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Explanation of how raid purples work



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Posted 13 February 2025 - 01:56 AM #21

Cam
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HIGHLY SUPPORT

This is so confusing to a lot of players, and I do believe the majority of players who say they know and try explain, have not got the answer answered by Omi himself and its a massive Chinese whispers thing.

 

I would like an explanation to the COX points system too as one person says one thing then the next says something similar but slightly different and so on.

 

How to raids / drops / pet boosters go with rank boost

How many points is threshold for purple / what effects chances / what is the minimum etc etc 

 

Would be great if we got a full answer.

 

SUPPORT



Posted 02 May 2025 - 03:12 AM #22

Sylvannas
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Support. I’m not to raids yet, but I’m still confused why apparently points are capped.

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Posted 02 June 2025 - 02:58 PM #23

Mhk
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Would be nice to see this and some other long standing suggestions with lots of support accepted & addressed.

Support from me


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Posted 27 June 2025 - 07:49 PM #24

GIM Eby
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Bump. I would like questions answered like these 10:
1) Does letting hands on OLM respawn lead to higher points and higher purple chance per raid?
2) Does using a serp helm or any venom reduce the total number of points and purple chance you would've achieved?

3) For the sake of increasing points and purples, is it better to max hit on all of the boulders at Baba or skip all the way to the top and end the cycle of boulders early?
4) Does a ring of suffering (with the recoil charges) lower your potential points at all 3 raids? 

5) Does using vengeance lower your potential points and chance at a purple at all 3 raids?
6) Does skull skipping at TOA Wardens part 3 increase odds of a TOA purple? (in OSRS, attacking all of the skulls causes ~100 dmg to warden. Leaving one skull available causes no damaged to be applied and thus more opportunity for points as you damage the wardens yourself instead). 
7) In TOB, does ignoring the crabs and attacking maiden instead allow for more damage and a higher number of points / higher chance of purple?
8) Does having extra party members reduce the odds of getting a purple? and should it since this is meant to be social/group content? 
9) Does taking more tries to kill wardens part 2 lead to more points and a higher chance at a purple? 
10) What tricks can be employed to increase the odds of a purple at COX, TOB, and TOA? 
 



Posted 28 June 2025 - 05:48 PM #25

Jacob
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@ GIM Eby love the grave digging, keep it up.

support for this explanation on purples.

Posted 28 November 2025 - 04:09 PM #26

Moe
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I believe in this past this was explained somewhere, so I do not see any issue if it comes back out to the public again. We have seen zero point tbows, its just rng boys! 


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Posted 08 December 2025 - 07:25 AM #27

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I don’t think it would hurt to be more transparent about COX rates/drops. Support.

Posted 13 March 2026 - 06:49 PM #28

A HCUIM
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Lets make it happen @ Omicron



Posted 03 April 2026 - 03:41 PM #29

Gl

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Would love to see this especially with how donor ranks effect it particularly. I'm a numbers guy, I absolutely love seeing and understanding the formulas. Plus we pay we say!

@ Omicron loc?

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Posted 08 April 2026 - 11:47 PM #30

KissMyAce
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100 percent support this, makes perfect sense! 



Posted 07 May 2026 - 08:51 AM #31

Iceberg Ape
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Support. I’ve heard from some that less people at tob gives better drop rates, others have said it makes no difference.

Posted 01 June 2026 - 07:59 PM #32

A UIM
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