Hello players of Alora,
Firstly, I think it is time for a revamp of achievements. Is it really necessary to do 50 gnome laps? Or fish 1000 karambwans? There is a lot of unnecessary achievements that I, frankly, do not consider achievements. Should achievements help a player explore the game content?
I think as a community, we should go through the list and figure out what needs to be removed and what should be added. For example, remove "kill 100 Lava Dragons" and add "Complete 25 raids." We should be adding achievements that explore the game content.
Secondly, make elite clue scrolls 5-7 steps. It is the same as OSRS. Increase the range of cannons as it will only hit from like 6 squares away. Also, it seems the distance to place a cannon next to another cannon is too close.
Thirdly, move the altar and healer from the ::thieving room. It becomes very repetitive to type ::thieve every time. It should be moved outside of edge bank.
Why do we have a donor zone that has very little qualities. For example, 2 rune rocks. We have an average of 300-500 players on the server, it is kind of hard to get an competitive amount of mining done at ::dz. I also notice that the magic trees do not drop bird nests at ::dz. Would also be cool to add an altar and the healer at ::dz as well as the spec restore pool.
Revamp the slayer shop. The only useful items are cannons, cannonballs, and imbuement scroll. Herb pouches are basically useless because you can get 200+ herbs an hour farming, and there is no point in wasting time to pick them up.
Lastly, reduce corp's health. 2000 hp is a lot, especially for people who solo. I know it wouldn't be like osrs, but it takes around 6 mins for a solo, just for a chance at a drop that is 1/3333.
Thanks,
John