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Friendly Dog

Member Since 28 May 2019
Offline Last Active Jun 23 2020 02:30 PM
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#305166 Small achievement

Posted by Eim ash on 14 July 2019 - 03:58 PM

ayy, took me 3 tries on this account too :P (lets not talk about my normie) i used full void max range + void mage and mystic water staff tho.




#236519 #Peeks

Posted by Peeks on 20 November 2018 - 10:51 AM

Longest standing team on Alora.
 

 

 

 

 

 

 

 

Pm Inferno or Horror to confidentially discuss spying.
 




#304930 [14/7/19] Motherlode Mine, Cave Krakens, Kalphite Queen Rework, Mort Myre Fun...

Posted by Omicron on 14 July 2019 - 02:29 AM

[15/7/19] Hotfixes:

  • Max capes and monkey capes will no longer have the Defence cape effect (teleporting you out at < 10% HP)
  • Elemental runes (water, air, earth, fire) prices increased in the new Rune shop in the Wizard's guild.
  • Fixed major issue with NPC movement / combat introduced last update:
    • Not being able to attack spiders in Theatre of Blood
    • Implings flying out of range
    • Being able to attack monsters through objects
  • Killing Kraken on a Cave Kraken task now counts towards your task.
  • Silver jewellery can now be strung once again.

 

Hello everyone,

 

We're back with another round of weekly updates! We've worked hard to push this one out right at the start of the weekend. This week, we're introducing the Motherlode Mine, which provides a viable way to train Mining, as well as the introduction 

 

  • Motherlode Mine:
    • The Motherlode mine is now open for miners who are at least level 30 Mining!
      • Access:
        • You can reach the Motherlode mine by using the Teleport Wizard, or by using the Skills necklace. Alternatively, you can use one of the two shortcuts in the Falador mines.
      • Features:
        • This mining area features Ore veins, which can be mined for pay-dirt and yield 60 Mining experience.
          • These ore veins occasionally deplete, with the ores on the lower level having a higher chance of depleting.
          • The veins also have a chance to give uncut gems.
      • Pay-dirt:
        • The clean the pay-dirt that is mined, you can fill it into the hopper.
          • When deposited, it will be taken through a water circuit and will flow towards the sack at the end.
            • The sack can then be searched to collect various ores, ranging from Coal to Runite. 
              • Higher level ores will yield more experience.
            • You will also have a chance to receive Golden nuggets, which can be used in Prospector Percy's Nugget Shop.
        • Sack size:
          • The sack can hold up to 108 pay-dirt initially, but can also be upgraded by paying Prospector Percy 200 golden nuggets, which brings the maximum up to 189 pay-dirt.
      • Hazards:
        • Rockfalls:
          • Occasionally, rocks will fall in certain areas of the mine, damaging any unlucky players who are standing under them for 1-4 HP. These can be mined away for 10 Mining experience.
        • Broken struts:
          • Occasionally, the struts on the water wheels will break. This event affects everybody in the mine, and if both water wheels break, then the machinery can no longer clean pay-dirt for anyone. The struts can be fixed by using a hammer on them and grants some Smithing experience (1.5x the player's Smithing level).
    • Upper level:
      • To access the upper level, you must have at least level 72 Mining and pay Prospector Percy a one-time fee of 10M GP.
        • The upper level contains 68 additional ores that are closer to each other compared to the lower level. They also have a lower chance of depleting.
    • Rewards:
      • You can trade Prospector Percy to purchase the following items in exchange for golden nuggets:
        • Prospector outfit - 180 golden nuggets for full set
          • This set, comprised of helmet (40), jacket (60), legs (50) and boots (30) will provide a 2% boost to Mining experience when fully worn:
            • Helmet - 0.4%
            • Jacket - 0.8%
            • Legs - 0.6%
            • Boots - 0.2%
        • Bag full of gems - 40 golden nuggets
          • These bags can be opened to obtain 40 random noted, uncut gems.
            • The gems can range from Sapphire to Onyx, but we must warn you that the chance of an Onyx is slim to none. Here are the rates:
              • Sapphire - 49.93%
              • Emerald - 34.68%
              • Ruby - 11.8%
              • Diamond - 3.9%
              • Dragonstone - 0.62%
              • Onyx - 0.000001%
        • Coal bag - 100 Golden nuggets
        • Gem bag - 100 Golden nuggets
  • Wizard's Guild Rune shop:
    • Wizard Sinina on the second floor of the guild now sells all kinds of runes (except Cosmic, Astral and Wrath) with a limited stock of up to 5,000 of each rune for elemental, and between 250-400 for other runes.
      • You can also purchase Rune packs in this shop, carrying between 35-80 packs in stock for any type.
      • This shop is available to Ironmen.
  • Rogue set upgrade:
    • The Rogue set now also provides a chance at double loot from stalls, and not only from pickpocketing.
  • Vote shop updates:
    • Silver sickle ( b ) has been added to the vote shop for 300 vote points.
  • Mort Myre fungus collection:
    • Players can now use Silver Sickle( b ), which is purchasable in the Vote shop, to cast bloom in a 1 tile radius around the player, which will turn any Rotting logs into Mort Myre fungus logs.
      • Using the sickle deducts 6 prayer points.
      • Each log the player picks will provide them with 2 Mort Myre fungi, and the player can cast bloom an unlimited number of times.
    • Note:
      • All previous Mort myre fungus spawns have been removed, since they are redundant, and take away utility from the silver sickle.
  • Miscellaneous:
    • Fixed a graphical issue on the Achievement shop interface (Karamja gloves were gigantic).
    • You can now 'investigate' the Kourend statue in Zeah to enter the Catacombs.
      • You can also leave through the exit rope to go up to the surface.
  • Jewellery fixes:
    • Amulets of Glory, Rings of Dueling and Games necklaces now have charges removed when used in the equipment tab, as they were previously bugged.
      • The Amulet of glory will not be lost, but the other two will crumble to dust upon being fully used.
    • Games necklace teleports added:
      • Burthorpe
      • Barbarian outpost
      • Kouren
      • Corporeal beast
      • Wintertodt
    • Skills necklace teleports added:
      • Fishing guild
      • Motherlode mine
      • Crafting guild
      • Cooking guild
      • Woodcutting guild
    • Xeric's talisman teleports added:
      • Xeric's Lookout
      • Xeric's Glade
      • Xeric's Inferno
      • Xeric's Heart
      • Xeric's Honor
    • Amulet of glory teleports fixed to include both Karamja and Al-Kharid, while the Duel Arena has been removed from the list.
  • Bonesack utility has been added:
    • The bone sack (from the Achievement shop) can now be used to fill with various types of bones.
      • It can hold bones, big bones, baby dragon bones, dragon bones, superior dragon bones, wyvern bones, lava dragon bones, Drake bones, Wyrm bones, Dagannoth bones, and Hydra bones.
      • Players can store the following amounts based on their rank: (bones in total, regardless of type)
        • Regular players->Super donators: 7 bones
        • Extreme Donators->Legendary Donators: 9 bones
        • Uber donators->Master donators: 11 bones
        • Immortal donators: 13 bones
    • Note:
      • If you die with the bone sack, it will drop all of the stored bones.
  • Cave krakens have been added!
    • You can now disturb the Whirlpools in the Kraken cave to force Cave krakens to rise to the surface of the murky waters.
      • After awakening the Cave krakens, they will attack you with solely Magic. You should also retaliate with Magic, as Melee cannot be used and Ranged attacks are heavily reduced against them.
      • Notable loot:
        • Kraken tentacle
        • Trident of the seas
      • Other loot:
        • Many staff / rune drops, as well as some seeds including Torstol and Snapdragon.
    • Notes:
      • You must be level 87 Slayer to attack these monsters.
    • Slayer:
      • You can now obtain Cave krakens as a Slayer task on a hard Slayer task and be assigned between 55 and 140 to slay.
  • Impling catching update:
    • You can now catch implings in Puro Puro without a jar, whether you are doing so barehanded or with a net.
      • Catching them barehanded will simply automatically loot the impling, without storing it in a jar.
      • You can also now do so without any inventory space, and the loot will simply drop to the floor.
  • Kalphite Queen rework:
    • Prayer mechanics:
      • Phase 1 is now more resistant to Ranged/Magic attacks.
        • Melee should be the choice during this phase.
      • Phase 2 is now more resistant to Melee attacks, requiring you to use Ranged or Magic to damage her.
        • You can also use Verac's to hit through the prayer, but other combat types will remain slightly more accurate.
    • Attack mechanics:
      • Her Ranged/Mage attacks are 100% accurate as intended, and will always hit (still a slight chance to hit 0 through RNG, and still reducible by Prayer).
      • Her Ranged attacks will now drain 1 Prayer point if they hit more than 0.
        • If wearing a Spectral spirit shield, there is only a 50% chance that your Prayer will be drained upon being damaged.
    • Other bugs:
      • Upon transforming to the second phase, the KQ will re-attack the previous target.
      • Fixed a bug where players who died and returned to the area would see the old form of the KQ rather than the 2nd form, if it is transformed.
      • The 'transformation' time between phase 1 and phase 2 has been reduced by a few seconds, as it was slightly longer than it should be.
  • Gold crafting has been fixed:
    • You can now use gold bars on any furnace again to create gold jewellery.
  • Sand crab changes:
    • Aggro/respawn fixes:
      • After respawning, some Sand crabs would not properly aggro on you, or they would not turn back into Rocks. They have now been fixed entirely and should work the same way that Rock crabs do.
    • Multi-combat zone fixes:
      • Crab claw isle is now a multi-combat as intended.
      • The bank area is now single combat as intended.
      • The south-east shore is now single combat as intended.
  • Master Farmer update:
    • You can now obtain Hops seeds from pickpocketing the Master Farmer, which should help for Birdhouse seed collection.
  • Miscellaneous:
    • The description for the Gem bag in the web-store has been fixed.
    • Fixed a bug which caused HCIM to lose status if they died immediately after leaving the Recipe for Disaster mini-quest.
    • The Fremennik Slayer dungeon entrance and exit have been fixed.
    • Larran's key, although typically untradeable, now always drops on death, even if another player kills you.
  • Cape fixes:
    • Regular players can no longer use the Donator zone chinchompa teleport.
    • Using certain Max cape functions that had options (eg. Chinchompas, Spellbook swap) would cause your player to perform the max cape emote. This should no longer occur.
    • Ardougne max cape unique teleports (Kandarin monastery and Ardougne farm) have been fixed.
    • Infernal max cape options have been fixed.
  • Daily tasks fix:
    • Daily tasks were not resetting at the proper time (server time) and would sometimes reset 6 hours prior to midnight. This has been fixed.
  • Castle wars barricade fix:
    • Burning barricades would make the underlying tile blocked from being walked on. This has been fixed.

 

 

 

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We hope you enjoy this update! :)

 

Regards,

Omicron




#304414 Comp cape achieved!

Posted by aRapierProd on 10 July 2019 - 12:53 AM

After months of hard work, and many sleepless nights. It's finally over.

When i first made this account i never thought i'd get this cape.

Joined 19th of march. Achieved Comp 10/07/2019

47 days played in game. FeelsGood.

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#304794 Small achievement

Posted by Miya on 13 July 2019 - 02:11 AM

Gz man! Dreading my inferno run try now >.<




#304790 Small achievement

Posted by Nomad on 13 July 2019 - 12:25 AM

Congratulations on infernal cape!

 

This is one of the hardest achievements to complete if you're fresh in my opinion.




#304786 Small achievement

Posted by 22 on 12 July 2019 - 11:03 PM

I am here still struggling brother. Congratulations on the cape!




#304784 Small achievement

Posted by Floppysucker on 12 July 2019 - 10:27 PM

Congrats! Some people get stuck in there for weeks, 3 tries aint bad at all!




#304783 Small achievement

Posted by Exmark on 12 July 2019 - 09:59 PM

Congratulations man! Must feel great having that done.




#304778 Small achievement

Posted by beans n cake on 12 July 2019 - 09:17 PM

Dude thats awesome. Congrats!




#304777 Small achievement

Posted by Jisoo on 12 July 2019 - 08:55 PM

Congratulations!!

 

When I first got my cape I felt as if I was on top of the world, I hope that's the exact same feeling you felt when you completed the Inferno! :)




#304776 Small achievement

Posted by MT on 12 July 2019 - 08:40 PM

Well done on a small, but meaningful achievement. :)


#304775 Small achievement

Posted by Moe on 12 July 2019 - 08:40 PM

Congratulations, you know what they say!

 

"Third times the charm!" 




#300383 the consequences of not insulating your home.

Posted by Exmark on 14 June 2019 - 04:23 PM

No wall or door can stop Mod magic man.