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Instantiating Godwars Dungeon.



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Posted 25 March 2017 - 06:32 AM #1

Sammi
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So, this server has one world, so at peak time it's just not fun doing any Godwars Dungeon.

 

My suggestion is the ability to instantiate a Godwars dungeon for yourself or a team, at the cost of, for example, 2m or 5m coins.

 

Whilst yes, OSRS does not have this, OSRS has about 40 other worlds you can hop to. When you're fighting 10 people for drops in complete silence, it isn't too enjoyable, especially when it's available as a slayer task.


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Posted 25 March 2017 - 06:38 AM #2

Time w4rp
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I fully support this. I have played another rsps with instanced bosses for every boss room and it is useful so crashers don't be dicks.

Good suggestion overall.



Posted 25 March 2017 - 06:40 AM #3

Dutchie
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I agree with you, Sammi. Especially for Ironman/Ultimate Ironmans who try to get their uniques at the boss, 90% of the time it's packed


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Posted 25 March 2017 - 06:42 AM #4

Emcee v2
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100% support , something needs to be implamented



Posted 25 March 2017 - 06:55 AM #5

Ghrimbone
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This is a need



Posted 25 March 2017 - 06:56 AM #6

Conor
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Yeah I support. Potential money sink also having to pay to enter the instance.



Posted 25 March 2017 - 06:57 AM #7

Mewtwo
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No support, would crash the price of most items.

 

OSRS has 40 worlds to hop but also has x*insert a random number* more players than us.


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Posted 25 March 2017 - 07:26 AM #8

Sammi
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No support, would crash the price of most items.

 

OSRS has 40 worlds to hop but also has x*insert a random number* more players than us.

Make it a lower drop chance if in an instance? also the gp being removed from the game will probably counter-act the influx of items, since this would be used quite a bit, especially if the price is 5m or more. 

Keeping players interested in the game shouldn't be determined by the value of some items, they will still be highly valued items due to their use in many instances of the game.


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Posted 25 March 2017 - 07:38 AM #9

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No support. Would crash prices of uniques from GWD. Part of the difficulty of GWD on this server is competing for the kills. It would be too easy. Would not like to see reduced drop chances, either.



Posted 25 March 2017 - 04:31 PM #10

Mangekyo
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support...noobs with blowpipe + void would get every kill then someone with a rune crossbow


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Posted 25 March 2017 - 09:02 PM #11

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How about ontop of instancing, decrease the drop rates for GWD Bosses/Minions and add a fee of maybe 100k/min to stay inside? So click on the door, an option appears and you choose how many coins you want to put in, could be 100k/min so if you put 1m that's 10minutes. Once inside a timer appears and goes down for as long as you are inside the room. Leaving pauses the timer and you can resume by going back inside. Also you can stack payments so perhaps you pay 1m first, then decide that's not enough so you put in 5m more, totalling 6m which equals 1 hour.

 

Or have it so you pay for how many times the GWD Boss appears. For example, the minimum fee to enter is 200k which is 1 kill, so if you pay 1m to enter Bandos, then Bandos will appear 5 times (this includes his initial spawn when you enter). 200k x 5 = 1m. 

 

You can even make it so each GWD Boss has different prices as each one may be harder/have more valued drops.

 

Literally just throwing ideas out there so yeah.



Posted 25 March 2017 - 09:12 PM #12

Iron Colotic
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I see where you're coming from, it is very frustrating. However, I personally do not think this would be a good idea due to the eco. 

 

No support. 

 

Sorry.



Posted 03 June 2017 - 01:13 PM #13

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Your suggestion has been accepted.


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