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PvP Suggestions



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Posted 14 March 2018 - 06:42 PM #1

Gundrilla
Ironman

Gundrilla
Posts: 7
Likes: 1



  • Member since:
    28 Feb 2018

    • Time spent:
      3d 15h 36m 27s

  • Total level:
    2,277
General PvP:
 
  • The wealth gap makes you not able to get a box/help your teammates by attacking an enemy if they have more risk than you, keep the risk protection but tweek it so its 5m> risk cant attack and anything above can.

 

  • After your TB runs out you should get 30 seconds immunity if you were half tbed and 60 seconds if you were full tbed

 

  • The wealth gap makes you not able to get a box/help your teammate by attacking an enemy if they have more gp than you

 

  • Single to Multi doesn't work if there's someone in signle attacking you whilst you're in single also

 

 

  • When tanking through NPC's, when an NPC hits you off a kill the pj timer for the person being attacked should reset and let anyone/NPC's attack them instantly

 

 

  • Prayers activate 1-2 ticks too late so you can't really nh properly without risk of dying

 

  • Fix the red bar when people are 1-3 HP

 

  • Make untradeables lost on death in the wilderness cost more than normal, especially if skulled
 
 
44s:

 

  • Should be 3 Lesser demons that roam around inside the KBD Cage there's way too many and they walk outside

 

  • Should be 5 Spiders down the ladder in KBD Cage and they should be always aggro
 
 
 
Black Chins:
 
  • Way too many NPC's inside the broken city below black chins and not always aggro, the meta for black chins pking should be running to hobgoblins/graveyard south to tank not running to a broken area of the game
 
 
 
Graveyard:

 

  • Some of the NPC's stand still but can attack you from multiple squares away and you can't tell which ones are on you
 
 
 
Easts:
 
  • When you run north at easts it should be single all the way up until 40 wilderness
 
 
MB:
 
  • Close the Pirate Hut door and make it lockpickable with a thievng level requiremnt (39 Thieving)

 

  • The Crevice shortcut at Stairs needs an agility level to get through it, and maybe 50 laps of wildy agility course to unlock it? ( 46 Agility)
 
Axe Hut/Resource Arena:
 
  • Close the Axe Hut door and make it lockpickable with a thievng level requiremnt (23 Thieving)
 
 
 
Wilderness PvM:
 
  • Dragons above 20 wilderness should drop double bones

 

  • Add more frequent casket drops in the wilderness so every monster/area in the wilderness has a use
 
 
 
PM me in-game to add suggestions to the list!


Posted 14 March 2018 - 09:39 PM #2

Vista Point
Super Donator

Vista Point
Posts: 246
Likes: 136
Location: Portugal


  • Member since:
    03 Jun 2017

    • Time spent:
      34d 16h 8m 36s

  • Total level:
    2,277
    Awards

Repost? Wasn't this declined?



Posted 14 March 2018 - 10:37 PM #3

Lets Skil
Classic

Lets Skil
Posts: 14
Likes: 11



  • Member since:
    26 Jan 2018

    • Time spent:
      10h 30m 22s

  • Total level:
    1,223

I like this idea. I think tweaking some of the above to help or improve current state of wilderness would be good.



Posted 15 March 2018 - 05:12 AM #4

Gundrilla
Ironman

Gundrilla
Posts: 7
Likes: 1



  • Member since:
    28 Feb 2018

    • Time spent:
      3d 15h 36m 27s

  • Total level:
    2,277

Repost? Wasn't this declined?

I changed the previous topic because I died to a broken game mechanic 



Posted 16 March 2018 - 11:21 AM #5

R M banned
User

R M banned
Posts: 5
Likes: 0


  • Member since:
    22 Feb 2018


  • Total level:
    643

Support, pvp mechanics broken if we want more active pking community these should be fixed.



Posted 23 April 2018 - 08:28 PM #6

Another Cow
Ironman

Another Cow
Posts: 245
Likes: 287
Location: Lexington, KY




  • Member since:
    20 Jan 2018

    • Time spent:
      37d 4h 25m 30s

  • Total level:
    2,277
    Awards
General PvP:
 
  • The wealth gap makes you not able to get a box/help your teammates by attacking an enemy if they have more risk than you, keep the risk protection but tweek it so its 5m> risk cant attack and anything above can. - This seems like it would create more issues than it would solve.

 

  • After your TB runs out you should get 30 seconds immunity if you were half tbed and 60 seconds if you were full tbed - This isn't in OSRS so it isn't needed here.

 

  • Single to Multi doesn't work if there's someone in signle attacking you whilst you're in single also - This isn't very clear

 

 

  • When tanking through NPC's, when an NPC hits you off a kill the pj timer for the person being attacked should reset and let anyone/NPC's attack them instantly - I'd like this to be more specific about what needs to be changed in order to match OSRS.

 

  • Prayers activate 1-2 ticks too late so you can't really nh properly without risk of dying - This is a part of the list

 

  • Fix the red bar when people are 1-3 HP - Added to the list

 

  • Make untradeables lost on death in the wilderness cost more than normal, especially if skulled - This would discourage pking
 
 
44s:

 

  • Should be 3 Lesser demons that roam around inside the KBD Cage there's way too many and they walk outside - As far as I know this has been fixed.

 

  • Should be 5 Spiders down the ladder in KBD Cage and they should be always aggro - I definitely have been attacked by spiders down that ladder, so I assume this has also been fixed.
 
 
 
Black Chins:
 
  • Way too many NPC's inside the broken city below black chins and not always aggro, the meta for black chins pking should be running to hobgoblins/graveyard south to tank not running to a broken area of the game - This is already a part of our list
 
 
 
Graveyard:

 

  • Some of the NPC's stand still but can attack you from multiple squares away and you can't tell which ones are on you - Added to the list
 
 
 
Easts:
 
  • When you run north at easts it should be single all the way up until 40 wilderness - Added to the list
 
 
MB:
 
  • Close the Pirate Hut door and make it lockpickable with a thievng level requiremnt (39 Thieving) - This has been changed already
 
Axe Hut/Resource Arena:
 
  • Close the Axe Hut door and make it lockpickable with a thievng level requiremnt (23 Thieving) - This has been changed already
 
 
 
Wilderness PvM:
 
  • Dragons above 20 wilderness should drop double bones - This is a perk from the achievement diaries on OSRS (I believe) which we don't have

 

  • Add more frequent casket drops in the wilderness so every monster/area in the wilderness has a use - There is already plenty of incentive to do wilderness slayer, in my opinion.

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