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Posted 08 January 2026 - 11:20 PM #1

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Ban gambling from Alora.io

In the context of Alora RSPS (a RuneScape Private Server), the discussion around banning or heavily regulating gambling usually stems from its negative impact on the game's economy and community health.

While Alora has previously automated gambling to prevent scams, many players still advocate for its removal or further restriction for the following reasons:

1. Damage to the In-Game Economy
Gambling often creates an unstable economy. Instead of gold moving through productive activities like Skilling, PvM (Player vs. Monster), or the Trading Post, it gets concentrated in the hands of a few "lucky" players or bots. This leads to:

Hyper-inflation: Large amounts of gold circulating without a proper "sink" can devalue the currency.

Reduced Engagement: If players can make (or lose) 100x more gold in 30 seconds of gambling than in 10 hours of bossing, they lose the motivation to play the actual game content.

2. Connection to Real World Trading (RWT)
In the RSPS world, gambling is the primary gateway to Real World Trading. Players who lose their entire bankroll often resort to buying gold with real money to get back into the game, while winners often try to "cash out" their winnings for real-world profit. This puts the server at risk of legal issues and creates a toxic, profit-driven environment rather than a gaming community.

3. Scams and Trust Issues
Before Alora implemented automated systems (like the Gamble Zone), gambling relied on "hosts."

Host Scams: Hosts would often "log out" or refuse to pay if a player won a massive bet.

Rigged Games: Even with automated systems, there are often suspicions of "PID" (Player ID) advantages or bugs that favor certain players.

Luring: Gambling often attracts "lurers" who use the promise of big wins to trick players into dangerous areas or trade scams.

4. Player Retention and Toxicity
Gambling is a "zero-sum game" that often leads to "staking depression."

"Cleaning" Accounts: When a player loses everything (gets "cleaned"), they are highly likely to quit the server permanently rather than rebuild.

Toxic Chat: Gambling hubs are notorious for being the most toxic areas of any server, filled with beggars, flamers, and bots.

Current Status on Alora
Alora hasn't "banned" gambling entirely but has strictly regulated it. In 2022, they performed a major overhaul to:

Remove Player Hosts: All gambling is now done through an automated system (Flower Poker, Dice Games, Blackjack) to eliminate middleman scams.

Track Stats: Your wins and losses are now tracked by NPCs to provide transparency.

Dedicated Zone: Gambling is restricted to specific areas to keep it away from players who want to avoid it.

#gambabad 8)

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Posted 09 January 2026 - 01:10 AM #2

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Genuinely one of the worst threads I've seen on this forum thus far. 
1) The amount of money being gambled is often WAY above the cost of supplies etc. Why would a maxed account need to buy more supplies? 
There's also many gold sinks in the game already, such as trading post tax and well of goodwill. 
If a player makes or loses 100x in 30 seconds and gets bored, then that's their fault and they probably weren't going to stick around for much longer anyway.

2) RWT happens in all MMO's. Runescape, WOW, Final Fantasy, you name it, it has RWT. The staff monitor players trades and those who trade away loads of money without an explanation will get caught. Gambling won't remove RWT.

3) All of these are solved by Alora's in-built system. Hosts can't logout, the games aren't rigged and "luring" is against rules. Also, why would a gambler want to lure you away from the gamble area? 

4) If a player gets cleaned and quits, they're likely already bored of the game because they're gambling their gear. I've seen multiple people go gambling, make profit and walk away, only for them to come back 12 hours later and lose it all. Greed takes over. Also, there aren't bots at the gamble area because there is nothing to bot. Beggars and flamers are at ::home too. Are you suggesting we remove edgeville?

If you don't want to gamble, don't, but Omi makes alot of money from those who gamble and I'd argue without gambling in Alora, the server's income would drastically fall and we'd lose Alora within a year or two at best. 


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Posted 09 January 2026 - 01:16 AM #3

0475BOY0475
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How much did you lose with gamble magnata

Posted 09 January 2026 - 04:50 AM #4

Magnata
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How much did you lose with gamble magnata

Im up, bored and decided to make this thread in off-topic section lmfao

https://imgur.com/a/JDgCVjX

Genuinely one of the worst threads I've seen on this forum thus far.
1) The amount of money being gambled is often WAY above the cost of supplies etc. Why would a maxed account need to buy more supplies?
There's also many gold sinks in the game already, such as trading post tax and well of goodwill.
If a player makes or loses 100x in 30 seconds and gets bored, then that's their fault and they probably weren't going to stick around for much longer anyway.

2) RWT happens in all MMO's. Runescape, WOW, Final Fantasy, you name it, it has RWT. The staff monitor players trades and those who trade away loads of money without an explanation will get caught. Gambling won't remove RWT.

3) All of these are solved by Alora's in-built system. Hosts can't logout, the games aren't rigged and "luring" is against rules. Also, why would a gambler want to lure you away from the gamble area?

4) If a player gets cleaned and quits, they're likely already bored of the game because they're gambling their gear. I've seen multiple people go gambling, make profit and walk away, only for them to come back 12 hours later and lose it all. Greed takes over. Also, there aren't bots at the gamble area because there is nothing to bot. Beggars and flamers are at ::home too. Are you suggesting we remove edgeville?

If you don't want to gamble, don't, but Omi makes alot of money from those who gamble and I'd argue without gambling in Alora, the server's income would drastically fall and we'd lose Alora within a year or two at best.

Thanks for your input Mr!

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Posted 09 January 2026 - 05:48 AM #5

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Support very good idea we should apply this as we aim for with 1:1 osrs. :D






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