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Riskfights



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Posted 09 March 2018 - 08:00 PM #1

Didden
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Hello, i'd like to bring up this to your attention.To implement ::redskull so you dont keep any items on death would be a nice addition for riskfights so you dont have to trust the other person to give all items if they protect 1.. Thank you in advance :)


In or maybe a teleport like ::edgepvp to be a zone where you cant use "Protect item" prayer



Posted 09 March 2018 - 08:07 PM #2

Ventraliize
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or go to ;;duel?


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Posted 09 March 2018 - 08:12 PM #3

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@Ventraliize wont do it, if i want to riskfight max melee vs someone how am i suppose to wager a max set and then also use one in the arena.. plus you lose like 8 spaces of inv for food



Posted 09 March 2018 - 08:16 PM #4

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@Ventraliize wont do it, if i want to riskfight max melee vs someone how am i suppose to wager a max set and then also use one in the arena.. plus you lose like 8 spaces of inv for food

I agree with that but. its an option if u don't trust that person


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Posted 09 March 2018 - 08:16 PM #5

Endeavor
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Many times have I been asked to MM a risk fight and the damn fights took a decent part of around 20 minutes. Not every fight lasted that long but I did not like MMing risk fights. As for a PKing/risk perspective, I can see this being a thing. 

 

I forgot to mention that this could eliminate or in the very least minimize issues regarding trust and pulling staff aside to handle shit like this. Very annoying for all parties.


Edited by Endeavor, 09 March 2018 - 08:19 PM.

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Posted 10 March 2018 - 02:12 AM #6

Austin Post
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Had something like this implemented on a previous RuneScape Private Server which I played not so long ago. Was a good feature for PKers, and it also saved Staff a lot of time (middlemanning). A "high" risk PK area would be great, which I would prefer Alora to have, but I don't mind the skull feature either. 



Posted 09 April 2018 - 11:38 AM #7

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Seems like a good idea. I'll add it to the list.


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