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Adjustments to certain content for players with high ping



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Posted 03 October 2024 - 05:35 AM #1

A UIM
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What is your suggestion?:
Create a "high ping status" account modifer which adjusts certain content for players with extremely high ping.

As some of the Alora communtiy live far from the US based server, myself for one, we have to deal with very poor ping which can severely
impact our ability to complete some content. After discussing with Omicron he believes it may be possible to create an account modifer, which could be applied for via the forums and granted upon proving your location. This modifer could for example, delay the attacks of specific npcs by 1,2,3 ticks to compensate for the slower connection.
I would assume this could not function in team content as people would be attacking on different ticks, but the majority of the content is solo anyway.

See below for reference, this first clip shows my non VPN ping which averages 430, but spikes to over 530 at times.
Given this is almost a full tick, it can create issues like this during the memory puzzle at Akkha where one of the tiles just doesnt light up, and leaves you guessing where to move.




This clip shows on VPN, which brings the average down to 220 or so, + 12ms to the VPN itself, making 240 or so. While this is of course better than 4-500+, there are still crazy lag spikes during fast content.



This also doesnt always fix the puzzle lagging and missing a tile lighting up




This clip just shows general movement at home, notice at 30s the blow pipe switch is a full tick behind.



And heres a clip of the Manticore flicks in Colosseum, you'll notice general slow prayer swaps & at 45s it spikes and all 3 prayers end up activated.

https://vimeo.com/1015642071?share=copy#t=0

Now dont get me wrong, I'm not saying im the best raider / pvmer in the world, but I can do 450 toa, colo (in my exact gear setup), inferno etc, but I and other high ping players are definitely at a disadvantage due to poor ping.

I suggest the following, by no means the only solution so please give other opinions.

Colosseum - Receives a 2 tick attack delay
COX - Olm falling rock special receives 1 tick delay
TOA - Akkha memory puzzle 1 tick delay, white orbs at final stage slower?
TOA - Baba ground slam 1 tick delay
TOA - P3 Warden floor slam 1 tick delay between change, if 'Insanity' invo is active 2 ticks, & phantom bosses 2 tick delay



 


Is this in OSRS?:
No


Has this suggestion been accepted already?:
No


How would this benefit Alora?:
It would allow players from high ping locations to have a better chance at completing end game content, that requires fast actions / gear changes that heavily depend on good ping.


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Posted 03 October 2024 - 06:15 AM #2

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I've been constantly playing between 220 - 300 ping and life is hard out there. Not as bad as your ping but it does make some situations much much harder.

 

If a possibility is there to assist high ping players, I fully support this as it's something that's truely affecting the gameplay.

 

No idea what ping would be considered high to benefit this adjustment, but I'm all for it.



Posted 06 October 2024 - 10:23 AM #3

mangetsu28
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Not sure how difficult it would be to implement but if possible i would like to see this added.

Posted 06 October 2024 - 02:27 PM #4

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This seems like a great idea in concept, but unsure how difficult it would be to achieve. My ping is only like 90-120 ms, but I share the same issues with prayers not flicking in time, delays in moving, etc. I'm pretty sure it's more than just a ping issue at this point. When I lived on the other side of the US, with roughly 30-50 ping, I had the same issue, albeit less egregious. If this is a possibility, then I fully support.


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Posted 28 October 2024 - 10:30 AM #5

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although it would impact a large amount of our current, and potential future, players, I think an easier workaround would be to add an EU server (although I have no idea how difficult either would be). If this is easier for Omicron then sure, but it'd definitely be odd to do I would think...

support for whichever's easier, but yes our friends across the water do deserve a better playing experience.

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Posted 02 November 2024 - 11:14 AM #6

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Support,

 

it would bring back a lot players who quit because of this issue.



Posted 04 December 2024 - 12:14 AM #7

A UIM
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plzzzzzzz help us high ping boys, I'd love to be able to finish colo to comp  <3


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Posted 04 December 2024 - 06:45 AM #8

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Full support, I mentioned it a billion times already, but Alora's main issue is ping for European players and since there is a big private servers community from Europe I recon this shouldn't be overlooked, this needs attention.


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Posted 19 December 2024 - 05:32 AM #9

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I fully support this idea. I often play with a high ping of around 300 (or 250 on a good day), and attempting the Whisper encounter has been quite challenging. Upon entering the arena and clicking on the boss, the character tends to move too close to the Whisper and gets hit. Additionally, there are instances where clicking on the ground to move and avoid attacks does not register. Even when I correctly switch prayers, I sometimes still take damage. The final phase of the fight, during the awakened form, is particularly overwhelming due to the excessive number of simultaneous mechanics.



Posted 19 December 2024 - 04:50 PM #10

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I support this, but as you said, it would have to be upon request as others could cheat the system if anyone could just turn it on.

 

I don't think it's possible to ping so high above 300. Google "world ping test" and see what you're getting.
Most likely your ISP is throttling your connection. I can only only get to 430ms if I connect to VPN in Australia from Canada. In your case +12ms to VPN basically halves the ping which confirms ISP issue, as VPN is not magic =D




 



Posted 25 December 2024 - 08:32 AM #11

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Support, you can definitely still complete boss/raids with high ping but it just takes the fun out of it having to constantly plan for the tick loss and sometimes there's just nothing you can do about it at certain content, ppl have quit over this issue as mentioned above, including me because it feels unplayable at times. would love to see it get any type of attention/ work around if possible


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Posted 09 March 2025 - 08:29 AM #12

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OR Alora could fund a European based server - world 2?

 

Those things are cheap considering the amount of donations on server - one 10k dono could fund it for months if not years.

 

Support anyway



Posted 09 March 2025 - 07:15 PM #13

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As a fellow high ping player - Support.

 

As you said, yes - game is still playable (in regards to raiding, inferno etc) with a high ping, but this would be a massive QoL.



Posted 14 March 2025 - 08:28 AM #14

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another server would probably double if not triple the player base, countless people have quit bc of ping issues. the advertisements would bring in so many people if alora had at least 1 other server, support



Posted 19 April 2025 - 03:49 PM #15

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Support.

Also would support another server but I think the players that are most affected by it are people from Australia and around those parts and im not sure if a new EU server would fix that problem. But maybe both can be implemented if possible.



Posted 20 April 2025 - 08:33 PM #16

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another server would probably double if not triple the player base, countless people have quit bc of ping issues. the advertisements would bring in so many people if alora had at least 1 other server, support

On talks about another server and only that topic, it's weird how we want more players, but then when we have them, the ironmen get upset about non-ironmen taking the dragon imps, vyres, bloody keys, and other competitive resources. If there's gonna be a second sever, I vote to make it for ironmen only, sort of like OSRS leagues, so that they complain less...  6 out of 8 (75%) of the people commenting in this thread are some kind of ironman. The other two could have ironman alts.  :lol: 

Anecdotally, Omicron chose not to split leagues because he "did not want to split the player base" though.

I suspect, it might have also doubled his workload. As one example, whenever there's two code branches, it can become twice the effort to apply new updates and bug fixes to each project. That hasn't even considered server administration either or the two servers not falling out of sync with each other. If they're totally split though, they don't have to be in sync. I haven't worked behind the scenes here, but I have worked on other large Java projects as a software developer and on other web application projects as full stack developer including root-level server administration. Both are relevant here but like I said I don't know what goes on behind the scenes, I just suspect that it's a lot more work than we consider. It's like working on 2 cars instead of 1 car. At least it will for months initially until there's deduplication & more automation which usually take time and money allocations working on internal features almost no-one may ever get to see instead of features people will see. Projects don't just scale up on their own.

Last, I have a hard time imagining event managers like Moe running events on 2 servers instead of 1 and pretending like it's the same amount of time & work. :lol: In-before Moe-AI, trained on all of Moe's internal game actions  :o <3



Posted 20 April 2025 - 08:49 PM #17

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On talks about another server, it's weird how everyone wants more players, but then when we have them, people get upset about non-ironmen taking the dragon imps, vyres, bloody keys, and other competitive resources. If there's gonna be a second sever, I vote to make it ironmen only, sort of like OSRS leagues, so that they complain less... 

ahh yes an ironman only server/world wouldn't make the resources more competitive at all... Great idea lol or add more instances....



Posted 20 April 2025 - 10:04 PM #18

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ahh yes an ironman only server/world wouldn't make the resources more competitive at all... Great idea lol or add more instances....

Lol, it would double the amount of resources available and audibly reduce complaints.



Posted 21 April 2025 - 02:59 AM #19

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This topic isn't about making a second server, that will not happen and if it did would be a terrible idea imo.

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