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Pity Safety Net



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Posted Yesterday, 02:45 AM #1

Crimsonbrand

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What is your suggestion?: Add a 'safety net' pity drop at x3 average drop rate that comes into effect for the first instance of a drop only, according to your collection log

Is this in OSRS?: No

Has this suggestion been accepted already?: No

How would this benefit Alora?: It would prevent ironman players and Ironman variants (as well as "I'd rather earn it" types) from being essentially 'barred' from gear due to exceedingly terrible rng (Basically the: " '[insert item here]' doesn't exist." joke). This is a problem that can heavily impact account progression in a vastly negative way and even influence players with less patience to quit, knowing they have a 'non zero' chance to literally never obtain said item as a drop. This would only come into effect for the FIRST time drop for a rare item (basically anything 1/400 or greater that isn't on the global rare table). This bonus would go in order down the monster's/boss's effective drop table. Assuming there's multiple rare drops it would work something like: 


If there's multiple of the same rarity unobtained drops: "Multiple 1/400 drops, you get drop 1 at kill 1201, then the counter resets and you get item 2 at kill 2402, etc."
If there's multiple unobtained rare drops of different drop rates: "1 drop is 1/400, 1 drop is 1/32000, you get drop 1 at 1201 kills, and drop 2 at 33202 kills"
If you already have a drop, but there are more on the table that are unobtained:  "drop 1 is 1/400, drop 2 is 1/800, drop 3 is 1/1200, but you have drop 2 in your collection log, you get drop 1 at 1201 kills, and drop 3 at 4802 kills."

After getting one drop of any particular item in your collection log, this 'safety net' would no longer be in effect for that item across all sources.

 

As a closing note, I'm aware this could/would never be implemented for drop tables like the gauntlet since they don't drop items from the mobs directly.



Posted Yesterday, 06:21 AM #2

GIM Hellish
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Personally I'm opposed. Whilst I see the allure of such a system, RNG is what players expect and enjoy as well - whether they go dry or get spooned.

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Posted Yesterday, 06:23 AM #3

Scorn

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No support sorry. Defeats the purpose of RNG. There are places that you will spoon and others you will go dry, its just how RNG works.



Posted Yesterday, 06:33 AM #4

A UIM
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Spoken as someone who's gone dry on basically every item ive gone for, no support.
While its a good idea, in theory, it defeats the purpose of RNG which is what all of osrs is built on.

Some of us have to suffer so others can spoon.

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Posted Yesterday, 08:45 AM #5

UpChurch
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no support. we play osrs for the rng and personally not a fan of dry prevention.



Posted Yesterday, 01:24 PM #6

KayClignet

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No support, I love the bad RNG

Posted Yesterday, 04:28 PM #7

Radagon

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Support from me


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