As a person who rather skill then pvm, this thread is aimed to better the skilling content ingame.
-Hunter improvements
-Ruby harvest bare hand hunting , this would require 85 hunter, and 85 agility, you'll gain hunter xp and 1/5th of the xp drop you receive while catching a ruby harvest will be given to agility for example,
25k to hunter 5k to agility.
-black warlocks bare hand hunting, this would require 95 hunter, and 95 agility, you'll gain the same same style of xp, as rubys just boosted a bit due to higher tier
this is to improve on the hunter skill as of right now it is quire tedious and with the amount of players we see on a daily bases it would improve the skill a lot, the benefit is an area to train hunter outside of the wilderness, the draw back is you receive now loot for hunting the npc.
Mining Improvements
-mother load mine, would be awesome to have in alora, i dont think i've seen a server yet with a working mother load mine, this could open alot of new things up for alora, such as
-Prospector gear
-Clay/gem packs
Also we could add the gold smith gloves to the motherload mine shop.
-Construction idea, Right now it drives me up the banana tree, seeing my skills then this Skill just sitting at one. so heres my idea.
-Idea one: Adding an Work bench to an area, where you use planks to construct chairs/tables/ in box format this would give experience in the construction skill as a temp solution till Poh's are added.
-Idea two, Basic Poh system, Adding a basic poh system, Parlor/Kitchen/alter room/teleport room/
as this would be basic construction there would be bugs .
-idea three, black out the construction skill from the skill list (temp)
-Slayer npcs
Incress the spawns of slayer npcs right now its kinda tedious to complete a slayer task because there are so little spawns in slayer locations and so many players attempting to train slayer.
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