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99 Thieveing Stall



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Posted 13 October 2017 - 04:12 AM #1

Chase
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Just wanted to bring up the suggestion of tweaking the level 99 stall located at the Donator zone.

I barley see players using this stall (may just be me) unless a thieving pet event is going on.

 

As of now, a full inventory (28) of wines from the level 99 Super Donator Stall will sell for 322k.

A full inventory (28) of crushed gems from the 90 level stall at ;;thieve will sell for 280k.

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With a 42k difference there isn't really anything special considering considering it's a super Donator + stall. Other than the fact you have a chance of receiving a pet. I would suggest at least making a 150-300k difference for profit, as well as even adding the idea of receiving a crystal key as a bonus (1/250 chance) while thieving the stall (good for irons+). It's a great zone that has a lot of potential that I hope to see come to life. Thoughts would be greatly appreciated.

 

Also I got my first Rocky pet while making this suggestion LOL!

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Posted 13 October 2017 - 04:21 AM #2

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I like the idea of Keys being added to it, irons/classics will be very useful.


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Posted 13 October 2017 - 04:35 AM #3

Hondenei
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dear senpai Chase, thank you for this great suggestion! As an ironman, I won't really are that much about the money, but I love the c keys idea. support!

btw the 99 stall also gives more xp, so no xp waste!


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Posted 13 October 2017 - 09:41 AM #4

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Support, wines go for 11.5k each, 20k seems more reasonable, he'll I'd even agree to the old TP tax if there are worries about more gold being brought in.

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Posted 13 October 2017 - 01:55 PM #5

40a
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No support and here is why:

 

The 99 stall already gives more XP than the 90 stall(which imazing) and yes, a 42k difference per inv might be very little but that will add up over time! Imagine the difference if someone thieved 1-5k of them. 

 

The crystal key idea is nice but getting crystal key's are already too easy, especially with the slayer streak system. 

 

sorry <3


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Posted 13 October 2017 - 02:41 PM #6

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No support and here is why:

 

The 99 stall already gives more XP than the 90 stall(which imazing) and yes, a 42k difference per inv might be very little but that will add up over time! Imagine the difference if someone thieved 1-5k of them. 

 

The crystal key idea is nice but getting crystal key's are already too easy, especially with the slayer streak system. 

 

sorry <3

What's wrong with letting them thieve 1-5k and have them become rich? Who are we to say what someone does with their own time?

A 42k difference in my opinion is a horrible gap between players who play free and players who have donated $50+ in GP bonds or irl payments.

This Super Donator+ Zone was created for a reason to honor those higher ranked donators.
Just like with ;;yell, each donator rank has a different cool down between yells, along with it's own set of perks.

This stall is simply a perk for Super + Donators that I believe they have earned.


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Posted 13 October 2017 - 02:52 PM #7

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What's wrong with letting them thieve 1-5k and have them become rich? Who are we to say what someone does with their own time?

A 42k difference in my opinion is a horrible gap between players who play free and players who have donated $50+ in GP bonds or irl payments.

This Super Donator+ Zone was created for a reason to honor those higher ranked donators.
Just like with ;;yell, each donator rank has a different cool down between yells, along with it's own set of perks.

This stall is simply a perk for Super + Donators that I believe they have earned.

I'm saying the 42k difference will add up over-time! The 42k difference per inv will become great if someone thieved 1-5k of them, is what i'm saying. 

 

It is also an easily AFK-able skill (can literally watch a movie on another screen while clicking and coming back to sell off the inv or to do the random event), why would you want to buff something so AFK? This stall is already a "gift" in my opinion as it offers more GP and XP. We don't want to turn Alora into Easier-scape. 


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Posted 13 October 2017 - 02:56 PM #8

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I'm saying the 42k difference will add up over-time! The 42k difference per inv will become great if someone thieved 1-5k of them, is what i'm saying. 

 

It is also an easily AFK-able skill (can literally watch a movie on another screen while clicking and coming back to sell off the inv or to do the random event), why would you want to buff something so AFK? This stall is already a "gift" in my opinion as it offers more GP and XP. We don't want to turn Alora into Easier-scape. 

What about Fishing, Woodcutting, Fletching, Crafting. I can click on all of those as well and come back to a full inventory.

Let's say you thieve 100 inventories. 90 Stall gives you 28m and the 99 Stall gives you 32.2m

It probably will take about an hour/hour and a half to do 100 full inventories.

Within that hour, there was only a 4.2m profit in difference which imo isn't all that great.


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Posted 13 October 2017 - 03:03 PM #9

40a
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What about Fishing, Woodcutting, Fletching, Crafting. I can click on all of those as well and come back to a full inventory.

You thieve from the stall 100 times. 90 Stall gives you 2.8m and the 99 Stall gives you 3.2m

It probably will take about an hour/hour and a half to do 100 inventory.

Within that hour, congratulations you made 400k profit in difference...

Thieving from the stall 100 times is about 3.5 inventories and that should definitely not take you an hour/hour and a half, haha. 

 

Let's say you do 100 inventories:

 

You will have 2800 crushed gems vs 2800 bad jugs of wine

 

28m vs 32.2m which is a 4.2m difference + more Xp in general. If it takes an hour like you said, 4.2m extra gp per hour is pretty amazing, lol. 

 

That is pretty great considering how it's an afk skill, you know? 

 

I mean no disrespect with not agreeing btw, I just think it's fine as is. 


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Posted 13 October 2017 - 04:31 PM #10

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Would love to see if the items thieved are increased in value or even if they stall has a chance of giving a useful item such as C Keys.

 

Great suggestion, support.


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Posted 13 October 2017 - 06:13 PM #11

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Chase, while I want to support this idea, I simply cannot. The reason I cannot support this idea is because stalls are not intended to be a primary method of income. Yes, the wine stall is accessible to super donators and above only, but even in this situation I believe the stall is well balanced. It gives a constant rate of GP (higher than that of the gem stall), experience AND the chance of a Thieving pet. 



Posted 18 October 2017 - 06:51 AM #12

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This may also encourage others to push for higher donor status' by helping to buy bonds (money sink / economy).

I strongly support this.


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Posted 18 October 2017 - 08:31 AM #13

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Not sure on a straight monetary tweak. As stated earlier in the thread, perhaps a random % chance of an item(s) such as a C Key/Clue would be a nice addition. ALSO MUM GET THE CAMERA I MADE IT



Posted 21 October 2017 - 04:22 PM #14

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No to the money increase per item.

Yes to adding a rare chance to get addition items (crystal keys wouldn't hurt)


No need to worsen the wealth gap between players. Lol



Posted 22 October 2017 - 09:26 AM #15

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i support !


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Posted 22 October 2017 - 03:31 PM #16

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Pleaseeee add this bois

Posted 02 November 2017 - 12:56 PM #17

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Making it give more money might influence the economy in a way we don't want it to be influenced, however, adding a rare chance of thieving a crystal key is a nice idea, adding that to the list.


Your suggestion has been accepted.


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