list. The favourites section is limited to 8 seeds, so choose wisely! We’ve also added placeholder functionality to the vault, so when a player removes all of a specific type of seed from the vault, it will remain in its position with an indicator showing there are 0 seeds. Players can click on this seed to either release the placeholder, or add/remove it from their favourites. Additionally, any seeds that are obtained from the Kingdom of Miscellenia will be automatically deposited into the Seed vault if a player already has that type of seed stored inside of it. Fossil Island: Ammonite Crabs: Players can now find all of the Ammonite crab spawns around fossil island. These crabs have the same offensive/defensive stats as rock/sand crabs, but they have 100 hp rather than 50/60. Seaweed Farming: Players can now farm giant seaweed underwater off the shores of Fossil island. There are 2 ways to get underwater: 1. The farmer’s blessing offers a teleport to the seaweed patch underwater. 2. Players can board the boat on the north-eastern shore of fossil island to take them to the small island offshore where they can dive down underwater. Farming the Giant seaweed will require at least level 23 Farming, and will take 20 minutes to fully grow. Once the seaweed is grown, players can harvest it for 19 Farming experience each, and each patch will output approximately 15-32 seaweed, depending on if super/ultracompost is used. Magic secateurs do not increase the yield for seaweed. In the underwater area, there has also been a single seaweed spore spawn that has been added. Herbiboar: Players can now hunt Herbiboar on Fossil Island. Doing so will require at least level 80 Hunter to start tracking it, and at least 31 Herblore to harvest the Herbiboar once caught. To begin tracking a Herbiboar, players can visit one of the 5 starting points on the island (marked by a hunting symbol on the minimap) and inspect the rocks nearby. This will uncover tracks which the player must follow and will lead them to more objects they must inspect to find more tracks. Inspecting these objects will provide 50 base Hunter experience. At a certain point, the tracks will lead players to the tunnel that Herbiboar is within, and they must attack it. Once a player attacks the tunnel, Herbiboar will likely appear, stunned, and the player will receive between 1,950 and 2,461 base Hunter experience (based on their current level). Players can then harvest Herbiboar to obtain various herb rewards, which are better with higher Herblore levels. Extreme donator+ players will obtain these herbs noted, but there’s also a tool leprechaun at the nearby patches players can use to note the herbs. There is also a 1/4000 chance to obtain the Herbiboar pet when harvesting the herbs. We hope you enjoy this update as much as we've enjoyed putting it together! Regards, Omicron & Chad
Hello everyone, we have a short and quick poll today. We're working Herbiboar into the next update (along with other pieces of Fossil Island content), and while doing so, the question of what to about all the current Herbi pets arose. Herbi is a pet normally only obtainable by doing Herbiboar (therefore it's a Hunter pet, rather than a Herblore pet), however at the time of the original release, Alora did not have the Herbiboar hunting method implemented, and nor did we intend to add it for a while, so rather we added Herbi as an obtainable pet from doing Herblore. The issue with this is that the pet was far more common than intended, leaving players with many duplicate pets. The proposed changes for this next update would be to remove everyone's existing Herbi pet, and make it only obtainable from Herbiboar as it is meant to be. We don't want to force this as an unwanted change to players, so we've decided to poll it. We also would appreciate any feedback regarding alternative measures, so let us know what you think! If this poll is accepted, it would also open up the possibility for a custom Herblore pet, but it would be rarer than Herbi currently is from doing Herblore.
[6/4/21] Hotfixes NPC information database was broken (some information missing) and has been fixed. Fixed a bug where Corporeal beast attack nerf (using special attacks to get corp's attacks to hit zero) would not reset upon death. Corporeal beast can now be accessed again. Added a fail-safe to the Maze random event to make sure that players don't get stuck there. Hello everyone, This year's Easter event is finally here! Hop right in by speaking to Gregg in Edgeville, he'll teleport you to Draynor where you can begin the event. This update took a bit longer to put together than most, but we've made sure to pack in a ton of content for you guys. Shooting stars have been completely reworked, allowing you to predict when they'll fall (via telescopes in your PoH), as well as the ability to mine stardust which can be traded for all-new rewards. We've also improved the Chambers of Xeric experience by allowing you to select the size of the dungeon before you enter, with Eternal donators being able to select a specific layout as well. You might also encounter the Maze random event, where you'll earn some free items (including the rare chance at a pair of Ranger boots) simply for completing the maze. Aside from this, many small QoL updates and content has also been added, such as Leather Shield crafting, Ancient Spellbook teleports, new Lunar spells and much more. Have a look for yourself below: 2021 Easter Event: This year's Easter event is now live! Head over to Draynor and speak with Gregg to find out how you can participate in this year's event. Gregg has hatched a plan to take the load off of the bunnies' shoulders this year, and he can't do it alone. Those who help Gregg out can be awarded with the highly practical Propeller hit, as well as the festive Eastdoor, which is an event weapon that is held similarly to Dinh's Bulwark. You can teleport to Draynor directly, or speak to the bunny at home to be teleported. Player-owned House Telescope Changes: Players will now be able to use the telescopes in their Study’s to give them an estimate on when the next shooting star will approach. Mahogany Telescope: This will give players an exact estimate of when the next star will appear. Teak Telescope: This will give players an estimate of the approximate number of hours until the next star will appear: This is not minute-accurate, so if the next star appears in 2 hours and 35 minutes, it’ll just say approximately 2 hours. If there’s less an an hour left, the telescope will tell you that, but not how many minutes are left. Oak telescope: This telescope will just provide hints based on how close the shooting star looks. For example, it will tell you that you see a distant star approaching if the shooting star will land in longer than an hour. All of the telescopes will send a unique message if the player looks into the telescope when the star will fall within the next minute. Interface Changes: The drop searcher interface option to view the npc drop table will now show the context option as “View npc table”, rather than “Value” when hovering over the item name. Npc Lookup: The Npc Lookup interface option to view the npc drop table will now show the context option as “View Drops”, rather than “Value” when hovering over the item name. The Npc Lookup interface has been expanded to show the NPC’s defensive bonuses, as well as the magic accuracy, magic level, and defence level. Maze Random Event: All players will now be eligible to receive the Maze random event. This event can only be received when players are in non-instanced area’s outside of the wilderness or any type of Duel/LMS/Castle wars session. When received, a strange old man will appear near you asking for your help, and you must speak to him to to enter the maze event. If you teleport away or logout, the strange old man will simply leave, and you will not be able to participate in the event. Once inside, players will have approximately 2 minutes to complete the maze, while their reward potential drains. Once a player has made it to the centre of the maze, they will receive rewards in a quantity that is based on both their total level, and reward potential. Possible rewards: Blood runes Chaos Runes Nature runes Death runes Coins Crystal key Mithril arrows Rune Arrows Coal Adamant ore Players will also have a very rare chance of obtaining ranger boots from completing this event, similar to the crystal chest mechanics. The frequency at which this event occurs is random, but will only appear for players while they are active in-game (that is, it won’t appear to afk players). Shooting Star Changes: The object models for the shooting stars have been updated and changed. The shooting stars will now also have a blue health bar indicating how much health the star has left before it will disappear. Once the bar is emptied, the star will be depleted, and will disappear. The shooting star now provides stardust from mining it. Players will receive 10 stardust each time they mine the star, plus an additional amount based on the player’s donator rank. Super/Regular Donators will receive 1 extra stardust. Legendary/Extreme donators will receive 2 extra stardust. Uber donators will receive 3 extra stardust. Master donators will receive 4 extra stardust. Immortal donators will receive 5 extra stardust. Eternal donators will receive 6 extra stardust. Dusuri’s Stardust Shop: Players can purchase various items from this shop using the stardust obtained: Celestial Ring: This ring provides an invisible +4 mining boost to the player, regardless of the charges. Players can also charge this ring with Stardust (maximum 10,000 charges), and will have a 10% chance to obtain an extra ore when mining. This provides the mining experience as well, however it does not work with pay-dirt. Star Fragment: Players can use these fragments on their Prospector set pieces to create the golden variant of this set. Players can store the full Golden prospector set in their Armour case. Bag full of gems: A bag full of gems, which works similar to the one that can be purchased from the Motherlode mine store. Soft clay packs Ancient Spellbook Teleports: All of the teleports in the ancient spellbook now work properly. The dangerous teleports will prompt the player to confirm they want to teleport to the dangerous location. The spells requires runes unlike the normal spellbook, and therefore provide experience for casting the spell. Wesley Changes: The following noted items can now be crushed by Wesley: Bird nests Superior dragon bones Desert goat horns Chocolate bars Blue dragon scales Unicorn horns Wood Shield Fletching: Players can now fletch all wood shield variants when fletching logs: Oak shield: Requires 1 oak log and 27 Fletching to craft, providing 50 Fletching experience. Willow shield: Requires 1 willow log and 42 Fletching to craft, providing 83 Fletching experience. Maple shield: Requires 1 maple log and 57 Fletching to craft, providing 116.5 Fletching experience. Yew shield: Requires 1 yew log and 72 Fletching to craft, providing 150 Fletching experience. Magic shield: Requires 1 magic log and 87 Fletching to craft, providing 183 Fletching experience. Redwood shield: This shield was previously craftable. Requires 1 redwood log and 92 Fletching to craft, providing 216 Fletching experience. Leather Shield Crafting: Players can now craft all leather shield variants by using the appropriate nails, leather, or a hammer on the wooden shield. Hard leather shield: Requires 41 crafting, 1 Oak shield, 2 hard leather, and 15 bronze nails to craft, providing 70 Crafting experience. Snakeskin leather shield: Requires 56 crafting, 1 Willow shield, 2 snakeskin leather, and 15 iron nails to craft, providing 100 Crafting experience. Green d’hide shield: Requires 62 Crafting, 1 Maple shield, 2 green dragon leather, and 15 steel nails to craft, providing 124 Crafting experience. Blue d’hide shield: Requires 69 Crafting, 1 Yew shield, 2 blue dragon leather, and 15 mithril nails to craft, providing 140 Crafting experience. Red d’hide shield: Requires 76 Crafting, 1 Magic shield, 2 red dragon leather, and 15 adamant nails to craft, providing 156 Crafting experience. Black d’hide shield: Requires 83 Crafting, 1 Redwood shield, 2 black dragon leather, and 15 rune nails to craft, providing 172 Crafting experience. Boss Display Additions: Players can now create the following boss displays in their POH’s: Corporeal Beast display: This can be done by using the Jar of Spirits on the empty boss display. The Jar of Spirits can be obtained as a 1/1000 (base rate) drop from Corporeal beast. Thermonuclear Smoke Devil display: This can be done by using the Jar of Smoke on the empty boss display. The Jar of Smoke can be obtained as a 1/2000 (base rate) drop from the Thermonuclear Smoke Devil. Runelite changes: Added an option to the Menu Entry Swapper to swap the "Previous" option with the "Talk-to" option for the Teleport Wizard. The import and export menu options are now toggleable in the Ground markers plugin. Additionally, a "Clear" option has been added which, when used, will clear any visible markers near your location Skills Progress Plugin: The Skills Progress Plugin has been added to the Runelite client. This plugin allows players to have progress bars drawn over each stat when their skill interface is open. Players have various configurations to choose from, for example they can only show the progress when hovering over a skill, always show it on all skills, etc… Slayer plugin changes: The slayer task/streak information is now profile specific, and should be tracked between accounts. The chat notifications plugin now supports Regular expression pattern highlighting. Xp Globes Plugin: Players now have the option to flip the Xp globes vertically by holding shift and right-clicking an Xp globe. The Xp globe skill icon will now scale in size with the globe itself. The timers plugin will now identify an imbued heart magic boost even if the graphic does not play. The mining plugin will now show a hint arrow on the minimap indicating where the active Daeyalt Essence has moved. A new plugin-hub Banked experience plugin has been added. Antidote+: Players can now create Antidote+ Potions by using a clean Toadflax on a vial of coconut milk. This requires at least level 68 Herblore, and provides 155 Herblore experience. Players who drink this potion will be cured of poison, and immune to its effects for the next 9 minutes. Quality of Life: Added the Rimmington Bush Patch and Champion's Guild bush patch to the Farmer's Blessing teleports. The Golden Retriever pet will no longer show up as a German shepherd on 2010 mode. Dragon scimitar drops will no longer announce over yell. Players can now create dark flippers by using a Dark claw on a pair of Flippers. These items can also be stored in a player’s Magic Wardrobe in their POH. The clue scroll sprites have been updated to reflect their difficulty. Rather than all having a green seal, they will have seals of various colors denoting their difficulty. Made each burnt page add 50 charges to a player's Tome of Fire, rather than 20 charges. Purchasing Tzhaar weapons from the tzhaar shop will now add the items to a player's collection log. Players can now click space to select the previous option on the skilling interface if applicable. The equipment interface will now show the Rogue set effect. The Rogue's set will now provide double seeds from farmers more often. The chance of double seeds is 20% per piece, totalling 100% if the player has the full set equipped. Players can now store the infernal pickaxe and crystal pickaxe in the Soul Altar stash unit. The Equipment interface set effects will now show the 30% increase in run energy restoration when a player is wearing full graceful. The Kingdom of Miscellania interface will now show the items themselves in a scroll, rather than only the text of which items were received. These items will still be added to a players bank (or inventory for UIM) the the interface opens. Players can now sell pieces of the Prospector set back to Prospector Percy for 80% of their purchase value. Items that previously did not have a value (sell price of 1 or 0) will now default to their low-alch price when being sold to shops. The Carpenter's Outfit can now be stored in a player's Armour Case in their POH. Instance tokens can now be automatically be withdrawn from a player's bank if they don't have one in their inventory, similar to the instance gp fee. A player's Agility course lap count will now be shown after each lap. Added an option to the Runelite Menu Entry Swapper Plugin to swap the "talk-to" option with "Crush" for Wesley. Booster scrolls on 2010 mode will now look exactly as they do on 2007 mode. Previously, they all looked quite similar and it was difficult to differentiate them. Bug fixes: Fixed an issue where the Loot tracker was not properly loading a player's loot when the client launched. Fixed a bug where the "most recent" option for the experience counter was not working properly. Fixed a bug where the Collection log would sometimes show the wrong items or counts when you changed tabs initially. The Bandos Godsword will now properly drain Corporeal’s beast stats in the following order: Based on the damage done to Corporeal Beast using the BGS spec, the stats will be drained in the following order: Defence, Strength, Attack, Prayer, Magic, Ranged This means players can now use the BGS (after reducing att/str/def stats with the arc light) to reduce the mage level of Corporeal beast, properly reducing it’s accuracy. Fixed a bug where players would sometimes get a regular slayer task assigned from Krystillia. Fixed a bug where the Corporeal Beast splash attack graphic was wrong. The total xp counter will no longer show the wrong total xp value if a player gained experience in a skill that had 200m experience. The PJ timer in the Revenant cave (singles-plus) has been increased to 16 ticks. The Lunar spellbook swap spell will now return a player to the Lunar spellbook after they cast a spell or wait 2 minutes. Fixed a bug that allowed players to smuggle boxing gloves out of a POH. Fixed a bug where the XP tracker would show "+-" as the value when a player would set the tracker to show xp tracked for an XP value that was higher than their current exp in that skill. Fixed a bug where players would in some cases be able to move when using Spoof items (ring of coins, for example) that were supposed to restrict movement. Fixed a bug with zombie animations in the wilderness graveyard that would stall their movement indefinitely. Fixed a bug where players would not be able to select an amount on the skilling interface after they had opened their bank. Fixed an issue with the agility shortcut near the lava maze that would not allow players to cross it if they were on it or right in front of it when frozen. Players will now always be able to make it across as long as they are right in front of the stone or already on it when they get frozen. Players who don't have at least 83 Slayer will no longer be assigned Spiritual Mages as a wilderness slayer task. Fixed a bug where players could have a "sitting down" animation when outside of their house and not on a chair/bench. The pirate NPC's in the jail cell have been made non-aggressive. The Dwarf Cannon will no longer fire cannonballs at another player's Superior slayer encounter. Fixed a bug where NPC's would be getting the same accuracy boosts that players had on range/melee hits, causing them to hit more often. Fixed an issue with some bugged ladders on Ape Atoll. Fixed a bug where the Driftwood on Fossil Island would take players to a random part of the map. Fixed the entrance to the lumbridge swamp cave. Fixed an issue where the stamina icon would not change if a player was using the 2010 gameframe after drinking a stamina potion. Fixed an issue where manually casting a spell with a staff that had a built-in spell (trident) would cause the autocast delay to trigger. Fixed a bug where players would need 3 free slots to harvest berries from a bush (even though only 2 were required). Fixed a bank tag bug where players would not be able to click one of their real bank tabs to switch to it when they were on a Runelite bank tag. They would have to first click on the bank tag again to close it. Fixed a bug with the vengeance animation in 2010 mode. Fixed a bug where players could not scroll through their bank tags properly with their mouse wheel using the Runelite Bank Tags plugin. Players should now be able to use their mouse wheel to scroll through their tags if they’re hovering over the any of the tags. Spears/Hasta’s now use the stab attack style when on defensive, rather than the slash attack style. The godsword crush attack style will now use the proper animation. Fixed an issue where the Dagannoth mother would not change colors on 2010 mode. Fixed an issue where the Gelatinnoth mother would not change colors on 2010 mode. Players can now fire sapphire bolts (e) and emerald bolts (e) from the Armadyl Crossbow. The monkey cape variants will now provide the wilderness web slash effect. Fixed an issue with a lot of broken object models on 2010 mode. This should be mostly working properly now, but if you find any bugged objects, let us know and we’ll fix it right away. The twisted league banner is now a one-handed weapon. The trailblazer infernal axe is now accepted by Falo the Bard. Fixed an issue where the completionist/max monkey variants would cause players to burn food. Made it so players won't get duplicate hydra pieces (eye, fang, heart) if these pieces are in their looting bag or death boxes. Fixed a bug where the slayer plugin wouldn't properly update when you completed a task. The plugin will update to the proper points/streak when a player finishes their task and gets a new one. The Blade of Saeldor’s chop animation will now be a slash instead of a stab, and the Lunge animation will now be a stab instead of a slash animation. Trade Interface Changes: Fixed a bug where the “Trade Modified” text on the confirmation screen would appear sometimes even if the trade wasn’t modified. Added a value counter for both players on the first and second trade screens so that players can clearly see the approximate value that’s being traded. This may not be 100% accurate, but it will give a general idea of the value, and will make it clear for players to know how much wealth they are receiving for specific items like platinum tokens, for example. Mage Arena Changes: Players will no longer be able to get higher tier wands if they don’t have the proper wand-wave unlocked. Along with this, players will now automatically upgrade their wand waves when getting wand drops from the battle mages. For example, if your wand wave was 0 (no wands unlocked), you’d only be able to get a beginner wand as a drop from a battle mage. Once you’ve gotten a beginner wand (either as a drop, or purchased from the shop), your wand wave will increase, and you’ll be able to get apprentice wands as drops. Duo Slayer Changes: If a player reaches 10 or more slayer or combat levels higher than their partner, then after the task they will automatically be split. If a player finishes a task while their partner still has kills remaining (they were offline or left the area for a while) then the partners will automatically be split. This is so that partners stay in sync for tasks, so if this happens, the partner who has kills left will either need to finish the task or cancel it and re-partner with the other player. Auto-Equip Ammunition Changes: The Auto-equip ammunition feature will now work for knives/darts or any ammunition a player holds in their weapon slot. The Auto-equip ammunition feature will now work for the blowpipe. The Auto-equip ammunition perk has been locked behind the Kourend & Kebos Hard Diary. It is now shown as one of the perks, and will automatically be toggled on for players once they complete that diary. Lunar Spellbook Changes: Boost Potion Share: The Boost Potion Share spell can now be cast by players with level 84 magic. When cast, the player will be required to choose a potion in their inventory that they want to share with players in a 5x5 area around them (prioritizing the closest players). The spell uses 1 dose for each person around, not including the caster, meaning if you cast the spell with only 1 other person around, 2 players will be able to benefit from 1 dose of a potion. Restrictions: This spell can only be used on players with accept aid on. This spell cannot be cast on players in a duel/clan war with potions disable. This spell cannot be used on any of the following potions: Brews of any kind Combat potions of any kind Divine potions of any kind Guthix Rest Super Energy, Energy, or Stamina potions Any untradeable potion Overload potions Xeric’s Aid’s Stat Restore Pot Share: The Stat Restore Pot Share spell can now be cast by players with level 81 magic. When cast, the player will be required to choose a potion in their inventory that they want to share with players in a 5x5 area around them (prioritizing the closest players). The spell uses 1 dose for each person around, not including the caster, meaning if you cast the spell with only 1 other person around, 2 players will be able to benefit from 1 dose of a potion. Restrictions: This spell can only be used on players with accept aid on. This spell cannot be cast on players in a duel/clan war with potions disable. This spell can only be used on restorative potions (super restore, prayer potion, energy potion, etc…). Chambers of Xeric Layout Selection: Players can now right click on the chambers of xeric entrance to select the type of layouts they want to have in the raid. There are 3 layout options to select from: Normal/Mixed: These are the same layouts as before, it’ll just pick a random one to give. Large layouts only: Selecting this will only create a raid with a large layout. Large layouts have 5 combat rooms and 3 puzzle rooms. Small/Medium Layouts only: Selecting this will filter out large layouts. Eternal donators will also see an option to select their own layout. There are 26 unique raids layouts to choose from, which will be shown in an interface that the player can use to select their preferred layout.\ Last man standing changes: Players will now have their special attack restored upon killing another player. Players who die in the non-survival mode LMS version will now only drop non-default loot. This means the only items that are dropped will be ones that are looted from chests with a bloody/bloodier key. When a player kills another player, instead of receiving a set amount of sharks and karambwan, they’ll now get the initial potions and food they put into their loadout, if they have the space for it. As always, please report any bugs that you find as soon as possible :) Happy Easter! Omicron & Chad
tss950919 has reached level 99 in Firemaking!
IEM Zilent received
IEM Zilent received
Brambo has slain Lizardman shaman a total of
SoloKush has reached level 99 in Mining!
GIM sharky just opened the
GIM sharky just opened the
Supor has reached 200M experience in Fletching!
SoloKush has reached level 99 in Farming!
kickman dude has reached level 99 in Defence!
Bigboy1915 has reached 200M experience in Attack!
QuantumKush has reached level 99 in Strength!
QuantumKush has reached level 99 in Attack!
May 13, 2021 9:35 am by Moe
May 13, 2021 9:15 am by ano2021
May 12, 2021 11:26 pm by Realmungard
May 12, 2021 6:01 pm by Moe