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Posted 13 September 2016 - 06:51 PM #1

Bows B4 Hoes
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have a slight, suggestion for donations for the server, instead of donating for Weapons such as thisshit_donation.png

 

you should put more thought and creativity into a donation system like this perk system.shit_donation.png

 

Basically what the perk system does is, it brings not only ups the skilling community in donations but can bring up the pvm/pvp community up with certain perks such as these few ideas:

 

1: The Decantant - basically you pay $4.50 (or whatever price you feel is right, i made up my own prices) and what you get is Zahur she will Decant all your Noted Potions, people without the perk cannot get noted Potions decanted.

 

2: Golden Needle - for those who pick harder xp rates (if there are i assume there would be ) crafting all these d hides to get a high crafting level would involve having to waste your time/money on needles every time they break, but with this perk, you will only need 1 needle present and it will not break, ( thinking of changing name to Diamond Needle )

 

2: Green Thumb - Basically for those who love the skill Farming ( if it works 100% ) with this perk your plants dont get diseased and you have the opportunity of receiving extra herbs  when picking your plant.

 

3: The Study of Runecrafting - this one is for those runecrafters, when you buy this perk you have the opportunity to get doubles of Deaths, laws, and nats.

 

4: Skill Pet Expert - this perk rewards those skillers a 25% higher chance of receiving a skill pet than others who dont have the perk

 

5: Barrows Befriender - if barrows is degradable (idk if it is) then this perk prevents you from damaging your barrows armor, saving you cash!

 

6: Chest Master - This perk allows players to get a Possible double loot in all chests including Barrows Chest, Excluding Treasure trails chests ( if in game)

 

 

with this system, players should be able to vote for credits along as donating for credits because not all kids who do play rsps' are fortunate enough to donate, so clashing the two into 1 would be a huge deal and a turn on to players. the only down fall to voting instead of donating is that getting credits would obviously take longer.

 

 

please consider this idea because donating for items, kinda ruins the who game especially when rich kids join dropping dough on their parents credit card for ags' and whips then they become basically worthless.

 

 let me know what you think of this idea, yours truly - Bows B4 Hoes  



Posted 13 September 2016 - 08:20 PM #2

Caliphate
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Considering that the donator ranks that are offered at alora, the rank itself I am assuming will give access to a NPC that decants their potions etc at a donator island/teleport/world (assumption)

 

As for the other perks, it seems like majority of the ones you have suggested target a more skilling/PvM audience which leaves out the Pking/Clanning audience out of the loop considering they focus on other features of the server aside from skilling and PvM. If you want to suggest a more "Eco-Friendly" system, it would be easier to allow members to subscribe for a "subscription/Donator rank" that lasts a temporary time (1 month) which unlocks certain features/benefits.

 

But with that being said, it is in Aloras best interest to cater to as many customers as possible in order to produce enough funds to support and further develop the server in terms of progression and upgrades to enhance the communities gameplay experience. Although the suggestion you have inquired is fair in certain aspects of the game, one being economy, most of the RSPS community are attracted to the ease that RSPS offer and therefore majority would not be interested in paying to unlock certain perks as opposed to purchasing the item(s) they specifically want and utilizing them to enhance their own experience within the game itself in minutes time.

 

In relevance to the economy, if coordinated properly, it can easily be controlled in multiple aspects to improve the QOL (quality of life) for all players (non-donator vs donator)



Posted 15 September 2016 - 02:40 PM #3

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Creative idea but I don't support it, it would really make the game easier for donators.

 

You would probably say so would items, as they would also make the game easier for them, but the thing with items is that they can be won from a non-donator from a donator, which balances eco, but the 'perks' would just be there forever, making it easier.



Posted 15 September 2016 - 08:25 PM #4

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Creative idea but I don't support it, it would really make the game easier for donators.

 

You would probably say so would items, as they would also make the game easier for them, but the thing with items is that they can be won from a non-donator from a donator, which balances eco, but the 'perks' would just be there forever, making it easier.

 

I'd also have to agree with this.

 

Perks remain forever, while items can be lost and are also obtainable by non-donators so it isn't entirely unfair. With that being said, I like the concept of the perk system and could implement this through loyalty points so that everybody has a shot at obtaining them.



Posted 16 September 2016 - 11:09 AM #5

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I'd also have to agree with this.

 

Perks remain forever, while items can be lost and are also obtainable by non-donators so it isn't entirely unfair. With that being said, I like the concept of the perk system and could implement this through loyalty points so that everybody has a shot at obtaining them.

 

Making people donate for items ruins the server. Only people who will smack an amount of money can actually 'win' this game. I support 100% for this perk suggestion.


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Posted 16 September 2016 - 04:57 PM #6

Flnal Wlsh
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Only people who will smack an amount of money can actually 'win' this game. 

Not really lol. They can easily lose it and a non-donor could obtain them.



Posted 17 September 2016 - 04:41 AM #7

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Not really lol. They can easily lose it and a non-donor could obtain them.

 

They would just donate again..


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Posted 17 September 2016 - 05:24 AM #8

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I definantley like and support this!

Donating for items will just cause an overflow of rare items which will make them sink.


Pull yourself a fucking whisky and go back to sleep, bitch.

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Posted 17 September 2016 - 10:45 AM #9

Flnal Wlsh
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They would just donate again..

Donate again to lose again ;).

 

You guys can't really be complaining about donating for items... 99% of private servers have the option to donate for items, even the top ones lol.

 

Never ruined a server



Posted 18 September 2016 - 02:36 PM #10

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To be fair, the only way Donating would "ruin" a server is by having a clan donate for the best of everything camp all the bosses and make prices of everything drop, run the wilderness and rag people - and in all likelihood Is that really going to happen?

Spoiler


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Posted 19 September 2016 - 11:27 AM #11

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Donate again to lose again ;).

 

You guys can't really be complaining about donating for items... 99% of private servers have the option to donate for items, even the top ones lol.

 

Never ruined a server

 

 

To be fair, the only way Donating would "ruin" a server is by having a clan donate for the best of everything camp all the bosses and make prices of everything drop, run the wilderness and rag people - and in all likelihood Is that really going to happen?

Spoiler

You guys dont get it. If people will be able to donate for items then every single donations will have a massive influence on the economy. For example if ten people will donate 10$ they will buy themselves full bandos (hypothetically). Since 10 new bandos sets got into the game in about one day, it means that the price of bandos will crash instantly. People will no longer sell bandos for 25mil because they're the only ones to have it. Instead they'll want to sell it as fast as possible because they know that the other donators are competition. This basically means that the price of the full bandos set has crashed from 25mil, down to 1-2mil. Every single donation will have a very heavy on the influence on the economy which basically means that the only people that will be in control of how much every single item costs, will be the donators. Not to mention the fact that some rich person can login, pay like 100$ and then fully f**k the economy in the ass by selling high-tier armor.

 

But if we instead add something else, other then items that people can donate for (Like the perks), then the economy will be steady for a longer value. Not to mention the fact that a lot of new content and creative ideas can be added to the pool of suggestions. With this, multiple players will donate - Not only mains, but also skillers and pvmers. If we dwelve deeper and elaborate on this suggestion, it can also be done so that regular players will also be able to buy these permanent/temporary perks so that they do not have to donate in order to get them @ Omicron posted about it slightly higher up in the topic.

 

I also know for a fact that many players will disgust the fact that people will be able to purchase end-game weaponry and armory and will not even log in to the server to check it out. Personally, I can tell that I am not going to play Alora if we are capable of donating for any type of armors and weapons. I'd accept decoratives such as party hats, halloween masks, santa hats, christmas crackers, etc.... But not any items that give you any type of stats at all. I dont want this to become one of those servers where you buy like a donator ring for 30$ and it'll give you the stats of full bandos combined with a whip and a dragon defender.

 

Oh, and just because 99% of all the other servers gives the player the option to destroy the economy, doesn't mean that Alora will or should. I'd be pretty disappointed in Omicron if he actually agrees with adding a store where you can donate for items that give stats because from what I've seen he is not a money whore - and let us all pray to god and hope that he will not become one either.

 

You may think that it's not a big deal because not many people will buy armors/weapons, but if you look at it in the long run - People have already paid to become a donator before the server is out, and even though they might've done it to support it - They will probably donate more for like the best gear and armor in-game as fast as the server comes out. Where's the fun in that? It would be much more intresting with contests and tournaments such as "Who can get the strongest weapon in-game first?" or "Who can max out first?" or maybe even "Who can get 100 kills first?". I've even seen servers where you can buy experience, and trust me - You do not want to play it.

 

TL;DR: Donating for items will have a massive impact not only on the server economy but also on the mood of the players and the quantity of items that everyone has. I've studied economics on an academical level, so I know what I'm talking about. If you dont trust me, feel free to read on the financial history and issues of Germany that they had during the first and second world war that haunted them for a long period after that as well.

 

P.S: All prices in here were just examples, I am not stating not declaring that full bandos will be 25mil in-game nor that it will be 10$ in the donator store if it gets added, I am just pulling random examples to show and explain why donating for items will have no positive impact on the server nothing good.

 

EDIT: Omicrons suggestion was that donators will be able to pay $$$ for the perks, while regular players will have to grind out for them. The currency to purchase the perks could be Loyalty Points or some type of tokens that you gain based on your exeperience gains/activity. You could donate 5$ for a perk, or stock up on eg; 500K Loyalty Points/Tokens and then buy it by dedicating yourself in-game.


Pull yourself a fucking whisky and go back to sleep, bitch.

Tell daddy that I hate a dirty motherfucker like you, mom.

Yeah I'm sick, oh so sick - I'm so sick of this shit!


Posted 19 September 2016 - 11:57 AM #12

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You guys dont get it. If people will be able to donate for items then every single donations will have a massive influence on the economy. For example if ten people will donate 10$ they will buy themselves full bandos (hypothetically). Since 10 new bandos sets got into the game in about one day, it means that the price of bandos will crash instantly. People will no longer sell bandos for 25mil because they're the only ones to have it. Instead they'll want to sell it as fast as possible because they know that the other donators are competition. This basically means that the price of the full bandos set has crashed from 25mil, down to 1-2mil. Every single donation will have a very heavy on the influence on the economy which basically means that the only people that will be in control of how much every single item costs, will be the donators. Not to mention the fact that some rich person can login, pay like 100$ and then fully f**k the economy in the ass by selling high-tier armor.

 

But if we instead add something else, other then items that people can donate for (Like the perks), then the economy will be steady for a longer value. Not to mention the fact that a lot of new content and creative ideas can be added to the pool of suggestions. With this, multiple players will donate - Not only mains, but also skillers and pvmers. If we dwelve deeper and elaborate on this suggestion, it can also be done so that regular players will also be able to buy these permanent/temporary perks so that they do not have to donate in order to get them @ Omicron posted about it slightly higher up in the topic.

 

I also know for a fact that many players will disgust the fact that people will be able to purchase end-game weaponry and armory and will not even log in to the server to check it out. Personally, I can tell that I am not going to play Alora if we are capable of donating for any type of armors and weapons. I'd accept decoratives such as party hats, halloween masks, santa hats, christmas crackers, etc.... But not any items that give you any type of stats at all. I dont want this to become one of those servers where you buy like a donator ring for 30$ and it'll give you the stats of full bandos combined with a whip and a dragon defender.

 

Oh, and just because 99% of all the other servers gives the player the option to destroy the economy, doesn't mean that Alora will or should. I'd be pretty disappointed in Omicron if he actually agrees with adding a store where you can donate for items that give stats because from what I've seen he is not a money whore - and let us all pray to god and hope that he will not become one either.

 

You may think that it's not a big deal because not many people will buy armors/weapons, but if you look at it in the long run - People have already paid to become a donator before the server is out, and even though they might've done it to support it - They will probably donate more for like the best gear and armor in-game as fast as the server comes out. Where's the fun in that? It would be much more intresting with contests and tournaments such as "Who can get the strongest weapon in-game first?" or "Who can max out first?" or maybe even "Who can get 100 kills first?". I've even seen servers where you can buy experience, and trust me - You do not want to play it.

 

TL;DR: Donating for items will have a massive impact not only on the server economy but also on the mood of the players and the quantity of items that everyone has. I've studied economics on an academical level, so I know what I'm talking about. If you dont trust me, feel free to read on the financial history and issues of Germany that they had during the first and second world war that haunted them for a long period after that as well.

 

P.S: All prices in here were just examples, I am not stating not declaring that full bandos will be 25mil in-game nor that it will be 10$ in the donator store if it gets added, I am just pulling random examples to show and explain why donating for items will have no positive impact on the server nothing good.

 

EDIT: Omicrons suggestion was that donators will be able to pay $$$ for the perks, while regular players will have to grind out for them. The currency to purchase the perks could be Loyalty Points or some type of tokens that you gain based on your exeperience gains/activity. You could donate 5$ for a perk, or stock up on eg; 500K Loyalty Points/Tokens and then buy it by dedicating yourself in-game.

That first point/paragraph has never once happened in any of the rsps's that i've played/managed over the past 8ish years.

 

Mate if you want to petition to not be able to donate for items make a post, but i'm telling you there will be an option to donate for items 100%, because that is just a part of rsps.

 

Not being able to donate would actually make non-donators such as I mad because people like me then won't be able to get decent items from donators by pking them ;)



Posted 19 September 2016 - 01:45 PM #13

Say Waah
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I have played many RSPS where people have donated for the best gear and can't sell them because they price it to high or it's the only set. But once regular players PVM the price starts to regulate. Many people also like staking which can spread the items donated from one player to another depending on wins/losses.

 

Donations are vital to any RSPS and the store obviously has to look good. But some perks could be implemented like double xp perk which lasts a month or double drop rate? They still make you grind but you have an advantage over others because you donated.


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Posted 21 September 2016 - 08:45 PM #14

Jordan old
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"But some perks could be implemented like double xp perk which lasts a month or double drop rate? They still make you grind but you have an advantage over others because you donated."

 

I get where you are coming from, but on this topic I believe that's the worst thing a server can do. Specifically the double xp or even more so the double drop rate. Giving someone this type of advantage hurts the economy in the long run, I feel more than anything, simply because these items become less valuable. I get it's still a grind but it's not a grind everyone could choose to participate in, you limit it to those who have money to spend only. I believe this to be more a voting incentive than a donation incentive. I feel donations should be items that are obtainable in-game (easily) but also not overpowered. I havn't sat down to check the shop out yet but off the top of my head, I dislike shops that allow you to buy Elysians, Spectrals, and Arcanes. Those are very respectable drops from Corporeal beast and it ruins the fun of the grind in my opinion.

 

This is obviously just my thoughts and no one is forced to agree or what not, just thought hearing more sides to it may help developers determine better shop items or what not. Hope you all have a great day if you're reading this. :)



Posted 21 September 2016 - 09:57 PM #15

Say Waah
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I get where you are coming from, but on this topic I believe that's the worst thing a server can do. Specifically the double xp or even more so the double drop rate. Giving someone this type of advantage hurts the economy in the long run, I feel more than anything, simply because these items become less valuable. I get it's still a grind but it's not a grind everyone could choose to participate in, you limit it to those who have money to spend only. I believe this to be more a voting incentive than a donation incentive. I feel donations should be items that are obtainable in-game (easily) but also not overpowered. I havn't sat down to check the shop out yet but off the top of my head, I dislike shops that allow you to buy Elysians, Spectrals, and Arcanes. Those are very respectable drops from Corporeal beast and it ruins the fun of the grind in my opinion.

 

This is obviously just my thoughts and no one is forced to agree or what not, just thought hearing more sides to it may help developers determine better shop items or what not. Hope you all have a great day if you're reading this. :)

Great Input! Double xp and Double drop rates could be applied to bosses with extremely rare drop tables then? (Corp, Arma, etc?) That would make it easier for the killer and still make people grind in PVM. It could also be 1.5 rate instead of x2.

 

Donations are needed so the store has to look appealing to some people. That is why Elys, Arcanes etc can be bought. Nevertheless it will be spreaded throughout the eco as long as PVMing is beneficial.

 

I agree with most of your points I would like to see a combination of perks/items in the donation shop!


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Posted 18 October 2016 - 05:52 PM #16

Evacuate
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Creative idea but I don't support it, it would really make the game easier for donators.

 

You would probably say so would items, as they would also make the game easier for them, but the thing with items is that they can be won from a non-donator from a donator, which balances eco, but the 'perks' would just be there forever, making it easier.

This idea isn't creative at all. He literally copy and pasted this off another oldschool private server. I used to play it.



Posted 18 October 2016 - 05:54 PM #17

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This idea isn't creative at all. He literally copy and pasted this off another oldschool private server. I used to play it.

Plagiarism! I take my word back. Thank you ;)






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