Set sail on Alora, the first RSPS to support the new skill.
What are you waiting for? Join the fun and start your adventure today!
Set sail on Alora, the first RSPS to support the new skill.
What are you waiting for? Join the fun and start your adventure today!
Fall 2026 Community Awards Hello and welcome to the 2026 Fall Community Awards! This is the second to last editions of this year's Community Awards, hoping for a good continuation of activity to this year's community award nominations. This thread will be up until September 30th and the results/signatures will be posted by October 8th, don't miss your chance to vote! Thank you for participating! RULES: 1) Guest Accounts will not have their votes counted! 2) You must fill out the entire template provided below. 3) You may NOT vote for yourself. 4) You CANNOT vote for the same person more than 6 times. 5) Any troll posts will be removed and the poster will be infracted. 6) No buying/selling or asking for votes. Any breached rule will result in disqualification. Please fill out 75% of the template or your votes will not be counted! Staff Best Event Manager: Best Administrator: Best Global Moderator: Best Senior Moderator: Most active on Discord: Most active In-game: Most active on Forums: Most Respected: Most Potential Promotion: Funniest Staff Member: Overall Best Staff Member: Players Most Active In-game: Most Active on Forums: Most Active on Discord: Most Active Overall: Funniest Player: Most Spooned: Most Wealthy: Most Addicted to Gambling: Most Friendly: Coolest Veteran: Best Planker: Best Fashionscaper: Best Bankstander: Best PKer: Best PvMer: Best Raider: Best Skiller: Best Clan: Best Normie: Best Ironman: Best Hardcore Ironman: Best Ultimate Ironman: Best Hardcore Ultimate Ironman: Best Elite Ironman: Best Elite Ironman duo: Best Group Ironman (Player): Best Hardcore Group Ironman (Player): Best Realism Player: Best Classic Player: Best GFX Designer: Best Youtuber: Best Streamer: Top Overall: Good luck to everyone! If anyone has any new suggestions for any new future community award categories please reach out to me via forums / discord @ loooooogan or any other staff member, much appreciated.
[14/09/26] Fixes: Slayer Rewards Interface: New Extensions: Let’s stay all aquanite: Increases number of aquanites assigned to 150-200. Can of worms: Increases number of worms assigned to 200-250. Gryphon and on: Increase the number of gryphons assigned by 80. I see dragons: Increases the number of frost dragons assigned to 180-240. New Unlocks: Lured in: Players will now need to enable this unlock to be assigned Aquanites. Wings Spread: Players will now need to enable this unlock to be assigned Gryphons. Chance of Heavy Frost: This will increase the task weighting from 5 to 8 for frost dragon tasks. Shellbane Gryphon Combat Achievements: Shellbane gryphon now has 7 new combat achievements. Aerial Fishing Changes: Players can now purchase shark lure packs from alry the angler for 1 molch pearl each. Fixed a bug where players could spam click a fishing spot to send the cormorant there twice before it disappeared. Fixed a bug where clicking on the next fishing spot after the cormorant returned would lead to a dead click. Now, the moment the bird appears, a player can click on the next spot. Fixed a bug where some fishing spots would only appear for a few ticks before disappearing again. Added Frenzied fishing spots. Whenever a player catches a fish, there’s a chance it will turn into a frenzied fishing spot, allowing players to catch fish from that spot continuously (and automatically) for 28 ticks. Regardless of distance, the cormorant will fly quickly to the frenzied spot as if it was a nearby fishing spot. Tempoross Rewards Shop: Added a Spirit angler next to the rewards pool who sells the Fishing Barrel and Tackle box for 6,000 spirit flakes each. Mobile Changes: Some optimizations have been made to improve mobile FPS further. The sailing plugin now includes charting (world map icons, in-game/minimap icons, tracking, etc..). Added the Port tasks plugin, allowing players to easily take and complete port tasks. Bug Fixes: Fixed a bug where players could capture a wind mote and store it for the next barracuda trial if they reset the race at the correct time. Fixed a bug where players could spam click the crystal extract to continue harvesting it while changing directions. Harvesting the crystal extractor will now begin the race timer for barracuda trials. Fixed a bug where shipwreck objects would visually not be updating properly for some players. Sometimes it would show the incorrect shipwreck type, or too many shipwrecks, etc.. Removed a duplicate mermaid spawn near the great conch. Fixed a bug where one of the bank chests in the deepfin mine was not showing as built. The Lava Strykewyrm’s dragon metal sheet drop rate has been increased to a 1/115 base rate (excluding the Alora modifier). Fixed a bug where the "Lookup" option wasn't working on players who were on boats. Fixed a visual bug where the drop searcher was showing slightly inaccurate drop rates for higher donator ranks. Fixed a visual bug with drop rates in the npc drop searcher. Fixed a bug where players could not retake control of the helm during a barracuda trial. Fixed a bug where players could wear the completionist monkey (g) at 4.6b experience. Cannons can no longer be setup at frost dragons. Reduced the frequency of random events from salvaging. Removed the “Add to Alora Wiki” option from the wiki banner. The Wiki banner lookup will no longer try to send players to the Alora wiki. Fixed a bug where killcount combat achievements would sometimes not complete until the player reloaded. The Sailing skill is now fully supported in the xp tracker interface. Fixed a bug where players would not let go of the helm when trying to catch an impling while sailing. Fixed a bug where the gryphon knockback attack could knock players into a wall. The inventory "Teleport" option now works correctly on the Drakan's medallion. Fixed a bug here the Shellbane Gryphon’s killcount was not showing properly in the Collection log. Fixed a bug with the ynysdail rowboats teleporting players to the incorrect spot. Fixed a bug where some symbols were being removed incorrect when typing in clan chat. For example, players could do <>< to make the fish emoji. Quality of Life: A graphic will now play on the wind catcher/gale catcher to show that a player stored a wind mote. Added some broken stiles to the game. Added the 6 missing large shipwreck spawns south-west of wyrmscraig. Players can now store Strykewyrm and Frost Dragon bones in the bone sack. Personal bests will now show properly in the collection log (when supported). Starter rafts will now also come with a basic cargo hold. This will only apply to accounts that have not yet logged in since the sailing update. A button has been added in the Info Plugin (Runelite side panel) to open the client logs folder so players can easily access those logs when needed. Added the edgeville dungeon pipe shortcut. Added the railing shortcuts in the Arceuus library. Players can use these from the second or third level, but the third level requires level 62 agility (vs 52 agility for the second). Added the champions guild stepping stone shortcuts. Added a fence squeeze shortcut to draynor manor. ::ez will now take players to the event zone. The player’s sailing experience will now also be shown when they obtain the soup pet in the game announcement. Adding a Port Sarim teleport to the Cities teleport menu. Slightly increased the drop rate of dyes from barracuda trials. The “You reel in some salvage.” Message is no sorted as spam. Players can now also reclaim fabric rolls from the barracuda trial npc in charge of rewarding that fabric roll. This only works if the player does not already have one somewhere. Added Isles to the Ancient forge in the Grimstone dungeon. He can unnote bars for players for 800 coins each. [09/09/26] Fixes: Fixes/Changes: Fixed a bug where the Port Piscatoris port master was inside of a table. Fixed a bug where players would sometimes appear facing the wrong direction on a boat. Added an option in the extra settings interface (settings panel) Gameplay tab to toggle the new smooth zoom. This will be enabled by default, but will work as it did before when disabled. Fixed a bug where clicking the “Lower” option on the trawling nets would teleport the player off of their boat. Fixed a bug where the server was still treating 4.6b as the max experience. Player’s boats must now be within 90 degrees of the direction they’re supposed to enter a portal for it to activate. For example, if the portal is facing east, then the boat would be entering from the west if it was heading directly into it. This means that a boat that gets near a portal within 90 degrees of west ill be able to enter the portal, but nothing more. Salvaging and salvage sorting will now be subject to random events. Fixed a bug where some current ducks still could not complete their path. Fixed a bug where failing to pick the lock on the chest in Vatrachos Island would teleport players to Dognose island instead. Fixed a bug where a player’s helm could remain crystallized after ending a barracuda trial. Players can no longer auto-retaliate while steering a boat. Fixed a bug where the Ocean encounter clam item values were not always being calculated correctly. Ironwood and rosewood repair kits now only need 1 plank to make. Cargo Hold Changes: Ironmen can no longer deposit or withdraw items into any cargo hold unless it belongs to their group members/partner (and they have navigator permissions). Players can no longer use another player’s cargo hold unless the owner of the boat is online. The Aquanite tendon is now 4x more likely on task rather than 2x more likely. Fixed a bug where the camphor cargo hold max capacity was too low. Fixed a bug where players could not fill their keg with Whirlpool Surprise. The barrel stand/heart of ithell will no longer be consumed when building the keg stand/crystal extractor. If a player lost their barrel stand/heart of ithell, they can speak to the relevant barracuda trial npc’s to get them back. Don't let player cast telegrab if they don't have space in their invent. Updated the potion storage to be able to store all the new potions that came with sailing. Fixed a bug with the elder aquanite drop table showing the incorrect rarity. Fixed a bug with the boss/monster killcount logs being broken. Players can now use the rowboat to Ynysdail from Gwenith if they’ve docked there before. [07/09/26] Fixes: Changes/Fixes: Fixed the bingo interface not appearing. Fixed a bug where some current duck tasks were not completable. Fixed a bug where players could not use the weather machine on land for the great conch meteorology task. Fixed a bug with the Gloria kebbit-monkfish task not accepting the correct vial of blood item id. Players can now click on facilities in the sailing skill guide to see what materials are required to build them. Fixed a bug where players could not make dragon keel parts. Frost dragon and strykewyrm bone drops will now be noted for immortal+ donators. ::perks interface will now list Divine donator perks. Store FAQ on website will now show Divine donator perks. Custom yell tags for Divine donators will now show even if Divine is not their primary rank. Fixed a bug where players on mobile could not pick items up on boats. Fixed a bug where the “shadow” effect when a boat overlaps with yours was not properly being recovered on mobile. Fixed a bug where the xp tracker on mobile wouldn't go past 4.6b. Messages from using a loom are now classified as spam. Fixed a bug where players could not add the sailing skill to the canvas using the xp tracker on mobile. Fixed a bug where the ::sailing command was not working. The penance skirt only requires level 40 defence to equip rather than 45. Substantially improved loading times on Mobile. Fixed a bug where clicking on the rum boat during the Tempor tantrum barracuda trial would cause mobile clients to crash. The entity hider will no longer hide boats at the shipyard, or boats that the player is currently on. Fixed a bug where players could not get a frost dragon task if they moored their boat at Grimstone. Players can now use camphor/ironwood/rosewood logs on their beaver pets. Players can now store the swamp cruiser, storm cruiser, and crystal glider outfits in their POH magic wardrobe. Dragon metal sheets will no longer be announced in yell. Salvage sorting messages are now classified as spam. [06/09/26] Fixes: Changes/Fixes: Added the aquanite tendon to the collection log. Fixed a bug where Salvaging catch rates were too high. They should no match OSRS exactly. Added the Aldarin hops patch to the time tracking plugin. Players can now access Red Rock island. This requires level 52 sailing to do so, and allows more diversity for port tasks, as well as having a charter ship. A teleport to his island has been added to the sailor’s amulet. Players can no longer get duplicated sailor’s amulets from salvaging. Players can now make Cupronickel and lead bars in the blast furnace. Fixed a bug where the revenant cave teleport would take players to the POH. The dragon metal sheet drop rate is now 2x as common from frost dragons. Fixed a bug where clicking to view components required on the sailing customization interface would automatically close the window and try to build the upgrade/facility. Extended the radius check for if a boat ran over a wind mote by 1 tile. Fixed a bug where players would sometimes get sucked back in through the portal they came through when doing the Gwenith glide. Players can now use the ::sailing command to teleport to port sarim. The captured wind mote will no longer be deleted when building the gale catcher/wind catcher facilities. If players need to get their wind mote back, speak to Gurtob/ros and there will be an option to ask for it back. Players can now smith dragon nails at the Ancient forge. To do so, bring dragon metal sheets and a hammer to the Ancient forge, and smith on the anvil. This requires level 92 smithing, and provides 350 base smithing experience, and 15 dragon nails per sheet. Fixed a bug where players could not return to the correct prifddinas dock to re-board their boat if they docked it there and teleported away. Fixed a bug where the Barracuda trials pathfinder plugin would sometimes not highlight boxes/paths correctly if the player was using expanded region map loading. Adjusted the color of the dizana’s completionist cape particles to be a cream coloured. Fixed a bug where the windcatcher could only store 1 wind charge, rather than 2. Fixed a bug where the Shellbane gryphon's collection log was showing the tarnished version, rather than the normal one, which is what drops. Fixed a bug where changing your ship heading during a map load would sometimes set the heading to the south. Fixed a bug where the bank on Mobile was broken. Fixed a bug where the sailing customization interface on mobile would cause the rest of the ui to go invisible. Fixed a bug where particles would not clip to the cape properly during some animations. Fixed a bug where it was possible in rare instances to dock your ship somewhere without its position properly updating. [05/09/26] Fixes: Bug fixes: The spyglass interface will now hide the UI properly. The escape key can no longer close the spyglass interface. Boats will now come to a full stop sooner when the helm is released. Fixed a bug where players could use charter ships while carrying courier cargo. Fixed a bug where the sailing plugin would not notify players when a clam with no pearl spawned. Players can now use the superheat spell too make cupronickel/lead bars. Fixed a bug where players couldn't move some facilities from their skiff to their sloop (or vice versa) with a facility bottle. Fixed a bug with the Port tasks plugin tooltip not working on the task board. Added sailing to the hiscores/hiscores plugin. Right-clicking the individual craft options on the shipwright’s workbench now works correctly. Fixed a bug where the price to recover a skiff was too high. Players can now store flax/hemp/cotton/camphor/ironwood/rosewood seeds in the seed vault. Adjusted growth times for new farming patches. Also adjusted the time tracking plugin to correctly show the growth. The entity hider plugin will no longer hide NPC boats. Fixed a bug where teleporting off of a boat while controlling the helm wouldn’t properly reset the special attack icon. Fixed a bug on the Gpu plugin where some items (skillcapes) were clipping incorrectly. Fixed a bug where some areas on mobile would get VERY choppy (fps would drop to 5-10 fps). This should no longer happen, but if it does, players will be notified in their chatbox to report the issue to Omicron. Quality of Life: Updated the shortest path plugin to work while sailing. Shipwreck tweaks: Small shipwrecks will now last 4x as long. All other shipwrecks now last 2x as long. Shipwreck timers for fresh spawns will no longer begin counting down until a player salvages. This should make Salvaging a much more AFK activity. Sailing has been added as a "Skill of the Day", right after Construction day. Hello everyone, The time has finally come for players to set sail on the seas of Alora! After many months of working on our most challenging project yet, we are finally ready to go live with Alora's 24th skill, Sailing. We're proud to be the first RSPS to be able to provide this experience, and as always we will continue to strive to get the latest content released to you as quickly as we can. You can now log in and begin Sailing by heading to Port Sarim where you will be given your starter raft to begin your journey as a sailor. As of right now, ship combat, trawling, and crew recruitment are not included in this update, but will come in a future update not too far off -- in the meantime, there is an abundance of content to get you started, including Courier tasks, Ocean encounters, Shipwreck Salvaging, Boat customization, Barracuda Trials & more! In other news, we've released the long-awaited and highly-requested Cooking NPC (not a meme btw), we've upgraded the Cosmetic mystery box with a few new items, released a brand new Sailing mystery box for peak Fashionscape to go along with the Sailing release, and we've also released our final and highest Donator rank -- Divine Donator. We'll let you read the full update notes below: Sailing: What is Sailing? For those of you not in the know, Sailing is a new skill that requires players to build and customize their own boats, and take to the high-seas, engaging in various sea-worthy activities to earn experience and rewards. Restrictions: Players will not be able gain sailing experience through experience lamps, dark relics, or tears of guthix for the first week of release, until September 12th. Mobile players who use the “Legacy renderer” will not be able to access this skill. Any mobile player wishing to sail must turn the Legacy renderer off on the login screen. Boat Types: There are 3 types of boats: Raft: Rafts are the smallest type of boat which can hold only 1 facility at a time, and requires level 1 sailing to purchase. Skiff: Skiffs are a larger tier of boat which can hold up to 7 facilities at a time, and requires level 15 sailing to purchase. Sloop: Sloops are the larger tier of boat which can hold up to 11 facilities at a time, and requires level 50 sailing to purchase. Plugins: Players can access the Sailing plugin (both on mobile and desktop), as well as the port tasks, barracuda trials pathfinder, and turning circles plugins (desktop only). Every player will start with a wooden raft, which they will automatically receive, and is docked at Port Sarim. It’s not much, but this is where you’ll start your career as a sailor. Players can earn experience through various methods: Occasionally while sailing, your ship’s sails will begin to pick up gusts of wind. Clicking on your sails to trim them will provide a small amount of experience and boost your ship’s speed temporarily. Salvaging: Players will see many shipwrecks spread out around the seas. There are 8 different types of shipwrecks that players can salvage, each providing their own unique type of salvage. Players will likely start their journey by salvaging small shipwrecks for small salvage at level 15 sailing. This will provide 10 experience per salvage obtained. The shipwrecks players salvage will rotate to new positions every so often, so players may need to move their boats to new locations to continue collecting salvage. Players must have a salvaging hook on their boat to collect salvage. Salvage can be stored in a player’s cargo hold on their boat. Once a player collects salvage, they can sort it at a sorting station for sailing experience and rewards, which can be found at many ports, or build right onto your ship. For more details on shipwreck types/rewards we recommend checking out the OSRS wiki: https://oldschool.ru...wreck_salvaging Barracuda Trials: Barracuda trials are races that players must complete to earn rewards/experience. Each Barracuda trial has 4 difficulties to choose from. Unranked: There is no time to beat, and no pressure, but rewards and experience won’t be as good as higher tiers. Swordfish: This is the easiest/first timed trial. Once players beat the time required, they will be rewarded unique loot, bonus experience, and be given access to the next difficulty tier (Shark). Swordfish: This is the middle difficulty trial. Once players beat the time required, they will be rewarded unique loot, bonus experience, and be given access to the next difficulty tier (Marlin). Marlin: This is the hardest difficulty trial. Once players beat the time required, they will be rewarded unique loot, and a large amount of bonus experience. Players can repeat the trials at any difficult they want, provided they have it unlocked. All barracuda trials must be done on a Skiff, and with no other players on your ship. There are 3 tiers of Barracuda trials: The Tempor Tantrum: This is the first Barracuda trial, which players can do at level 30 Sailing. It takes place in the Storm Tempor, which will require boats to have an Iron helm, Oak masts, and linen sails at the minimum to sail through. To begin, players must sail over to Rum-dashed Ralph and speak to him to start the race. The goal of this race is to gather the required amount of lost supply crates by sailing near them. Players will also need to pay a visit (or two) to the nearby rum boat to pickup the rum shipment. Once players have collected the required amount of lost supplies/rum, they can deliver it to Rum-dashed Ralph to complete the trial. The Jubbly Jive: This is the second Barracuda trial, which players can do at level 55 sailing. This takes place in the Backwater, which will require ships to have an inoculation station, and mithril helm (at least) to sail through. To start the trial, speak to Gurtob and Ros. The goal of this trial is similar, requiring players to also collect the correct amount of lost supplies, but at the same time players will need to collect specific Jubbly birds. Jubbly birds are collected by luring them to various outcrops and baited them with balloon toads. Balloon toads are obtained from a nearby supply boat. Players can throw balloon toads at the outcrops to lure nearby bubbly birds. The Backwater is littered with fetid pools which will drastically slow down ships if they are not being boosted by gusts of wind. The Gwenith Glide: This is the third and final Barracuda trial, which players can do at level 72 Sailing. This takes place in crystal waters near Port Gwenith, requiring an Adamant keel (at least) to sail through. To start this trial, speak to Gwyna. The goal of this trial is to collect the required amount of lost supplies, as well as imbuing the correct Crystals of Ithell. Once all the supplies are correct and all required crystals are imbued, players will be teleported to the start point and complete the race. Courier Tasks: Every major port will have a port task board, which players can interact with. On these boards, players will see various tasks to deliver crate shipments to/from the dock they’re currently at. If a task is accepted, players can grab the crates from the Ledger table and store them in their cargo hold. Some tasks will require players to take/deliver multiple crates at a time, and so players may have crewmates helping them load and unload crates depending on their sailing level and boat type. At most 2 crewmates will help players on skiffs. At most 5 crewmates will help players on sloops. The amount of crewmates that help players will depend on if they have the sailing level to hire that crewmate: https://oldschool.ru...Crew_Management Completing deliveries will reward players with a certain amount of sailing experience based on the distance travelled and level required for the task, and a small amount of gold. Task boards also have a refresh option, where players can refresh the visible tasks on the board if they do not like any of them. This defaults to 3 resets every hour, but more resets are given based on donator rank. Eternal: Unlimited Immortal: 25 Master: 20 Uber: 15 Legendary: 12 Extreme: 8 Super: 5 Regular donator: 4 Players can also force a task reset by visiting a different task board at a different port. Players can freely cancel tasks that they took that they no longer wish to complete. Charting: Sea charting is an activity players can perform as they sail throughout the seas. In your cargo hold, you’ll be able to grab an item called the “Captain’s log”. This will be your guide to sea charting, as it help you keep track of all the tasks you’ve completed/need to complete in any given sea. There are a total of 358 charting tasks, and completing all of them gives 100,000 base sailing experience. Each tasks also give some sailing experience, with bonuses being provided when completing all the tasks in a given sea. Completing all the tasks will give players a combined total of 691,270 sailing experience. There are multiple types of charting tasks players can do: Generic charting: This requires charting an object on land or by boat (mostly by boat), simply by interacting with it. Spyglass: This requires sailing to a specific point, and using your spyglass (which can be obtained from the cargo hold) to get a good view of the area. Crates: Players will find sealed crates and must open them and sample their contents: WARNING: some of drinks that come out of these crates may be very dangerous. Players will be warned before drinking them. Diving: This will require players to answer a riddle to get help from a mermaid. Weather: This requires players to help meteorologist trolls chart the weather. Current Duck: This requires players to release a current duck (found in their cargo hold) and follow it to its end point to chart the current. Ocean Encounters: These are effectively ocean “random events”. They appear every so often as long as boat is moving. Types of ocean encounters: Strong winds: When sailing into the strong winds, a player can trim their sails repeatedly for additional speed and experience. Mysterious glow: Sailing over the mysterious glows will spawn a new mysterious glow a few tiles away, giving increasingly more Sailing experience and rewarding an uncut gem after the final glow. Lost Crate: Lost crates can occasionally be found floating in the water and can be collected. There are multiple tiers of crates, scaling with the player's Sailing level, with increasingly valuable loot. Castaway: Castaways can be retrieved, then dropped off at a gangplank or mooring point for an experience reward. Giant Clam: A giant clam can be fed an item, then the next time it is encountered it will have polished that item into a pearl that can be harvested. Clue Turtle: Retrieving clue turtles will give a player a clue scroll. Ocean Man: When spoken to, Ocean Man will give the player a cocktail. Fun! Lost Casket: Lost caskets can be retrieved that give a single roll of the reward casket of the respective tier. These encounters are not all equally likely, some encounters (such as strong winds) will appear much more frequently than others. Boat customization: Players can speak to a Shipwright to customize their boats at any time. Shipwright seb is around to sell players various things they may need to upgrade their ship. Players can use the Boat schematics board to upgrade/downgrade core boat components, such as their hull, helm, mast and sails, and keel. Players can also recolour their sails, but this will require 10 of a specific color of dye. Dyes will be obtainable through sorting salvage, barracuda trials, and courier tasks. The rates of obtaining dyes vary on the difficulty/tier/duration of the tasks. Players will require a specific construction and sailing level to upgrade certain boat components. If a player does not have the required construction level, a shipwright can be paid a fee to apply the changes for you in certain cases. To upgrade boat facilities, players must be on their boat (which will be docked in the shipyard). Similar to construction, players can click hotspots to build or upgrade their facilities. Players can also use facility bottles to store a facility to easily move it (or store it for later) without destroying it and losing the materials. Some facilities/upgrades will be locked behind specific item requirements, or schematics that the players must hunt for on various islands. Islands: There are over 27 new dockable islands that players can reach, each of them holding something unique. Most islands have a specific sailing requirement to dock your boat, as well as potentially being in hazardous waters, which will require specific boat upgrades to survive in. Unavailable content: As of right now, ship combat, trawling, and crew recruitment are not included in this update, but will come in a future update not too far off. And much more! There’s a lot of content in this new skill, and plenty to discover, so rather than write you a book, we’ll let you explore it on your own. Cooking NPC: After many, many, long awaited years, the cooking npc has finally arrived. The head chef in the cooking guild will now cook noted raw food for players for a fee. To do so, players must have level 99 cooking, and have completed the Lumbridge & Draynor elite diaries as well as the Varrock elite diaries. The cost to cook the food is by default 4,000 gold per food cooked. Donators will have a lower cost to cook the food. Divine Donators: 1,000 coins per food Eternal Donators: 2,000 coins per food Immortal Donators: 2,500 coins per food Master donators: 2,750 coins per food Uber Donators: 3,000 coins per food Legendary Donators: 3,250 coins per food Extreme Donators: 3,500 coins per food. Furthermore, players who have 200 million cooking experience will receive a 50% discount on all cooked food, reducing the base cost per food cooked to 2,000 coins. Ironman accounts will need to pay a higher premium of 6,000 coins per food as the base cost. The cooking npc is fast, but he’s not magic. He needs time to cook the food, so as it stands, he cooks one piece of food every 30 seconds. He can also only accept up to 1,000 noted food of one type at a time, so orders cannot be stacked, and players will need to regularly pop in to collect their cooked food and put in a new order. This means, if a player puts in a maximum quantity order (for example 1,000 raw sharks), it would take the cooking npc 8 hours and 20 minutes to finish cooking all the fish. Summer Sweep Up: Reduced Chivalry's drain rate to match Deadeye and Mystic Vigour, draining 1 point per 3 seconds. Lowered the Light & Heavy Ranged Defence for Abyssal Guardians and Abyssal Walkers to 0, down from 70 and 75 respectively. Lowered the Crush Defence for Abyssal Guardians to 0, down from 70. When adding logs to a bonfire, if the player has only one type of log they will no longer get the skilling input, it will just add the logs right away. Chambers of Xeric Rare Drop Rebalancing: Changes have been made to how rare items are rolled once the purple drop table has been rolled. It now looks like this: https://imgur.com/tsBhbXE The changes essentially boil down to making some items that were far more common, such as dragon claws, elder maul, and korai insignia slightly less common and bump up some items that were less common, such as the twisted bow and ancestral items. The chance to hit the rare table and obtain a purple chest has not been changed. The Colossal worm agility course agility obstacles now take more time. The advanced course takes about ~40% longer, while the basic course is about 25% longer to make it more AFK. To compensate for this, the experience gained at the end of the course has been increased, as well as the number of termites/bone shards. Bird houses: Number of rolls for nests from all tiers of birdhouse lowered from 10 to 5. The rate of nests has been increased by 3x though, so players are more likely to get them than before. XP Changes (nerfs): Regular birdhouse XP decreased by 60%. Oak birdhouse XP decreased by 60%. Willow birdhouse XP decreased by 60%. Teak birdhouse XP decreased by 60%. Maple birdhouse XP decreased by 55%. Mahogany birdhouse XP decreased by 50%. Yew birdhouse XP decreased by 40%. Magic birdhouse XP decreased by 15%. Redwood birdhouse XP unchanged. Falconry: Players will no longer be locked when their falcon has left their arm to catch a kebbit. Aerial Fishing: Increased the “Quick catch” distance from a 5x5 area to a 7x7 area. Players can now unlock the ability for their cormorant to eat whole fish, rather than requiring fish offcuts. To unlock this, speak to Alry the angler and pay him 20 molch pearls. Molch pearls are now 50% more common. Deadfall traps: Players can now set 2 deadfall traps at a time rather than 1. Deadfall traps now have a 75% chance to preserve your log when placing a trap. Experience gained from Wild/barbed/prickly/sabre-toothed kebbits, and pyre foxes have been reduced. The drop rate for butterfly hunter rumour parts is now twice as high, 1/40 up from 1/75. Guardians of the Rift: The abyssal needle can now be purchased from the shop for 750 Abyss pearls. The abyssal lantern’s extra rune bonuses now work outside the minigame as well. Removed the herblore requirement on the Reagent pouch. Gpu Plugin/117HD Particles: The particle engine has been extended to the Gpu and 117HD plugins. The particle toggle has been removed from the 2008 HD plugin, and will instead be in the “Gameplay” tab of the settings interface. Native HD Changes: Improved performance of the Native HD plugin, players should see higher FPS across the board. Added a setting called “Old school visuals” which keeps the LD/GPU plugin oldschool look while taking advantage of the native HD open GL renderer. This will allow players who prefer the old school look to have it while also having access to particles, hd water/lava, weather, dynamic skybox, etc… Many settings which are controlled/disabled will be hidden in the Alora Client Settings plugin when this setting is enabled. Fixed some visual issues, such as equipment clipping. Added a setting for Anisotropic filtering to clean up textures, especially at far away distances. The “2010” mode now has much better equipment mapping. More modern HDOS models are used for equipment, and many graphical issues with broken jaws/mismatched equipment have been fixed. Quality of Life: Black warlocks now provide the correct strength boost. Ruby Haversts now provide the correct attack boost. Pickpocketing gnomes now has a chance to give medium clue scrolls. Increased the chance of getting a hard clue scroll from Paladins. The “Big Search” option now works on the tempoross rewards pool, allowing players to loot 5 rolls at a time. Antifire/Super-Antifire potions will now persist on logout. The delve hole between doom stages will no longer glow if it's only for a duplicate pet drop. Camera zooming is now much, much, smoother on both the mobile and desktop clients. Players can now log back into their accounts on mobile if their account is in mobile “Idle” state. This may happen after a disconnection or if the player force closes the client. As always, if the player is in combat with a player or NPC in the wilderness, it will be treated as an X-Log, and the player will not be able to log back in until the X-log timer kicks the player off. Building a vale totem now restores 15% run energy. Players must now only have a demonbane weapon equipped at the time of Skotizo's death, rather than for the entire kill to complete the Demonbane Weaponry combat achievement. Gems from pickpocketing will now go into your Gem bag if possible. Combat sounds: Taking damage now plays a hurt sound effect, matching OSRS behavior. Blocking a hit (a 0 hitsplat) now plays a block sound based on your equipment. Fortis Colosseum changes: (Thanks to @colordeus) Added a sound cue for the Manticore's orb volley, played the moment the first orb is launched. Added the Manticore's defence sound. Added the Shockwave Colossus' projectile impact sound, played as the hit lands on you. The Shockwave Colossus' projectile now travels much slower, matching OSRS (~4 ticks to reach you). The Shockwave Colossus' impact effect now always displays properly, even when the hit is blocked by prayer. Added the Serpent Shaman's projectile impact sound, played as the hit lands on you. Fixed the Serpent Shaman's water surge impact effect not displaying on the player (now shows again, even when praying magic). Added a sound effect when clicking "Continue" to proceed to the next wave. Added a sound effect for the Doom of Mokhaiotl rocks crashing down during the burrow ("car") phase transition. Bug Fixes: Fixed a bug where interacting with objects/npc’s would sometimes cause a crash on mobile on Android devices using the Firefox browser. Added barrows slime to the all pets/barrows collection log. Players can speak the “The collector” in Edgeville to add the pet to their log if they obtained it before this update. Mixed hide legs no longer have the 50 defence requirement. Fixed a bug where the noted button in the bank would visually turn off when opening the potion storage. Fixed a bug where the lightning strikes from Hueycoatl would sometimes not appear properly, or be hardly visible. Fixed a bug where the task-only dragons in Taverley only worked for black dragon slayer tasks. Fixed a bug where the bank option with the piscatoris fishing colony banker would repeatedly try to claim gold from the trading post. Fixed a bug where inventory presets would sometimes log players out. Fixed a bug where the Darklight would consume Arclight charges if the player had any. Fixed a bug where the Loot tracker plugin was not properly tracking loot keys. Fixed a bug where scrolling on longer context menus was not working properly in fixed mode if the stretched mode plugin was enabled. Casting the superheat spell will now always give 53 magic experience, regardless of what bar is smelted. Fixed a bug where the post control doors would sometimes look open but now allow players to walk through/open them properly. When using an Infernal axe + Log basket, the axe will no longer incinerate logs from your inventory. Fixed the HCUIM icon on right-click showing up as HCGIM icon. Fixed a bug where the Greater abyssal demon would sometimes get stuck in a wall when teleporting. Fixed a bug where a few tiles at Motherlode mine would teleport players back to port sarim. A bug where your pet would go missing but then re-appear on login has been fixed -- it will no longer go missing at all. Divine Donator Rank: A new Donator rank has been added! This is Alora's final donator rank, representing a level of prestige higher than the previous rank, with a total spent of $50,000 required to obtain it. Not many will be able to obtain this rank, adding to its elusiveness, and the perks will reflect the difficulty of obtaining this rank. For players who are interested in only obtaining the rank and not any store items, there is the 1:4 custom donation option, which will allow you to upgrade to the new rank at 25% of the price. Perks: Forum: Unlimited storable PMs Profile pictures (animated) can be up to 7.5mb. Username on forums is displayed with a pulsating green glow / outline, along with a divine green sparkle effect. In-game icon is a platinum logo with a divine green stripe through the middle. Forum usernames for divines will be slightly larger than other ranks. Game: All Eternal Donator perks (enhanced), notably: Drop rate (general) boosted by 21% rather than 19% (Eternal) Inferno start wave at 57 rather than 53 (Eternal) Vote time 2x than the normal time, and 19 extra points upon opening vote books. (Rather than 1.75x / 17 points for Eternal) 20% increased chance of receiving pets from skilling / bosses. (Rather than 15% for Eternal) This 20% also applies when gambling your Fire cape or Infernal cape for a new pet. Unique Benefits: 25% extra time on all opened Booster scrolls (eg. Drop booster, Raid booster, etc) Ability to set a custom color (HEX code) for your in-game title. Ability to set a custom color (HEX code) for your skin color. This gives you the ability to have any skin color you would like on your character, with millions of possibilities. Custom yell tag: You can now change the text that appears next to your yell, for example: [Ironman] Omicron: Hello [The Great] Omicron: Hello The color of your tag will still match your rank and cannot be changed. Custom pet names: You can name your pets that are following you to whatever you'd like, eg. "Tauri Jr", and it will appear for other players. You can have different names for different pets, so your Heron can always be "Epic Heron" and your House pet can be "Home". Maximum of 12 characters per pet name. (Same as Username) No point loss on Raids death. No kills required to enter a GWD boss room. Free Instances: Divines can create instances completely free of charge, no need for any coins or Instance tokens. Divine donators will receive some upgraded items from the Kingdom of Miscellania. Raw Anglerfish instead of raw sharks Raw Manta rays instead of raw monkfish Teak/Mahogany planks instead of teak/mahogany logs Ghommal's Penny effect is automatically applied for donators as long as they have the penny in their bank -- it doesn't need to be equipped. Rank transfers: Similar to Eternal, Divines get unlimited rank transfers but with a shorter 30-day cooldown rather than 90. Exclusive pet: Mini-Omicron can now follow you around! We cannot confirm nor deny that this pet carries any owner-level RNG blessings. You can right-click the pet and choose "Strike" to have it perform a cosmetic Saradomin strike on you. Divine donator cape: This cape, bearing the Divine colors, will also have particle trail effects on HD / GPU / 117HD. Skin color: All previous rank skin colors are available, as well as the Rainbow skin color being available for free for Divine donators. Store changes: Sailing Mystery Box (Ironman accessible): A new mystery box has been added! Ahoy! With the release of Sailing, we've added a nautical-themed mystery box packed with pirate, sailor and beach cosmetics. As with the Cosmetic mystery box, Ironman/Realism modes can purchase this box, as it strictly contains cosmetics that do not provide an in-game advantage. This box is also the only way (outside of Sailing itself) to get your hands on some of our custom sailing/beach items, such as the Clam shell backpack, Canoe, Hawaiian shirts and more! Many different items can be obtained from the box, including: ULTRA rare loot: Deep sea helmet & Deep sea apparatus (gold-trimmed) Clam shell backpack Canoe (mobility item, similar to Mine cart) Straw pirate outfit (full set awarded if received) Partyhat & specs Rare loot: Tier 1: Ale of the gods, Heavy casket, Gnomeball (exclusive to this box), and custom beach items such as Hawaiian shirts (yellow/pink/blue), Hat and sunglasses, and the Beach coconut Tier 2: Poet's jacket, Flippers, Arkan blade, Town crier outfit, Clue hunter outfit, Top hat & monocle, Lost bags (all 4 colours), Merfolk trident, Explorer backpack, Crab claw & helmet, Sagacious spectacles, Cloak of ruin Sail dyes: A special roll that awards 10 x Sail dye in one of 7 colours (Black, Yellow, Purple, Green, Blue, Pink, Red) — exactly enough to dye your ship's sail! Regular loot: Pirate gear of all kinds: Pirate/tricorn hats (all colours), eyepatches, bandanas, bandana eyepatches, stripy pirate shirts, pirate leggings Naval shirts & navy slacks (all colours) Musketeer outfit, Sailor's amulet, Pirate's hook, Shoulder parrot, Beads of the dead, Cleaver, Lucky cutlass, Lyre, Brine sabre, and more. Cost: 50 tokens Notes: This item is tradable. Although it is intended for ironmen, it can also be purchased by normal game mode players. Cosmetic Mystery Box Additions: Four new tradable cosmetics have been added to the Cosmetic mystery box's "Rare" pool, the 2nd most common category: Rainbow cape — a colourful cape constructed with beautiful rainbow fabrics Rainbow crown shirt — can be swapped between 8 different variants Rainbow jumper -- can be swapped between 9 different variants Love crossbow -- wield it and use the "Enamor" option on another player to fire a volley of harmless hearts at them. Cannot be used in the wilderness. As this is one of our largest updates yet, there are bound to be some bugs encountered. We'll be working around the clock to patch them up as quickly as possible, but we're relying on you to promptly report those bugs as well. We hope you enjoy this update! Best, Omicron
[attachment=2430:Header.png] Hello everyone! Welcome to the July & August edition of The Alora Times! Another incredible 2 months has pass. Don't forget to set your alarm and write a reminder! The long awaited sailing skill will be release on Saturday, September 5th, 2026! Thank you to @[member='Omicron'] for all his hard work and a special thanks to all the testers who were able to find bugs and help with the testing! With that said let's get into this edition of Alora Times. ___________________________________________________________________________________________________________________ [attachment=2431:News & Updates.png] September Voting Competition Bonus Schedule for August [15/08/26] Native HD Upgrades (MacOS, Particles, Weather, Skybox), Barrows Pets, Minimal Mondays, Summer Sweep-Up & Sailing Release Date Weekdays Bonuses & Events If you want to check out our past updates, click here. For events, click here. ___________________________________________________________________________________________________________________ [attachment=2432:Rule Updates.png] None this month! The Official Rules can be found here. ___________________________________________________________________________________________________________________ [attachment=2433:Staff Updates.png] The latest Staff Changes are as follows: Promotions: None Secondary ranks: None Resignations: None Demotions: None For more info on Staff Updates, click here. ___________________________________________________________________________________________________________________ [attachment=2434:RNG Showcase.png] ___________________________________________________________________________________________________________________ [attachment=2435:Goals & Achievements.png] Stay up to date with some of our community members' recent Goals & Achievements: [member='Variant'] 2 years milestone [member='need pets'] The Hunt of Need Pets [member='Heaven Sent'] Level 3 completionist adventure's log Disclaimer: Make a topic in our Goals and Achievements section or send your achievement in the #newspaper_submissions channel in Alora Discord to be featured here! ___________________________________________________________________________________________________________________ [attachment=2436:The Graveyard.png] [attachment=2437:Gravestone.png] Here we honour our fallen comrades from the last month and there were a few of them! We wish them the best on their new ironman journeys and better luck next time! Hardcore Ironman bkz has fallen at 2,277 to Eldric the Ice King! Hardcore Ironman Hard D has fallen at 2,277 to Zulrah! Hardcore Ironman Pilc VI has fallen at 2,277 to Alchemical Hydra! Hardcore Ironman HC FLUIT has fallen at 2,277 to Araxxor! Hardcore Ironman Ol Dirty Dee has fallen at 2,277 to Demonic gorilla! HC Ultimate Ironman Streamer has fallen at 2,209 to Araxxor! HC Ultimate Ironman T ROD has fallen at 2,119 to Kraken! Hardcore Group Ironman FopFeep has fallen at 2,079 to Corporeal Beast! HC Ultimate Ironman Zultan has fallen at 2,072 to Kraken! HC Ultimate Ironman Hc Shroomys has fallen at 2,068 to Maniacal monkey! HC Ultimate Ironman HCUM Derek has fallen at 2,038 to The Inferno! Hardcore Ironman Garagna has fallen at 2,033 to Abyssal demon! Hardcore Ironman Hcim GzE has fallen at 2,002 to Corporeal Beast! Hardcore Ironman 6362881392 has fallen at 1,953 to Hellhound! Hardcore Ironman GringosGay has fallen at 1,950 to Araxxor! Hardcore Ironman Drth JarJar has fallen at 1,917 to Vorkath! Hardcore Ironman hard ztef has fallen at 1,893 to Abyssal demon! Hardcore Group Ironman Dead Clog has fallen at 1,851 to Brutal blue dragon! Hardcore Ironman HC BIG ZICK has fallen at 1,850 to Kraken! Hardcore Group Ironman GIM Trajic has fallen at 1,778 to Crystalline Hunllef! Hardcore Ironman HC Explorer has fallen at 1,774 to Black Demon! Hardcore Group Ironman dead bald has fallen at 1,758 to Kraken! Hardcore Group Ironman EJ25 has fallen at 1,720 to iVtec! Hardcore Ironman Scrappy Dooo has fallen at 1,713 to Blood Moon! Hardcore Ironman Spoonzilla has fallen at 1,669 to Maniacal monkey! Hardcore Ironman Roxo has fallen at 1,659 to Hellhound! Hardcore Ironman Art o War has fallen at 1,562 to Alchemical Hydra! HC Ultimate Ironman FiredTeller has fallen at 1,538 to Cave horror! Hardcore Ironman a nub has fallen at 1,484 to Blue dragon! Hardcore Ironman VTP has fallen at 1,477 to Amexccard! Hardcore Ironman Iron Bluey has fallen at 1,457 to Dharok the Wretched! Hardcore Ironman El Hombre has fallen at 1,422 to Dessous! Hardcore Ironman Thotism has fallen at 1,418 to Hellhound! Hardcore Ironman SBFE has fallen at 1,407 to 11M! Hardcore Ironman NexOffender has fallen at 1,364 to Dharok the Wretched! Hardcore Ironman L o gic has fallen at 1,248 to Amexccard! Hardcore Ironman Lyve has fallen at 1,235 to Hellhound! Hardcore Ironman Burner Iron has fallen at 1,223 to Dagannoth! Hardcore Ironman 1c3wallowcum has fallen at 1,217 to Quicksilver! Hardcore Ironman fish guy 12 has fallen at 1,195 to Chaos Fanatic! Hardcore Ironman Glazen has fallen at 1,189 to Chaos Fanatic! Hardcore Ironman Ilikedying2 has fallen at 1,187 to Kraken! Hardcore Ironman Ahksthola has fallen at 1,181 to Dagannoth mother! Hardcore Ironman biffgut has fallen at 1,169 to Elder Chaos druid! Hardcore Ironman Cruward has fallen at 1,129 to Karil the Tainted! Hardcore Ironman Cant hurt me has fallen at 1,125 to Alchemical Hydra! Hardcore Group Ironman doraemon has fallen at 1,067 to Eclipse Moon! Hardcore Group Ironman HP wont die has fallen at 1,017 to Ghost! ___________________________________________________________________________________________________________________ [attachment=2438:Interviews.png] For this edition, we are going to interview [member='kohlrabi']! [member='18']: Any current major goal at the moment on Alora? [member='kohlrabi']: Greenlogging all raids. Currently 3 items away! [member='18']: If you can change one thing in Alora what would it be? [member='kohlrabi']: I'd like to see more effective balancing so gear like oathplate, masori, osmumten's fang etc have more utility. [member='18']: How was your first ever experience playing Alora? [member='kohlrabi']: A bit bewildering. I started with little game knowledge, as I hadn't played RS since quitting after EOC. But I made friends quickly and enjoyed learning all the new content added over the years. [member='18']: If you had to start over as an ironman but could have one item what would it be? [member='kohlrabi']: I'd pick a Scythe of Vitur. It's a very rare item and sets you up for success for a lot of PvMing. I'm also currently 800+ kc without one. [member='18']: If you could have an unlimited source of one item in the real world, what would it be? (No straight wealth such as money, bitcoin, etc) [member='kohlrabi']: Rich, composted soil. I make compost and buy lots of soil each year to top off and fertilize my garden. An unlimited pile in my backyard would save so much money and effort. [member='18']: If you could solve one problem (major or minor) in the world, what would it be? [member='kohlrabi']: I think if everyone had a plot with arable land, far fewer people would go hungry. Even with a small space, it's possible to grow a lot of produce. If you are interested in being interview for the next newspaper edition, please contact [member='18'] via pm or discord. ___________________________________________________________________________________________________________________ [attachment=2439:Member of the month.png] The winner of July MOTM's is... [member='satan smash'] Congratulations! You have stood out in the eyes of the Alora community. Thank you for being a great member here on Alora and enjoy your rewards. :) The link to the Member of the Month thread can be found here. ___________________________________________________________________________________________________________________ [attachment=2440:Content Creators.png] Make sure to check out our streamers and video makers. They would love to have you keep them company during their streams and check out the content they create for Alora! [member='Walkchaos'] https://www.youtube....QehS6ALll4nl3OA ___________________________________________________________________________________________________________________ [attachment=2441:Video of the month.png] [media]https://www.youtube.com/watch?v=AHrLEp2pE7w[/media] ___________________________________________________________________________________________________________________ Did you know... Oxford University is older than the Aztec Empire. Teaching began at Oxford as early as 1096, and it was well-established as a university by 1167. By contrast, the Aztec Empire was founded around 1428 with the alliance of three city-states in the Valley of Mexico. Cleopatra lived closer in time to the Moon landing than to the construction of the Great Pyramid of Giza. The Great Pyramid was completed around 2560 BCE. Cleopatra VII died in 30 BCE—roughly 2,500 years after the pyramid was built, but only about 2,000 years before Apollo 11 landed on the moon in 1969. ____________________________________________________ Joke of this edition... Why do programmers prefer dark mode? [spoiler]Because light attracts bugs.[/spoiler] ________________________________________________________________________________________ That is it folks! Thank you for taking your time and reading this edition of the Alora Times! If you enjoy Alora content, make sure to hit the Subscribe button on their channels to show them your support! If I've missed anyone I do apologize, just message me on the forums or on Discord with a link to your channel and I will add you in. That concludes this edition of the Alora Newspaper! If you would like to see something added to the paper make sure to message 18! You can read the previous edition by clicking here.
Gsus received
TheViking received
jay33 received a
AlexV3 has reached level 99 in
jay33 received a
Hcim GzE has slain
Vegeta received
EJ25 received
Flashyknife received
EJ25 has slain
Spiceice has completed the
TobyStay received
futaevagreen has slain
jay33 received a
Harkeman has maxed out
Harkeman has reached level 99 in
GDawgy has reached level 99 in
Tape B received
Tape B received
Flashyknife has reached level 99 in
Sep 16, 2026 6:05 am by Lochis
Sep 16, 2026 6:04 am by Lochis
Sep 16, 2026 1:51 am by BMPBigTime
Sep 15, 2026 8:22 pm by Lochis
