Jump to content


Photo

Tent Whip Suggestion



  • This topic is locked This topic is locked
10 replies to this topic

Posted 28 September 2017 - 04:21 AM #1

Iron Johnny
Super Donator

Iron Johnny
Posts: 52
Likes: 26
Location: Oklahoma City


  • Member since:
    07 Nov 2016

    • Time spent:
      7d 11h 27m 7s

  • Total level:
    2,277

Hello Alorians,

 

My suggestion it to make tent whip untradeable. 

 

Doing so would increase and stabilize whip prices as well as raise the price of the kraken tentacle.

 

If one wishes to depart the tent whip, then the player would only receive the kraken tentacle. The Whip will be destroyed!

 

It's a small suggestion, but I feel like this would raise the price of the Abyssal Whip and Kraken Tentacle.

 

-John



Posted 28 September 2017 - 04:30 AM #2

Diva
Master Donator

Diva
Posts: 4,035
Likes: 2,329


  • Member since:
    19 Nov 2016

    • Time spent:
      229d 4h 45m 43s

  • Total level:
    2,277
    Awards

No support on making it untradable. I'd say an alternative to this would be: implementing charges for tent whip, that'd be a good way to have a small money sink.



Posted 28 September 2017 - 04:48 AM #3

Varus
Super Donator

Varus
Posts: 25
Likes: 3
Location: Chicago, IL


  • Member since:
    10 Sep 2017

    • Time spent:
      3d 1h 52m 24s

  • Total level:
    1,789

There's already a high enough demand for whips and tents. I don't see how making it untradeable would benefit anybody. No support. :/


DtTuJdA.png


Posted 28 September 2017 - 05:08 AM #4

Not Salter
Ironman

Not Salter
Posts: 1,512
Likes: 1,012
Clan: Help
Location: Sweden


  • Member since:
    09 Dec 2016

    • Time spent:
      112d 8h 35m 6s

  • Total level:
    2,277
    Awards

No support on making it untradable. I'd say an alternative to this would be: implementing charges for tent whip, that'd be a good way to have a small money sink.

This^

 

Make it have charges. Doing so will make them break and demand will rise. Ergo making them more expensive.


[url=""%20title="External%20link"]Posted Image[/url]


Posted 28 September 2017 - 05:56 AM #5

Iconised
User

Iconised
Posts: 115
Likes: 28
Location: United Kingdom



  • Member since:
    17 Aug 2017

    • Time spent:
      4d 10h 58s

  • Total level:
    1,551

No support - it works how it is anyway so why change it?


Posted Image


Posted 28 September 2017 - 05:58 AM #6

Bloo2
User

Bloo2
Posts: 143
Likes: 57


  • Member since:
    07 Nov 2016

    • Time spent:
      18d 21h 7m 44s

  • Total level:
    2,277
    Awards

yeah I support Divas idea of making charges, maybe have a little bit more charges than osrs though


22c8c1abae7b350aa5e29d9bb0d54037.gif


Posted 28 September 2017 - 08:48 AM #7

Brotherz
Classic

Brotherz
Posts: 81
Likes: 52



  • Member since:
    22 Sep 2017

    • Time spent:
      6d 9h 48m 45s

  • Total level:
    959

Hello , 

 

in my opinion abyssal whip tentacle should have 25,000 charges and after that it should destroy it self and the whip is gone


Want GFX? visit this Graphics Section

As3Qg6G.jpg

f11e6c6af162d821a1ea241292db1bd5.png


Posted 28 September 2017 - 09:14 AM #8

Skunky uk
User

Skunky uk
Posts: 57
Likes: 23


  • Member since:
    20 Dec 2016

    • Time spent:
      6d 12h 34m 42s

  • Total level:
    2,277
    Awards

i say leave it as it is. no need to make it untradeable 


Posted Image

Posted Image


Posted 28 September 2017 - 11:45 AM #9

Wreckage
Donator

Wreckage
Posts: 495
Likes: 449


  • Member since:
    05 Mar 2017

    • Time spent:
      56d 22h 52m 2s

  • Total level:
    2,277
    Awards
Can't support this. 85 Slayer is a big milestone for anyone. This would devalue some incentive. To add further to Diva's suggestion, I found this on the 07 Wiki:
 
"Due to the volatile nature of the kraken tentacle, the abyssal tentacle degrades as it is used. After 10,000 hits with the weapon, it will degrade and consume the abyssal whip, leaving the player with only the kraken tentacle. If the player has a full inventory, the kraken tentacle will be left equipped in the weapon slot, useless and invisible. Players can combine the charges of two abyssal tentacles. One fully charged abyssal tentacle is worth 10,000 charges, and the maximum one can be charged to, through adding additional abyssal tentacles, is 20,000 charges. This action will destroy the other abyssal tentacle, making this action effectively cost a kraken tentacle as well. This feature can be very useful in PvM situations, where players may use hundreds of charges through several boss fights."
 
As far as price stabilization, nothing is ever set in stone. Free trade is free for a reason, I suppose.

Posted Image

Made by the lovely Coww


I have transitioned over to @ Endeavor


Posted 29 September 2017 - 05:36 AM #10

Sheep
Veteran

Sheep
Posts: 5,002
Likes: 3,868
Location: Netherlands




  • Member since:
    11 Nov 2016

    • Time spent:
      254d 15h 25m 54s

  • Total level:
    2,277
    Awards
Would be nice to see if it will have charges, like diva said.

DiFZ2Y0.png

 

hK2Oxeq.png

lOWOdZK.png

unknown.png
gcsafeR.png

Spoiler

Posted 29 September 2017 - 08:01 AM #11

2 swords
Classic

2 swords
Posts: 374
Likes: 212



  • Member since:
    19 Aug 2017

    • Time spent:
      12d 22h 49m 34s

  • Total level:
    1,645

Your suggestion would punish everyone who owns multiple tent whips, and it would have an adverse effect on the economy in which would most likely not do as you intend. There are too many variables, however the suggestion of adding charges is a nice one however and it's also the way it is in osrs.


Main Account - Syntax




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users


This topic has been visited by 52 user(s)