Give us the ability to switch location of augury and rigour with mystic might and eagle eye. Let this be toggleable. Great PvP QoL update.
- Einslotte likes this
Posted by
Classic mode is by far my favourite mode i've ever played on any type of runescape game, but pking is something that i also love.
And i have been pking quite a lot, but killing someone in full dharok and getting 50k coins is not something that is really fitting to the spirit of pvp itself.
Are there any ideas to revamp that ? Perhaps it could be involved in a "wilderness rejuvenation" process, due to us having to grind stats much longer than usual , and i know that having the access to the drops that we actually pk would not be possible most likely, i was wondering if anything could be done so that pking could be rewarding for us classic players.
MY SUGGESTION :
Maybe something like the ep system in RS2 ? Random items that get dropped depending on your risk, hotzones and the enemy's risk ? i don't know but i feel like getting a 300k max reward when you kill someone in max mage or full dharok is not satisfying at all.... :/
Posted by Chase on 29 November 2017 - 08:27 PM
Hello Alora Members,
My name is Chase and I've been assigned to be the Head of Designer in the community of Alora. I wanted to start off by mentioning that I have revamped the role of GFX Designer. For starters, this rank will now be a bit easier to obtain. Refer to the updated requirements listed below. The role of GFX Designer will also entitle you to a special ;;yell tag (Designer) in-game. With this being said, users in-game activity will now play a role in determining if that player meets the expected requirements.
The requirements are as follows: Please make sure you meet these before applying.
Bonuses:
Regards,
Chase
Posted by Kill10003 on 10 November 2017 - 01:34 AM
yes, the buy 250 option is nice, but it would be even better to have a buy X option, as its very tedious to buy something in mass, like lets say runes/arrows etc, this is mostly towards ironmen/classics though, but everyone can benefit from this buy option,doesnt really break the game either, just makes it a bit less clicky and pleasant
Posted by Caladir on 12 November 2017 - 12:27 PM
No support, what's the point in having all those bosses on extreme tasks then? If you get hard task to kill 118 hellhounds and just go kill cerberus, while people who got it on extreme task only get 12, then you're obviously at an advantage.
Slayer helm bonus works on bosses, i.e k'ril tsutsaroth if you get it as an extreme task.I think the slayer xp should be fixed NOT to work on bosses if you have normal slayer monsters assigned.
So if I'm understanding this correctly, you do not support fixing this bug so the helm functions as it does in OSRS?
Posted by
Receiving certain tasks (as shown below) the effects of slayer helmet are not working on the bosses, but yet we receive the slayer xp for the kill. So for example if i got a greater demon task of 100 and decided to go K'ril Tsutsaroth, the effect of slayer helmet (damage bonus) isn't working (if it's in multi-zone area and there's more people, i've got a slight disadvantage, yet i've got a task that corresponds to the monster). What i would like to suggest is to fix the slayer helm affect, so the damage boost would work on both monsters if they are related to each other as shown below.
Black demons = Demonic gorillas
Greater demons = K'ril Tsutsaroth
Black dragon = King black dragon
Hellhounds = Cerberus
Abyssal demon = Abyssal sire
Leave an opinion if you can, i tried to explain it well, hope it makes sense, thanks !