Jump to content


Photo
* * * * * 3 votes

[9/1/17] Hunter rework + A bunch of big fixes



  • This topic is locked This topic is locked
33 replies to this topic

Posted 01 September 2017 - 05:51 AM #1

Omicron

Founder

Omicron
Posts: 1,399
Likes: 13,346



  • Member since:
    18 Jul 2016

    • Time spent:
      419d 20h 35m 12s

  • Total level:
    2,473
    Awards

Hey guys,

 

Today's update consists mostly of bug fixes that I felt needed to get out sooner than later, and primarily those concerning hunter as we've basically reworked the skill from the ground up! No more bugs should come up with Hunter, and the catch rate has been steeply increased as Hunter npcs are now actually attracted to your traps! We're working on some cool content behind the scenes, and we'll have a development blog out soon to keep you guys updated :)

 

Huge thanks to @ Haris and @ Thorru for helping with testing.

  • NPC “walking through walls” bug fixed:
    • Sometimes, larger NPCs such the Giant mole would appear to walk through walls away from you and disappear.
      • This bug was visual, meaning they didn’t actually walk through walls but only appeared to be doing so (this is why you could still be damaged by them). 
        • Nonetheless, this bug has been fully patched and should no longer occur.
  • Skotizo bug fixed:
    • Skotizo was unspawnable in the world since the server thought he was still alive. This has been fixed.
    • Skotizo can now drop totem pieces as intended.
      • Usually only monsters within the Catacombs can, but Skotizo is the only exception.
  • Raid formula changes:
    • Small changes to balance out the formula now that we have collected data.
  • Purple slayer helm will now go to the Lost items manager upon death.
  • Double-action bug fix:
    • A bug that allowed you to perform 2 of the same actions in 1 tick (eg. Cooking) has been fixed.
  • Skilling timers fixed:
    • Some skilling actions were too fast (Eg. Using bones on an altar, or crafting uncuts). The timers have been matched to OSRS.
  • Combat changes: (Thanks to @ FASTCLICKS7 for suggestions)
    • Tele-block fix:
      • You can now throw up Protect from Magic prayer while someone is tele blocking you (after they’ve started the animation) and only get half of the TB time.
      • Tele-block projectile fixed (reverted from new-school gfx)
    • Dragon claws are now more accurate.
    • Magic formula tweaks:
      • Magic defence is now more effecting, meaning proper gear will make you less vulnerable to magic attacks.
      • If you have -65 or lower Magic attack bonus, you will always miss (PvM or PvP)
    • Melee formula tweaks:
      • Melee accuracy has been very slightly buffed overall.
    • Dragon spear special fix:
      • When attacking a player who was stunned for awhile with by Dragon spears, only a few (4) hits would actually damage them once they were unstunned. This special attack has been changed:
        • At the end of every stun, there is 1 tick of “immunity” where the player takes damage and can eat food (1 food).
          • During this period of immunity, the player cannot run, though.
    • Leaf-bladed battleaxe is now functional.
  • PvM balancing changes:
    • Ranged accuracy has been reduced across the board.
    • Magic accuracy has been increased across the board.
  • Classic mode changes:
    • Shop changes:
      • Sapphires and Emeralds have been removed from the Classic shop.
      • Chaos runes have been removed from the Magic shop.
    • Lost items shop changes:
      • Buy-back prices are now 50% of what normal players pay due to the lower GP rate on Classic mode.
        • Of course, this means that if you die in the wilderness (to any player) that player will only receive 50% of the usual GP drop for any items that are reclaimable.
  • Miscellaneous:
    • Using magic on a dormant rock crab was previously buggy. It will now wake up the rock crab as intended.
    • Fight caves NPCs will no longer un-aggro you after a certain distance. They will always try to follow you until blocked by an object.
    • Gree-grees (and other spoof items) no longer make you invincible to NPCs.
  • Clan chat fixed:
    • Ranked members can now kick lower ranks in Clan chats.
  • Hunter changes:
    • System overhaul:
      • Many people know that the hunting system was very buggy overall, sometimes box traps wouldn’t disappear, or would dupe on the ground. We’ve rewritten major parts of the code to hopefully not have any of the aforementioned issues occur again.
    • Hunter accuracy (chance of catching a trappable npc) has been increased overall.
      • Hunter npc will now be more likely to walk towards your trap(s). This is based on your Hunter level.
    • Baby implings will now spawn more often in Puro Puro.

 

 

nOJ5402.gif

 

unVFvPT.gif

hPAc75w.gif

 

 

Enjoy!

 

Regards,

Omicron

 

 

 



Posted 01 September 2017 - 05:57 AM #2

Sheep
Veteran

Sheep
Posts: 5,002
Likes: 3,868
Location: Netherlands




  • Member since:
    11 Nov 2016

    • Time spent:
      254d 15h 25m 54s

  • Total level:
    2,277
    Awards
Thanks man, rip for the emeralds though, bet many ppl power bought emeralds in gen store, rip.

DiFZ2Y0.png

 

hK2Oxeq.png

lOWOdZK.png

unknown.png
gcsafeR.png

Spoiler

Posted 01 September 2017 - 05:57 AM #3

Insane v1
User

Insane v1
Posts: 5
Likes: 7


  • Member since:
    06 Aug 2017

    • Time spent:
      10h 55m 14s

  • Total level:
    1,196

Just a heads up, few updates ago you changed the wilderness killstreak achievement to a 6 kill streak rather than a 15. It says it's 6 on the achievement, but it actually still takes a 15 KS to get it. I got my 15 KS today and it unlocked the achievement, and I've been on manyh 6+ KS's after the original update. 



Posted 01 September 2017 - 05:57 AM #4

Ill max soon
User

Ill max soon
Posts: 344
Likes: 147
Location: UK


  • Member since:
    03 Aug 2017

    • Time spent:
      22d 9h 44m 5s

  • Total level:
    2,181
    Awards

THANKS FOR HUNTER OHMYGOSHH.


No longer playing 'ill max soon' my focus is on maxing my Classic.

 

Classic Account Name = ClassicMax

 

 

 

 

them-watching.gif

 

 

44Sw9Lj.png svteAVj.png

 

 

 

 

 

 


Posted 01 September 2017 - 05:57 AM #5

Diva
Master Donator

Diva
Posts: 4,035
Likes: 2,329


  • Member since:
    19 Nov 2016

    • Time spent:
      229d 4h 45m 43s

  • Total level:
    2,277
    Awards

Thanks for the useful bug fixes. Hunter improvement was much needed, keep the hard work up.



Posted 01 September 2017 - 06:02 AM #6

Error
Veteran

Error
Posts: 475
Likes: 371




  • Member since:
    04 Nov 2016

    • Time spent:
      88d 15h 5m 21s

  • Total level:
    2,277
    Awards

Thanks for the updates!


Posted Image


Posted 01 September 2017 - 06:23 AM #7

Scenery
Banned

Scenery
Posts: 93
Likes: 203
Clan: #FrogSquad



  • Member since:
    12 Nov 2016

    • Time spent:
      38d 4h 23m 59s

  • Total level:
    2,277
    Awards
B-but you didnt add Leaf bladed b-axes INSANE CHOPPING ACTION animation :(

O-oooooOoooooOoooo-A-A-aaaa-aAaa-A--OooooOooooOooooOooo-OooooOooo-OOOOOOOOOOOO-Aaaa-AAAAAEEEooouuuueeeee!!!!!!!!!!-OooooooooooooooOoooo

Ikta is da best.






Posted Image


Posted 01 September 2017 - 06:41 AM #8

Postimees
Uber Donator

Postimees
Posts: 279
Likes: 570
Clan: #papi
Location: Estonia


  • Member since:
    23 Feb 2017

    • Time spent:
      111d 14h 34m 7s

  • Total level:
    2,277
    Awards

Ayy dragon spears, thanks @ Omicron you da man!


<p class='bbc_center'>Posted Image</p>

Posted 01 September 2017 - 06:48 AM #9

Avy
Super Donator

Avy
Posts: 70
Likes: 27


  • Member since:
    15 Jan 2017

    • Time spent:
      3d 7h 54m 5s

  • Total level:
    1,899
awful updates...killing the server nice and slowly

2dvrb0o.jpg


Posted 01 September 2017 - 06:56 AM #10

Classic King
Classic

Classic King
Posts: 8
Likes: 14



  • Member since:
    19 Aug 2017

    • Time spent:
      2d 1h 32s

  • Total level:
    1,531

Nice to see my suggestions were implimented. Getting so much hate from all the other Classic players that don't want to grind 99 craft XD



Posted 01 September 2017 - 07:01 AM #11

Trojaneh
Super Donator

Trojaneh
Posts: 2
Likes: 2


  • Member since:
    10 Dec 2016

    • Time spent:
      5h 34m 39s

  • Total level:
    2,277

"PvM balancing changes:

  • Ranged accuracy has been reduced across the board.
  • Magic accuracy has been increased across the board. "

- this was far too much of a nerf and needs to be reconsidered it took me 3 times as long to kill zulrah because of this and god only knows how long it will take to do raids even if they are possible now... please look into calculations of range damage and accuracy as well as mage before such a severe update is placed on the community. THIS IS HOW YOU LOSE A PLAYER BASE. #STAY#1 #repealthenerf #alora.



Posted 01 September 2017 - 07:08 AM #12

Solomission
Master Donator

Solomission

Posts: 73
Likes: 99
Clan: DW


  • Member since:
    28 Mar 2017

    • Time spent:
      38d 21h 44m 5s

  • Total level:
    2,277
    Awards

For me the mage accuracy was already a lot I don't think it needed a buff and range didn't need a nerf since void range was already nerfed, and the gems maybe you should have added inferno gems stall before that was removed to balance not just straight nerf crafting for classics and iron man wold also benefit from it.


Posted Image


Posted 01 September 2017 - 07:08 AM #13

Harlem
Legendary Donator

Harlem
Posts: 48
Likes: 65
Clan: #Papi
Location: UK


  • Member since:
    28 Nov 2016

    • Time spent:
      3d 19h 8m 57s

  • Total level:
    2,277
    Awards

The pvmupdates for me are awful, Demotivating to do raids anymore or even boss using range takes3x longer to get a kill

#nosupportforthepvmupdates but other updates are great:)


harlem.jpg


Posted 01 September 2017 - 07:09 AM #14

1
Veteran

1
Posts: 930
Likes: 1,807
Clan: Aftermath




  • Member since:
    18 Nov 2016

    • Time spent:
      299d 6h 1m 39s

  • Previous username:
    Monaco

  • Total level:
    2,277
    Awards

Don't think it was needed to nerf range across the board, you could've just increased the range defence of certain bosses.



Posted 01 September 2017 - 07:42 AM #15

Stonehaven98
User

Stonehaven98
Posts: 2
Likes: 0


  • Member since:
    28 Aug 2017

    • Time spent:
      1h 46m 3s

  • Total level:
    1,917

please fix this aids range nerf update horrible how long it takes to kill stuff now



Posted 01 September 2017 - 07:49 AM #16

sklp
Donator

sklp
Posts: 607
Likes: 238
Clan: Ironman OG
Location: Vet'ion


  • Member since:
    18 May 2017

    • Time spent:
      10d 9h 39m 48s

  • Total level:
    2,277

Amazing as per usual.

 

Thank you.


IGN : Sklp

CC: Ironman OG

 

:ph34r:


Posted 01 September 2017 - 08:11 AM #17

Iron Dejay
Donator

Iron Dejay
Posts: 71
Likes: 48


  • Member since:
    08 Aug 2017

    • Time spent:
      14d 18h 54m 37s

  • Total level:
    2,277

Damn, Great updates. Keep up the good work.


Posted Image


Posted 01 September 2017 - 08:19 AM #18

Ironiq
Donator

Ironiq
Posts: 1
Likes: 0


  • Member since:
    20 Aug 2017


  • Total level:
    2,277

Amazing update, but cinhs r bugged they're at the start of ::dz atm



Posted 01 September 2017 - 10:00 AM #19

Not Salter
Ironman

Not Salter
Posts: 1,512
Likes: 1,012
Clan: Help
Location: Sweden


  • Member since:
    09 Dec 2016

    • Time spent:
      112d 8h 35m 6s

  • Total level:
    2,277
    Awards

Thanks for the update! Looking forward in to doing hunter on my alts!


[url=""%20title="External%20link"]Posted Image[/url]


Posted 01 September 2017 - 10:18 AM #20

Fe Cora
Ironman

Fe Cora
Posts: 4
Likes: 0



  • Member since:
    13 Apr 2017

    • Time spent:
      1d 8h 46m 28s

  • Total level:
    2,277
You guys should probably poll updates like that pvm one.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users


This topic has been visited by 3 user(s)