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Native Android RuneLite Client



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Poll: Native Runelite temperature check (3 member(s) have cast votes)

What platform(s) do you currently play Alora on?

  1. Desktop (Vanilla / RuneLite) (3 votes [75.00%])

    Percentage of vote: 75.00%

  2. Android (Current WebGL app) (1 votes [25.00%])

    Percentage of vote: 25.00%

  3. iOS (Current WebGL app) (0 votes [0.00%])

    Percentage of vote: 0.00%

Do you think a native RuneLite APK is a solid addition to Alora's platform lineup?

  1. Yes - We need a true native RuneLite client on mobile, not just the current web frames. (1 votes [33.33%])

    Percentage of vote: 33.33%

  2. Yes - Good for the server and mobile power users, even if I stick to other platforms. (2 votes [66.67%])

    Percentage of vote: 66.67%

  3. No - The existing client options (Desktop + WebGL mobile) are enough. (0 votes [0.00%])

    Percentage of vote: 0.00%

Would you be willing to donate toward a community goal to offset the dev/integration fee?

  1. Yes, I would contribute directly to a donation goal or bounty pool. (1 votes [33.33%])

    Percentage of vote: 33.33%

  2. No, but I still support adding the client. (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Uninterested / Prefer dev time spent elsewhere. (2 votes [66.67%])

    Percentage of vote: 66.67%

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Posted Yesterday, 10:33 PM #1

Ave Satanas

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Ave Satanas
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Likes: 3


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Native Android RuneLite Client

REiSWAv.jpeg

What is your suggestion?
Adding an optional, standalone Android APK built on RuneLite for mobile power users, utilizing the open-source repository zeruth/runelite-android.

This would not replace, alter, or impact our existing mobile client or iOS setup. It would simply exist as an opt-in download for Android players.

Is this in OSRS?
Yes. RuneLite is the primary client used by the majority of the OSRS community (and officially supported within the Jagex Launcher), and this open-source Android port was built specifically to run that exact desktop client framework on mobile hardware.

Has this suggestion been accepted already?
No.

How would this benefit Alora?
  • Desktop Parity on Mobile: Gives Android power users access to full RuneLite plugin functionality, custom touchscreen overlays, and native GPU performance for high-level PVM and skilling.
  • Zero Risk to Current Setup: Keeps the main WebGL mobile web app 100% intact for iOS players and casual browser play.
  • Developer / Integration Support: The creator (Zeruth, original founder of OpenOSRS) explicitly noted in the source release that he is open to helping RSPS dev teams implement this framework into RuneLite-based clients for a fee. (Note: If staff or developers want his Discord tag to inquire, PM me directly on the forums so I don't break advertising rules in the thread).
As a personal note: I would be more than willing to assist with donating a bit to offset the implementation fee if Omicron/management were open to it, and in all likelihood, some of the other mobile power users here would be too.

Posted Today, 12:11 AM #2

A UIM
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While this would be nice, the amount of work for the much smaller playerbase of mobile means it will almost never get made. 


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Posted Today, 05:43 AM #3

Ave Satanas

Super Donator

Ave Satanas
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Appreciate the input! Just to clarify on the workload side, that's actually the main reason I pitched this specific repository.

Because the core Android framework and RuneLite port are already open-source and functional (plus Zeruth offers integration support), Alora wouldn't be building a mobile engine or manually re-creating plugins for mobile from scratch. It's an integration task rather than a massive ground-up dev project.

Alora’s custom mobile setup is already impressive, but having native RuneLite access gives power users full desktop plugin parity without requiring the dev team to spend time coding those features into mobile individually.




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