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Chambers of Xerics


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Poll: Updating COX (14 member(s) have cast votes)

Make Chambers of Xeric viable to do in a group?

  1. Yes (13 votes [92.86%])

    Percentage of vote: 92.86%

  2. No (1 votes [7.14%])

    Percentage of vote: 7.14%

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Posted 07 October 2025 - 02:37 PM #1

Reaper

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As things currently are in Alora doing Chambers of Xerics with a partner or in a group will drastically decrease your chance for a purple chest.

This is not a thing in osrs and it engages you much more to do Cox in teams on there.

For persons like me that enjoy group content much more than solo content this is makes no sense in the first place.
Why this is a thing on Alora was never really answered besides the point cap being rather low. (8400 i think for solos, 12400 for duos and so on?)
Not even the donator status seems to have any influence on team raids at all.

 

With that beeing said my question is:
Does anybody have a viable idea to fix rates for duo/trio/group sized Chambers?
Or do you guys think the whole point system should get a overhaul? Being a high level donator is actually P2W on here.



Posted 07 October 2025 - 02:39 PM #2

Yautja

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this would help people learn it so i support, as long as solo's are still like they are now then its ok imo



Posted 07 October 2025 - 06:01 PM #3

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this would help people learn it so i support, as long as solo's are still like they are now then its ok imo

Exactly this, I support.



Posted 07 October 2025 - 06:34 PM #4

Radagon
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As someone with no experience in coding, it seems like you could just improve purple rates incrementally with each additional player on the team and set a separate condition where if it’s a solo, it would just function how it already does. Or it could be rebalanced entirely with the addition of CM cox

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Spoiler

Posted 07 October 2025 - 10:38 PM #5

Scorn

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Support! I think when trying to find a viable fix, we need to understand how it works in the first place. I believe alot of people asked in the previous Q/A with Omi on how exactly CoX works and it was never replied to. Or just increase the cap for bigger groups



Posted 08 October 2025 - 02:57 AM #6

Solo Rat
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As someone with no experience in coding, it seems like you could just improve purple rates incrementally with each additional player on the team and set a separate condition where if it’s a solo, it would just function how it already does. Or it could be rebalanced entirely with the addition of CM cox

 

 

Support! I think when trying to find a viable fix, we need to understand how it works in the first place. I believe alot of people asked in the previous Q/A with Omi on how exactly CoX works and it was never replied to. Or just increase the cap for bigger groups

 

Yeah i support the idea of adding a better/higher purple rate for more people - like Rada mentioned, even a CM would be nice if that's an easier "blanket" fix, but i think in order to even suggest viable suggestions I wholeheartedly agree with Scorn 

 

 

Nonetheless, support. Solo Cox is boring as



Posted 08 October 2025 - 05:52 AM #7

Guy

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I think you’ve got good points. The cox point system as a whole is kind of confusing. We could use some clarification on points and how they correlate to purples.

Make a suggestion!

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Posted 08 October 2025 - 12:32 PM #8

Foxxi
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Whatever makes me get another t-bow before satan ill support.



Posted 08 October 2025 - 10:09 PM #9

Das Reich
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I support this, I prefer doing cox in teams rather than solo, it makes it more fun
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Posted Yesterday, 05:56 AM #10

Italy
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I could not agree more with this suggestion. CoX, being a raid, should not punish you for bringing more people in with you. As you mentioned, this is not a thing on OSRS so I don't why it has been a thing here for such a long time... Balancing the purple rates with the amount of people in the raid just... makes sense.
And, as people mentioned above, not only would you be able to do CoX with your friends without that "i'm griefing my drop rates" feeling, it would be a nice incentive for clans to run learner raids.

However, as Yautja said, it is important that we do not turn this around - start rewarding group CoX but punishing solo CoX.

I support an overhaul of the CoX point system.


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Posted Yesterday, 07:28 AM #11

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II support an overhaul of the CoX point system.


I couldn’t agree more. the issue isnt that duoing or masses specifically are bad for purples it’s that the whole system for CoX is broken. I’m not sure if Omi can even do anything about it at this point as people have been complaining about this for years and still nothing has been done. So as you said, it would need a complete overhaul on how it works which i doubt Omi would put the time into considering this raid is 10 years old at this point.

Posted Today, 09:54 AM #12

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Elusive shipwreck found in Lake Michigan over 100 years after sinking
rutor24x7 to
A “ghost ship” that sank in Lake Michigan nearly 140 years ago and eluded several search efforts over the past five decades has been found, according to researchers with the Wisconsin Underwater Archeology Association.

The wooden schooner got caught in a storm in the dead of night and went down in September 1886. In the weeks after, a lighthouse keeper reported the ship’s masts breaking the lake surface, and fishermen caught pieces of the vessel in their nets. Still, wreck hunters were unable to track down the ship’s location — until now.
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Earlier this year, a team of researchers with the Wisconsin Underwater Archeology Association and Wisconsin Historical Society located the shipwreck off the coastal town of Baileys Harbor, Wisconsin, the association announced on Sunday.

Named the F.J. King, the ship had become a legend within the Wisconsin wreck hunter community for its elusive nature, said maritime historian Brendon Baillod, principal investigator and project lead of the discovery.

“We really wanted to solve this mystery, and we didn’t expect to,” Baillod told CNN. “(The ship) seemed to have just vanished into thin air. … I actually couldn’t believe we found it.”

The wreck is just one of many that have been found in the Great Lakes in recent years, and there are still hundreds left to be recovered in Lake Michigan alone, according to Baillod.

The ‘ghost ship’
Built in 1867, the F.J. King plied the waters of the Great Lakes for the purpose of trans-lake commerce. The ship transported grains during a time when Wisconsin served as the breadbasket of the United States. The 144-foot-long (44-meter) vessel also carried cargo including iron ore, lumber and more.

The ship had a lucrative 19-year career until that September night when a gale-force wind caused its seams to break apart, according to the announcement. The captain, William Griffin, ordered the crew to evacuate on the ship’s yawl boat, from where they watched the F.J. King sink, bow first.




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