Hey guys,
As we near an incredible 8 months of Alora, I decided that it would be fun to create an infographic with all kinds of Alora statistics, with the help of our new graphics designer @Slyther. We hope you find it as interesting as we did :)
Today's update fixes most, if not all of the reported bugs within the Inferno. Particularly, the dreaded bug where you have to run up to the final wave NPCs (as well as having them walk around and getting in your way) has been patched.
- Inferno fixes:
- Fixed HP resetting to full when you relog on a wave.
- Pillar/nibbler changes:
- Pillars will now always spawn in the same locations. I thought that they were random, but this has proven to be incorrect.
- Nibblers will now always spawn in the centre.
- They will target any pillar, not the nearest pillar as they did before.
- Previously, one nibbler would always attack a player instead of the pillar. This has been fixed.
- Triple jad wave changes (68):
- A bug previously caused the 2/3 jads to rarely attack back after the first had been killed.
- Final wave changes (69):
- Distraction enemies:
- Jad can no longer attack with melee on the final wave.
- You will no longer run up to the spawns on the final wave.
- Technically, you can now range/mage the npcs in the room in the final wave from almost anywhere without running up close to them, and they should also not move when attacking you.
- Shield changes:
- The shield moved 1 square too far to the east, this has been fixed.
- The shield will now “glow” red when it absorbs the fireball from the boss to let you know you are safe. (I missed this when watching videos of the fight initially)
- TzKal-Zuk changes:
- TzKal-Zuk’s attack speed has been increased by 1 tick (0.6 seconds) to match OSRS.
- TzKal-Zuk can now be seen from the far eastern corner:
- Previously, a bug would cause the boss to go invisible at the far right corner.
- Fixed bug where you wouldn’t receive your Infernal cape.
- Infernal cape will now go to the lost items shop and can be bought back for 2.5m
- Distraction enemies:
- Firemaking object fixed:
- The data update we did a few days ago had changed the ID of fires in the game. This has been corrected.
- Miscellaneous fixes:
- Fixed enemies attacking from different floors
- Eg. Attacking from on on top of the Grand exchange
- Gnome goggles slot fixed
- Dragon sword requirements fixed (40 -> 60 attack)
- System updates can now be cancelled/extended:
- The other day we accidentally pushed out a 30 second update rather than 5 minutes (30 instead of 300 in the chatbox), which prompted us to add a command to cancel a pending update.
- Crafting snakeskin items would require the wrong amount of items (less than required) after the first craft. This has been fixed.
- Clan chat name bug fixed.
- No longer allowed to use solely special symbols in your clan chat name. (Eg. “#” as the name)
- <img> tags will no longer be allowed in Clan chat names.
- Fixed enemies attacking from different floors
- Elysian spirit shield “effect” indicated
- When your Elysian effect kicks in to reduce damage, a blue swirl graphic will appear around your character.
- Dragon claws special attack fixed:
- Previously, special attacking someone through Melee protection prayer was bugged.
- Performance changes:
- As some of you may have noticed, our previous server uptime was over 4 days!
- Typically, Alora starts to experience lag after a certain number of days (less than 4), and our monitoring shows that we’ve made significant improvements and fixed some core issues that were causing this lag.
- This means the server can remain online for longer without the need to reset simply for lag.
- Typically, Alora starts to experience lag after a certain number of days (less than 4), and our monitoring shows that we’ve made significant improvements and fixed some core issues that were causing this lag.
- As some of you may have noticed, our previous server uptime was over 4 days!
Enjoy! Goodluck to all of you who are going for an Infernal cape :)
Regards,
Omicron