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Gauntlet Suggestions



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Posted 23 August 2019 - 02:22 PM #1

lol Rip
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At this point I've completed the normal and corrupt gauntlet 17 times each.  I'm dry thus far - surprise surprise but that's beside the point.  I've completed the corrupt gauntlet at a rate of about 1 per 3.5 attempts.  Below is my general feedback.

 

1) As I previously suggested before release-  the corrupt gauntlet is a challenge.  While it's not too difficult to learn if you practice on the normal mode, it isn't easy and should be required for completion of this game.  Add one corrupt gauntlet completion as a requirement for the completionist monkey.

 

2) There are many little things within the gauntlet that are frustrating.  Among them:

  • Problem: The enemy death animation is painfully slow leading to tons of wasted time waiting for loot and frustration for the player.
    • Solution: If possible, speed up the death animation.  If not, have the loot spawn under the player.  This would allow the player to move on to his/her next action without having to stand there and wait five seconds for the loot to appear.
  • Problem: "Make All" is not the default for potion making leading to extra unnecessary clicks.  Make all is default outside of the gauntlet.
    • Solution: Set "Make All" as default for consistency with the rest of the game and for quality of life.  In the gauntlet no one ever want to make just one if they have more than one vial and herb.
  • Problem: When in combat, the player cannot see the timer in the upper left.  When you're in a time crunch towards the end, it is important to know exactly how much time is left.
    • Solution: Move the timer to the upper right so that it can be seen over the hp overlay.

3) Problem: Weapon frame drop rate is still too low.  There are many times when I'm sprinting around that map with nothing left to kill for the last 3 minutes trying to get a second weapon frame (or even a first).  I shouldn't be able to clear the entire dungeon to only find one weapon frame. I shouldn't be able to kill as many monsters as I possibly can (prayer flicking and everything) and not find a single weapon frame.  It's very discouraging when this happens - and it happens way too often. 

 

Solution: Please increase the drop rate of weapon frames or add weapon frames as a build-able object for 225 shards.  This gives a fail-safe for those who are really unlucky getting weapon frame drops.  225 shards is balanced as you still need to kill quite a few monsters in order to get a weapon frame that way. By the time you collect 225 shards, you deserve a weapon frame.

 

4) Problem: Mini-bosses drop repeat items. Mini-bosses take time to kill especially if you don't have a weapon yet.

 

Solution: Guarantee different item drop from mini-bosses after you have an item already.  This is already in OSRS.

 

Please feel free to comment your feedback on my ideas, or add your own ideas in the comments.  I'll incorporate any good / popular ones into the thread above.  


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Posted 23 August 2019 - 03:14 PM #2

Taxic
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These are all great suggestions that should be implemented to make the gauntlet better than it already is. Great job on thinking these up and thank you for taking time out of your day to write this forum post. +1 from me :D 



Posted 23 August 2019 - 03:20 PM #3

lol Rip
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These are all great suggestions that should be implemented to make the gauntlet better than it already is. Great job on thinking these up and thank you for taking time out of your day to write this forum post. +1 from me :D

Thanks Taxic.  I know you've been enjoying the gauntlet, so you're feedback means a lot!


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Posted 23 August 2019 - 03:35 PM #4

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I support these suggestions, even post patch I've had 2 or 3 dungeons with no weapon frames


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Posted 23 August 2019 - 04:11 PM #5

Extremedanny
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First I thought this wanna gonna be a Make gauntlet more easy post but I actually love these QoL suggestions support for all.


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Posted 23 August 2019 - 04:22 PM #6

Real Mitch
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I was watching a gauntlet guide for OSRS when it first released in Alora. A "tip" that was in the video was that within the first three Tier 1 creatures or first Tier 2 creature you kill, it will guarantee drop a Weapon Frame. I don't play OSRS so I can't confirm this but it would be nice if something like this could be implemented. I spent 7 minutes searching for a Weapon Frame in one run which is a huge waste of time.

Posted 23 August 2019 - 04:57 PM #7

KING Hyper
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Really like the post! Agree with everything!



Posted 27 August 2019 - 05:17 PM #8

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Looking forward to more improvements to The Gauntlet. Support.

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Posted 29 August 2019 - 06:44 PM #9

Omicron

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@lol Rip Good suggestions overall, will try to get them implemented next update :)

 

@Real Mitch Do you have a link to this video?



Posted 29 August 2019 - 09:06 PM #10

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I also would like to add a suggestion related to the Gauntlet, figured i'd just add it here instead of creating a new post.

 

A mode of the Gauntlet without a time limit just so players can learn what to do(obviously no rewards for this mode, and maybe no xp also).  10 minutes isn't enough for me to figure out the best plan for inventory management and what to do while i'm in there.



Posted 30 August 2019 - 06:15 PM #11

Real Mitch
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@Omicron 

 

https://youtu.be/8yfJJDvEHXU?t=166

 

It's a guide video for the Corrupted Gauntlet actually, not sure if normal gauntlet has the same behavior. 



Posted 01 September 2019 - 01:52 PM #12

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I'm going to be implemented a few of these changes, however there are a few that I would like to touch on: 

 

1. The make-all option will not be made the default instead of make-one, since during testing, it was found that if the default is make-all, people would accidentally make multiples of the same item if they forgot to turn it off. It's a lot more forgiving to forget to turn make all on when making vials than it is when making armor/weapons, and could ruin your run if this happens.

 

2.Demi-boss mechanics work as follows: Each boss drops a unique weapon upgrade(The dragon drops the orb, the bear drops the spike, and the dark beast drops the bow string), and players are expected to find the boss they want the upgrade from. If the player finds duplicate bosses, after they kill it the first time(for one of the items specified above), then the second time, it will guarantee you a drop of one of the other two items. So players are guaranteed a different drop only if they've killed multiple of the same Demi-boss, which is the same as it is on OSRS.


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