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#228756 [28/10/18] Halloween Event, Alorian Capes, Donator toggles, Banking QOL &...

Posted by Omicron on 28 October 2018 - 01:46 AM

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Hello everyone,

 

The long awaited Halloween update is finally here! Along with this, we’ve added a few other things you’ve requested, such as Donator icon toggles (both the ability to hide your own AND the ability to disable them entirely on your client), banking quantity buttons, mouse wheel zooming without holding CTRL, and even some new cool updates that we thought you’d enjoy such as some tasteful, cosmetic Donator capes to show off your rank and to quickly get to the Donator Zone.

 

 

Note: You must update to the latest client to play following this update, otherwise you may run into some issues. If you aren’t on the latest client, a warning message will be sent to you every time you login warning you that your client is not supported.

 

  • Halloween event:
    • This year’s, Eric’s determined to hold the spookiest halloween event for his niece and nephew. He won’t be ridiculed again, but he needs your help to organize it!
      • Speak to Eric at home to be teleported to Port Sarim, where you’ll help him on his adventure this Halloween.
        • Without saying too much, we’ll let you figure out the rest in-game, but we will mention that the rewards can be reclaimed from the lost items shop if lost.
  • Alorian capes:
    • A new set of capes can now be obtained!
      • Donator capes:
        • 4 new donator capes have been added, and as long as you meet the rank requirement, you can obtain these capes from the Donation manager and switch between the colors as you please.  These capes cost 500K gp, but once you buy one, you can swap through any color you have unlocked.
          • Extreme
          • Legendary
          • Uber
          • Master
        • Notes:
          • You can use the right-click ‘Teleport’ option to get to the Donator zone.
          • You can use the ‘Switch-color’ option to swap between any of the cape colors that your rank allows you to have.
          • If you lose or downgrade your donator rank, you will no longer be able to equip your cape.
          • If lost on death, they can be reclaimed from the Lost items manager for 250k (half of the original price).
      • Veteran cape:
        • A sneak peak of the Veteran cape is included in the media below, which will be released on Alora’s 2nd birthday on November 4th. This cape is highly exclusive and is only available to players who have a join date of at least 2 years. On the date of release, only 1,325 accounts will be eligible. By New Years 2019, that number will have increased to a whopping 34,500 accounts. Keep an eye out for this cape on November 4th ;)
  • Donator icon toggles:
    • #1. Hiding your own icon from everyone:
      • You are now able to hide your own icon if you do not want to show that your are a donator or simply hate the look of the $ symbol. This is togglable by speaking to the Donation manager at home, and can easily be turned on or off whenever you’d like. 
      • Notes:
        • All donator benefits will still be active on your account, and you will still have access to the Donator zone!
        • This will not hide your donator status. This cannot be hidden at the moment, and this toggle only applies to in-game areas. (chat, yells, clan chat messages, news messages, next to username in chatbox)
        • For ironman, when using the yell channel, it will simply no longer show the color of your donator group, meaning it will use the default Classic/Ironman/etc color.
    • #2. Hiding all icons on your client:
      • You can now choose to hide everyone’s donator icons (including your own, if applicable) on Alora. This means that by toggling this setting, you will no longer see any donator icons ($ symbols) in all in-game areas. (chat, yells, clan chat messages, news messages, next to username in chatbox)
      • Notes:
        • This toggle was requested by numerous players as it will make your game look a little bit less like a private server, especially for youtube videos.
        • The setting can be toggled by going to your settings tab, clicking the “Extra settings” button (wrench and hammer) and scrolling down to the bottom.
  • Banking QOL update:
    • You can now set a pre-defined amount to withdraw or deposit when banking! 
      • The buttons at the bottom of your bank can be toggled to allow you to deposit/withdraw 1, 5, 10, All or a pre-defined amount (X) when you are withdrawing or depositing items.
        • This will be remembered the next time you open your bank, until you relog, at which point the amount is reset to the default (1).
  • Mouse wheel zoom update:
    • You can now use your mouse wheel to zoom in and out without holding the CTRL key. This can be toggled in your settings menu by clicking on the zoom button, and will save to your character on logout to remember your preference. By default, this option is disabled.
      • Scrolling without holding CTRL will work anywhere as long as your mouse is not over a scrollable interface. (eg. Bank interface, chatbox, friends list, etc)
  • New bonus rate: Clue scroll bonus
    • Event managers can now set a bonus rate for Clue scrolls, giving you a better chance at receiving good loot from your caskets!
      • This also applies to the Clue hunter rewards and makes them easier to obtain.
      • This does NOT apply to obtaining clue scrolls from NPC loot, it only applies to the loot you get from opening your final casket from the clue.
  • Client login fix:
    • Many of you have likely experienced the login screen bug where you click “Login” and nothing happens, but if you click again it will log you in just fine. This has been fixed, and players should now be able to login normally on the first click.
      • Additionally, this fixes another bug where you would connect to a login server that is not optimal for you (more latency), when your client should be prioritizing the lowest latency server.
  • Forum profile command added:
    • You can now type ::profile/;;profile in-game to pull up a user’s forum profile. For example, typing in ‘;;profile king purple’ will take you to @king purple ’s forum profile (https://www.alora.io/forums/user/158352-king-purple).
      • This will quickly allow you to locate a user, whether online or offline, if you’d like to send them a message on the forums.
  • Youtube shortcuts:
    • ::yt can now be used instead of ::youtube to find someone’s stream
    • ::lowkey and ::salter can now be used to link to @Lowkey and @Salter's streams.
      • If anyone would like their own stream, and has proven that they stream consistently, send me a PM to add a link for yours.
  • Client fix on Linux:
    • Some users reported their middle mouse button not working on Linux based operating systems. Although untested, this should now be fixed.
  • Reclaimable items update:
    • The following items can now be reclaimed from the Lost items manager if lost on death:
      • Imbued god capes (Saradomin, Guthix, Zamorak) - 500K GP
      • Imbued max god capes (Saradomin, Guthix, Zamorak) - 600k GP
  • Drop notifications:
    • Similar to how you receive a purple message when you obtain a Money casket drop, a purple message will now be received when an NPC in the wilderness drops a Mysterious emblem or a Slayer enchantment.
  • Soul rune crafting updates:
    • Rather than 108 essence fragments, you can now hold up to 111 fragments in your inventory (accurate to OSRS). Realistically, with 27 in your inventory (minus one slot for a chisel), you’ll only need to hold 108 anyway in most cases.
    • We’ve received positive feedback overall on the difficulty of Soul RCing, but many players believed that the experience rate should be more rewarding for an activity that is more difficult and click intensive than other types of Runecrafting. To address these concerns, we’ve increased the experience rate per rune to 59.4 experience (previously 29.7), doubling the XP/hr.
      • Although this may seem like a big jump, it is still slower experience than crafting other runes (eg. Bloods).
  • Veteran yell update:
    • If a Veteran player who is also a donator yells in-game, the [Veteran] tag will now also have the donator icon of their rank next to it.
    • If a Veteran donator speaks in the Clan channel, the donator icon will appear.
    • If a Veteran donator receives a rare drop or any other type of news announcement, their donator rank will appear. 
  • Wilderness loot skull bonuses:
    • PvP Armour drops:
      • PvP armour drops are now up to 30% more common when red-skulled, and 15% more common when regular skulled.
        • This applies to all wilderness monsters that drop these armours.
    • All other revenant drops:
      • Any revenant drop with a less than 1/100 rate will be 20% more common when red-skulled, and 10% more common when regular skulled.
  • PvP Armour updates:
    • Exchange prices (& protection value) of all of these items has been increased dramatically.
      • This ensures that when dying in the wilderness with these items, they are protected over most other items of lesser value.
    • The 20% nerf outside of the wilderness has been removed in certain areas, providing the full effect of these equipments. 
      • These areas include:
        • FFA Clan wars
        • Clan wars
        • Battle Royale
      • Basically, any PvP area has been included, except for the Duel Arena. All non-wildy PvM areas still nerf the bonuses by 20%.
    • Special attack updates:
      • Vesta’s spear will now make the user immune to any Melee attacks for 8 ticks (4.8 seconds) after using it. Additionally, the delay between using two Vesta’s spear specials in a row has been removed. 
        • If you use two in a row, you will not receive 16 ticks of immunity, though. It is a maximum of 8 ticks from the current time, meaning you will have to re-use the special attack after 5 seconds to get the full benefit of ~10 seconds of melee immunity.
  • Dagannoth Rex update:
    • Dagannoth Rex was not properly defending against Melee/Ranged attack styles, making him too easy to defeat. The following has been updated:
        • He will no longer take any damage from Melee/Range attacks. Magic must be used to harm him.
  • New tournament arena:
    • As you may have noticed with last weekend’s EIM Tournament, we have added the DMM maps to use for future tournaments (and eventually actual DMM tournaments when we get there). 
      • Event managers can toggle between this area and the old tournament ring near the Grand Tree.
  • Slayer tower bank chest upgrade:
    • The bank chest at the top floor of the Slayer tower (before Grotesque guardians) can now be used to note/unnote items by using them on the chest. This will give some benefit to UIM who unlock the chest.
  • Untradable reclaim update:
    • The following items will now be sent to the Lost items manager on death if lost:
      • Goldsmith gauntlets (250k GP buy back)
      • Ice gloves (250k GP buy back)
  • Combat changes:
    • Mithril seeds will now move you 1 step even if you are frozen. 
  • Orb charging fixes:
    • When charging certain orbs, you do not need runes if you are wearing the correct staff. This was slightly bugged, as it would not check for Battlestaffs, Mystic staffs and mixed rune (Eg. Steam) staffs. This is now fixed and should check all types of staffs.
  • Miscellaneous:
    • King kurask animations fixed.
    • Barbarian assault icons reverted to being in the cape slot, as they were causing hands to be invisible.
    • Deadman’s chest (plate body) will now be a full platebody, no longer showing the arms through the top.
    • Essence blocks / Zulrah scales can no longer be ‘equipped’ from the equipment interface.
    • A few of the Skeletal wyverns were constantly hitting 0s. Their attack bonuses and max hits have been fixed.
    • Fixed a bug with insuring Vanguard pet through Probita.
    • The Teleport wizard will now face any player that speaks to him, and not only change direction when teleporting someone.

 

 

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Happy Halloween! :)

 

Regards,

Omicron




#223443 [8/10/18] PvP Armour and Weapons, Soul Runecrafting, Lunar spells & more...

Posted by Omicron on 08 October 2018 - 05:11 AM

Hello everyone,

Today’s update includes a number of bug fixes, and plenty of QOL and small content updates… But more importantly, following the Ancient armour poll which seemed to get a very positive response from the community for the most part, we’ve decided to roll out PvP armour and weapons! Statius, Vesta, Zuriel and Morrigan’s armours and weapons are now available in the wilderness, more details below. We’ve also got some cool Halloween updates coming soon, as well as plenty of 2nd Anniversary events right around the corner ;)

Note: PvP Armours and Weapons will not be allowed in the upcoming Elite Ironman tournament ($1000 prize tourney).

WARNING: You MUST be on the latest client to fully take part in the new content provided in this update. If you are on an old client, you may have issues viewing Ancient equipment that is dropped on the ground. Most of your clients will automatically update if you are using the launcher, but if not (ZIP file), please manually re-download the latest client.

 

 

 

  • Blast Furnace updates:
    • A cap of 100 bars has been added to the dispenser. 
      • This means that if you have more ores in the melting pot, but have 100 unclaimed bars, no more bars will be made until you remove the unclaimed ones.
    • Ordan will now present a confirmation box before spending money on more hours in the Blast Furnace. He will list the total hours and final cost and ask you to confirm.
    • Steel bars fixed:
      • Previously, any Iron ores deposited into the Blast furnace would be turned into Iron bars (no coal required), and Steel bars could never be created.
        • The furnace will now prioritize steel, so that if you have at least 1 coal, Steel bars will be created. Simply do not add any coal if you would like to create Iron bars.
  • Clue scroll changes:
    • Your clue completion count is now counted (as of this update) for each type of clue.
      • Clues completed before this update will not be counted.
      • The # you’ve completed will be displayed after every clue.
    • Sack of scrolls:
      • A clue completionist reward which is available after completing at least 150 clues in total (of any type)
        • This item can be purchased from the Skillcape shop for 1,000,000 GP.
  • Goldsmith gauntlets added:
    • Goldsmith gauntlets can now be purchased from the Loyalty Point Exchange for 50,000 points.
      • These gauntlets allow you to obtain 2.5x the usual experience when smelting Gold bars.
        • This applied to: Normal smelting, Blast furnace XP, and Superheat spell.
  • Ahrim’s staff update:
    • Ahrim’s staff can now be used to autocast spells.
  • Ignore list upgrade:
    • Ignore list capacity has been upgraded from 100 to 200 maximum names. You must update your client to have the updated list, and if not, your list will have the old maximum (100) but will send you a warning that you are using an outdated client.
  • Lunar spell updates:
    • Humidify spell can now be casted:
      • Casting this spell requires level 68 Magic and 1 Soul rune, 1 Fire rune, and 3 Water runes, and provides 65 Magic experience (before any multipliers based on your game mode).
        • This spell can humidify your water-containing vessels (empty buckets, jugs, and vials) and can also be used to soften clay.
    • Monster examine:
      • You can now use the Monster examine spell to get more details on any attackable NPC.
    • Tan leather:
      • You can now tan up to 5 hides with this spell, assuming you have level 78 Magic and 2 Soul runes, 1 Nature rune, and 5 Fire runes.
        • Hides that may be tanned:
          • Green, blue, red and black dragonhide
          • Cowhide
          • Snakeskin
  • Outdated client warning:
    • We try to keep our old clients as compatible as possible, but it is always best to be on the latest clients. Some players choose to play with the ZIP file rather than the launcher, and may not know when client updates occur.
      • To prevent this, players on old clients will now receive a warning on login that their client is outdated and may not be supported in the future.
  • Miscellaneous:
    • Amounts on the NPC drop table interface are now formatted.
    • Fixed a bug which caused quest tab dialogues to display “Line1” rather than the intended text.
    • Fixed the bug which caused the “Trust this computer for 31 days?” dialogue to appear when speaking to other npcs.
    • Scorpia safespot fixed.
    • Tournament cup updated with August’s King of the Skill event winner (Sololite)
  • Clan chat changes:
    • The clan chat member list will now be sorted alphabetically rather than by rank. (to match OSRS update)
  • Runecrafting updates:
    • Soul runecrafting:
      • Soul runes can now be crafted! 
        • The way that these are crafted is quite different from other runes, and you’ll need to have the following stats:
          • 38+ Mining
          • 38+ Crafting
          • 90+ Runecrafting
          • (Recommended) 73+ Agility
        • How to craft Soul runes:
          • First, you’ll need to teleport to the Arceuus essence mine. Here, you’ll be able to mine Dense essence blocks.  You can access this area through the teleport wizard, on the skilling menu.
          • Once mined, you can take these to the Dark altar to the west and convert the blocks into Dark essence blocks.
            • Using essence blocks on the altar reduces Prayer points by 1 point per block, but also provides 2.5 Runecrafting experience per block.
          • These dark essence blocks can then be used with a chisel and crushed into Dark essence fragments. Each block can be broken down into 4 fragments.
          • Finally, you can head to the Soul altar east of the mines to turn these fragments into Soul runes.
        • Note:
          • You can only have a maximum of 108 Dark essence fragments in your inventory. Therefore, it is advisable to mine a full inventory, break them down, then mine another full inventory to take to the Soul altar but only break them done after you’ve converted the first 108 fragments into runes.
    • Runecrafting pouches -> Untradable reclaim:
      • If you die with your Runecrafting pouches, you can now reclaim them for the Lost items manager at the following costs:
        • Small pouch - 100k
        • Medium pouch - 200k
        • Large pouch - 400k
        • Giant pouch - 800k
  • Combat changes:
    • Opal bolt special attack fixed:
      • Opal bolts (e) and Opal dragon bolts (e) can now trigger the bolt special “Lucky Lightning” which has a 5% chance and deals extra damage on your target based on your visible ranged level.
        • Formula:
          • (visible ranged level * 10%)
            • Eg. At 112 ranged level (boosted), the extra damage is 11.
    • Dwarf cannon change:
      • The Dwarf cannon can now hit enemies up to 9 steps away rather than the previous 6 step maximum.
    • Javelin bug:
      • Javelins were providing too much Ranged attack bonus (Should only be Ranged strength). Affected Javelins have been fixed.
      • Additionally, the Ranged strength of each of these javelins was too high as of a recent OSRS update. They have been updated (slightly lowered) to match OSRS bonuses.
  • Theatre of Blood reward changes:
      • We’ve increased the number of rune drops from ToB, specifically for Ironmen as many blood runes are used in the Theatre.
        • Blood rune:
          • Old range: 40-400 runes
          • New range: 250-1200 runes
        • Death rune:
          • Old range: 50-500 runes
          • New range: 300-1300 runes
  • Pet changes:
    • Pets will now follow you as soon as you log in rather than going to your inventory every time, assuming there is enough room around you for your pet to appear.
  • Zulrah loot dismantling:
    • Tanzanite fang, Magic fang and Serpentine visage can now all be dismantled for 20,000 Zulrah scales for each item.
      • This is useful for Ironmen who have multiple drops of the same kind and no need for duplicates.
      • A warning dialogue will be displayed to ensure that dismantling is what you would like to do.
  • Thermonuclear Smoke Devil Redesign:
    • The Thermonuclear smoke devil has been graphically reworked. 
      • Additionally, the Pet smoke devil has been changed to match and given a transform option, allowing it to switch between the boss and regular Smoke devil models. 
  • Ancient PvP Armour and Weaponry:
    • PvP armour/weapons are finally here! These powerful pieces of equipments are ancient artifacts in the Wilderness and can be obtained by rare chance from killing any monster over level 50 combat.
      • Equipment:
        • Statius’s Warhammer, full helm, chest plate and platelegs.
          • Statius's warhammer special attack, Smash, costs 35% of the wielder's special attack energy. Upon a successful hit it will deal anywhere between 25% and 125% of the wielder's standard max hit, any successful hit will lower the opponents defence level by 30%.
        • Vesta’s longsword, spear, platebody, plateskirt.
          • The Vesta's longsword special attack costs 25% special energy and will deal anywhere between 20% and 120% of the wielder's standard max hit, the accuracy of this special attack is rolled against 25% of the opponent's defence.
          • The Vesta’s spear special attack costs 50% of the wielder's special attack energy. Upon use the spear will damage all targets within 8 tiles surrounding the player. Outside of multicombat zones, only one target is damaged. This special attack can hit a maximum of 16 targets at once.
        • Morrigan’s javelin, throwing axe, leather top and chaps.
        • Zuriel’s staff, hood, robe top and robe bottom.
          • The staff provides a 10% magic damage boost.
    • Binding:
      • When received, these items are tradable, but NOT equipable. To make them equipable, you must bind the item to your account (right-click option), which makes it become untradable. Once you have binded the item, there is no going back. It is locked to your account until it crumbles to dust.
        • A warning is displayed before binding.
    • Degradation:
      • These items, unlike any other items in Alora, will degrade after a number of uses in combat. All of the items have 5,000 uses before degrading. A “use” is defined by you attacking another enemy. Each combat action is 1 use.
    • Balancing:
      • Outside of the wilderness, the bonuses from these pieces of equipment have been nerfed 20%. This does not apply to PvM within the wilderness, as these are primarily intended to be used for PvP and wilderness PvM.
    • Formula to hit the drop table for these items is as follows:
      • Assuming the monster is at least level 50 combat:
        • Step 1.
          • Denominator = 20,000 - ((npcCombatLevel - 50) * 150)
            • Level 50 combat: 1 out of 20,000 chance
            • Level 100 combat: 1 out of 12,500 chance
            • Level 150+ combat (same rate after 150 combat): 1/5,000 chance
        • Step 2: (Wilderness level)
          • Reduce denominator by wilderness level * 50.
            • If the monster is level 150, the rate is 1/5,000. Assuming we are in level 50 wilderness, reduce this by (50 * 50), bringing our rate down to 1/2,500.
        • Step 3: (Hotspot)
          • If you are in a hotspot, an additional 10% reduction will be applied to your rate.
            • Carrying over the example above at level 50 wilderness with a level 150 combat enemy (1/2,500 chance), if we are also in a hotzone, this is reduced to 1/2,250.
        • Step 4: (Multiplier)
          • This rate is applied at the very end, and the final denominator is simply divided by the multiplier. The multiplier is currently set at 1.5, though we can change this for events and/or if the armours are appearing too commonly.
            • 2,250 / 1.5 = 1,500. Final chance is 1/1,500
      • Once you hit the drop table, some items are rarer than others (eg. Javelins and thrown axes are more common than Statius’s warhammer).
    • Other notes:
      • If you kill another player who has a piece of PvP equipment that is degraded, you will receive 250 PK points (per piece of equipment) assuming you are eligible for PKP. (not suspected to be farming)
      • All of the equipment requires 78 defence to wear, and the weaponry requires 78 in whichever skill it is based in. (eg. Zuriel’s staff requires 78 Magic)

 

  • Store:
    • Mithril seeds can now be purchased by Ironmen and Classics.
    • Imbued hearts can now be purchased by Ironmen and Classics.
    • Coal bag has been added to the store, and can also be purchased by Ironmen/Classics.
    • PvP Mystery Box:
      • A new mystery box, the PvP mystery box, is now available in the store! At a cost of 350 tokens, it has a guaranteed chance of any piece of the new Ancient PvP equipment.
        • Note:
          • The rewards include Morrigan’s javelins and throwing axes to balance out the loot.
          • Additionally, weapons are more rare to obtain than equipment.

 

 

 

 

 

 

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We hope you enjoy this update! :) Please be sure to report any bugs as soon as possible.

Regards,
Omicron




#211902 [24/8/18] Major QOL/Bug fixes (+Red skull, Wine jugs, Chompy hats & more...

Posted by Omicron on 24 August 2018 - 07:16 AM

Hello everyone,

 

Today’s update consists of some general bug fixes and QOL that have been long overdue, as well a bit of new content to freshen things up! The next few weeks, we’ll also be pushing out more bug fixes by going through the suggestion list.

 

In other news…

While our priorities at the moment are to fix up the bugs and to get those QOL updates out, we’ll also be working on improving the client (adding new plugins), as well as exploring the possibility of a seasonal tournament system on Alora (similar to DMM) somewhere down the road. This sort of system would offer a cash reward for the winner, and would be run every few months. We’ll post more details soon with our ideas for it (and allow you to chip in with yours) once we’re closer to that being a reality :) 

 

  • Loyalty rewards: Chompy bird hats: (Thanks to @ Master Alora for the suggestion!)
    • You can now purchase one of the 3 tiers of Chompy bird hats from the Loyalty point exchange!
      • There are only 3 hats to purchase in the store, but purchasing any one of them will actually give you the entire set of chompy hats in that tier (6 different colors).
      • The cost of each set is not cheap, though, coming in at:
        • 100,000 points for Tier I
        • 200,000 points for Tier II
        • 400,000 points for Tier III
      • These hats are not tradable. If lost on death, you can reclaim them from the Lost items manager for 100k, 200k or 400k gp per hat depending on the tier.
  • Raids 1 changes (Chambers of Xeric):
    • Balancing:
      • Great Olm has been made ~33% less accurate, and it’s max hits on same attacks have been reduced by ~25%.
        • Affected attacks:
          • Crystals beneath feet
          • General head attacks (projectiles)
          • (Rock fall damage was nerfed 25% last update)
      • Tekton’s accuracy and damage have both been nerfed by 25%.
    • Bug fixes:
      • A bug with Vasa Nistirio which caused him to null and the raid to be restarted should now be fixed.
      • A bug which caused Vasa Nistirio to not launch his Rock attacks for awhile if you went through the raid quickly has now been fixed.
      • It was possible for Vasa to use a final attack before dying (while it’s HP was 0). This should no longer occur.
  • Raids 2 changes (Theatre of Blood):
    • Bug fixes:
      • The loot chest would only show 4 items, it will now be able to show up to 6.
      • The loot chest would sometimes show air strike symbols on the interface, this should no longer occur. Additionally, some users have reported crashing after opening the chest and trying to close it, this should also no longer occur.
      • The loot interface is also now more centered on the fixed screen mode.
      • Fixed a bug with the Scythe of Vitur causing it to be able to murder pets (Sorry, little guys).
  • Discord changes:
    • Icon transparency:
      • All of the activity icons (eg. Woodcutting icon) are now transparent (white background removed) to look more appealing.
    • Visuals:
      • The “Training Melee” activity will now have an Attack icon next to it.
      • Being “In-game” without any other action will now show a smaller Alora logo as the activity icon (to differentiate from players who are at the welcome screen and not yet logged in)
    • Bugs:
      • Sometimes, the “Crafting” activity would appear even though you were not crafting. This has been fixed.
        • Crafting will also be more specific, rather than just stating “Training Crafting” it will display details such as “Crafting Battlestaves”.
      • Thieving icon was entirely missing and has been added.
      • When training Slayer, it would frequently alternate between “Training Ranged” (or Melee/Mage) and “Training Slayer”. Slayer will now take precedence so that your status doesn’t update every second or two. 
  • Client crash fix:
    • Some users’ clients were crashing immediately after launching (presumably only affecting Linux users at the moment). We’ve fixed this, you’ll need to restart your launcher (alora.jar) to get the latest version of the client which should not crash. The issue was due to the Discord library not being supported on your operating system, and the client not properly handling the exception. In this case, the client will function as normal without any Discord integration.
  • Barrows reward updates:
    • A previously requested feature, your barrows loot will now appear on an interface upon looting the chest!
    • Additionally, your loot will be added to your inventory if possible, and if not, it will be dropped on the ground.
    • Rather than a maximum of 4 times, you can now receive up to 7 rewards from the barrows chest. (Minimum 3)
    • You can now receive Crystal key halves and/or coins (1-100k) from the chest.
    • Lastly, the value of your chest will be displayed in a red chatbox message (Eg. “Your loot is worth approximately 2M gp!”). 
      • This is simply an estimate based on exchange prices and should be taken only as a reference.
  • Rare drop yell removals:
    • The following items will no longer appear over yell:
      • Dragon 2h sword
      • Ecumenical keys
    • We debated removing the Ancient crystals as well, but decided against it to not reduce PvP activity.
  • Revenant changes:
    • Revenants will now drop up to 15 ether, rather than the previous maximum of 10.
    • The minimum combat level required to enter the caves has been reduced from 50 to 40.
  • Slayer update:
    • When being assigned an Extreme Slayer task, you can now choose how many of the monster you’d like to be assigned.
      • The minimum size of the task is 3, and the maximum is 35.
  • PvP changes:
    • Scoreboard:
      • The top 30 PKers by killcount list was skipping over the #1 player, which is currently Diedosas. This has been fixed.
    • Smite:
      • Smite was previously not removing enough prayer points from the victim in certain cases, this has been fixed and matched to OSRS.
  • Combat/PvP changes:
    • Ranged weapon speeds:
      • The Twisted bow’s “Rapid” mode was the same speed as the regular mode. It will now fire 1 tick faster while on Rapid.
      • The Crystal bow overall (every combat style) was 1 tick too slow and will now fire more quickly.
    • Magic weapon speeds:
      • All magic spells have a delay of 5 ticks (3 seconds between each attack), but certain built-in spells fire more quickly and were not as fast as they should be. The following trident-based weapons will all now fire 1 tick more quickly (2.4 seconds) than regular Magic spells, matching OSRS and making Magic a more viable PvM method:
        • Trident of the Seas (and (e) version)
        • Trident of the Swamp (and (e) version)
        • Dawnbringer
        • Sanguinesti staff
      • Note that the firing speed is *only* faster when using the built-in spells for these staffs, and that the normal spell delay and melee attack delay will apply if the built-in spell is not used!
    • Scythe of Vitur fix:
      • Although the Scythe’s multi-damaging effect only works in Multi-combat zones, the Scythe is supposed to hit larger creatures (Eg. Cerberus) up to 3x, even in non-multi zones. This has been fixed.
    • Barrage gap:
      • The barrage gap has been increased to the correct distance, meaning that your freezes should land if you are within distance of your opponent (and they are not immune to freezing after just having unfrozen, of course).
    • Magic weapons with built-in spells not working in PvP:
      • Previously, the Trident of the Swamp/Seas and the Sanguinesti staff could not be used in the wilderness at all. Now, they will still not allow you to attack with the built-in spell, but you can use it to manually cast other spells on players (eg. Using a Trident to cast Ice barrage).
    • Red-skull command:
      • You can now red-skull yourself, which means you cannot protect any items whatsoever. The protect item prayer will be disabled for those with a red skull, allowing high-risk fights to take place. 
        • Similar to the normal skull command, using the ::redskull or ::redskullme command will give you a red skull for 20 minutes. You can also speak to the Emblem trader to be red-skulled.
        • Protect item will be disabled, and if you already have it enabled upon typing the command, it will be turned off.
        • Notes:
          • You cannot remove the skull until the timer is up, unless you die.
          • A warning will be given to confirm that you want a red skull to ensure that you know what it means.
    • NPC aggressive distance for most NPCs has been slightly reduced (from 4 steps to 3) within the wilderness.
  • Ring of suffering effects:
    • You can now use a Ring of recoil (noted or unnoted) on your Ring of suffering to charge it, imbuing it with the same recoil properties!
      • A maximum of 100,000 charges, equivalent to 2,500 rings (40 charges each), can be stored.
        • Keep in mind that these recoils/charges cannot be removed from the ring.
      • The effect is toggle-able, so if you are training combat and do not want to waste charges, you can disable it.
      • Charges are not lost upon death.
  • Bracelet of Ethereum updates:
    • You can now uncharge your bracelets for 250 ether each. 
      • Simply right-click and use the “uncharge” option.
    • Bracelets can now be toggled to auto-loot ether from your slain revenants.
      • You can enable this option (disabled by default) by right-clicking your bracelet and selecting “Toggle-absorption”.
      • Note that this will only auto-loot ether dropped by a monster that you have defeated, and not someone else’s ether that may be laying on the ground.
  • Looting bag “open” option:
    • You can now “open” your looting bag to auto-loot any items that you pickup in the wilderness!
      • This option will save you time when PvMing (or PvPing), and can be toggled by right-clicking the Looting bag and selecting the “Settings” option
      • You can “close” your looting bag with the same right-click option, though it is closed by default.
      • Keep in mind that this only works for items that are tradable and picked up within the wilderness.
  • Vorkath fixes:
    • Attack adjustments (previously inaccurate to OSRS):
      • All 3 Dragonfire attacks (purple, green and red) can now be fully defended against (deal 0 damage) if you are using a Super anti fire and an Anti-dragon shield (or Dragonfire ward/Dragonfire shield). Using lesser protection, such as a regular Antifire potion, or having no dragonfire-protection shield will lead to varying and higher amounts of damage.
      • The white dragonfire attack, which summons the Zombified spawn, will no longer deal any damage to you. It is simply a summon animation/projectile.
      • The dodgeable dragonfire attack’s max hit has been increased from 99 to 115 if not dodged.
      • Protect from Magic will now completely negate any damage from the Magic attack (blue projectile).
  • Jugs:
    • Empty jugs can now be purchased from the Supply shop (Or the Ironman/Classic supply store).
    • You can now fill jugs of water by using them on any water source.
  • Jugs of Wine:
    • Jugs of wine can now be created by using grapes on a Jug of water!
      • It requires level 35 Cooking, and will grant 300 Cooking experience.
    • You can drink Jugs of wine to restore 11 hitpoints.
  • Miscellaneous:
    • Client optimizations:
      • We’ve compressed the size of the client (and dependancies) that is required every time there is an update which should make the downloads significantly faster.
    • Removed an unnecessary login message that would display for Elite Ironmen.
    • On rare drop announcements, the kill # would always be one too high. For example, if you get a rare drop on kill #50, the announcement would say 51. This has been fixed.
    • Fixed broken yell/clan chat for Official Graphics designer rank.
    • Attempting to add feathers to dart tips will no longer work if you don’t have any free inventory spaces.

 

  • Website:
    • Vote script bug:
      • A bug which occasionally gave duplicate auths for voting has been patched.

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We hope this update improves your experience on Alora, and as always, please make sure to report any bugs that you find immediately :)

 

Regards,

Omicron