Just some quick things I noticed when playing a few games
I think there should be a increase in the pj timer in LMS, in some cases when I was in mid-fight another will stand by until my fight is over which is understandable as the same happens in osrs.
But when my opponent ends up trying to run away im still in combat, then I end up getting attacked by the player that had been waiting until my fight was over to attack. So now im stuck at a disadvantage wasting my supplies on a player that ends up running away, losing a potential bloody key to a player that had done nothing but wait for me.
Another thing im not to sure about either is maybe having immunity from other players after a confirmed kill? Maybe around 5 seconds others can probably add some input or another suggestion.
Reason being after a kill I immediately get attack after like 4 seconds before I even had a chance to finish looting. A short immunity could help just so a player can stabilize after a kill to prepare for the next.
Let me know what you guys think, this is just some stuff I noticed in a few games and maybe some other players have experienced as well.