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Emozionante

Member Since 04 Oct 2017
Offline Last Active May 13 2024 11:24 AM
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#244014 Elite Dezrix's All items Progress #3

Posted by Emozionante on 14 December 2018 - 10:58 PM

Great work, lad! Completionist monkey is going to shine on your back. I adore the layout of your thread :).

 

 

 

 

 

 

I will post a progress thread soon, as well. ;)




#244001 what happened to peeks?

Posted by Emozionante on 14 December 2018 - 09:25 PM

Quality post coming from a clan that took orders from a skiller




#243926 Let's talk about Runelite

Posted by Emozionante on 14 December 2018 - 03:18 PM

Full on support! This is great content for the client. The client its self is in need of an update and I think this would be prime! Instead of the boring load to log in screen, we could actually have features in-game and what-not. 




#240102 SkillHub

Posted by Emozionante on 01 December 2018 - 12:46 PM

I'm game, i probably won't be in CC for a few days. Here's my stats tho on classic skiller level 3

 

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#239383 Galantis Presents: Current Situation Of "Ss" Closure Is Coming

Posted by Emozionante on 29 November 2018 - 11:00 AM

Keep it coming, you're doing great




#239370 Galantis Presents: Current Situation Of "Ss" Closure Is Coming

Posted by Emozionante on 29 November 2018 - 10:45 AM

Are @Threads really allowed? or is this considered PK banter




#235241 My XP hoarding goals / end-game goals & progress as a classic skiller!

Posted by Emozionante on 16 November 2018 - 12:09 AM

 
Hello, fellow Alorians!!!
 
    I'd like to share with you my goals as a classic skiller. I hope you find this more amusing than I do. =P. This is my first goal & progress post.
 
 
 
Let's begin with my XP goals and progress!
 
    Of course, I want 200M in every non-combat stat.
Just like any other insane person who has nothing better to do with his or her free time =)
 
Here are the first 5 stats that I plan on getting 200M experience achieved in
 
Woodcutting - 200M Completed
Cooking - 200M Completed
Fishing - 124M / 200M
Firemaking - 37M / 200M
Fletching - 30M / 200M
Overall EXP : 664.75M
 
 
Quest tab stats: 
 
2b70c99e05787dc9fe1a7f6304714dad.png 61f2869ab189d3f0fa81c0076342e53e.png72ff735c4a9ee315d32bdc888b13bde4.png
 
 
Current stats:
 
c6cc741ff123a01ed9fa4e0562adc50d.png
 
Some of my bank tabs (cleaned out about 250m worth of lower end skilling items):
 
Tab 2 - Herblore tab (High tier unf. pots)
 
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Tab 3 - Misc. loots tab (Clues & pets)
177 Elites, 204 hard, 166 medium, 75 easy
 
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Tab 5 - Mining / Smithing tab (+8 dragon pickaxes)
 
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Tab 6 - Woodcutting / Fletching tab (+12 dragon hatchets and 190k feathers) 
 
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Tab 7 - Cooking / Fishing tab (Sold around 75k cooked manta rays)
 
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#235152 Let's talk about Classic =)

Posted by Emozionante on 15 November 2018 - 03:53 PM

UPDATE: De-classicing will not be an option. The merge will move onward!




#235134 Let's talk about Classic =)

Posted by Emozionante on 15 November 2018 - 03:18 PM

Just a misunderstanding. I did support changes being made to classic, yes. It needs something to boost eco. But as far as a merge goes it changes the game mode. The separate eco was part of it and a large reason why many of us played. I do think for those who want to trade with the normal mode players they should have that option. Remember there are many classics who haven’t weighed in on it and who aren’t currently active/ taking a break from alora. I feel having an option similar to “de ironing” would be a fair way both sides of the remaining classics can get what they want. As far as ideas to make it happen, change the color of the icon and allow free trade for those who no longer wish to be in the separate eco. It’s a fair way to do it and everyone gets what they want. As I said no one who supports it is wrong for supporting it and it isn’t a bad idea, as long as it isn’t forced on everyone. I’m aware that it would hurt the classic eco more but I (and others) would just take that with being able to stay separate.

That would work as well. If we could have an NPC that would not take away our current x5 rates but to simply remove our restrictions, I think that would be reasonable. That way, for those of you who enjoy playing the restricted game mode, would stay labelled as a Classic mode. Those of us who want the full eco could be a new mode instead of a different rank. 

    In referral to what @Skill capes said, we can make this work. Those who want the access to the full eco could "declassic" into "Hard mode". We could get a different emblem or what not, and still keep our x5 EXP rates. As for those who do not, can stay labelled as a "Classic" with the current restrictions. 

    This would simply be to balance out the disagreements and agreements and let everyone get what they want. 




#235113 Let's talk about Classic =)

Posted by Emozionante on 15 November 2018 - 02:37 PM

No support on the merge.

Many players want it but there are also players who don’t who like to play classic self sufficiently.

The remaining classics should have the option to merge or stay in the current game mode the way it is (which yes the market would be split but it can’t hurt anything now) the classics who don’t support the merge are okay with the decreased amount of items available. Similar to how in EIM you can choose whether you want a partner or not. We would have a similar choice and those who want a harder grind and a more self sufficient but not as solo as Ironman have the option to play it that way instead of devaluing the mode completely.

Another option could be bringing our GP rates up to normal with things like thieving, rev artifacts etc. and making our shops the same as normal shops. The main problem in classic is we have no new players due to how difficult early game can be (necessary items like prayer potions are 20k+ on tp, manta rays 5k+ etc) with supplies more accessible and money not so scarce newer players can stick with classic and it doesn’t effect other game modes or our current eco as things don’t sell now.

The players who support the change aren’t wrong for wanting it just like we aren’t wrong for not. But each classic should be able to choose for themselves.

I appreciate your feedback but as it seems to be, you were all for it before. I do think for the total of 4 classic players that don't want the merge can have an option to continue playing Classic, in some sort of "group classic" manner. As for the rest of us, assuming my estimate on 15-20 players was incorrect according to the feedback on the post, we want a merge. 

 

     As it has turned out, it appears there is a lot more Classics than I have assumed. Out of at least 30 classics, only 4 of you do not support the merge. Now if we put this into account and bias this off of the way polls on regular oldschool is accounted, there has to be a 75% base that support the change. 

 

   What I am trying to prove here is that MOST of us want the merge. A select few do not. Out of the 4 that do not support, one of you has already stated you will quit anyways and play as a normal player. That leaves roughly 27 Classics that support and 3 that do not. Even if the other guy does not quit, there is still a good 86.7% of us that want and fully support this change. That's not even counting all the other miscellaneous people that support this suggestion on this post. 

 

    So, if @Omicron wants to code a special code for 3 or 4 people that would like to remain as a Classic without merge, then so be it. Maybe, as I said above, give you guys a "Group Classic" type ordeal so you can remain classics and trade each other. 




#234731 Let's talk about Classic =)

Posted by Emozionante on 14 November 2018 - 02:46 PM

Yes but doing this wouldn't necessarily make the game-mode more alive, it'll just make classic players be able to sell/purchase items faster. This is my concern as people wouldn't want to play a game-mode that's harder when they could just play normal game-mode and have the same ability to use the trading post and trade with everyone.

I don't think merging the economies is a solution for the problem, but since I don't play that much classic, it's up to others to decide.

    No, it would not make it "alive", but it would draw attention to other players. Yes, that is one of the ideas for the merge, as stated in my post. No, people wouldn't want to play a mode that is harder but has the same benefits as the easiest mode in the game. That is why I also suggested tinkering around with it a little bit. I will say that even though we have the same capabilities as a normal mode, I personally will NEVER grind on a normal mode. That is MY preference because I enjoy the experience rates that Classic mode has to offer. Merging economies is not only to FIX the Classic player count. It's also there to HELP the remaining few we have left. Merging economies is the simple first step up. It is going to change OUR play-style in the long run. It's not necessarily there to "be a solution to the problem". It's there to help us progress as well as other players (normals).

 

     I do appreciate your feedback. But, like you have stated, you do not play Classic along with the rest of us. WE want a change. Talk to any Classic on Alora today. They will all tell you the same thing I am telling you. 

     

     As it is said in my post, I have gotten over 99% of the Classic votes. With the Classic community as a whole coming together and deciding what is best for the future of our mode, we have the strongest say-so (other than developers of course). With almost EVERY Classic mode disappointed with the mode and how it was just "left alone", there is only so much more we can do. Eventually, if the merge doesn't happen, there will be no more Classic mode. We don't want that, we love the mode. And honestly, we'd rather not play iron-man mode. 




#234548 Let's talk about Classic =)

Posted by Emozionante on 13 November 2018 - 11:02 PM

No support. Classic is supposed to be more of a challenge, not a different set of perks.

You can't have a dead game mode and label that as a "Challenge". Especially one that is designed to feed off of it's own economy. Yes, originally it was created to be a challenge, when it was a popular game mode and the economy for classics was stable and flowing smoothly.  

 

Support this as it is a dying game mode 

 

BUT  i do not support adding perks to make the game mode special as this will be unfair. 

 

Irons would benefit far more from perks as they can't trade. But no support for any game mode on this topic. 

Yes, I agree 100%. You have made a very valid point, and I was wrong to suggest perks to a particular game mode without considering the benefit of other players. BUT, there will need to be some sort of attention grabber to at least draw some sort of players to Classic game mode. 




#234491 Let's talk about Classic =)

Posted by Emozionante on 13 November 2018 - 07:24 PM

Greetings fellow Alorians,
 
    Today, I would like to stress a very important issue among us Classics. It appears that we are going extinct. Slowly, but it's happening. The remainder of us left are those of us who have preferred to play Classic and have stuck with it. We haven't had a newer player join us Classics for about 2 months now. Giving a rough guestimate, there is about 15 to 20 of us who still actively play. That is 15-20 Classic players out of a 1500+ playerbase.
 
     The reason this is causing such an issue for us is simply the fact that we prefer to trade. If we didn't, we'd be playing an Ironman game mode. But, trading & buying have been a huge issue for us. There is not enough demand for the supply anymore; as well as there is not enough supply for the demand. There is not enough players on classic for everyone to benefit from the trading privileges.
     The main point of this post is to suggest that Classic players and Normal players can have a merged economy. There are several perks to this being implemented (as listed below):
  • Classics can purchase items that they have been looking for, in result of quantity.
  • Classics can sell items that they have been trying to sell for weeks, maybe months. 
  • No items on classic can affect the Normal mode economy at this state; the only things that would change drastically would be the classic items that have been accumulated over time. Price inflammation and deflation will not be an issue.
  • In referrance to the perk above, I have spoken to almost ALL of the Classics, that are still actively playing, and we are on the same page. 
  • The merge could possibly and very well revive some of the Classic community. 

     Below are some perks that can be implemented that purely have no effect on other game modes or players. This would be purely to draw attention to Classics and give us a little bit of revival. 

 

  • Bonus slayer points and/or daily task points 
  • Lower Prayer point draining (outside of any PvP area)
  • Faster special attack regeneration (outside of any PvP area)
  • Lower energy draining
  • 2% drop boost in boss tasks (if 99 slayer and on a 25+ boss task streak)
  • 5% damage boost in hard tasks (if 99 slayer and on a 10+ hard task streak)
 
     By the support of 99% of the Classic players, we should have a good vote in this. Surely, Normal players and Ironmen will not have an issue with this because they do not play Classic game mode like we do.
 
Thank you for your patience and reading my thread, as I hope it is deeply considered by those who can help us. 
 
Much love from the Classics of Alora,
 
 
 
Here is the first suggestion that was made over a year ago, but it lacked detail and incentives.



#192921 Massive suggestion list [More to be added!]

Posted by Emozionante on 11 June 2018 - 07:08 PM

I'd love an expansion to the fishing guild and wintertodt. however, I feel like fming is already a really easy skill to level. I suppose windertodt has the advantage of giving supplies. I don't like the idea of the tome of fire having charges. the bank pet is interesting but seems sooo overpowered atm... how could we nerf that? I like the achievements list and it reminds me of another suggestion ( I think by endeavor/wreckage?) Also im a fan of the xp boost items but the xp rates you mentioned seem a little op. and the method acquire them should be fair.

 

Man I respect the time, thought and effort you put into this! And there is easily enough suggestions in this thread for 10 separate suggestions topic

I was just going off of what OSRS had Tome of Fire set off as, I was recommending it more as an award if Winterodt is implemented. Also, the banker pet was a wild suggestion I wanted to throw in. Like somebody mentioned earlier, it could have a cool down to where it's only used for a certain period of time each day? 1- 2 hours or so and a cool down of 12 - 24 hours. I don't know, just a wild idea I had. The Boosted sets were more of an idea so that we could get more experience out of each stat that has a set. 12-15% is what the current experience boosting items are set at, but of course if they get implemented they could absolutely get nerfed to the easier stats! Like woodcutting per-say, Lumberjack could have a 5% or lower boost. 

 

Also, thank you, but I prefer to have it all gathered up so it's not scattered across.  




#192808 Massive suggestion list [More to be added!]

Posted by Emozionante on 11 June 2018 - 11:24 AM

that a good idea but im a bit against the conver mode its like imma do early lvl on clasic then become an elite clasic and 20 minute of voting book instead of 1h every 12h i think ill make an clasic use it on it then conver in elite  ;) you need to think a bit more about detail but gl

You need to read more, no offense. I said an extra 20 minutes instead of the standard 60. The conversion is well thought because regardless of what method or training style you decide to do, it will still be a lengthy grind. It's not like you're going to go grind out 32.5M experience on classic and THEN decide to convert to elite classic.