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Thorru

Member Since 30 Nov 2016
Offline Last Active Nov 23 2023 08:30 AM
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#227523 Bonus Skill Schedule

Posted by Unknown on 23 October 2018 - 05:16 AM

As of 08.05.2024 the following changes have been added to SOTD.

 

  • Skill of the Day changes:
    • Attack is now included as a Skill of the Day on the 1st of every month, shifting every other skill over by 1 day.
    • Randomized skills:
      • After the first 23 days of the month (going through each skill 1-by-1), a random skill will be selected for each of the remaining days of the month.
        • Although two days cannot have the same skill back to back, it is possible for the same skill to be randomly selected twice at the end of the month.

 

2a3sHlf.png

 

*From day 24-31 there will be a random skill chosen




#227383 [October] Community Awards

Posted by 22 on 22 October 2018 - 12:45 PM

Staff

 

Best Admin: Dante

 

Best Global Moderator: Not Hellish

 

Best Forum Moderator: M A C K

 

Best Server Moderator: iron aritus

 

Best Event Manager: king purple

 

Best Server Support: Zach McCoy

 

Most active on Discord: Not Hellish

 

Most active In-game: Sheep

 

Most active on Forums: Omicron

 

Most Respected: Sheep

 

Most Potential Promotion: To gain

 

Funniest Staff Member: hsoJ

 

Overall Best Staff Member: Salter

 

 

 

Players

 

Most Active In-game: Dylain

 

Most Active on Forums: Dylain

 

Most Active on Discord: Unknown

 

Most Active Overall: Shamrock

 

Most Wealthy: ProxyBamf

 

Most Addicted to Gambling: ProxyBamf

 

Most Friendly: Elsa

 

Most Respected: Hot Cakes

 

Coolest Veteran: Thorru

 

Best Helper: Shamrock

 

Best Edgeville Pker: Ramon

 

Best Hybrid: MADASFUK

 

Best NH Pker: hsoJ

 

Best PvMer: Ragragrag46

 

Best Raider: My Love

 

Best Skiller: Binair

 

Best Clan: #ICE

 

Best Ironman: Hc adex

 

Best Hardcore Ironman: Red bus 41

 

Best Ultimate Ironman: Diseased

 

Best Elite Ironman: Binair

 

Best Classic Player: Binair

 

Best GFX Designer: Skilux

 

Best Youtuber: Sk1nz

 

Best Streamer: Lowkey

 

Top Overall: Mors




#227377 [October] Community Awards

Posted by EIM 1gp on 22 October 2018 - 12:27 PM

Staff

 

Best Admin: @Salter

 

Best Global Moderator: @Not Hellish

 

Best Forum Moderator: @M A C K

 

Best Server Moderator: @Smiv

 

Best Event Manager: @king purple

 

Best Server Support: @Zach McCoy 

 

Most active on Discord: @hsoJ

 

Most active In-game: @To gain

 

Most active on Forums: @Moe

 

Most Respected: @Sheep

 

Most Potential Promotion: @Not Hellish

 

Funniest Staff Member: @Draisaitl

 

Overall Best Staff Member: @Lowkey

 

 

 

Players

 

Most Active In-game: @Noobair

 

Most Active on Forums: -

 

Most Active on Discord: @Marushin / @Chelle

 

Most Active Overall: @DB Aspect

 

Most Wealthy:@Try Brid

 

Most Addicted to Gambling: @Mob1

 

Most Friendly: @Noobair

 

Most Respected: @Thorru

 

Coolest Veteran: @ classic joke

 

Best Helper: @Kitty is bad

 

Best Edgeville Pker: @king purple

 

Best Hybrid: @MADASFUK

 

Best NH Pker: @Inferno

 

Best PvMer:

 

Best Raider:

 

Best Skiller:

 

Best Clan: ICE

 

Best Ironman: @Vuqe

 

Best Hardcore Ironman: @200m dancing

 

Best Ultimate Ironman:

 

Best Elite Ironman: @Noobair

 

Best Classic Player:

 

Best GFX Designer:

 

Best Youtuber: @Lowkey

 

Best Streamer: @Salter

 

Top Overall: @Mob1




#227372 [October] Community Awards

Posted by IM Moe on 22 October 2018 - 12:11 PM

Best Admin: @hsoJ / @Draisaitl

 

Best Global Moderator: @Not Hellish / @To gain

 

Best Forum Moderator: @M A C K

 

Best Server Moderator: @iron aritus

 

Best Event Manager: @king purple

 

Best Server Support: @Zach McCoy/@Trade For GP

 

Most active on Discord: @Salter

 

Most active In-game: @hsoJ

 

Most active on Forums: @Zach McCoy/@Code 002

 

Most Respected: @Dante / @Sheep

 

Most Potential Promotion: @Nhk

 

Funniest Staff Member: @Code 002

 

Overall Best Staff Member: @Lowkey

 

 

 

Players

 

Most Active In-game: @Zach McCoy

 

Most Active on Forums: @Zach McCoy

 

Most Active on Discord: @Unknown

 

Most Active Overall: @Zach McCoy

 

Most Wealthy: @ProxyBamf

 

Most Addicted to Gambling: @Thorru

 

Most Friendly: @Elsa

 

Most Respected: @Horror

 

Coolest Veteran: @Unknown

 

Best Helper: @Iron Foxit

 

Best Edgeville Pker: @Sheep

 

Best Hybrid: @MADASFUK

 

Best NH Pker: @Horror

 

Best PvMer: @Ragragrag46

 

Best Raider: @Hc adex

 

Best Skiller: @Noobair

 

Best Clan: #PEEKS

 

Best Ironman: @Hc adex

 

Best Hardcore Ironman: @200m dancing

 

Best Ultimate Ironman: @Diseased

 

Best Elite Ironman: @Noobair

 

Best Classic Player: @Not a Nerd

 

Best GFX Designer: @Chase / @Dumbshit

 

Best Youtuber: @Inferno

 

Best Streamer: @Lowkey

 

Top Overall: @Zach McCoy




#227373 [October] Community Awards

Posted by Josh on 22 October 2018 - 12:15 PM

Best Admin: I plead the 5th

 

Best Global Moderator: @Not Hellish

 

Best Forum Moderator: @M A C K

 

Best Server Moderator: @iron aritus

 

Best Event Manager: @king purple

 

Best Server Support: @Zach McCoy

 

Most active on Discord: @Lowkey

 

Most active In-game: @Draisaitl

 

Most active on Forums: @Code 002

 

Most Respected: @Salter

 

Most Potential Promotion: @M A C K

 

Funniest Staff Member: @Lowkey

 

Overall Best Staff Member: @Draisaitl

 

 

 

Players

 

Most Active In-game: @Horror

 

Most Active on Forums: @Horror

 

Most Active on Discord: @Thorru

 

Most Active Overall: @Horror

 

Most Wealthy: @Try Brid

 

Most Addicted to Gambling:

 

Most Friendly: @Trailer Park

 

Most Respected: @Ragragrag46

 

Coolest Veteran: @Horror

 

Best Helper:

 

Best Edgeville Pker: @king purple

 

Best Hybrid: @MADASFUK

 

Best NH Pker: @Ragragrag46

 

Best PvMer: @Draisaitl

 

Best Raider: @Ragragrag46

 

Best Skiller: @king purple

 

Best Clan: #Peeks

 

Best Ironman: @Hc adex

 

Best Hardcore Ironman: @200m dancing

 

Best Ultimate Ironman: ?

 

Best Elite Ironman: @Loo

 

Best Classic Player: @Classic 420

 

Best GFX Designer: @Dumbshit

 

Best Youtuber: @Inferno

 

Best Streamer: @Salter

 

Top Overall: @Horror




#224088 Group Ironman

Posted by O T T O on 10 October 2018 - 11:58 AM

Hi all,

 

Just a quick suggestion for you all. Group Ironman!

 

Now I know some of you will think "But Otto we already have EIM", well that's very limited to just two players. I think this would be a great idea where a team of perhaps 4-8 players could interact with each other. It would sort of be like a worldwide Dungeoneering team? Exp rates could stay the same as EIM and it would function the same just simply with a bigger group.

 

There could be both individual and team HiScores which I think would be very interesting to see.

 

There would leave a lot of potential for future tournaments in there as well.

 

I'm open to any suggestions regarding this mode.

 

Please feel free to let me know what you think! Thanks for reading.

 

Regards,

 

Otto. :)




#224025 Wild Achievements for HCIM

Posted by PewPewNo on 10 October 2018 - 08:33 AM


What is your suggestion?: Paul currently completes PVP achievements for Ironmen, this should be extended to complete the following achievments for Hardcore Ironmen as well... Molten (kill 100 lava dragons), The agile (250 wilderness agility course laps), and Wizardry (killing 200 battlemages).

 

Is this in OSRS?: No, as these achievements are Alora made.

 

Has this suggestion been accepted already?: No.

 

How would this benefit Alora?: Currently no HCIM have a Monkey, and going for it by completing the above achievements is guaranteed death. The Wilderness Elite diaries on OSRS are even much safer than doing these on a HCIM on Alora. By making these auto completed it would allow HCIM to achieve the Monkey, without throwing away their status.




#224046 Wild Achievements for HCIM

Posted by Nhk on 10 October 2018 - 08:56 AM

While I do like this suggestion, I feel like the autocomplete is already over powered because if you are going for comp as a normie or classic, the fastest way is to start an Ironman and do a random skill for 8+ hours and then de iron for a very low price. I would like to see hcim with monkey but feel like these should be revoked if you de iron


#109964 Classic Mode Announcement and Competition/Tournament (Over $350 in prize...

Posted by Riddler on 17 August 2017 - 02:56 AM

emm is there no drop rate boost for classic players?

Why would there be? It's supposed to present more of a challenge.




#109766 Classic Mode Announcement and Competition/Tournament (Over $350 in prize...

Posted by Omicron on 16 August 2017 - 01:57 PM

dwKRuzS.png





Classic Mode

With the massive support for Classic mode, and many of us still on Summer vacation, there’s no better time to release Classic mode than now! Lets dive right into it:

Classic mode is a game mode that is more challenging than other game modes — it has the lowest experience rate of any previous mode. It has trading restrictions like ironman modes, but here’s the kicker: Classic mode players can trade between each other, meaning a Classic-only economy will exist! This is a bit different than the usual Ironman mode which makes it slightly less of a solo game style.

We’re looking to release this game mode this weekend! The planned release date is 9:00 PM Eastern time on Saturday, August 19th!

FAQ:

  • What will be the experience rate?
    • 5x experience.
  • Will experience boosts (well of goodwill, wilderness bonuses, vote book bonuses, etc) apply to Classic mode accounts?
    • Most boosts will not be applicable to Classic mode players!
      • With that being said, vote books WILL grant extra experience, but can only be opened once every 12 hours.
  • Can I trade/stake other players?
    • You can only trade/stake other classic mode players. Of course, this means the Trading post is disabled for Classic mode players.
  • Will there be an icon in-game for Classic players?
    • Yes! An icon with two swords crossed will be shown in-game for Classic mode players.
  • Will shops be available?
    • Yes, although the items in the shops may be nerfed and adapted to suit the game mode.
  • Will I be able to use the donation store?
    • Yes, although it will be similar to the ironman store where you can only purchase cosmetic and mid-tier items.
    • Some donator perks will be nerfed on this game mode.
  • Are there any other things I should know about this mode?
    • Gold obtained from thieving will be at a lower rate than other game modes.
    • Bonds can be transferred between normal accounts, but vote books can only be transferred between Classic players.



 

Classic Mode Competition/Tournament

 

Huge thank to @uTorrent for organizing this event and coming up with the idea!

 

The release of Classic mode brings with it an exciting competition with huge prizes (Over $350 in cash, as well as many in-game prizes) to be won! To ensure that all players can participate, we have divided this competition into two sections:

  • Classic Competition ($150 prize):
    • The Classic competition is our way of rewarding the players who put the most effort into their Classic mode accounts. Here's how it works:
      • Point-based event:
      • This event will last 10 days from the release of Classic mode.
      • Assuming the release is on Saturday the 18th at 9pm, this means that the competitition will end on Monday, August 28th at 9pm.
    • Points are earned for the following achievements:
      • All recorded drops, monsters killed, total level, and experience gained throughout this time period will award points. The top three players with the most points at the stopping time win prizes!
    • ​Points earned for:
      • Rare drops:
      • Points are given based on drop rate. A whip with a D.R of 1/400 will award 400 points. Every consecutive whip gives 20% less points until 20% (20% is minimum).
      • There is a maximum of 2,000 points for any particular drop.
    • Achievements
    •          10 points per easy task completed
    •          45 points per hard task completed
    • Monsters killed:
      • One point per 10 NPCs killed
      • 8500 total NPCs killed / 10 = 850 points for monsters killed.
    • Total level:
      • For total level, 2 points will be awarded for every level obtained.
    • Number of 99s (combat and non-combat):
      300 points per 99. 
    • Total experience:
      • For total experience, 10 points will be awarded per 1M experience obtained.
  • Notes:
    • For recorded drops, players MUST obtain proof (via picture/video) of the item(s) & record the date and server time (for proof).
      • Only high tiered items will be counted. For example, Leaf-bladed items would not be counted.
    • The points calculations are subject to change.
    • At the end of the week, players need to submit their own portfolio of rare drops/total levels/total experience. We will verify everything on our end to make sure that no player has cheated.
  • Rewards:
    • 1st Place:
      • $150 in cash OR $200 worth in tokens
    • 2nd Place:
      • 600 tokens OR 6 bonds
    • 3rd Place:
      • 400 tokens OR 4 bonds
  • Classic PvP Tournament ($200 prize):
    • Similar to the Ironman tournament we held months ago, this tournament will open for registration a few days before it is held, and players will battle it out in a fight-to-the-death until only one competitor remains! This type of battle will be very interesting to watch, as we will see what style of combat players will choose and which items they have brought to the battle after their week long grind. The last man standing will take the full $200 prize, although 2nd and 3rd places will receive alternative prizes as shown below:
      • 1st Place:
      • $200 in cash OR $250 worth of tokens
    • 2nd Place:
      • 800 tokens OR 8 bonds
    • 3rd Place:
      • 500 tokens OR 5 bonds
  • Rules:
    • The tournament will be 1v1 brackets. You must be registered before it begins.
    • You are limited to 9 Saradomin brews. Inventories will be checked before you fight, and you will be forced to stay within this limit.
      • We want the tournament to be fair and for the fights to last a reasonable amount of time, but not to take hours.
    • These rules are subject to change before the tournament begins.
      • A separate tournament thread will be created once registration opens.
  • Our very own @Lowkey will be live-streaming and commentating the event, so you can watch it all unfold live!
  • Schedule:
    • Tournament registration is undetermined, but will be announced soon. A new thread will be posted soon after the Classic mode release this weekend, wherein we will announce the exact time for the tournament.
    • As a rough estimate, it will be the weekend immediately after release (Between August 25-27) and will likely be held on the 27th of August.

Note: These two competitions are completely separate and you could choose to participate in one of them, both, or neither.

We hope you're as excited for this competition and game mode as we are, and we wish the best of luck to all who choose to participate in the competition/tournament.


Regards,
Omicron




#108610 [8/13/17] Bloody chest, Crystal enemies, Skotizo altar & more!

Posted by Omicron on 13 August 2017 - 03:27 AM

Hello everyone!

 

Today’s update consists of some exciting new content along with, of course, some much needed bug fixes. Among this new content is a unique wilderness update consisting of brand new enemies to defeat, along with a rare chest in deep wilderness which you might be lucky enough to unlock! 

 

 

In other news..

Many of you are also curious as to the release date of Construction which has been in the works for awhile now, and after this update we will be diving right back into it and putting nearly the entire development focus on completing Alora’s final skill to get it out as quickly as possible. The core (most difficult) part of this skill is already completed, most of what is lacking at the moment is configurations and extra functionalities to tie in with the skill and give it a sense of completeness. Keep an eye out for a developer blog soon with more details :)

 

Additionally, we received great feedback and support for the Classic mode which many of you have asked me to provide an ETA for, and although we are not entirely sure of a date for release yet, it is very near.

 

 

Wilderness updates:

  • Wilderness/combat changes:
    • Dragon claw special attack fixes:
      • Dragon claws accuracy increase:
        • You should now find that your claws land a hit more often (damage is unchanged)
      • Fixed another bug with the claws special which may have lead to a weird damage calculation.
    • Dangerous teleport warnings:
      • When using the teleportation interface, if the destination is in the wilderness, you will be shown a confirmation box before proceeding. 
      • The only place you will not be warned is the PVP page. You are already viewing PVP teleports and should assume that they are all dangerous, so there is no forgiveness there.
      • This warning is also shown if you try the right-click option for the “Previous” teleport on the wizard, as well as if you click one of the previous 3 destinations.

 

  • Skotizo updates:
    • You can now summon Skotizo in the Wilderness!
      • You can do so by using a Dark totem on the Dark altar in at the Demonic ruins (level 44 Wilderness).
        • This is in a multi-combat area, and other players can attack the Skotizo that you spawn.
        • You can spawn Skotizo once every 12 hours per account. This is to throttle the existing Dark totems in the game that previously had no use.
          • Dark totems are also untradable.
        • You CANNOT summon Skotizo if there is already one in the world. That means if another player just spawned one, or if the world-event Skotizo is spawned, you cannot spawn another until that one is killed.
      • Notes:
        • World-event Skotizo upgrades any Mysterious emblems in your inventory when killed. This does not happen when you kill the player-spawned Skotizo.
        • Once spawned, it will announce to the world that Skotizo has been summoned.
      • Dark totems:
        • Dark totems can be obtained from many different monsters in the Catacombs of Kourend. (All monsters excluding ghosts). 
    • Skotizo will now be counted as a boss (will appear in the boss killcount records and record the time it took to kill it in the case of a solo fight)
    • Skotizo’s hitpoints have been nearly doubled.
    • Ancient shards:
      • Break-shard option to tele to Skotizo if he is summoned in the world. If not, it will teleport you to the altar.  A warning will be shown before confirming.
      • You can also use your Ancient shard on the Dark altar to restore prayer. (Use your shard on the altar or simply use the “Pray-to” option.
    • New teleport option in PvP menu:
      • You can now teleport to the “Demonic ruins” option.

 

 

Crystal enemies & Ancient chest:

  • Crystal dragons and demons:
    • A whole new class of enemies have descended upon the wilderness! 
      • Crystal dragons can be found directly south of the Red Dragon Isle in level 38 Wilderness.
        • These powerful dragons are similar to Mithril dragons, and are able to use all 3 combat styles.
          • Notable Drops:
            • Always:
              • Dragon bones
            • Uncommon:
              • Noted anglerfish
              • Noted dark crabs
              • Noted super restores
              • Noted saradomin brews
              • Noted super combat potions
            • Rare:
              • Crystal blood
              • Ancient key
            • Very rare:
              • Dragon full helm
              • Dragonic visage
      • Crystal demons can be found at the Demonic ruins in level 44 Wilderness.
        • These less powerful Crystal enemies are similar to Black demons, but slightly more powerful.
          • Notable Drops:
            • Uncommon:
              • Noted dark crabs
              • Noted super restores
            • Rare:
              • Crystal blood (less common than dragons)
              • Ancient key (less common than dragons)
            • Very rare:
              • Amulet of the damned
    • Crystal enemies can now be assigned as Wilderness slayer tasks.
  • Bloody chest
    • The bloody chest can be found in deep wilderness within the Rogue’s castle.
      • It can only be opened using a Bloody key.
        • You can create this key by combining an Ancient key with Crystal blood.
          • These two items are only dropped by Crystal enemies at the moment.
      • Once opened, the world will know that a player has opened the chest as it will be announced.
      • Loot:
        • You will receive between 1 and 3 items as loot.
        • There are over 60 unique items that can be received from the Bloody chest!
          • Notable items include:
            • Any tier emblem
            • Noted anglerfish, dark crabs, super combat potions, etc
            • Malediction/odium shards
            • Mysterious emblems (t2-10)
            • Ahrims or Dharoks set
            • Bounty teleport scroll
            • Fremennik rings
            • Godswords
            • Arcane spirit shield
              • This is the rarest item in the chest and will likely not be found for awhile!
            • And many more items!
          • There are also standard junk items such as noted lobsters/sharks, bolts, etc. You are not guaranteed any rare items.
      • Bonuses:
        • Donators have a better chance to hit the rare loot table:
          • Regular: 5%
          • Super: 7.5%
          • Extreme: 10%
          • Legendary: 14%
          • Uber: 18%
  • Items of interest:
    • Ancient key:
      • This item is TRADABLE.
    • Crystal blood:
      • This item is untradeable.
    • Bloody key (combined, final item):
      • This item is untradeable.
        • With that being said, if you kill someone for this item it will be reverted to the Ancient key form as a drop. This means you lose the crystal blood on it, but you can still PK someone for this key.
        •  

 

General updates:

  • Slayer task blocking:
    • You can now block your Slayer tasks! 
      • Up to 5 tasks can be blocked using the Slayer interface.
      • The cost to block a single task is 100 points.
      • Blocking a task will also cancel your current task.
  • Hunter traps update:
    • Birds/chinchompas should no longer “walk through” your trap without triggering anything as often.
      • With this being said, a new formula for catch rate calculation has been implemented to match OSRS’s formulas as closely as possible, based on your hunter level and the requirement level for that hunter NPC.
        • Thanks to @uTorrent for working on the formula!
    • Fixed an issue with some bird traps bugging out.
  • Runecrafting update:
    • Double runes update:
      • A recent update on OSRS has increased the number of runes you can craft, so we have added this functionality to Alora:
        • You can now craft double Law runes at 95 Runecrafting!
        • You can now craft double Death runes at 99 Runecrafting!
      • Note:
        • You will not receive extra experience, only extra runes.
  • Boss record changes:
    • For time records and killcount records, a maximum of 3 player names will be shown for each type.
      • For example, if 20 players killed Kraken in 9 seconds, only 3 will be shown.
  • X-log fix:
    • Players who x-log and are killed by another player will now drop items as intended. X-logging is no longer a safe method of logging out and getting away from a fight.
  • Yell fix:
    • You can now use ::, ;;, and + as well as other characters within yell!
  • ::youtube command added:
    • Similar to the ::hitbox and ::twitch commands, you can now type ::youtube <channelname> to visit someone’s youtube channel!
      • For example, ::youtube lowkeyrsps will being me to Lowkey’s youtube page.
  • Dagannoth kings attack distance:
    • Dagannoth kings (and their surrounding monsters) will no longer attack you from afar within an instance. Their attack distance is now the same as it is in the regular dungeon.
  • Hardcore ironman change:
    • The Zulrah instance will no longer be a safe death. Although you keep your items here, you will lose your hardcore status should you die in this area.
      • HCIM will now be shown a warning before they teleport to Zulrah to warn them that it is not a safe death. This warning is shown only once per login.
  • Item examine values:
    • When examining an item, the values of the item will be shown in a separate message:
      • Exchange price
      • High alch
      • Low alch
  • Bond fix:
    • Once you “use” a bond on another player to trade it to them, it will become untradable as intended.
  • Chatbox text fix:
    • The lowest line in the chatbox would sometimes cut the bottom part of letters out. This has been fixed.
  • Raids changes: (Thanks to @Syntax, @The Buttplug and others for suggestions!)
    • Extra item reward:
      • Higher donator ranks will have a chance to roll for an extra item at the following rates:
        • Extreme donator: 5%
        • Legendary donator: 10%
        • Uber donator: 15%
      • You will see a green chatbox message in-game when you obtain this extra roll.
    • Point effect changes:
      • Points now have a much higher role in determining whether or not you will receive loot. Those with low points will find it harder to obtain loot, while those with higher points will have better luck.
        • This update also makes it slightly easier to obtain rares if you have very high points.
    • Scaling changes:
      • The way scaling works has been changed to start at lower HP so that solo/duo teams have an easier chance.
        • With this being said, teams from sizes 5-7 won’t notice much of a difference. Any team <= 4 players should be significantly easier. Teams larger than 7 people might find that hit points are slightly higher than before, though.
    • Overload pickup:
      • You can now only pickup an Overload one time during the raids session so that every team mate has a chance to loot one.
    • Overloads had the ability to kill players if they were above 50 hitpoints, and less than 60 hitpoints. Sipping an overload would deal 60 damage, rather than 50. Overloads will now deal the correct amount of 50 damage
    • The final boss Olm was previously still damaging players even after he was dead with his use of falling stalagmite damage and debuffs to players. This has been fixed.
  • Completionist monkey changes:
    • The cape will now be un-equipable to those who have not completed the Inferno.
    • The bonuses on the cape have been fixed.
  • Discord link permanently fixed:
    • Thanks to @Haris for getting a permanent link which should no longer expire!
  • “Lootshare” drop announcements:
    • If a boss is killed and you are in a clan chat, any nearby clan members will be shown what loot you received from the boss, regardless of its value. You must be in the same region to receive the lootshare announcements.
      • To avoid spam, this will not be announced publicly if you are at the Event area (top of GE), but it will show you your own loot share announcements.
  • Well of Goodwill update:
    • You can now donate items to the Well of Goodwill rather than GP!
      • Simply use an item (tradable) on the well and Brother brace will tell you how much the well will accept it for.
        • You can then choose to donate 1 of that item, or all of them in your inventory.
      • The value is based on the exchange price OR the high alch price, whichever is higher. It will equal HALF of the highest value.
    • When clicking on the Well of Goodwill, it will now tell you how much more is needed in the dialogue where you enter your GP donation amount.
    • A right-click option to show all of the information on the Well has been added.

 

  • The Inferno changes:
    • The start-wave for Inferno (previously the 1st wave) has been increased for:
      • 10 - Regular players
      • 15 - Donator
      • 20 - Super
      • 25 - Extreme
      • 32 - Legendary
      • 40 - Uber
  • Maxing and level-up announcements/fireworks:
    • When reaching level 99 in a skill, colourful fireworks will appear above your character.
    • When maxing out all of your levels:
      • Red/orange fireworks appear above your character
      • A public announcement to tell everyone that you have maxed out will be shown to everyone
  • Abyssal Sire changes:
    • The Font of Consumption will now announce news to the world when a player gets rare loot from it.
  • Battle Royale changes:
    • Admins can now optionally disable freezes(snares, barrage, etc) within a BR. Participants will be told before they join whether freezes are allowed or not.
      • You can still cast these spells, but the opponent will not get frozen.
  • Exchange prices update:
    • Updated exchange prices are now within the live game. They will periodically update  every item’s price based on what they are sold for in-game.
      • For low value items, the exchange price will not be updated.
  • Trading post exchange price QOL:
    • For items with an exchange price of 1gp, these will be updated to match the high alch value of the item instead (e.g. Arrows).

 

Miscellaneous updates:

  • Fixed Saradomin boss attacking people from far away (at ::event)
  • Attackable pet fix:
    • Some pets were attackable with magic, this has been patched.
  • Boxing gloves animations added
  • All logs on the Staff Control Panel will now contain formatted numbers (e.g. 1,000,000 instead of 1000000).
  • Skill of the day will now be updated earlier.
    • Sometimes, it would update at 1am instead of at midnight. This should happen less often, and it will not be delayed more than 10 minutes.
  • Dark totem changes:
    • Previously, combining 2 pieces (instead of 3) would end up deleting your 2 pieces and not giving you anything. This has been fixed.
    • Dark totems will now only drop from monsters within the Catacombs of Kourend.
  • Box traps from collapsed traps will now eventually disappear.
    • Also, on logout traps should disappear for the player who logged out.
  • Moonclan outfit is now tradable.
  • Inverted Santa hat is now tradable.
  • Rogue set is now fixed/tradable.
  • Black h’ween mask is now tradable.
  • You are now able to kill Demonic gorillas on a Black demon task.
  • Veteran color is now more readable.

 

 

Store updates:

  • Imbued heart has been lowered to 100 tokens.

 

Website updates:

  • The “Game activity” box on the homepage now auto-scrolls.
  • Highscores are now fixed for searching 3 letter names.

 

 

 

 

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  • The max fireworks are on the left, and the level 99 fireworks are on the right.

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Some activity at Demonic ruins after the update:

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As usual with an update this large, there very well may be some bugs. Please report them as soon as you find them.

 

Enjoy! :)

 

Regards,

Omicron




#104187 Raids Update + QoL Fixes

Posted by Syntax on 29 July 2017 - 11:36 AM

I have formatted these suggestions to look like an update list, this makes it more understandable

 

These are my own suggestions, not official updates

 

Points will no longer be gained in rooms that are not currently aligned with the raid groups current progression, this should help with the issue of leeching

 

The hitpoints bar of enemies within a raid was displaying over a players point counter within raids, and has been moved onto the center of the screen to avoid overlapping 

 

When Tekton is killed, 1 overload is dropped per raid member - players were accidentally picking up multiple overloads. To avoid this issue, a player may only pick up 1 overload per raid

 

When playing in resizeable mode, killing a monster like tekton in a large raid group would cause an issue where right clicking the loot pile would prioritize the examine options. This has since been fixed to where it will prioritize the pickup options first

 

The final boss Olm was previously still damaging players even after he was dead with his use of falling stalagmite damage and debuffs to players, this has been fixed

 

Overloads had the ability to kill players if they were above 50 hitpoints, and less than 60 hitpoints. Sipping an overload would deal 60 damage, rather than 50. Overloads will now deal the correct amount of 50 damage

 

The top 2 players in 7 man raids, 3 in 14, and 4 in 25 man raids will now be given a slight boost (5%) at their chances in raids rewards to help provide an incentive in gaining points within the raids

 

Players who died on the tightrope before the olm area would previously respawn towards the start of the raid, this has since been fixed and the player will now spawn above the olm room

 

The vasa boss would often bug out, forcing raids teams to restart. This was caused by players clicking on the crystal too fast - it has since been fixed

 

The current amount of players within a raid will now display in the top right corner as players were previously having to dd or count every raid to see how many they had

 

Clanchats will now display how many players are inside so that hosting raids is much simpler




#100480 Lizardman Shamans

Posted by 1 on 18 July 2017 - 03:15 AM

At the moment, lizardman shamans are harder to kill than on OSRS and are too OP relative to the other bosses on Alora. To "nerf" them a bit, either:

 

- Make it so that protection prayers work against them, so that you aren't just hit constant 28s with the acid attack regardless of prayers/def bonus.

- Make Shayzien armour work properly (making their acid attacks deal 0 damage).




#105072 Quality of life suggestions

Posted by Mr Giggles on 01 August 2017 - 02:33 AM

Hi guys,

 

Below I have listed just a few small things that I think would be nice additions to the game.

 

1. Add the teleports to the Ardougne Cloak 4

I'm not really fussed about the Kandarin Monestary teleport, but I've love to see the Ardougne Farm teleport added to the Ardougne Cloak 4 (and Ardougne Max Cape) to speed up herb runs.

 

2. Add Explorer's Ring 4 to the Achievement Shop

Specifically for access to the cabbage patch teleport for herb runs - currently we have to run from Falador. Atoms requested in this thread for more achievement items to be added to the game and I'm sure there are many other players who would like to see this added.

 

 

3. Add the Trollheim Herb Patch

Access to the disease-free herb patch would be welcomed by many players. This could also be (although it does not have to be) a way of introducing a quest to the game with a skilling-focused reward, rather than a combat-focused reward like all the current quests. My Arm's Big Adventure is a quirky little quest in OSRS and I'm sure we could implement a similarly fun quest on Alora. I'm interested to hear what people think about this.

 

4. Allow Rocky (the Thieving pet) to be obtained via stealing from stalls

I have been told by several players that Rocky is only obtainable via pickpocketing (I cannot confirm this myself). In OSRS, Rocky is obtainable via stealing from stalls (see this) and I think the same should be true on Alora. 

 

5. Alching with a full inventory

Currently, if a player tries to alch a non-stackable item with a full inventory they will receive a message that their inventory is full and the spell will not be cast. This should be changed so the item is replaced by coins without the need to free up any inventory space. 

 

Let me know what you guys think!




#105018 Death Cape? >:)

Posted by Aape on 31 July 2017 - 07:52 PM

This isn't a custom server.