What is your suggestion?: Reduce risk amount to be able to receive pkp / emblem upgrade when pking someone else.
Is this in OSRS?: n/a
Has this suggestion been accepted already?:prob not
How would this benefit Alora?: I speak for myself and many others when i say that it's really annoying to spend time daily trying to find targets / people in wilderness just to not receive an upgrade or pkp most of the time because people don't risk enough for the system.
Only place that guarentees upgrade/pkp is within revs because of the entry cost.
I see many people 1iteming bosses with noxious halberd/ crystal halberd so they dont waste supplies and items. Due to teleport wizard being OP they take advantage of that, which isnt a big deal in my opinion but, it is quite annoying to Teleport deep wilderness, kill your target, waste couple mins for no upgrade because they don't risk enough.
Currently getting loot keys worth around 80k and still not worthy enough for upgrade.
Pretty please, fix this issue for pkers, wilderness is already quite inactive for the most part.
***Reminder that players cannot pk multiple time the same person over and over to gain pkp/upgrades due to a 30min interval or so. So no, this would not be too OP.
**Edit** Suggestion based off comments/ideas: Killing anyone in the wilderness should grant the pkp they would usually receive if they risked but not grant an emblem upgrade unless they risk.
The new risk should be 25k or 50k, depending how Omi feel like. Right now the risk needed is way too high.































