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Jisoo

Member Since 08 Dec 2016
Offline Last Active Mar 30 2022 07:33 PM
*****

#243323 Loot from 1,000 Kurasks

Posted by Dylain on 12 December 2018 - 08:45 PM

Awesome looking drop log man.

Be sure to keep us updated as to how your progression goes!

 

Best of luck!




#243319 Loot from 1,000 Kurasks

Posted by Dr Dee Are E on 12 December 2018 - 08:36 PM

Awesome that you did this! Look forward to seeing more of these if you choose to :)




#243317 Loot from 1,000 Kurasks

Posted by Lord Aizen on 12 December 2018 - 08:34 PM

That is honestly not bad. Only thing you don't see much is the Tortstol seeds which is fine by me, very nice drop log!




#211902 [24/8/18] Major QOL/Bug fixes (+Red skull, Wine jugs, Chompy hats & more...

Posted by Omicron on 24 August 2018 - 07:16 AM

Hello everyone,

 

Today’s update consists of some general bug fixes and QOL that have been long overdue, as well a bit of new content to freshen things up! The next few weeks, we’ll also be pushing out more bug fixes by going through the suggestion list.

 

In other news…

While our priorities at the moment are to fix up the bugs and to get those QOL updates out, we’ll also be working on improving the client (adding new plugins), as well as exploring the possibility of a seasonal tournament system on Alora (similar to DMM) somewhere down the road. This sort of system would offer a cash reward for the winner, and would be run every few months. We’ll post more details soon with our ideas for it (and allow you to chip in with yours) once we’re closer to that being a reality :) 

 

  • Loyalty rewards: Chompy bird hats: (Thanks to @ Master Alora for the suggestion!)
    • You can now purchase one of the 3 tiers of Chompy bird hats from the Loyalty point exchange!
      • There are only 3 hats to purchase in the store, but purchasing any one of them will actually give you the entire set of chompy hats in that tier (6 different colors).
      • The cost of each set is not cheap, though, coming in at:
        • 100,000 points for Tier I
        • 200,000 points for Tier II
        • 400,000 points for Tier III
      • These hats are not tradable. If lost on death, you can reclaim them from the Lost items manager for 100k, 200k or 400k gp per hat depending on the tier.
  • Raids 1 changes (Chambers of Xeric):
    • Balancing:
      • Great Olm has been made ~33% less accurate, and it’s max hits on same attacks have been reduced by ~25%.
        • Affected attacks:
          • Crystals beneath feet
          • General head attacks (projectiles)
          • (Rock fall damage was nerfed 25% last update)
      • Tekton’s accuracy and damage have both been nerfed by 25%.
    • Bug fixes:
      • A bug with Vasa Nistirio which caused him to null and the raid to be restarted should now be fixed.
      • A bug which caused Vasa Nistirio to not launch his Rock attacks for awhile if you went through the raid quickly has now been fixed.
      • It was possible for Vasa to use a final attack before dying (while it’s HP was 0). This should no longer occur.
  • Raids 2 changes (Theatre of Blood):
    • Bug fixes:
      • The loot chest would only show 4 items, it will now be able to show up to 6.
      • The loot chest would sometimes show air strike symbols on the interface, this should no longer occur. Additionally, some users have reported crashing after opening the chest and trying to close it, this should also no longer occur.
      • The loot interface is also now more centered on the fixed screen mode.
      • Fixed a bug with the Scythe of Vitur causing it to be able to murder pets (Sorry, little guys).
  • Discord changes:
    • Icon transparency:
      • All of the activity icons (eg. Woodcutting icon) are now transparent (white background removed) to look more appealing.
    • Visuals:
      • The “Training Melee” activity will now have an Attack icon next to it.
      • Being “In-game” without any other action will now show a smaller Alora logo as the activity icon (to differentiate from players who are at the welcome screen and not yet logged in)
    • Bugs:
      • Sometimes, the “Crafting” activity would appear even though you were not crafting. This has been fixed.
        • Crafting will also be more specific, rather than just stating “Training Crafting” it will display details such as “Crafting Battlestaves”.
      • Thieving icon was entirely missing and has been added.
      • When training Slayer, it would frequently alternate between “Training Ranged” (or Melee/Mage) and “Training Slayer”. Slayer will now take precedence so that your status doesn’t update every second or two. 
  • Client crash fix:
    • Some users’ clients were crashing immediately after launching (presumably only affecting Linux users at the moment). We’ve fixed this, you’ll need to restart your launcher (alora.jar) to get the latest version of the client which should not crash. The issue was due to the Discord library not being supported on your operating system, and the client not properly handling the exception. In this case, the client will function as normal without any Discord integration.
  • Barrows reward updates:
    • A previously requested feature, your barrows loot will now appear on an interface upon looting the chest!
    • Additionally, your loot will be added to your inventory if possible, and if not, it will be dropped on the ground.
    • Rather than a maximum of 4 times, you can now receive up to 7 rewards from the barrows chest. (Minimum 3)
    • You can now receive Crystal key halves and/or coins (1-100k) from the chest.
    • Lastly, the value of your chest will be displayed in a red chatbox message (Eg. “Your loot is worth approximately 2M gp!”). 
      • This is simply an estimate based on exchange prices and should be taken only as a reference.
  • Rare drop yell removals:
    • The following items will no longer appear over yell:
      • Dragon 2h sword
      • Ecumenical keys
    • We debated removing the Ancient crystals as well, but decided against it to not reduce PvP activity.
  • Revenant changes:
    • Revenants will now drop up to 15 ether, rather than the previous maximum of 10.
    • The minimum combat level required to enter the caves has been reduced from 50 to 40.
  • Slayer update:
    • When being assigned an Extreme Slayer task, you can now choose how many of the monster you’d like to be assigned.
      • The minimum size of the task is 3, and the maximum is 35.
  • PvP changes:
    • Scoreboard:
      • The top 30 PKers by killcount list was skipping over the #1 player, which is currently Diedosas. This has been fixed.
    • Smite:
      • Smite was previously not removing enough prayer points from the victim in certain cases, this has been fixed and matched to OSRS.
  • Combat/PvP changes:
    • Ranged weapon speeds:
      • The Twisted bow’s “Rapid” mode was the same speed as the regular mode. It will now fire 1 tick faster while on Rapid.
      • The Crystal bow overall (every combat style) was 1 tick too slow and will now fire more quickly.
    • Magic weapon speeds:
      • All magic spells have a delay of 5 ticks (3 seconds between each attack), but certain built-in spells fire more quickly and were not as fast as they should be. The following trident-based weapons will all now fire 1 tick more quickly (2.4 seconds) than regular Magic spells, matching OSRS and making Magic a more viable PvM method:
        • Trident of the Seas (and (e) version)
        • Trident of the Swamp (and (e) version)
        • Dawnbringer
        • Sanguinesti staff
      • Note that the firing speed is *only* faster when using the built-in spells for these staffs, and that the normal spell delay and melee attack delay will apply if the built-in spell is not used!
    • Scythe of Vitur fix:
      • Although the Scythe’s multi-damaging effect only works in Multi-combat zones, the Scythe is supposed to hit larger creatures (Eg. Cerberus) up to 3x, even in non-multi zones. This has been fixed.
    • Barrage gap:
      • The barrage gap has been increased to the correct distance, meaning that your freezes should land if you are within distance of your opponent (and they are not immune to freezing after just having unfrozen, of course).
    • Magic weapons with built-in spells not working in PvP:
      • Previously, the Trident of the Swamp/Seas and the Sanguinesti staff could not be used in the wilderness at all. Now, they will still not allow you to attack with the built-in spell, but you can use it to manually cast other spells on players (eg. Using a Trident to cast Ice barrage).
    • Red-skull command:
      • You can now red-skull yourself, which means you cannot protect any items whatsoever. The protect item prayer will be disabled for those with a red skull, allowing high-risk fights to take place. 
        • Similar to the normal skull command, using the ::redskull or ::redskullme command will give you a red skull for 20 minutes. You can also speak to the Emblem trader to be red-skulled.
        • Protect item will be disabled, and if you already have it enabled upon typing the command, it will be turned off.
        • Notes:
          • You cannot remove the skull until the timer is up, unless you die.
          • A warning will be given to confirm that you want a red skull to ensure that you know what it means.
    • NPC aggressive distance for most NPCs has been slightly reduced (from 4 steps to 3) within the wilderness.
  • Ring of suffering effects:
    • You can now use a Ring of recoil (noted or unnoted) on your Ring of suffering to charge it, imbuing it with the same recoil properties!
      • A maximum of 100,000 charges, equivalent to 2,500 rings (40 charges each), can be stored.
        • Keep in mind that these recoils/charges cannot be removed from the ring.
      • The effect is toggle-able, so if you are training combat and do not want to waste charges, you can disable it.
      • Charges are not lost upon death.
  • Bracelet of Ethereum updates:
    • You can now uncharge your bracelets for 250 ether each. 
      • Simply right-click and use the “uncharge” option.
    • Bracelets can now be toggled to auto-loot ether from your slain revenants.
      • You can enable this option (disabled by default) by right-clicking your bracelet and selecting “Toggle-absorption”.
      • Note that this will only auto-loot ether dropped by a monster that you have defeated, and not someone else’s ether that may be laying on the ground.
  • Looting bag “open” option:
    • You can now “open” your looting bag to auto-loot any items that you pickup in the wilderness!
      • This option will save you time when PvMing (or PvPing), and can be toggled by right-clicking the Looting bag and selecting the “Settings” option
      • You can “close” your looting bag with the same right-click option, though it is closed by default.
      • Keep in mind that this only works for items that are tradable and picked up within the wilderness.
  • Vorkath fixes:
    • Attack adjustments (previously inaccurate to OSRS):
      • All 3 Dragonfire attacks (purple, green and red) can now be fully defended against (deal 0 damage) if you are using a Super anti fire and an Anti-dragon shield (or Dragonfire ward/Dragonfire shield). Using lesser protection, such as a regular Antifire potion, or having no dragonfire-protection shield will lead to varying and higher amounts of damage.
      • The white dragonfire attack, which summons the Zombified spawn, will no longer deal any damage to you. It is simply a summon animation/projectile.
      • The dodgeable dragonfire attack’s max hit has been increased from 99 to 115 if not dodged.
      • Protect from Magic will now completely negate any damage from the Magic attack (blue projectile).
  • Jugs:
    • Empty jugs can now be purchased from the Supply shop (Or the Ironman/Classic supply store).
    • You can now fill jugs of water by using them on any water source.
  • Jugs of Wine:
    • Jugs of wine can now be created by using grapes on a Jug of water!
      • It requires level 35 Cooking, and will grant 300 Cooking experience.
    • You can drink Jugs of wine to restore 11 hitpoints.
  • Miscellaneous:
    • Client optimizations:
      • We’ve compressed the size of the client (and dependancies) that is required every time there is an update which should make the downloads significantly faster.
    • Removed an unnecessary login message that would display for Elite Ironmen.
    • On rare drop announcements, the kill # would always be one too high. For example, if you get a rare drop on kill #50, the announcement would say 51. This has been fixed.
    • Fixed broken yell/clan chat for Official Graphics designer rank.
    • Attempting to add feathers to dart tips will no longer work if you don’t have any free inventory spaces.

 

  • Website:
    • Vote script bug:
      • A bug which occasionally gave duplicate auths for voting has been patched.

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We hope this update improves your experience on Alora, and as always, please make sure to report any bugs that you find immediately :)

 

Regards,

Omicron




#151814 [17/01/18] Major bug fixes, Edgeville PvP, Master donator rank, Mole/Dclaw bu...

Posted by Omicron on 17 January 2018 - 06:45 AM

Hello everyone,
 
First and foremost I’d like to apologize for the lack of updates recently. This was due to a combination of spending the holidays with family and being busier IRL than usual, but I’m getting back into it full swing. 
 
I’ve been hammering out the to-do list the past few weeks and have made huge progress on existing bugs / suggestions that the community has made. This update includes much of that work, but it is what I’d label as a general update to target many different types of content as well as bugs.
 
Dragon Slayer 2 Development
 
The next update will be more targeted, as it will mostly be Dragon Slayer II content, which was released just over a week ago on OSRS. We’d like to get this content into Alora as soon as possible, and have already gotten a decent amount of work done towards this. 
 
This content includes:

  • Vorkath boss fight
  • Myth’s guild
  • New items such as:
    • Mythical cape
    • Wrath runes
    • Dragonbone necklace
    • Superior dragon bones
    • Ava’s assembler (with Vorkath’s head)
    • Skeletal visage / Dragonfire ward
    • Dragon crossbow / bolts
    • Dragon kite shield
    • Dragon platebody
  • As well as content such as:
    • Surge spells
    • Wrath altar
    • Myth’s guild
    • Rune / Adamant dragons

As you can see, it is quite a large update, so there is plenty of new content for us to work with, and a lot to look forward to!
 
We thought this was the perfect time to take a bit of a different approach and add a new quest to Alora rather than simply adding the content. Doing this, of course, takes slightly longer to do than simply releasing the Vorkath boss fight, the Rune/Adamant dragons and the Myth’s guild, but we believe it will be more enjoyable this way, and we’ll be simultaneously fulfilling the many suggestions received for a brand new quest. It won’t be identical to OSRS’ version for obvious reasons, but we’ll do our best to make it just as entertaining :)
 
We’re aiming to have this done within the next 10-14 days if possible.
 
In the meantime, enjoy this update and keep an eye out on progress in the near future! Here’s a quick sneak peak of what to expect for the next update :)
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General updates:

  • Combat changes:
    • Fixed tricky combat bug:
      • If two players are fighting each other and are both red-barred (1hp), and player 1 attacks player 2 as player 2 is teleporting away, of course player 2 will not take damage, but if player 2 has vengeance active, they will not take any damage but player 1 will take the vengeance recoil, causing player 1 to die.
        • Recoils/vengeance on players who are in the process of teleporting will no longer work.
          • This also applies to phoenix necklace, barrows armour stat reducing effects, poison, etc. (will not work if the damage player is in the process of teleporting)
    • Risk protection changes:
      • Minimum risk amount to be able to attack anyone (regardless of their risk vs yours) is 2.5m gp (risked, meaning items kept on death do not count towards this 2.5m requirement).
        • This amount was previously 7.5m but we have lowered it as the risk protection system is mostly in place to prevent hardcore ragging with no risk, but a player with 2.5m risk should definitely be able to attack any player that they want to in the wilderness.
    • Dragon claw special attack buff:
      • The accuracy (chance of hitting on any 4 of the attacks) of the claws’ special attack has been considerably increased.
    • Armadyl godsword special attack buff:
      • The accuracy of the AGS special attack has been considerably increased.
    • Saradomin god sword special attack fix:
      • Previously, the special attack would not heal you or restore your prayer if you hit 0.
        • The special attack will now always heal at least 10 hitpoints and restore 5 prayer points (default if you hit less than 22 damage).
    • Fixed a bug with XP drops:
      • If you used a special attack weapon with 2 hits but 1 XP drop (eg. Dragon dagger special) and the first hit was a 0, the XP drop would not show until the next hitsplat. This has been patched.
    • PJ timer in Edgeville reduced:
      • ~5 second timer for most of wilderness  (unchanged)
      • ~8 second timer for Edgeville only (reduced by 2 seconds from 10 seconds)
    • Dragon spear special attack fixes:
      • Fix Dragon spear special attack retaliation:
        • If someone attacked you with a Dragon spear and you attacked them back, you would get skulled. This has been fixed and you will no longer be skulled upon retaliation.
      • Push direction:
        • The direction which the target is pushed into was incorrect. It should now push them in the opposite direction of the attacker.
  • Giant mole changes:
    • Glitch fix:
      • The mole would sometimes get stuck in a wall after digging underground. This should no longer occur.
    • Wyson the Gardener Mole skin/claws exchange rate:
      • As requested by the community, the exchange rate for mole skins/claws has been heavily boosted.
        • Previously:
          • 20 skins = 1 bird’s nest
          • 10 claws = 1 bird’s nest
        • Updated:
          • 3 skins = 1 bird’s nest
          • 2 claws = 1 bird’s nest
      • Increased chance to get a good nest (clue / god egg) from Wyson by nearly 30%.
      • FAQ:
        • Why not update to 1:1 as it is in OSRS?
          • On OSRS, the nests that are given by Wyson never contain Bird’s eggs or Clue scroll nests. On Alora, God eggs are a possibility making the nests from Wyson more valuable which means we need to adjust the rate a little bit.
            • If requested by players, we can remove the god egg / clue nests from Wyson and make it a 1:1 exchange, but keep in mind that these god eggs can allow you to obtain Evil chicken suit pieces which are relatively rare and tradable.
  • Crystal halberd imbuement:
    • Crystal halberd can now be imbued through an imbuement scroll.
      • The imbued version of the halberd provides the following benefits over the regular version:
        • +2 Strength bonus
        • +3 Prayer bonus
    • The Crystal halberd (i) can no longer be purchased from the Slayer reward shop.
  • New QOL commands:
    • ::hs <name>
      • Will take you directly to a player’s hiscores page
        • You can still type the command normally (::hs, ::highscores, ::hiscores) to be taken to the main page if you do not want to input a specific player’s name.
    • Staff commands:
      • (See below)
  • Slayer changes:
    • Slayer fixes:
      • Baby blue dragons now count towards Blue dragon Slayer tasks. 
      • Baby red dragons now count towards Red dragon Slayer tasks.
      • You can no longer receive Superior slayer encounters in the Grotesque Guardian instances (they could appear after killing Dawn or Dusk which is not intended).
    • New tasks:
      • Barrows brothers can now be assigned as a Hard slayer task (18-64 assigned)
        • Each brother killed counts towards this task, rather than each chest opened.
  • Gem rock mining buff:
    • Gem rocks now last 3x as long before running out of ore.
    • Gem rocks will now give Opals/Jades far less often.
      • Gem rocks will now give all other gems more commonly to make up for the reduction in Opals/Jades.
  • Quality of Life abbreviations:
    • To make searching for items/NPCs easier, we’ve added the following abbreviations:
      • NPC drop searching:
        • Mole = Giant mole
        • Zam (as well as the previously accepted “Zamorak/zammy”) = K’ril Trutsaroth
      • Trading post item searching:
        • Gmaul = Granite maul
        • Tsotd = Toxic staff of the dead
        • AGS = Armadyl godsword
        • SGS = Saradomin godsword
        • ZGS = Zamorak godsword
        • BGS = Bandos godsword
        • ACB = Armadyl crossbow
        • BCP = Bandos chestplate
        • DFS = Dragonfire shield
  • F2P Shop update:
    • Pizza has been added to the F2P shop (only the non-ironman version of the shop).
  • Barbarian assault icons are now tradable.
    • Includes: Attacker, Collector, Defender and Healer icons
  • Lunar spell book update: Flax Spin spell:
    • The flax spin spell is now functional!
      • You must have a Magic level of 76 to perform this spell.
      • Up to 5 flax will be turned into bowstrings upon casting this spell. If you have less in your inventory, it will spin as many as you have.
  • Edgeville PvP added:
    • You can now fight other players in the Edgeville PvP area!
      • You can reach this area by typing ::edgepvp or using the Teleport wizard and clicking on the PvP teleports (will place you inside the bank)
      • Features:
        • There are no targets here.
        • There is no risk protection here.
        • The only safe-zone here is within the bank.
        • You can attack any other player who’s level is within 15 of your own.
        • You can still receive PKPoints for killing other players here.
        • The map is classic Edgeville (without the home area’s custom edits)
          • The only differences here being that the Well of Goodwill, as well as a tree north of the bank have both been removed.
          • The wilderness ditch, as well as the trapdoors around the map have all been disabled.
            • With that being said, ladders around Edgeville can still be used.
  • ::skull/::skullme commands added:
    • These commands, as the title intends, will skull you if you type them into your chatbox. You will be first shown an “Are you sure you wish to do this?” confirmation dialogue with a yes/no option before skulling.
  • Cleaning cloth is now available:
    • Use this item on any imbued items (eg. Berserker ring (i)) to unimbue them. Keep in mind you will not get back the imbuement scroll! Same goes for any painted items (eg. Green Dark bow), you will not get the pain back.
    • How to obtain:
      • Regular/Ironmen/classic can both purchase this item from their respective General/Supply shops.
    • Example items:
      • Fremennik rings
      • Crystal halberd, Granite ring, Salve amulet, Slayer staff, Wilderness rings, etc
      • Ornamented items (eg. Dragon defender, Occult necklace, Dark bows, etc)

Bug fixes / miscellaneous updates:

  • Banking fix if bank is full:
    • Previously, if your bank was full, you could not deposit more of items that you already have in your bank. You can now deposit existing items without the error message.
  • Ring of Life / Defence skullcap fix:
    • A major bug with these items caused them to teleport you home instantly when attacked, even with high hitpoints. This has been fixed and the items should operate as intended.
  • Event manager rank collars changed on the forums and in-game.
  • Christmas event + Giveaway have been removed:
    • Christmas mesh net / barrel bomb have been removed.
      • Unfortunately the mesh net was a temporary item and OSRS has removed it from their cache.
        • Anyone holding these items from the Christmas event will now be holding a piece of cabbage instead.
  • Fletching bug fixed:
    • Fixed a bug that allowed you to fletch very quickly.
  • Godwars dungeon aggression distance:
    • Minions within the boss chambers would often ignore players and not attack them after a certain distance.
      • All minions within these chambers will now be aggressive throughout the whole room and attack any players who are within the room.
        • This also applies to instanced rooms.
  • Raids changes:
    • Muttadile healing has been nerfed:
      • Mostly intended to make solo raids easier, Muttadiles will now heal less HP and have less time to heal.
        • With this change, Muttadiles also heal slightly less on team raids, but it will likely not be as noticeable.
  • Killtime record fix:
    • A bug when determining whether your fight with a boss was a team fight or a solo fight has been fix.
      • Previously, if the boss hit you first and you had Vengeance or a Ring of recoil on, the recoil or veng would be the first thing to damage the boss, meaning your kill time would not count as a solo record and would not be logged. This has been fixed, and recoil/veng will no longer mess up your kill times.
  • Boss failed retaliation bug:
    • Sometimes, certain bosses would cease to attack players whatsoever (eg. Bandos, Giant mole, etc).
      • I believe that this bug has now been patched, but since it is difficult to reproduce, there is a possibility that the fix did not work. In this case, please re-report this bug and I will look into it further. 
  • Item changes:
    • Wise old man’s santa hat is now tradable.
    • Santa suit (regular) is now tradable.
    • Iban’s staff now requires 50 Attack and 50 Magic to wield.
    • Pharaoh’s sceptre can now be claimed by ironmen/classic from their collection boxes.
  • Demonic gorilla fixes:
    • Demonic gorillas safe spots have been patched.
    • They can no longer switch prayers as quickly as they could before. The delay between their prayer switches has been doubled to make them easier to fight.
  • Item TP values fixed:
    • Strength potions (1-4)
    • Imbued Fremennik rings (Berserker, Warriors, Seers, Archer) now all have a proper item value.
  • Prayer fix:
    • A bug with prayer which could be exploited through Banshees and other prayer-reducing NPCs has been patched (negative/unlimited prayer).
  • ::watchbr bug:
    • Fixed a bug where you could ::watchbr from an instance (eg. Kraken room) and then when you stopped watching you’d be in someone else’s instance.

Staff updates:

  • UUID banning:
    • Staff members will now be able to ban problematic players with a more secure method, through their computer’s UUID. This cannot be easily changed the way as a MAC address can and is unique to your computer using the serial number of your BIOS chip.
      • Commands:
        • ::uuidban / ::muuidban (manual)
        • ::liftuuidban or ::removeuuidban or ::unuuidban
        • ::getuuid
        • UUID will also now show/link players on usage of ::ru (For Global moderator+)
    • The staffCP has also been updated to allow viewing/searching of UUIDs in logs.
  • Punishment note system:
    • Staff members can now leave notes on bans/mutes/jails/mutes/ipmutes/etc.
      • When handing out a punishment, the staff member will be asked if they’d like to leave a note for future reference and for other staff to see. 
      • (See below for command)
  • New staff commands:
    • ::scp <name>
      • Will open a player’s staff CP page
        • You can type ::scp without a username to be taken to the main panel to manually search.
    • ::logs <name>
      • Will open a player’s log history
        • You can type ::logs without a username to be taken to the global logs page.
    • ::punishments or ::punish <name>
      • Will open an interface showing all of the player’s current/previous punishments, as well as any notes left by the staff member who punished them.
        • Note: Pay attention to the names on the list, if you search for “Omi”, punishments for both “Omicron” and “Omipure”), for example, could show up.

Forum updates:

  • @Mention button added on every post near the edit/report/quote buttons.
    • Clicking this button will automatically add @Username into the post reply box, and will also scroll you down to the bottom of the topic where the reply box is making it convenient in longer topics.
  • Shoutbox rejuvenation:
    • Using @[name] within the shoutbox will now properly format usernames with group colours and add a link to their profile.
    • Tiny profile pictures now appear next to usernames in the shout box. 
    • BBCode is now allowed in the shoutbox. Examples:
      • Using for bold text
      • Using for italic text
      • Using for URLs
      • Using for coloured text backgrounds
      • Using [color=blue] for coloured text
      • Using to use specific fonts
      • … and many more!

Master Donator Rank

  • The Master Donator (rainbow) rank is now available!
    • This is the most prestigious rank on Alora, with unique benefits not available to any of the other donator classes.
      • Any player who has opened 500 or more bonds or donated in excess of $5000 will be granted this rank! This makes it a highly elusive rank which will likely not be seen often.
    • Forum effect:
      • One of the most notable features of the Master donator is the color-changing effect of the username as well as the post background to match the color of the website.
    • Standard benefits (upgraded versions of the lower donator rank benefits:
      • All Uber (and below) donator benefits mostly one-upped, including:
        • 35% chance of rare loot from Clue scrolls
        • Raids benefits:
          • 30% chance of extra loot in Raids
            • Possibility of 6 rewards
          • 7.5% points lost on death in Raids
        • 12% boosted drop rate on all rare loot
        • 20% increased clue bottle/bird’s next chance
        • 50% PKP bonus
        • 30% Instance cost reduction
        • 32% Bloody chest rare loot chance increase
        • Inferno start wave raised to 45
        • Maximum of 9 planks can be made with Plank make spell
        • …and every other Uber benefit!
    • Unique benefits:
      • Stray dog pet
        • Only available for Master donators, this unique pet can be purchase from Probita!
          • You can even shoo-away your stray dog! Don’t worry, he won’t run off, though.
      • Cost-free skin colors:
        • Master donators do not have to pay to set/change their skin colors through the Donation manager.
      • Dragon skin color:
        • Also exclusive to holders of this rank, a new deep-red skin color is now available! As with other skin colors, this color will be free to obtain. Speak to the Donation Manager to set your skin color to Dragon.
      • Possibility of 6 items from Raids
      • Vote book bonus experience lasts 30 minutes longer (1:30 instead of 1 hour) as well as giving 10 extra vote points (does not stack with vote bonus on weekends)

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Cheers :)
Omicron




#150034 New hunter method

Posted by Dumbledick on 11 January 2018 - 09:29 AM

I was talking to Hexza earlier and Hunter came up during the conversation and i was asking if there were the Salamanders in the game and he said no, I thought why not? I think the Salamanders method should be added as an additional option towards hunter to get away from the grindy purpuro.




#150529 Mother load mining.

Posted by Detharrow26 on 13 January 2018 - 05:48 AM

I don't know if it has been suggested already but getting Mining xp here is terrible. Maybe we should introduce motherload mine.

 

Ideas?