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What are you waiting for? Join the fun and start your adventure today
Featuring frequent updates, endless content and thousands of players.
What are you waiting for? Join the fun and start your adventure today
Featuring frequent updates, endless content and thousands of players.
Hello everyone, We're excited to announce some updates to the PvP/Combat side of Alora, which we haven't given much attention to in awhile. Aside from tweaking the combat system, fixing dead clicks and patching up numerous bugs, we've also added a full tournament system which allows staff members to host a tournament and select the loadout that all participants will use, which will then match up players in 1v1 fights and continue to pair up the winners until there are only 2 finalists remaining. The tournament system also allows for spectating, for those of you who are not PvP-inclined. Aside from this, we've introduced the Prayer re-ordering plugin, new custom donation items (including the Soul wars pets), and many more QoL changes and bug fixes. We'll let you read all the fine details below: Custom donation additions: We've added a few new custom donation items to the list, these items can only be obtained via customs: Coffin - $250 This wearable coffin goes into your cape slot, and is a unique fashion statement. Soul wars pets (Lil' Creator & Lil' Destructor) - $150 The soul wars pet with metamorphosis options between both variants can now be purchased. PvP Related Changes: Combat formula adjustments (PvP only, PvM formulas unaffected): To make our combat system more in-line with OSRS's, we've made the following changes: Magic attacks in PvP were too accurate, so we've slightly reduced Magic accuracy. Ranged attacks were unable to hit through tank gear, so we've slightly tweaked ranged defence to allow for a higher chance of penetrating armour. Client clicking changes: Deadclicks should no longer occur as frequently, as we've rewritten the way mouse clicks are handled, making them more accurate. This should hopefully help with actions that require fast clicks, such as switching or casting. If you notice any abnormal activity related to clicks, please let us know right away. Before: https://i.imgur.com/Mk6jE4P.mp4 After:https://i.imgur.com/FpWggvL.mp4 Bounty Hunter Risk Changes: The bounty hunter system would previously rank the risk a player had by the following metrics: Very High Risk: If the risked wealth was more than 1.5m This has been changed to be a 50m+ risk. High Risk: If the risked wealth was more than 1m. This has been changed to be a 25m+ risk. Medium Risk: If the risked wealth was more than 250k. This has been changed to be a 10m+ risk. Low Risk: If the risked wealth was more than 100k. This has been changed to be a 5m+ risk. Very Low Risk: Anything less than 100k. This has been changed to anything less than 5m. These changes are only for the bounty hunter overlay, and will not have any effect on emblem upgrading. Weapon changes: Fixed a bug where PvP armour/weapon bonuses were being nerfed in the Edge PvP instance. The 20% PvP Armour/weapon nerf will now properly be removed when re-entering the wilderness. Updated the Dragon Claws special attack animation to be the same one OSRS uses. Fixed a bug where players could sometimes stack the Morrigan’s javelin special attack effect. There will now be a 1 tick delay before casting a spell if the player is auto casting. This delay will be any time the player changes opponents, moves, or equips a different weapon. Fixed a bug where any range weapon that didn't use ammo would have the max hit of their special attack effected by the special effect of the bolts they had equipped. For example, one could increase the max hit of the dragon knives special attack by having dragon bolts (e) equipped. Wilderness Food Changes: All food/brews that are dropped in the wilderness will now disappear after 1 minute, and never go public to other players. This is to make sure players can’t drop food for themselves for fights they expect to encounter, and so that mules/alts/friends can’t teleport to their friend being attacked and drop them food/brews. Players can no longer autocast ancient magic spells unless they're using one of the following staves/wands: Ancient staff Master wand Kodai wand Ahrim’s staff Nightmare staff Many of these changes would not have been possible without the help of @[member="Night"], your contributions are greatly appreciated. Prayer Re-ordering: Players can now use the Reorder Prayer plugin in runelite to enable the option to re-order their prayer menu. Once this plugin is enabled, players will be able to right-click the prayer tab to Lock/Unlock/Reset their prayer menu. When unlocked, players can drag the prayer icons around to swap their order. The reset option will reset the prayer icons to their original order. Tournament Event System: There is an all-new Tournament event system that has been added to Alora! The system works as follows: Any administrator can begin to host a tournament at any given moment, and once initiated, they will be prompted to create a loadout that all players registered in the tournament will share. At this time, the loadout items are limited to items in LMS (~110 items), excluding food. Once the loadout has been selected, the tournament host can select a spell book, and will set a countdown timer for the tournament. Players will have a few minutes to register in the tournament, either by typing ::jointournament or ::jointourny, or speaking to the Tournament NPC in edgeville. After this, the player will be taken to the waiting area until the countdown is up, and will then be added to an arena to fight in a 1v1 battle against another random player. If there is an odd number of contestants, one lucky player will be selected at random to automatically move forward to the next round. This will continue until only 1 player is remaining, at which point they will be declared the winner. If a contestant loses their fight, they will brought to a waiting area where they can spectate the fights of the remaining contestants. There is also an option to simply spectate the tournament without participating, by speaking to the Tournament NPC in Edgeville and asking to be brought to the spectator area. Raid booster change: The Raid booster is now slightly more useful in the Theatre of Blood, providing a better chance particularly for the Pet, dust and clue scrolls. (5% boost) The drop booster is still slightly more effective when it comes to rare drops, but both of them together still stack. Runelite Changes: Skilling plugins should now recognize trailblazer tool variants. A “Fill” option has been added to the Inventory tags plugin that will fill the outline. The boss icons on the Hiscore plugin have been refreshed and tidied up. Players can now right-click the world map to import and export ground markers. The imported ground markers must be copied to your clipboard. When the export option is clicked, it will automatically copy the ground markers to your clipboard, which can then be sent to someone. Quality of life: News messages will now be classified under the Yell tab. This means that filtering game messages will no longer filter news messages. Logging out during the inferno will no longer cause a player to lose their tzkal-zuk task. The ground item filter on the Vanilla client will now specify if filtered items are noted. Curved bones should now be announced drops. Fixed a bug with right-clicking "Add to canvas" in the skill tab for Runecrafting which caused the option to not work properly. Mystic robe bottoms and tops will no longer be announced as rare drops. The Magma and Tanzanite helm's will now show in the trading post search interface. LMS halo changes: All the LMS halo’s that are obtained from master clues (Brassica, Ancient, Seren, Armadyl, and Bandos) now have the proper examine text and weight (0.3 kg). They are all now tradeable as well. Trading Post sorting change: When searching for items on the trading post, the first time you click the sort price button it will now sort by ascending price (lowest first) rather than ascending. The "Streak info" board on the wall next to the Emblem trader in Edgeville will now open up the Wilderness scoreboard (top 30 pkers). The Tournament Cup in Edgeville has been updated to display the winners of the last 4 tournaments, including the recent League. Bug fixes: Fixed a bug with the ring of endurance not showing a longer stamina potion timer through the runelite client. The kodai wand will now show that a player has unlimited water runes when auto-casting. Changing chat filter tab settings will now only alter your friends list status if you change your private tab options. Previously, doing things such as setting the game tab to “filtered” or changing the public chat to off would show you as offline to your friends. This no longer happens, players will only be shown as offline if they change their private tab settings. Fixed a bug where Eternal donators would still receive an extra Dense essence block instead of Dark essence block when the Mining skillcape perk kicked in. Fixed a bug where players could skip the first fight caves/inferno wave. The xp counter will no longer draw over the minimap for larger font sizes. The nightmare will no longer show any graphics that are not related to it's mechanics, as they were making it temporarily invisible. Replaced Achievement points with Barrows points in the quest tab. The pet penance queen will now be added to a player's collection log when they purchase it from the slayer exchange. Players will no longer be able to sell or buy overloads on the trading post. Alchemical Hydra's blue form special attack will now disappear when it changes forms to red. Bank tabs should now work properly again. Previously when a tab was clicked, nothing would happen, however it should now sort all the tagged items properly. Fixed a bug where players could use secondary ingredients to complete potions sometimes. Fixed a bug where sometimes a players Kodai wand would turn into an insignia (this would only happen once per account). The following chathead animations have been fixed on 2010 mode: Leke quo Keran Konar quo Maten Ikkle Hydra (pet) Draw Distance Customization: Players will now have the option to adjust their draw distance from the Interface Styles Runelite plugin. Players will be able to set their draw distance to any values between 15 and 50. The default value is 25 on LD, and 50 on HD. Note that the larger the draw distance, the lower the FPS a player will generally have, so players may need to adjust their draw distance to a value that suits them. Prayer Experience adjustments: Altar changes: Wyrm bones now give 50 base prayer experience (not including altar multiplier) rather than 30. Drake bones now give 80 base prayer experience (not including altar multiplier) rather than 60. Hydra bones now give 110 base prayer experience (not including altar multiplier) rather than 90. Lava dragon bones now give 85 base prayer experience (not including altar multiplier) rather than 140. Bone burying changes: Lava dragon bones now give 85 base prayer experience rather than 140. Weapon balancing in raids: Due to some raid items having a 25% damage/accuracy boost in CoX/ToB, it made the Blade of Saeldor and Inquisitor mace no longer the best-in-slot weapons. Rather than nerfing the old items, we've added the 25% boost to the Blade of Saeldor (and corrupted version) and Inquisitor mace. Award changes: The Daily Gamer award given by Hans was being incorrectly given to players that joined 100+ days ago, rather than players with 100+ days of playtime as intended. We have removed it from any account that does not meet the requirements, and made sure Hans only gives it to players who qualify for the award. Slayer requirement fixes: Spiritual mages now require 83 Slayer to fight and/or to be assigned as a task. Spiritual warriors now require 68 Slayer to fight and/or to be assigned as a task. We hope you enjoy this update! As always, please let us know if you run into any bugs :) Regards, Omicron & Chad
Hello everyone, Our 2nd update of the year brings some great QoL features, such as the long awaited Experience trackers! You'll now be able to set goals and keep track of them, and you'll also have the ability to customize the speed/size/placement and color of your XP drops. We're also making Ultimate Ironmen's lives easier by updating our Item retrieval system and allowing them to individually withdraw items, effectively creating 2 storage systems (Nightmare and Zulrah) for them. Aside from this, we've implemented many of your suggestions, such as increasing Rune Shop stocks and making the stock replenish more quickly. Finally, we've updated and improved a number of RuneLite features. We'll let you check out the full list of updates below: Quality of life: The "Walk here" option will now be removed when a player is using an item on something or casting a spell. This means that misclicks while trying to use an item or cast a spell on an object/player/npc will no longer cause a player to walk to a specific tile. The clue scroll plugin will now properly highlight the emote required for the step, and automatically set your scrollbar position to the correct location. The Thyria's Wares rune shop in Arceuus has been opened to all players (previously locked to League players). Leaving the Grotesque guardians chamber will now heal poison/venom, as well as health, prayer, and run energy. Players will now receive experience for the extra ore they mine when wearing the varrock platebody. Players can now update the dragon kiteshield ornament kit as a ~1/18k loot chance from Master clue scroll caskets. Players can now use the trailblazer ornament kits on the infernal skilling equipment. The Godwars dungeon bosses respawn timer has been reduced from 43 seconds to 35 seconds. Changed the Western provinces elite diary task to grow 2 dragonfruit trees at the Tree Gnome patch to be the fruit tree patch in the Tree gnome stronghold near the gnome agility course (this has also been clarified in the task description). Made the 2010 mode Abyssal tentacle/Lava whip/Ice whip idle animations look a lot more natural. Added a "Group change details" option on the Group ironman orb that will let players know how many transfers they have left, and how long until their next transfer is available. Players can now trade in their extra spirit seeds to Guildmaster Jane in the Farming guild for a hard-tier seed pack. To do so, just use the spirit seed on Guildmaster Jane, or speak with her and ask her to trade in your spirit seed. Players can now click on another players name in the trading post to add them as a friend. Players can now hover over their total level in the skills tab to see their total experience. The bone crusher will no longer crush long/curved bones. All left-clicks on a specific achievement diary will now be registered as right clicks, so that players will be able to easy see the "view perks" option. Bug fixes: Fixed a bug where stat boosting/draining potions would not work in LMS. Adjusted the position of the Inventory tag overlays so that they better outline tagged items. Fixed a bug where item overlays (inventory tags, item charges, etc..) would drag the overlay of all duplicate items in your inventory when dragging one specific item. Players will now stop cooking if the fire they've lit has burnt out. Fixed an issue where killing some NPC's outside of GWD (bloodvelds in nieve's cave, for example), would increase a player's GWD killcount. The super antifire timer on the vanilla client will now only show for 3 minutes, rather than 6 minutes. Players will no longer be spammed with the "You can't reach that!" message when fighting abyssal sire with melee. The Abyssal Sire respiratory systems will now be visible on 2010 mode. Fixed a bug where some combat effects (for example guthan's healing) would be triggered by cannonballs. Fixed an issue where checking your slayer streak using the slayer helmet wouldn't update the runelite plugin properly. 2010 mode fixes: Fixed a bug where the mahogany homes broken mirror in Ross’s house would be invisible in 2010 mode. Norman in Falador (Construction contract) will no longer be a "Man" NPC on 2010 mode. Wizard Mizgog in the Wizard tower will no longer be invisible on 2010 mode. Fixed a bug which was causing a crash on the 4th floor of the Grand tree, as well as on White Wolf Mountain. When hovering over the server time, it will no longer show your Runecrafting points. Players can now dismantle their trailblazer tools to get the ornament kit back. If you typed in your password wrong, it would sometimes say "incorrect password" and then overwrite your username with the last username you logged in with (instead of the account you're currently trying to log into). This should no longer occur. Rune Shop Changes: Stock increases: Wizard’s guild: Blood rune stock increase from 250->500 Law rune stock increase from 300->500 Death rune stock increase from 300->750 Baba Yaga’s Rune shop: Blood rune stock increase from 250->500 Death rune stock increase from 500->1000 Cosmic rune stock increase from 250->500 Soul rune stock increase from 250->500 Astral rune stock increase from 250->500 Thyria’s Wares: Death rune stock increase from 300->500 Nature rune stock increase from 300-500 Stock additions: Added 500 blood runes to Thyria’s wares rune store. Added 2500 blood rune stock to Tzhaar-Mej’s rune store Restock rate changes: The restock rate for rune shops has been doubled from 6 runes every 30 seconds to 12. Price changes: The price of all runes in all shops have been increased slightly. The Tzhaar-Mej Roh’s rune store is exempt from this increase, since it uses tokkul as a currency. Runelite Changes: The ground item despawn timers can now be set to either seconds or ticks instead of showing the pie circle. Players will now be able to set a custom overworld and cave skybox colors using the skybox plugin. Players can now use CTRL-F (or any keybind they set through the Bank plugin) to search their bank. The item charges plugin has been updated to show the potion doses left on all CoX potions. Players can now label any tiles they've marked in the world. Extreme Slayer Task Changes: The following adjustments have been made to the chances of getting an extreme slayer task from Konar or Nieve: Eternal/Immortal/Master donators will now have 2x the chance to get an extreme slayer task. This bumps up the chance from a previous ~7.7% to 15% from Nieve. Uber/Legendary/Extreme donators will now have 1.5x the chance to get an extreme slayer task. This bumps up the chance from a previous 7.7% to ~11.5%. Item Retrieval Changes: Zulrah: We’ve updated the Zulrah item retrieval service by adding an interface which players can now use to view and withdraw the items they’ve lost when dying to Zulrah. This new interface will allow players to withdraw a specific amount of a given item in the death box and leave the rest of the items there. There is also an option to withdraw all, and even destroy the items in the death box. NOTE: Players who die an unsafe death will still lose all the items store in the death box, this has not changed! The 100k gp fee will still need to be paid before a player can view the items in the death box. Nightmare: We’ve updated the Nightmare item retrieval service by adding an interface which players can now use to view and withdraw the items they’ve lost when dying to the Nightmare. This new interface will allow players to withdraw a specific amount of a given item in the death box and leave the rest of the items there. There is also an option to withdraw all, and even destroy the items in the death box. NOTE: Players who die an unsafe death anywhere else in the game will not lose the items stored in this death box UNLESS they die again to the Nightmare, in which case their items will be overridden. This makes it more useful for UIM’s to store items and retrieve them individually, however we will not be refunding lost items due to player mistakes under any circumstances. The 250k gp fee will still need to be paid before a player can view the items in the death box. Xp Tracker Interface: Players can now right-click the XP counter button near their minimap and click “Setup” to access a new settings interface that will allow them to completely customize their xp tracker progress. Counter settings: Position: This drop down menu allows players to select a position for the XP counter/drops to be shown. Size: This drop down menu allows players to select a size for the XP counter and droplet text. Speed: This drop down menu allows players to select the speed that the droplets will rise at. Duration: This drop down menu allows players to select the length which the xp counter will remain visible for after gaining experience. Counter: This drop down menu allows players to select a skill to display on the experience counter. By default this will display the current experience in that skill (or your total experience). Progress bar: This drop down menu will allow players to select the skill they want to show a progress bar for. The progress bar will be rendered just below the experience counter. Colour: This drop down menu will allow players to select the color of the experience droplets text. Group: This drop down menu allows players to select whether they want to group all of their experience drops in the same droplet, or have them separated. For example, when attacking with a whip on controlled, normally this would show 4 separate experience drops (hitpoints, strength, attack, defence), but the group setting would only display 1 droplet with the total experience. Fake Drops: This drop down menu allows players to toggle the fake XP drops on/off if their combat stat is locked. Goals/Trackers: Players will also find the option to set a goal or tracker for every skill (including total). When a player clicks on the skill they want, it will open a window that will allow the player to select a series of settings to create a goal or tracker. No tracker or goal: This disables the tracker/goal for that skill, and won’t change anything shown on the counter or progress bar if this skill is selected. Tracker: This will allow players to set a starting point (experience or level) that is less than or equal to their current experience, and this will cause the counter to show only the experience you’ve gained above the start point if this skill is selected to be shown on the counter. It will also show you information about your tracker when hovering over the experience counter. The information shown includes the experience above your start point, the start point itself, and the total experience in that skill. Goals: This option allows players to select a start/end point to create a goal for themselves in a specific skill. Once a goal is set, the progress towards that goal will be displayed on the progress bar (rather than progress towards the next level) if that skill is selected to show on the progress bar. Players can also hover their cursor over the progress bar to show the following information: Percentage towards goal completed Goal start point Current experience Goal end point Remaining experience to goal We hope you enjoy this update! Please let us know if any bugs arise so that we can patch them up. Regards, Omicron & Chad
Hello everyone, We hope your new year is off to a great start! We've got our very first update of 2021 prepared for you guys, which includes some brand new unique content as well as a bunch of bug fixes and QoL updates. Most importantly, we've heard your suggestions, and we've decided to make the Partyhat on the Pet rock a permanent thing! ;) We've also developed a system to reward you for playing Alora, a daily login streak which allows you to claim a different reward every single day simply for logging in! The streaks can go up to 14 days before a new list of rewards comes out, and the best rewards are at the end of the list, including Cosmetic mystery boxes, boosters, imbuement scrolls, coins and more. Make sure to log in once a day to collect your reward :) In other news, Leagues is just about done, and you can now view the reward shop with the League Tutor in Kourend. Accounts will be locked on Thursday night (on the 7th at 11:59pm EST), and every time you log in on a League account you will be reminded of how many hours remain before accounts are locked, and League points + Donator ranks are transferred to your mains. If you haven't properly linked a main and would like to, please create a support request before Thursday night! Vote changes: Many users have reported issues with voting on TopG. These issues should happen less frequently, properly allowing the vote to go through even if TopG is causing issues. League changes and information on points/donator rank: Due to popular demand, we've decided to allow League players to continue to login for an extra week to collect as many points as they can before the League ends. The tournament concluded on January 1st, but players can still collect points to transfer to their mains until January 7th at 11:59pm EST. Point transfers: On the 7th of January, all of your League points will be transferred to the main account that you have listed, and you can then spend them in the League shop on your main (which is also accessible to Ironman). Donator rank transfers: On the 7th of January, all of your total spent will be automatically added to your main account. Quest tab changes: Character Summary changes: The Players Online (at the bottom) has been replaced with Playtime. This feels more relevant, as the tab is meant to only list player details. Server Statistics changes: The scroller has been made longer, with the Skill of the Day and Uptime being moved into the list rather than being on their own. One big complaint was that the scroller window was too small and difficult to navigate, so hopefully this change makes it easier to navigate this tab. Last Man Standing changes: Players can no longer sell items to the Vending shrine in the load out game mode. On the old, survival mode (starting with a spear) you can still sell your items to the shrine. Players' loadouts have been reset due to old load outs containing more than the allowed # of brews. Quality of life: Increased the chance to get a Dragonstone armor piece and uncut onyx from the Elven crystal chest from 1/400 to 1/250. Players who use the ::clearpatches command will now be prompted with an option to only clear nearby patches (within 30 tiles of you). Added the Graahk hunting set to the Hunting shop. Added the Spined helm to Dagannoth supreme's drop table. Added the Tribal mask (Combat) to the Loyalty point exchange. Added the Tribal mask (Disease) to the Loyalty point exchange. The Rock-shell Helmet has been added to Dagannoth Rex's drop table, so the full Rock-shell set can now be obtained. Players can now purchase the Initiate armour set from the Chieftain's shop after completing Mountain Daughter. Added an option on the PoH portal to re-enter the home of the last friend you joined. When a player relogs, it’ll reset the last entered home, so the player will need to manually re-enter their friends’ name. Players can now right-click "Shop" on vote booths to instantly open the Vote Rewards Shop. Players can now use their alternate ammunition on their blowpipes to quickly load/unload the blowpipe. This will automatically remove their old ammunition and return it to them, while adding the new ammunition in. Picked up Zulrah's Scales will now automatically be put into a player's blowpipe if they have no other scale-using item in their inventory/equipment. If a player doesn’t have any room in their blowpipe, the rest of the scales will be added to their inventory as usual. Fixed an issue with getting re-assigned your last slayer task from the slayer skillcape perk. Players will now receive 2 berries each time they harvest a bush instead of 1. This will double the yield for all bush patches from 3 to 6. The chance of getting an evil chicken piece for League players is not a static 1/7 chance. The Kharedst memoirs are now a reward for completing the Medium Kourend & Kebor diaries. The memoirs can be re-purchased from the achievement manager for 250k. Added the “Wilderness Collector” forum award. Players can earn this award by completing all of the Wilderness boss Collection Log entries. The following interfaces will no longer be closed by combat: Drop Searcher NPC drop table searcher Monster kill counts Monster kill times Boosts Tome of fire is now tradable. Bug fixes: RuneLite Emoji's will now work in Clan chat. Fixed an issue where a lot of fish were giving the wrong cooking experience. Anglerfish/dark/crabs/raids fish will now all give the appropriate amount of experience. Duplicate pets will no longer be counted towards the automatically applied Pet Collector Award. Pet variants will still be counted. Potentially fixed the uncommon issue where using the lava maze stepping stones would cause your client to teleport your camera to the mage arena. We were not able to reproduce this issue ourselves, so let us know if it’s still happening so we can further investigate. Fixed an issue where players could equip broad arrows and use their blowpipe to attack leafy NPC's (such as kurasks). Fixed an issue where more than 2 spiderlings would spawn at Sarachnis if another player was in a sarachnis instance. Fixed an issue where players were unable to store their infernal max capes in their cape racks. Fixed a bug where the League superior slayer task would not work properly. Fixed a bug where the Leagues ensouled head task would not complete. Crashing at Al-Kharid should no longer occur. Sometimes, the Supply Chest in the Wilderness would not despawn, causing the next Supply Chest to be lootable early. This should no longer occur. The League board has been re-added to Kourend. Nightmare will no longer be invisible. The quest tab icon will now be hidden when opening the bank, trading post or another interface that is supposed to hide tab icons. Kodai Wand Changes: Players will now be rewarded the Kodai Insignia, rather than the Kodai wand from completing the Chambers of Xeric. This also means that all existing Kodai wands will be turned into Kodai Insignia’s, and players will need to use the Master wand on the Insignia to get their wand back. This insignia will need to be used with the master wand to create a Kodai wand. This process cannot be undone. Players who receive the Kodai Insignia will still have it register as a Kodai wand in their collection log. Long and Curved bone trade in: Players can now trade in their Long bones and Curved bones by using them on the Estate agent. Each Curved bone will provide 6,750 base Construction experience. Each Long bone will provide 4,500 base Construction experience. Auto Equip Ammunition: Players will now automatically equip ammunition that is picked up if it is the same ammunition that they have equipped. This feature is on by default, but can be toggled on/off by speaking to the Alora Guide in Edgeville. Rainbow Party Hat Pet Rock: Players will now be able to keep their beloved rainbow party hat wearing pet rock around all year long! Once the Christmas season is over, the pet rock will go back to it’s normal self for until next year, however players who wish to keep the rainbow party hat on it can put one of their own party hats on the rock. Players who use their party hat on the pet rock will be asked if they want to put the party hat on the pet rock, and if they say yes, they will permanently lose their party hat. The metamorphosis option will then be available for players to use freely. Only the original 6 party hats can be used on the pet rock (blue, red, green, yellow, purple, white). This is only an exclusive pet outside of the Christmas season. This means that everyone’s pet rock will have the rainbow party hat for ~2-3 weeks in December. Dharok Armour Set changes: Previously, the Dharok set would obtain a bonus multiplier based on your health (approximately 1% for every hitpoint below max hp), but this multiplier would be applied to a player’s strength bonus. We’ve adjusted this so that the players max possible hit is scaled to the multiplier. So for example, if a player has 99 max hitpoints, and their current hp is 1, then they’ll have a max hit multiplier of 1.98x, so if their max hit was 48, it would jump up to 95, dramatically increasing their damage more consistently. Daily Login Rewards System: We’ve added a new system that will provide players rewards upon logging onto Alora. The system works on 14 day cycles, so every 14 days, a new set of rewards will be presented, and players must login each day to claim that day’s reward. Players who don’t login everyday will still be able to claim rewards, but they won’t be able to claim the better rewards that are given towards the end of the 14 days. For example, if a player logs in 10/14 days, regardless of which specific days they were, that player will only be able to claim the first 10 rewards, and not the last 4. The interface for the daily login rewards can be opened by going to the server statistics quest tab, and clicking the “View Daily Rewards” option in the quick actions list. This interface displays important information, such as: The rewards for the 14 days The player’s current successive login streak (this counts past 14 days) The player’s highest ever successive login streak The name and number of successive days logged in for the player who has the highest streak. This will be based on account registration date for tied players. Players can only claim the daily login rewards on one of their accounts at a time. Upon claiming their first reward for the 14 day cycle, they will be prompted and notified that they won’t be able to claim rewards on any of their other accounts. Furthermore, rewards can only be claimed in the Edgeville home area. Rewards: The rewards are generally normal items players can obtain on their own (anglerfish, crystal keys, vote books, runes, etc..), however the rewards get better as your streak progresses towards day 14. Some of the notable rewards include: Inferno training tickets Drop boosters Random boosters Vote books Enhanced crystal keys Random unique daily reward pet This will give the player one of 5 new cosmetic pets added which can only be obtained through the daily rewards system. Only the luckiest players will be able to obtain the Baby Mimic pet, as it is the rarest among the daily reward pets. Since the rewards cycle to a new list every 14 days, not all of these rewards will be obtainable immediately. Many of the rewards lists will return eventually, so it won’t be your only chance to obtain these items! Leagues Reward Shop: The Leagues Reward shop is now open! Once the league has ended, and players have received their points, they’ll be able to spend them in the League Rewards shop, which can be accessed by trading the League Tutor near Paul in Edgeville. The currency for the shop is the league points you’ve earned in the past month, and the following items can be purchased: Trailblazer Banner: Cost: 500 League points This is a cosmetic weapon slot item that players can use to show off. Trailblazer Tool Ornament Kit: Cost: 1,250 League points This ornament kit can be used on a dragon harpoon/pickaxe/axe to upgrade it to the Trailblazer variant. The trailblazer variants are a cosmetic only change, but will retain the perks and special attacks of the dragon variants. Trailblazer Graceful Dye: Cost: 4,500 League points This is a pack of 6 graceful piece dyes that can be used on any piece of graceful equipment to dye it to the unique trailblazer graceful color. Trailblazer Relic Hunter (T1): Cost: 1,000 League points This is a cosmetic set that comes with a pair of boots, a hood, a coat, and trousers. Trailblazer Relic Hunter (T2): Cost: 2,500 League points This is a cosmetic set that comes with a pair of boots, a hood, a coat, and trousers. Trailblazer Relic Hunter (T3): Cost: 8,000 League points For only the most dedicated Leagues players, this is a cosmetic set that comes with a pair of boots, a hood, a coat, and trousers. Players will not be able to get anymore league points to purchase items once they’ve spent them until the next League, so choose carefully! We’ve limited the buy options to only 1 (Buy-1) so that players can’t purchase more than 1 item by mistake. That being said, items cannot be sold back, so be careful when purchasing. Leagues trophies: Trophies will be awarded automatically to your main account's collection box based on points you've earned. You will only receive up to 7 trophies, depending on the # of points you've earned: Dragon trophy: Awarded to players with 30,000+ points Rune trophy: Awarded to players with 20,000+ points Adamant trophy: Awarded to players with 12,500+ points Mithril trophy: Awarded to players with 5,000+ points Steel trophy: Awarded to players with 2,500+ points Iron trophy: Awarded to players with 500+ points Bronze trophy: Awarded to players with 100+ points The top 3 trophies (Dragon, Rune, Adamant) are carried with two hands and equipped in the weapon slot, whereas the smaller trophies are worn in the shield slot and can be equipped with another weapon. We hope you enjoy this update! Please report any bugs that you encounter immediately so we can get them patched up :) Best, Omicron & Chad
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