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Sealy

Member Since 24 Nov 2016
Offline Last Active Nov 18 2023 09:58 AM
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#63259 Road to ALL Pets - Current State

Posted by Irvo on 20 March 2017 - 06:33 AM

On the day I joined Alora and got my first pet I set myself the goal of achieving all Pets ingame, skilling and pvm ones.

So since I have already a decent collection I thought about making a progress thread about it.

 

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Currently 27 unique pets.

 

This thread will be updated everytime I obtain a new one :)

Last time updated 06.09.2018

 

Latest Pet obtained is Skotizo at 2 KC, RNG kicked in, sorry to those grinding for it.

 

Next Boss to be hunted down for the Pet: Zilyana/Vorkath




#66220 [4/1/17] Evolution of Combat, Squeal of Fortune and more!

Posted by Omicron on 01 April 2017 - 04:26 AM

Hey guys,
 
Don't worry - contrary to the title, this update mostly consists of bug fixes as well as some new content such as Graceful recolours which were highly requested. We're working on bringing Hardcore Ironman to everyone next weekend if all goes well! If you haven't already, make sure to cast your vote on how you feel the HCIM game mode should feel like: 
 
In other news, the start of the new month means that the vote lists have been reset, and with your help, we'd like to maintain our positions high on the vote lists! 
 
Check out our vote competition for some awesome rewards: 
 
  • The achievement unlock feature on Paul only applies to accounts who have been on Alora for over 10 hours.
    • This means you'll also have to pay 10m to de-iron if you intend to take advantage of it and play as a normal player.
  • Donator benefits fixed for players who have it as a secondary rank:
    • Eg. If you were an Iron
    • man with Uber donator secondary group, you would not be able to purchase black skin, for example, which required Super donator rank.
  • Raids fixes:
    • Enemy hitpoint bars would often "flicker" within the Raids dungeon (going back to full randomly), this has been fixed.
  • Hunting bug fixes:
    • Long overdue, but better late than never!
      • We've fixed the weird box trap dupe issue, as well as the fact that some box traps would never despawn from the world.
        • Proud to say... No more box traps at home!
  • Platinum token bug fixed:
    • If you had more than ~2.1m tokens (2.1b gp) and tried to convert them, you would potentially lose the remainder of your GP over 2.147b.
      • This has been fixed, and the bank booth will only exchange the maximum amount that your inventory can hold.
  • Rules update:
    • Thanks to @Jare, our rules have been entirely refreshed! The links have been updated from the shoutbox as well as the ::rules command in-game. Spam him in-game to give him a big thanks for all of the effort he put into redoing them :)
  • Staff updates:
    • Fixed jail command (bug when other player is online -- offline jailing was working normally)
    • Tempmute command fixed for Server support
  • Bank fix:
    • The core bank code contained a bug which didn't count placeholders as "used" bank spaces, meaning if you had a full bank and deposited an item it might not find a place to store it.
  • Battle royale changes:
    • Vengeance-other has been disabled within the combat area.
    • An option to enable/disable new prayers (raids prayers) has been added -- the administrator who is hosting the battle can toggle this.
    • The battle royale countdown/playercount interface was being moved to the center of the screen on resizable and getting in the way.
      • It should stick to the top of the screen after this update once you restart your client.
    • The ability for admins to give staff members 1k hitpoints has been added.
      • To provide a more even chance for this weekend's Staff vs. World event, we've added this function!
        • Slain staff members will also be announced to the world.
    • Death messages will now appear in Safe mode ("Oh dear, you are dead!" and "<name> did not stand a chance against you."
      • Additionally, The "Battle royale competitor <name> has been slain" will now include the killer's name.
  • Corporeal beast drop rates adjusted:
    • We've tried to keep the rates on Sigils low so that they aren't flooded into the game, but we've noticed a serious lack of drops over the past few weeks.
      • To fix this, we've adjusted the rate as follows:
        • Instead of 1/585 to land on the sigil table, it is 1/485 (in line with other Alora rare drops, which is OSRS rate * 1.23 for the most part)
          • The sigils are still 100% guaranteed once you land on the table, with the same chance/7 as OSRS. (unchanged since last update)
  • De-iron functions fixed for Ultimate ironman:
    • An oversight caused the de-iron function to not work properly for Ultimate ironmen.
      • This has been fixed and tested. There have been no changes to the previous intended mechanics for this.
  • Looting bag change:
    • Some players were confused with how the bag works - even if you have 2 bags and "destroy" one it would empty your looting bag.
      • To prevent confusion, you can no longer pickup a looting bag if you already own one.
  • Skin color fixes:
    • A bug was causing you to not be able to purchase skin colors meant for lower ranks.
    • A separate bug caused your skin to not save even if you could purchase it.
      • There shouldn't be any more issues with skin colors.
  • April fools events:
    • Two events have been added -- one for staff, and one for regular players!
      • We won't get into too much detail on the update thread ;)
  • Item fixes:
    • 3rd Age longsword now works
    • 3rd Age bow now works
    • Anger sword now works
  • Graceful recoloring update:
    • You can now recolor your graceful item by using your marks of grace on any piece that you own.
    • The following colors are available:
      • Purple, blue, gold, red, blue
        • Each piece has its own respective cost to recolour, but ALL colors are the same price for each corresponding piece:
          • Hood - 32 marks
          • Top - 50 marks
          • Legs - 52 marks
          • Cape - 36 marks
          • Gloves - 28 marks
          • Boots - 36 marks
        • (Prices are relative to their original store prices)
    • Only the REGULAR colored sets can be recolored. Once you've chosen a color, you cannot switch it without buying a new plain piece from Grace.
 
 
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Enjoy :)
- Omicron



#64109 Clan Tags

Posted by Zab on 23 March 2017 - 02:32 PM

Hey there, so I just want to start off by saying this is an idea formed by the collaboration of some of my #TNG Clanmates, as well as some of the community members who have posted below.

 

The idea is something seen in a few other servers, which is in-game Clan Tags. Maximum of 3 letters (to prevent spam), this would help people figure out what clan everyone is from. This is especially helpful in the Wilderness as bigger clans have trouble remembering all their new recruits. 

Now to prevent masses of people creating their own Clans just to have a cool little Tag beside their name, players would have to register their Clan Name in-game by talking to an NPC and paying a fee of perhaps 5-10m; #Moneysink. This price is only temporary and I would like to know what price you guys think it should be. Now in order for new recruits to have your Clan Tag in their name, as the Clan Owner, you can either invite a player into your clan and have them accept, or a player may apply to join your clan and you the Clan Owner can choose to accept or deny. This can all be done at an NPC as well, where you can also choose to set your Clan as "Invite-Only", to prevent dozens of unwanted spam applications.

 

 

TL;DR: 

  • Clan Tag appears beside the Player's username
  • Clan Tag is a maximum of 3 letters.
  • As the Clan Owner, to create your Clan Tag you must talk to an NPC and pay a fee of perhaps 50-100m (It is this high to make Clan Tags more respected as it's a 3-letter tag added to all Clan Member's usernames) #Moneysink
  • A Playtime requirement of 1-2 days is needed to create a Clan Tag  - Credits to  Iron Flee
  • Certain ranks can invite players to officially join the Clan with a Clan Tag
  • Players can apply to join the clan and obtain the Clan Tag.
  • Clan Owners can choose to set the Clan as "Invite Only"
  • Option to toggle on/off Clan Tags from being visible to you   - Credits to Error

 

Pros:

  • Helps Clans identify their clanmates in the Wilderness
  • Can be deemed an official way of joining a Clan
  • #Moneysink when creating the Clan Tag

Cons:

  • Clan Tags may look tacky to some (however being able to toggle them being visible to you will counter this)

Example by Syntax

 

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Thanks for reading, and please let me know what you think and if you have any further ideas to build on top of this!




#58897 [3/4/17] Major bug fixes, Looting bag, clue bottles, bird nests, etc!

Posted by Omicron on 04 March 2017 - 02:08 AM

Hello everyone,
 
This weekend's update was primarily focused on fixing many bugs that have gone unnoticed in previous updates while we focused on content. I tried to get as many of them fixed as possible, and while there are still many bugs on my to-do list, I think this update will help to fix most of the major ones. Aside from that, I've managed to add in numerous pieces of content such as the long-awaited Looting bag, clue bottles, bird nests and more!
 
  • Bonds update reverted
    • Bonds are now back to how they were before due to popular request -- that is, granting a rank increase past Super donator.
  • Hans added to home (south-west):
    • Hans will be able to tell you how long you've spent in the world since you've joined!
  • Shift-click functionality added to client:
    • Following a recent OSRS addition, we've decided to add this QOL feature:
      • Hold shift while clicking an inventory item to drop it!
  • Fixed Boss timer records on PvM lectern:
    • Previously, your solo kill would always be considered a team kill and therefore not counted on highscores. This has been fixed, and you should start to see proper boss kill timers populate the in-game PvM records very soon.
      • For reference, the records are updated automatically as soon as the player who set it logs out.
    • TzTok-Jad added to killtime and kill count records:
      • Jad's killtime will be based on the time that you started the fight cave session, NOT the time it has taken since you first attacked Jad as it normally is.
  • Fixed pet visual bug:
    • After recoloring your Rock golem with an ore (or if one of your pets undergoes metamorphosis), its color would change if you enter a different area (visual only).
      • This has been fixed, the new color of your pet will stay consistent after teleporting.
  • Raids dungeon timer fixed:
    • Issue where it would not show/save your time record has been fixed.
  • Miscellaneous:
    • Godsword shards will no longer appear as a "rare drop" yelled under game news for obvious reasons.
    • Fixed Cerberus combat bug
    • You can no longer rest while in combat.
    • Fixed grammatical error on some tips.
    • Colored rock golems that aren't your own pet will no longer show the right-click options.
    • Right-clicking the donation manager to "Check-donations" will no longer show you the "As an ironman, you are not allowed" message.
    • ::support command added to take you to the Support section on the forum
    • Sir tiffy cashien in Falador will no longer be facing the wrong direction sitting on the bench.
    • Fixed Ancient d'hide top graphical error -- now goes over your arms
    • Fixed "Weird old man" chatbox head instead of Brother brace when trying to deposit GP into the Well of goodwill.
    • Pegasian crystals now always announce on the global rare drop yell
  • Skin color saving:
    • If you unlock a skin from the Donation manager, it will now (from this point forward) be re-obtainable for free if you ever wish to change between other skin colors.
      • Unfortunately, those with previously purchased skin colors will not have them saved. You can send me a PM to manually unlock it with a screenshot of your skin.
  • Item requirements fixed:
    • Mages' book - 60 Magic
    • Gilded armour - 40 Defence
    • Saradomin, Zamorak and Guthix rune trimmed armour - 40 Defence
    • Saradomin, Zamorak, Guthix, Ancient and Armadyl godhide armour - 40 Defence and 70 Ranged
    • Odium and Malediction wards (and (or) versions) - 60 Defence
  • Fixed donator benefits for all ranks:
    • Certain rank bonuses were broken -- Eg. A legendary donator would not receive a bonus that a super donator would.
      • The whole system has been reworked to properly support this in all cases.
  • Visual appearance of Superior Slayer encounters have been updated to make them appear more "Superior".
    • This much needed update makes all encounters much more visually appealing.
  • Raids changes:
    • Olm door ~ Quick entry:
      • You can now right-click enter the door before Olm at raids to skip the dialogue
    • Fix for getting points on "all-healing" npcs such as Olm's head before the final phase:
      • Previously, it was possible to stack points on NPCs that healed themselves.
        • It is no longer possible to obtain points for damage that heals an enemy.
  • Abyssal bludgeon special attack fixed:
    • It was previously using incorrect animation.
    • The proper graphics that plays on the ground under your victim has also been added.
    • (Note: The previous "effect" of the Special attack was correctly working and has not been changed.)
  • Banks fixed for noting/unnoting:
    • Many banks were broken in the sense that you could not note/unnote items on them(even if they worked as a bank), including:
      • Varrock west/east, falador east/west, catherby, seers village, lumbridge, neitiznot, ardougne south/north, yanille, tzhaar, duel arena chests, clan wars chests, pest control, mages' bank, crafting guild, raids, edgeville RFD chest.
      • Thanks to @alumentum for compiling this list of banks!
    • Bank noting/unnoting now works on bankers as well:
      • Primarily updated for this to work with the banker in the Donator zone and in the Mages' bank.
  • Abyssal head loot from using your Unsired on the Font of Consumption fixed:
    • Previously, the Abyssal head from the Sire could not be combined with a Slayer helmet to create the Red slayer helmet. This item has been fixed.
      • For those of you with the old item, it will automatically be fixed next time you log in.
  • Woodcutting update - Bird nests!
    • It is now possible for a Bird nest to fall out of a tree while woodcutting!
      • (Any tree except for meat trees in Raids -- 1/256 chance each time you chop a log)
      • Rate is NOT affected by the type of tree you are chopping.
      • There are 10 different nests, including:
        • Regular nest
        • Guthix, Saradomin or Zamorak egg nests
        • Gold ring
        • Easy, medium, hard and elite scroll nests
      • Each donator rank will increase your chance of obtaining a nest by:
        • Uber - 15%
        • Legendary - 10%
        • Extreme - 7%
        • Super - 5%
        • Regular - 3%
    • All nests will give a tree seed reward with the possibility of a ring OR the rare chance of an Uncut onyx
    • If you obtain a god egg, it can be given as a gift to the gods by using it on any altar:
      • These eggs will reward you with prayer experience, as well as the chance of obtaining a piece of the Evil chicken outfit!
        • The Evil chicken outfit pieces are tradable.
    • After opening the nest, it can be crushed with a Pestle and mortar to be used as a Herblore ingredient (specifically for Ironmen)
  • Trading Giant mole skins and claws:
    • You can now trade in your skins and claws from defeating the Giant mole which has been a thorn in Wyson the gardener's side for years.
      • Wyson will be more than happy to give you 1 Bird nest for every 10 claws, or for every 20 skins.
      • (Unlike in OSRS, it is possible for these nests to be God egg nests.)
        • 20 Mole skins = 1 random Bird nest
        • 10 Mole claws = 1 random Bird nest
  • Fishing update ~ Clue bottles!
    • There is now a random chance of a Clue bottle settling ashore!
      • The chance to obtain one is determined by the level of the fish you are catching
    • This rate is reduced by these %s for donators:
      • 15% for Uber
      • 10% for Legendary
      • 7% for Extreme
      • 3% for Regular
    • Easy, Medium, Hard and Elite clue bottles
      • Opening a Clue bottle will guarantee 1 clue scroll of the same type
      • There is also a chance to obtain Corrupted armour when opening a Clue bottle!
        • This armour is untradable.
  • Looting bag now functional!
    • An update that is long past due, the Looting bag is now available for players to use!
    • Obtainable from killing many different enemies in the wilderness
    • Able to store 28 items within -- it is essentially a second inventory that can ONLY be used within the wilderness.
      • The only way to remove the items, though, is to bank the looting bag or to die with it.
        • Banking the looting bag will insert all of its contents into the bank.
        • Dying with the looting bag will release all of the items no matter what.
          • If you died to another player, it will drop for them. Otherwise, the items will only be visible to you for a few minutes.
  • Rune pouch fixes:
    • Previously, the rune pouch would be usable even if it was not in your inventory (banked with runes). This has been fixed.
    • It would also show that you indeed had runes to use on your spellbook and would light up spells, which has also been fixed.
  • Climbing boots access for Ironmen:
    • You can now obtain a pair of Climbing boots from Hamal the Chieftain's shop after completing the Mountain daughter quest.
  • Forum update:
    • Uber rank donator image has been added thanks to @Jedzio
  • Hiscores update:
    • Overall XP will no longer be limited to 2.147m and will now show the correct value.
  • Shop changes:
    • Bounty teleport scroll added for 150 tokens

 

  • [Wilderness updates]
  • Wilderness Multi-lines fixed:
    • All multi-zones have been corrected. Some areas were incorrectly multi-zones, and some boundaries were also slightly off.
      • The previous multi zone south-west of the graveyard should not have been multi at all and has been removed.
      • Certain areas such as slightly east of Black chinchompas spanning to the Red Dragon Isle which are supposed to be multi were not.
      • Multi-zone surrounding the Lava maze had boundaries that were slightly off.
      • Wilderness agility course boundaries were way off, the arena itself is not multi at all. Matched to OSRS.
    • A ton of time was spent walking around the wilderness on OSRS to make sure these zones were accurate -- but in case an area is incorrect, please PM me to let me know the exact area.
  • Teleportation ~ Cancelling incoming damage:
    • Teleporting with jewellery will now cancel incoming damage similarly to how spellbooks/levers/teleport tablets do.
    • The way this functionality is handled has been changed a bit to ensure that no damage will be taken, even delayed damage -- except that from poison.
  • Mage Arena changes:
    • Melee/ranged PvP combat is no longer allowed within the Mage arena.
    • Similarly to fighting against Battle mages, you can only use Magic spells in PvP from this point moving forward.
    • This covers all areas within the arena once you teleport through the lever, meaning the sides of the arena are also Magic only.
  • Bounty teleport added:
    • Unlocked through a *tradable* Bounty teleport scroll -- Purchasable from the PKP shop or web store.
      • Spell works from either the Normal, Ancient or Lunar spellbooks with a requirement of 85 Magic.
      • Requires 1 Law rune, 1 Death rune and 1 Chaos rune and grants 45 experience.
      • Chance of not using runes to cast with a Staff of the dead/SOTD or Kodai wand.
    • Function:
      • Will teleport you within 12 squares of your target, as long as you are both in the wilderness and you are not teleblocked or in combat.
  • PKP Shop updates:
    • Dragon claws, Abyssal dagger and Heavy ballista removed from PKP shop.
    • Bounty teleport scroll added to PKP shop
    • Overall PKP prices slightly increased
  • Emblem exchange changes:
    • Emblems will now give 30% more coins and 25% less PKP.
  • Food->Combat delay fixed:
    • Eating food (not potions) will now have a more accurate delay before being able to attack again.
    • This includes certain healing potions, including: Saradomin brews, Guthix rest, and Xeric's aid.
  • Teleblock fix:
    • Previously, a player could turn on Protect from Magic very late after the teleblock spell is casted and still be protected from it and halve its time.
    • This was incorrect, as the "check" for protection prayer should be checked for immediately when the attacker casts the spell and not after that.
  • Ranged fixes in PvP(and PvM):
    • Many players are aware that many bolt specials were broken and mostly non-functional. These have been fixed to balance the combat triangle:
      • Dragon bolts (e) effect:
        • Damage increased by 45%
        • Does not work if the enemy is wearing an Anti-dragon shield, Dragonfire shield or drank an Anti-fire potion.
      • Diamond bolts (e) effect:
        • Increases max hit by 15%
        • Lowers target's Ranged defence by 25%
      • Onyx bolts (e) effect:
        • Damage increased by 20%
        • Heal your health by 25% of the damage dealt
        • The healing part of this special was already functional before, but not the damage increase.
      • (Emerald bolts (e) effect tweaked as well)
 
 
 
 
[Images]
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Enjoy, and as always, please report any bugs that you find :)
 
Cheers,
Omicron



#54610 [2/17/17] Abyssal sire, PvM lectern, Imbuement scroll and more!

Posted by Omicron on 17 February 2017 - 05:55 AM

Hey guys,

I apologize for the delay in updates which were planned for last weekend, there were many different updates in progress and it wouldn't have been wise to push them without tying up all of the loose ends! I figured I'd push one big update rather than two smaller ones, and I've managed to pack in a fair amount of fixes and content into this one :) Among these updates is the long awaited Abyssal sire (including the weapon fixes, of course), as well as some cool new content such as the PvM lectern at home to list who the top PvMers are when its comes to boss killcounts and time records! Aside from this, many bugs were fixed, particularly client-sided bugs which were much needed.


Feb 22 Patch Notes:

  • Abyssal bludgeon attack speed fixed to match Abyssal whip
  • Ironman global item looting(eg. Snape grass) has been fixed
  • Twisted bow now has a more powerful effect within Raids
  • Clan wars changes:
    • The "Singles" option will now make the arena single combat (**Replaces "single spells" option)
    • Preserve, Augury and Rigour are now disabled if the F2P only setting is on
  • Client issue fixed:
    • Many players were unable to run the client on HD since the dependancies were not properly able to be downloaded. The client should now correctly download them.
      • Note: Some computers will not be able to run HD, typically newer ones running Mac OSX. This will be addressed in the near future.
  • PvM lectern records fixed:
    • The rankings were showing the wrong username for the top scores/killtimes. This has been fixed.
    • There can now be multiple usernames on 1 record if multiple people hold the same highscores (Eg. a Raids team will all appear)
    • Killtimes will now only count for SOLO fights! If another player attacks the npc as well.
      • As soon as another person attacks the boss during a solo fight, it will make it ineligible for a time record to be set.
      • With this change, all killtimes have been reset (Except for the Raids, Zulrah, Cerberus, Sire records)



NOTE: Imbued rings will now lose their imbue and drop to the ground on death if they are not protected ONLY in the wilderness

  • [Website changes]
    • Hiscores searching now does not take as long to load a user's information
    • **Promotional sales have ended.
  • [Client updates]
    • Crashing fixes
      • Eg. Right-click item before opening bank would cause crash
      • Eg. Runcrafting at an altar while emptying pouches
    • Fixed "Identity kit":
      • Some players had weird looking character appearances -- eg. being in a cart or a bookcase. This has been fixed.
    • Performance enhancements:
      • Removed useless code within the client to tidy things up
    • Zoom fixes:
      • Client zoom from settings tab now zooms out futher
      • Entering resizeable mode will no longer be zoomed in as close as before
      • *Note: Many players are unaware that you can hold (CTRL) on your keyboard and use the mouse wheel to zoom in/out.
    • Text fixes:
      • Friends list: No more capitalization or ? in place of spaces
      • No more )2 or weird characters on certain items and objects
  • [Server updates]
  • Corporeal beast combat change:
    • Ruby bolts are now only half as effective as before on the Corporeal beast.
  • Corporeal beast sigil rate revised:
    • 1/585 chance on OSRS -> 1/475 rate on Alora
    • (NOT a guaranteed sigil)
    • Roll between 0-100, if it lands between 0 and 7 (inclusive) you get a Sigil
  • Giant mole cavern is now a multi-combat zone
  • Fixed Battle mage bug:
    • Previously, players were able to attack you in the Battle mage arena even if you were under attack by a mage
    • This bug has been globally fixed and will possibly fix similar issues in other non-multi areas on Alora.
  • Slayer equipment changes:
    • Previously, the default Slayer helmet and Black mask only provided a 16.67% damage boost, but no boost at all to accuracy.
      • Both headgear now provide the proper boosts. (Melee-only if non-imbued)
    • Slayer helm (i) / Black mask (i) have been added:
      • Provides Magic/Ranged bonuses of 15% to damage and accuracy on top of the base Melee boost
      • Purchase a Helmet imbuement scroll from the Slayer shop for 7.5k reward points and use it on your helm or mask.
  • Imbuement scroll added to Slayer shop for 10k points:
    • (Tradable item)
    • You are now able to imbue the following items using the scroll:
    • Slayer helm
    • Normal, red, black or green all work
    • Black mask
    • Ring of suffering
    • Ring of the gods
    • Treasonous ring
    • Tyrannical ring
    • Seers ring
    • Archers ring
    • Warriors ring
    • Berserker ring
    • Salve amulet (e)
    • *See below for effects/obtaining

[*]Salve amulet (e) added:

  • Added to the Slayer reward shop for 7.5k points
  • This amulet can be imbued into a Salve amulet (i) with an imbuement scroll.
  • A 20% increase in accuracy and damage dealt to any undead monsters -- no task required:
  • *See the screenshot below for a full list of Undead monsters*

[*]New hairstyles added

  • Eight new hairstyles have been added to Alora. Speak to the Make-over mage to check them out!

[*]Ore-coloured Golem pets have been added!

  • You can now recolor your Golem using an Ore of your choice on it.
  • This version of your Golem will save on logout.
  • *Once you recolor your Golem, you will not be able to get it back to the original color.
  • With that being said, you could recolor it using a different ore.

[*]Options include:

  • Tin
  • Copper
  • Iron
  • Silver
  • Coal
  • Gold
  • Mithril
  • Adamantite
  • Runite
  • Granite
    • Unavailable through conventional methods -- Rare drop from Gargoyles (0.76%)
  • Blurite
    • Unavailable through conventional methods -- Rare drop from Wyverns (0.76%)

[/list][*]Elite void colors darkened

  • This update recently passed a poll on OSRS and has been implemented to Alora as well.

[*]Untradable reclaim items updated to include:

  • Treasonous ring (i) - 400k
  • Tyrannical ring (i) - 400k
  • Ring of the gods (i) - 400k
  • Ring of suffering (i) - 400k

[*]Recent kills list added:

  • The scoreboard will now list the most recent kills (at the top) in the wilderness.
  • Details shown:
  • Both players' combat levels
  • Wilderness level the battle ended in
  • Time the battle ended (Server time)

[*]Miscellaneous:

  • Cerberus fade interface fixed
  • Pest control portals death animation fixed
  • Dragon spear special can no longer be used on Portals within Pest control
  • Dragon spear special attack no longer stuns the NPC within Raids dungeons
  • Fixed small bug with ironmen picking up items
    • Specifically, picking up your own items in the wilderness when killed by someone was buggy.
  • When dropping items in the wilderness worth more than 50k, it wouldn't block noted items. This has since been fixed.
  • Bot prevention: Typing ::empty will now stop any skilling actions(Eg. fishing)
  • Technical:
    • Trading post history/listing time is no longer bugged in our system
    • Command logs have been added
    • Changes to the donation item database make it easier for us to lookup past purchases
  • Dwarf cannon bug fixed:
    • When logging out and logging back in, you previously couldn't set up a cannon in the same spot your old cannon was in.
  • Lizardman shaman fix:
    • When the Shaman spawns minions, they were previously not doing any damage. They should now hit between 4-9 damage if you are within 1 step of them.
  • Fixed unnoted essence drops:
    • Certain monsters (eg. Marble gargoyle) were dropping high amounts of unnoted essence. This is now fixed.
  • Fixed Saradomin boss killcount/timer:
    • Commander Zilyana was not being counted as a "boss" and therefore not listing the killcount or killtime. This has been corrected.
  • Fixed bank/shop --> rest bug:
    • A bug that allowed you to perform actions such as open the bank interface from a distance has been fixed.
  • Fixed major pet insurance bug:
    • Previously, if you died with more than 1 pet it would never let you buy back all of your pets as it would get stuck on 1 pet.
    • You can now buy back your pet only once (and proceed to buy back any others), although the insurance will remain on it.
  • Experiments fixed:
    • Experiments were previously not attackable once they respawned after being killed once.
    • Experiments have also been visually updated to look slightly less like @Lowkey
  • Fixed chinchompa effect
    • Would previously kill npcs that aren't attackable in the first place if they were near the explosion.
  • Kraken fixes:
    • Arrows will now drop under the player and not under Kraken.
    • Kraken's magic attack delay before display damage was too long.

[*]Giant squirrel pet changes:

  • You can now obtain the Giant squirrel through any Rooftop Agility course!

[*]Staff changes:

  • Staff zone now accessible by Server support members
  • ::wildy will show all users in the wilderness + combat levels to prevent farming
  • Turning on/off weekend bonuses can now be done by admins, as well as:
    • The possibility of adding a 1.5x Raids rewards rate
  • Juggernaut changes:

[*]PvM/Boss records lectern:

  • A lectern has been placed at home slightly west of the bank:
    • This lectern will list the fastest boss kill records for every boss, and which player holds it!
    • Additionally, the second right-click option will list the player who has killed the most of each boss!
  • (All records are sorted alphabetically and updated in real-time)
  • (Banned players will not be shown in these records -- The next best record will be shown)

[*]Uber donator changes:

  • You can now have up to 20 trading post listings vs. the limit of 16 for Legendary donators
  • You can now purchase gold/yellow skin color from the Donation manager for 180m

[*]Bond changes:

  • Rank increase change:
  • Important: Bonds will now give ONLY tokens once you've become a Super donator, with no rank increase thereafter.
  • Eg. If you're a normal player, you can open bonds to get to Super donator, but cannot continue to reach Extreme, for example.

[*]You will still receive 100 tokens as usual, just not the rank increase past Super donator.
[/list][*]Tick eating fix:

  • A much needed pvp fix which allowed properly timed eating to essentially make someone undefeatable in singles combat:
    • Ex. Player 1 attacks Player 2. Player 2 has 2hp. Even if Player 1 uses an AGS spec, they are limited to hit a max of 2hp. That means if Player 2 eats during the same tick as Player 1 attacks, and has lower PID than Player 1, they essentially cannot die.
    • This is especially problematic for DH risk fights.
    • Video explanation:
  • To fix this, we've removed the damage limit. Even if Player 2 has 2hp, you can still hit 70 on them with an AGS spec.
    • This fix has been applied to all 3 combat styles, as well as combat effects such as Vengeance/recoil/dragonfire.
  • It also applies to PvM in most cases.

[*]Abyssal sire has been released!

  • Speak to The Unsired after using the "Abyssal Sire" teleport in the bosses tab on the Teleport interface.
    • The Unsired will teleport you into an instance where you can begin the battle.
    • Items are SAFE on death.
    • You must have a Slayer level of 85 to enter the chamber.
    • If you are on an Abyssal demon task, killing the sire will count towards your task.
    • Abyssal sire can now be assigned as a Slayer task, for between 5-15 kills.
    • The Abyssal sire will log the time taken to kill it from the moment you awaken it.
  • Reward system - Font of Consumption:
    • If you are lucky enough to receive the Unsired as a drop, you can take it to the Font of Consumption to receive a random reward from the following table:
      • (Using the same rates as OSRS)
      • Abyssal dagger
      • Dagger animations have also been fixed.
    • 1 of 3 Bludgeon pieces: Claw, axe or spine
      • Simply combine these pieces while having all 3 in your inventory to form the Abyssal bludgeon
      • The Bludgeon can no longer be purchased from the PvP shop
      • Bludgeon combat mechanics fixed
      • Bludgeon special attack:
      • Hit 0.5% more damage for every missing Prayer point you have
  • Abyssal orphan
  • Abyssal head
  • Jar of miasma
  • Abyssal whip

[*]Chamber phases:

  • Phase 1:
    • You must awaken the Sire by attacking it. During this phase, you can stun the sire by dealing 75 damage or simply tank the damage.
    • After awakening Sire and potentially stunning it, you must kill all 4 Respiratory systems in each of the corners.
  • Phase 2:
    • It will walk down from its throne and begin fighting you with melee based combat using 3 different melee-based attacks.
    • Once it reaches 200hp, the next phase will begin.
  • Phase 3:
    • The Sire will plant itself in the middle of the room.
    • After it plants itself, it will open up a portal and teleport you to it.
    • If you do not move away quickly enough, you will be hit with high damage.
  • Once the teleport attack is done, the sire will be on its final phase and will attack with all styles in its last attempt: tentacles, melee, and poisonous fumes.

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As usual, make sure to report any bugs you may find! Enjoy :)



Cheers,
Omicron




#44430 Raids: Chambers of Xeric Preview

Posted by Omicron on 17 January 2017 - 12:32 PM

Hey guys,


As many of you already know, we've been working hard on developing the recently released Raids system from OSRS to have it available on Alora. I'm very pleased to announce that it's coming along nicely, and that the progress is coming along quicker than expected. Although it won't be 100% accurate to OSRS, we're trying to get the most important parts(eg. The battle against the Olm and other bosses) to be as accurate as possible.

So far, we've got a decent system for managing the different Raids sessions that could be simultaneously active, as well as forming a team to go into a dungeon with. The interfaces for this are not yet configured, but the backend support is there.


Here's a small overview of a few features:

  • Raids sessions support
    • Capable of hosting an instanced raids map for a party(we will likely limit this number to ~20 people)
    • A map with 12 rooms, not including the final Olm room, is created.
      • Each room has it's own enemies to face. (Currently only two rooms configured)
  • Olm boss
    • We've tried to keep the Olm combat mechanics as true to OSRS's as possible. It took a long time to find all of the animations, graphics, and other configurations to make this happen, but it looks very nice at the moment.
    • This boss is intended to be a challenge, and we do not plan to lessen that challenge as much as we have with other bosses(eg. Zulrah). Olm seems to have many different combat mechanics, phases, and rotations which are being analyzed right now to make sure that Alora's Olm is equivalent.
  • Olmlet pet:
    • The dialogue is 100% accurate to OSRS's, including the proper laugh animations on the different dialogue sections.

 

This is the primary focus of development at the moment, and other updates will be put aside for the most part until we release Raids(except necessities). There is currently no ETA as I'm not sure how long some of the other aspects will take, but if all goes well we'll have it out before February 1st. I will make sure to keep everyone updated on the progress as I'm sure many of you are just as keen as I am to see this update make its way to Alora!

 

We've still got a long way to go, but this update really is huge and we plan to make it as comprehensive as possible.

Some media:

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Enjoy, and keep your eyes out for some updates soon  ;)


Regards,
Omicron