What is your suggestion?: Blood fury that has infinite charges (just like Tome of fire/water) by using 10 or so blood shards and a surplus of blood runes(?) to make the blood fury have infinite charges (item requirements up to staff as I have no idea what would be fine to make it have inf charges lol)
Is this in OSRS?: No
Has this suggestion been accepted already?: No
How would this benefit Alora?: Blood shards rare, annoying to upkeep especially on ironmen so it would be nice to have infinite charges at a BIG COST :)!!!
But i agree with the others, make it untradeable.
It would give Bloodfury a chance to 'compete' against anguish jewelery without having to think about "Ugh, i gotta refill it soon" or "Damn, running low on charges, maybe i wont use it."
The blood fury requiring charges is the only thing that keeps its power balanced. Like Shado mentioned above, a much better solution would be to make blood shards more common or potentially introduce different methods to obtain them.
no support. i notice the only people even supporting this suggestion havnt got far enough in pvm to understand how many blood fury charges you actually use.
10 blood shards for infinite charges is honestly a complete joke requirement and would near kill the value of the shards. if you have suggested 50 shards i may have changed my opinion but the more i think about it the more i absolutely do not want an infinite variant of a blood fury. as much as i hate farming shards, sometimes you have to grind out things you dont like to make the game less stale.
no support. i notice the only people even supporting this suggestion havnt got far enough in pvm to understand how many blood fury charges you actually use.
10 blood shards for infinite charges is honestly a complete joke requirement and would near kill the value of the shards. if you have suggested 50 shards i may have changed my opinion but the more i think about it the more i absolutely do not want an infinite variant of a blood fury. as much as i hate farming shards, sometimes you have to grind out things you dont like to make the game less stale.
10 shards was an example if you simply just read lol, whatever staff feel is reasonable amount for it I'm down for, or as shado said, better method for obtaining shards :)!
The bloody fury in it self compared to the infinite charges of a tome is far more overpowered of an item as it already is. It should remain as it is, but i am not against the idea of increasing the thieve/drop rate of the shard itself. This is coming from a iron who cares nothing about the economy, i would greatly benefit from infinite charges but that is not the direction the blood fury needs.
10 shards was an example if you simply just read lol, whatever staff feel is reasonable amount for it I'm down for, or as shado said, better method for obtaining shards :)!
i still dont feel the item needs an infinite charges option, its too op an item. even the shards i dont feel are even that rare.
As most others have said, I wouldnt support a eternal blood fury, thats way to OP.
However, a better / easier way to obtain blood shards would be a great QOL change.
Perhaps a higher rate for those with 200m theiving?