Jump to content


Photo

Pk suggestions



  • This topic is locked This topic is locked
10 replies to this topic

Posted 28 October 2016 - 11:10 AM #1

Flnal Wlsh
User

Flnal Wlsh
Posts: 318
Likes: 81
Clan: CYF
Location: Toronto


  • Member since:
    15 Sep 2016

    • Time spent:
      7d 14h 19m 24s

  • Total level:
    1,101
    Awards

Here's a few pk-related suggestions:

 

-Add a scoreboard which displays top 10 pkers (with kills/deaths/kdr listed)

-Add commands (or ability to click option in quest tab) so that you can show your kills/deaths/kdr

-Remove skeletons/wizards north of edge wild

EDIT:

-Make it so you can't vengeance after the timer passes for the first vengeance.

-Make it so when you switch from whip+shield to a 2-handed weapon, the whip goes in the inventory first, before the shield. This isn't much of a problem but it's how it should be. The way it is right now is if you wear a 2-handed weapon, the shield goes in inventory before whip.

-Make it so you have to pay to get into the wilderness resource area, like in OSRS.

-Ballista speed got updated in osrs, so maybe increase the speed of damage of ballista?

EDIT2:

-Add bolt rack in range shop? just makes using karils bow easier



Posted 28 October 2016 - 11:23 AM #2

Dandy
Donator

Dandy
Posts: 80
Likes: 59
Clan: #lads
Location: Toronto


  • Member since:
    18 Jul 2016

    • Time spent:
      21d 6h 12m 41s

  • Total level:
    1,680
    Awards

Here's a few pk-related suggestions:

 

-Add a scoreboard which displays top 10 pkers (with kills/deaths/kdr listed)

-Add commands (or ability to click option in quest tab) so that you can show your kills/deaths/kdr

-Add information or create a thread about how pk points/bounty work;

(info about emblems, upgraded tiers?, points per tier? etc)

-Remove skeletons/wizards north of edge wild

 

Agree with all of these. I've even suggested the first one to Omicron and he said he could do that. It might not be priority right now but it could for sure get added soon after release I imagine. 

 

The cmds are an easy add. 

 

Information about bounties has been given in the poll that was posted a few minutes ago. 

 

& I agree with removing skeletons/mages @ edge wildy as well. They just get in the way and agro you for no reason. 



Posted 28 October 2016 - 11:26 AM #3

Flnal Wlsh
User

Flnal Wlsh
Posts: 318
Likes: 81
Clan: CYF
Location: Toronto


  • Member since:
    15 Sep 2016

    • Time spent:
      7d 14h 19m 24s

  • Total level:
    1,101
    Awards

Agree with all of these. I've even suggested the first one to Omicron and he said he could do that. It might not be priority right now but it could for sure get added soon after release I imagine. 

 

The cmds are an easy add. 

 

Information about bounties has been given in the poll that was posted a few minutes ago. 

 

& I agree with removing skeletons/mages @ edge wildy as well. They just get in the way and agro you for no reason. 

Yeah I realized the information about bounties so i removed it :P. It was added the same time as my poll haha.

 

But also edited with 1 more point.



Posted 28 October 2016 - 12:03 PM #4

Revil
User

Revil
Posts: 17
Likes: 2
Location: Unknown


  • Member since:
    16 Oct 2016

    • Time spent:
      2d 23h 2m 57s

  • Total level:
    34

Don't remove the NPC's they are useful if you're getting attacked whilst looting after fights.

(That's the whole reason why they're there in the first place) lol.


Posted Image


Posted 28 October 2016 - 01:12 PM #5

Flnal Wlsh
User

Flnal Wlsh
Posts: 318
Likes: 81
Clan: CYF
Location: Toronto


  • Member since:
    15 Sep 2016

    • Time spent:
      7d 14h 19m 24s

  • Total level:
    1,101
    Awards

Don't remove the NPC's they are useful if you're getting attacked whilst looting after fights.

(That's the whole reason why they're there in the first place) lol.

But if the skeleton attacks you when you are looting, the other player can just kill the skeleton pj you. 

 

Or if you're attacking the skeleton you'll obviously kill it then the pjer can pj you. It's just annoying to have



Posted 28 October 2016 - 02:27 PM #6

Revil
User

Revil
Posts: 17
Likes: 2
Location: Unknown


  • Member since:
    16 Oct 2016

    • Time spent:
      2d 23h 2m 57s

  • Total level:
    34

But if the skeleton attacks you when you are looting, the other player can just kill the skeleton pj you. 

 

Or if you're attacking the skeleton you'll obviously kill it then the pjer can pj you. It's just annoying to have

 

 

If the skeleton attacks you, you box the skeleton whilst looting. 

Gives the Pjer's something to think about when going to kill someone who is looting from after a fight.

 

Not annoying in any sense.


Posted Image


Posted 28 October 2016 - 02:38 PM #7

Flnal Wlsh
User

Flnal Wlsh
Posts: 318
Likes: 81
Clan: CYF
Location: Toronto


  • Member since:
    15 Sep 2016

    • Time spent:
      7d 14h 19m 24s

  • Total level:
    1,101
    Awards

If the skeleton attacks you, you box the skeleton whilst looting. 

Gives the Pjer's something to think about when going to kill someone who is looting from after a fight.

 

Not annoying in any sense.

I don't really want to turn this into a debate, but boxing a skeleton with 99 stats? maybe 2 hits and it's dead.



Posted 28 October 2016 - 03:29 PM #8

Revil
User

Revil
Posts: 17
Likes: 2
Location: Unknown


  • Member since:
    16 Oct 2016

    • Time spent:
      2d 23h 2m 57s

  • Total level:
    34

I mean that's the only reason they were put there, so it's not really me you should be arguing with.

I'd keep them there still helps even if it's not a major help.


Posted Image


Posted 28 October 2016 - 04:12 PM #9

Flnal Wlsh
User

Flnal Wlsh
Posts: 318
Likes: 81
Clan: CYF
Location: Toronto


  • Member since:
    15 Sep 2016

    • Time spent:
      7d 14h 19m 24s

  • Total level:
    1,101
    Awards

I mean that's the only reason they were put there, so it's not really me you should be arguing with.

I'd keep them there still helps even if it's not a major help.

I don't think they were put there, they were already there.

 

 

 

-Add a scoreboard which displays top 10 pkers (with kills/deaths/kdr listed) // Support.

-Add commands (or ability to click option in quest tab) so that you can show your kills/deaths/kdr // Support or add a "::kdr" command.

-Remove skeletons/wizards north of edge wild // Support?

EDIT:

-Make it so you can't vengeance after the timer passes for the first vengeance. // Support

-Make it so when you switch from whip+shield to a 2-handed weapon, the whip goes in the inventory first, before the shield. This isn't much of a problem but it's how it should be. The way it is right now is if you wear a 2-handed weapon, the shield goes in inventory before whip.

-Make it so you have to pay to get into the wilderness resource area, like in OSRS. // Support, maybe by using PK points as a point system to get in.

-Ballista speed got updated in osrs, so maybe increase the speed of damage of ballista? // Neutral, thus being the ballista is pretty OP as it is increasing the speed could cause chaos.

 

Yeah i kind of agree with your last point, but I mean jagex did it so why not xD.



Posted 28 October 2016 - 04:53 PM #10

Ultistic
Veteran

Ultistic
Posts: 789
Likes: 5,468
Clan: IDFWY
Location: 'Murica



  • Member since:
    18 Jul 2016

    • Time spent:
      205d 18h 13m 37s

  • Previous username:
    Lowkey

  • Total level:
    2,277
    Awards
Yeah i watched a video on the speed of that thing now...its probably gonna be put back to normal eventually (I would imagine)

Posted Image

Posted Image

Posted Image


Posted 29 October 2016 - 05:42 AM #11

Blank
Master Donator

Blank
Posts: 163
Likes: 953
Clan: Faded XIII
Location: Around, somewhere.


  • Member since:
    25 Aug 2016

    • Time spent:
      143d 15h 32m 58s

  • Total level:
    2,277
    Awards

Here's a few pk-related suggestions:

 

-Add a scoreboard which displays top 10 pkers (with kills/deaths/kdr listed)

-Add commands (or ability to click option in quest tab) so that you can show your kills/deaths/kdr

-Remove skeletons/wizards north of edge wild

EDIT:

-Make it so you can't vengeance after the timer passes for the first vengeance.

-Make it so when you switch from whip+shield to a 2-handed weapon, the whip goes in the inventory first, before the shield. This isn't much of a problem but it's how it should be. The way it is right now is if you wear a 2-handed weapon, the shield goes in inventory before whip.

-Make it so you have to pay to get into the wilderness resource area, like in OSRS.

-Ballista speed got updated in osrs, so maybe increase the speed of damage of ballista?

EDIT2:

-Add bolt rack in range shop? just makes using karils bow easier

 

1- This has been added. 

2- This has been added. 

3- Seems to be a mixed amount of feedback, this will stay the way it is. 

4- That's a bug, please report things that don't work like they should. 

5- Can be viewed as a quality of life fix, report it as well. 

6- This has been added. 

7- We shall see how it plays out, for now it will stay the way as it is. 

8- Do barrows for karils bolts, they're already easy enough to obtain. 


Your suggestion has been accepted.


belgio#7777

 

 

Website Link

 

 

 





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users


This topic has been visited by 7 user(s)