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Oh Du Hast

Member Since 26 Dec 2016
Offline Last Active Dec 07 2023 10:39 AM
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#139956 Total XP areas?

Posted by HC Proxy on 13 December 2017 - 07:37 PM

Definite support, no real incentives for end-game grinders. Don't even think there's a forum badge ATM




#138766 Staff Update 12/10/17

Posted by Haris on 10 December 2017 - 09:06 AM

Hey guys,
Lowkey is out of the office, so I'll be making your update today.

Promotions:
Sheep has been promoted to Global Moderator
Elvemage has been promoted to Server Moderator
Hondenei has been promoted to Server Support

Resignations/Demotions:

Error has resigned from his administrator position. I would like to personally thank him for his time here on Alora. He's been on the staff team for nearly an entire year and hasn't dissapointed us 1 bit. I wish him the best in his personal life and hope we get to see him as staff again in the near future.

Poor Level 3 has been demoted and banned for scamming.

That will be all for today, hope everyone has had a great weekend so far.

Haris
Alora Administration Team


#138085 Rune Pouch Update Suggestion

Posted by Savitr on 08 December 2017 - 07:16 AM

According to the 07 Wiki page -

 

"Players can speak to the Magic combat tutor in Lumbridge to toggle an option which allows runes to be placed directly into the rune pouch upon pickup, provided that the rune pouch contains at least one of the specific rune, and that there is space in the stack for runes.

 

Fairly simple suggestion - update our Rune Pouch so that runes you pick up that are already in your pouch, go to your pouch.

 

Would be a QOL update that makes collecting runes from kills or other ways a little faster and easier.




#138095 Rune Pouch Update Suggestion

Posted by Savitr on 08 December 2017 - 08:47 AM

I don't see how this would be a really useful thing to implement in game, Runecrafting is fast for runes and picking from drops and adding them to the pouch is fast you only have to do 2 clicks I don't support this one

As mentioned, it's a small quality-of-life update. My motivation of it mostly stemming from looting kills in the wilderness. 

 

Has nothing to do with the skill of Runecrafting or the acquisition of runes in general.

 

In addition, we are an OSRS server. So many of the updates that occur there, also occur here. Hence the recent BGS fixes, etc.

 

Thanks for your opinion however.




#137650 Silencer's 20 Miscellaneous Suggestions!

Posted by Silencer on 06 December 2017 - 11:13 PM

Here are a list of suggestions I had in mind: (Feel free to support/reject some and give feedback)

1. Fix Vengeance delay. There is like a 2-tick delay between when you click venge and when its effect begins.

2. Add bonus damage % to equipment stats. In OSRS, the bonus damage % is in the stats interface. For ex: Items like Ancestral and occult boost your magic damage %, not just your offensive magic stat.

3. Fix/Update the NPC Drop Table. Some people have been saying that the Corp drop table is inaccurate. Also, there is no Raids drop table.

4. After a raid, stats should be reset. Due to the overload in raids, I exit a raid with lvl 120 attack, str, def, range, magic.

5. Make magic give better dps than range/melee against such bosses as: Kraken, Barrows melee brothers, Zulrah range/melee phases.

6. Have a daily Automated PvP Tournament with random themes such as Dh pking, Nhing, Bridding, etc., that you can enter for free and that gives everyone the same default setup (temporary items that disappear outside the arena), so you enter it without anything worn or in inv. The tournament will be 1v1s only and will be a complete measure of skill alone, as opposed to tournaments won due to teaming, better gear, piling, etc. Rewards can be anything. If this becomes automated, this should not require an event manager to be more loaded with work. A chat yell message would say something like "Type ;;tournament to register for tournament." "Hybrid Tournament begins in 5 minutes." It then auto-matches randomly players together to 1v1 each other.

7. Make it possible to buy construction supplies in bulk, noted, from the construction npc.

8. Make a yell announcement when a player achieves finishes their achievement diary, accomplishes 1,2,3,4 billion total xp, achieves completionist.

9. Make regular max cape possess the effects of other max capes on Alora, such as cooking cape, range cape.

10. Allow the magic skillcape to give you 5 spellbook swaps daily (like in OSRS), which would allow pkers to Teleblock and swap into ancients right after.

11. Can at least some raids rewards be only achieved through raids itself? Getting prayer scrolls from donor store and raids items from super mystery boxes undervalues the rewards from the highest level of PvM in Alora. It's not good making as much (or even less) money per hour doing Bandos as doing Raids. This discourages people from doing raids and makes it so that there is only one raid team running a raid once every few hours.

12. Add diary achievements (or donor reward) that lets you get noted bones from Dagganoth kings, or wilderness dragons; that lets you get noted bars from metal dragons.

13. Make Veracs Best-in-slot against Venenatis and other wildy bosses, and maybe improve their drop tables accordingly, if necessary.

14. Make slayer helm bonus and slayer exp rewards be granted upon fighting all Inferno monsters during Zuk task and on all fight caves monster during Jad task. This is what is done in OSRS. Otherwise, slayer helmet is almost useless during those minigames.

15. When clicking on "Items Kept on Death," add a chat message that tells you which items you have will be sent to the untradeable store if you die in wildy or out of wildy. This minimizes confusion, especially concerning imbued rings (which you keep upon death outside wildy, but lose inside wildy.

16. Make the "save preset" or "last preset" options work in duel arena.

17. Add a separate "preserve" prayer scroll to the raids rewards, as that prayer costs only like 4k in OSRS to unlock, but costs as much as it does to unlock Rigour in Alora.

18. Make it possible to unnote bones in the pOH using the servant. Before Construction, the bank was right next to the altar. With Construction, banking has become much more tedious and far. This will give an advantage to those who build their own guilded altar, as they would be the only ones capable of utilizing the servant.

19. Make the twisted bow be best-in-slot weapon against other bosses outside of raids, such as Bandos or Sara Boss.

20. Revitalize (or add, not sure if it even works) Castle Wars by giving it random chance rewards, such as random chance at a silver key, or bloody key, or very rare chance at super mystery box to winning team players. This would give rich players a fun thing to do with their wealth, rather than to just stake their banks and quit, and would give poor players another incentive to try to get better gear so they do better in the minigame. (However, this would need some sort of check to prevent players from just making games filled with random alt accounts to farm rewards.




#137676 make crystal bow viable

Posted by Ironash on 07 December 2017 - 01:05 AM

so a matter of discussion has come up many times amongst me and other members why is crystal bow not viable? 

 

first off i noticed tonight it is not coded correctly and does not provide its +100 range bonus as it should!!!

 

secondly we believe that the crystal bow being an old outdated weapon is about ready for an update to keep up with the changing times!!!!

 

my suggestion on what i would like to see is essentially fix the bonus of a crystal bow and also improve the attack speed by boosting it to that of the karil's crossbow!!!!

 

increased attack damage with the same attack speed as it has now with the bonus would also be a viable option!!!!

 

i believe this would make the crystal bow very useful especially for ironmen accounts as the crystal bow has unlimited ammo as of now

 

thanks,IRONASH




#136903 [12/5/17] Public house list, Revenant fixes/nerf & bug fixes!

Posted by Omicron on 05 December 2017 - 01:45 AM

Hey guys,

 

This update is mostly intended to slightly nerf the Revenant caves update as requested by many of you, as well as to patch some bigs related to it. Although not as large as the typical update due to the urgency of the fixes/nerf, I’ve also managed to squeeze in a few other fixes, and even added a Public house list which allows you to view which players’ houses are public!

 

  • Revenant cave updates:
    • The GP reward from Ancient artifacts has been cut by 40-50%.
      • Ancient emblem:
        • 1.5m
      • Ancient totem:
        • 2.5m
      • Ancient statuette:
        • 5m
      • These drops are frequent enough and the GP reward was too high.
    • Ancient artifacts are now also “structured” drops, meaning the rates at which each are obtained differ in difficulty. The Ancient emblem drop rate has not changed, though.
    • Respawn time increased:
      • Revenant respawn time has been slightly increased due to them respawning too quickly. This will force players to take on the Dragon/Knight when necessary.
    • Maximum healing:
      • The Revenants were able to heal indefinitely. This was a bug, as they should only be able to heal a maximum of 5 times as of this update.
  • Grotesque guardians fix:
    • Previously, you could be given a Slayer task to kill the guardians without having the required Slayer level. This has since been fixed. (Level 75 Slayer requirement)
  • Stepping stones fix:
    • If you are frozen, even at the square at which you can jump to the stepping stone, you won’t be able to hop to the stone.
      • This fix is important for the Revenant caves stepping stones.
    • A bug which caused players to walk off of the stones in the Revenant caves when attacked and to get stuck has been fixed.
  • Classic mode changes:
    • Pet insurance update:
      • The price to insure a pet for Classic has been reduced from 10m to 5m as this seemed a bit steep for classics.
        • The retrieval price of 1,000,000 GP has not changed, though.
    • Well of Goodwill boost:
      • Donating to the Well of Goodwill on a Classic account will now add double the GP amount to the well. For example, if you donate 10m, 20m gp will actually be added to the well.
        • This ONLY applies to GP, but not item donations.
  • Public house list:
    • This list will show you the names of the players whose houses are currently open to the public (as well as the # of public houses out of the total # of houses).
      • You’ll also see how many players are in each person’s house, as well as whether or not they own a gilded altar!
    • This list is right next to the Estate Agent / House portal.
  • Miscellaneous:
    • When praying to a god statue for a cape, the message “You pray to your god… but there is no response.” would be shown. This message is a bit vague, so we’ve added “You must already have a god cape.” afterwards for clarity.

 

 

 

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Enjoy :)

 

 

Regards,

Omicron




#135718 Birds nests as raids loot?

Posted by 40a on 01 December 2017 - 04:05 PM

We're an 07 based copy game . No support

 

I understand your point but, go big or go home.

So Osrs also has a house pet, a chest that gives an arcane spirit shield/bandos/mage arena items, and has skotizo set in the wild?????




#134001 Name change

Posted by Dutchie on 26 November 2017 - 05:53 AM

Presenting you the name change;

 

Only the ability to change your name ONCE with a bond, couldn't hurt the economy

 

1f538c437637b8b9ba06e9aa6f353297.png

 

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So when someone used a bond to change their display name, you see the e9eec9dd248d8273b94993a216444f8a.png. When you go with your mouse on the name you simply see the previous name. 

 

Let me know

 

*And if the name isn't available and wasn't active for months, the name should be dissapear and available to use? (Example: people that makes lvl 3 accounts with the name you want and they don't play on it)




#133601 [11/25/17] Classic Trading Post, Solo Raid updates, Bloody key spawns & m...

Posted by Omicron on 25 November 2017 - 05:12 AM

Hey guys,

 

Today’s update includes many necessary bug fixes and changes (such as with solo raids), as well as some content that we’ve seen requested for a long time (eg. Classic trading post). Additionally, a client update has been pushed with a highly useful QOL update which allows you to use your keyboard numbers to select dialogue options. 

 

We’re also working on a few other pieces of big content in the background which will be out later this week, including Mage Arena 2 and possibly the Revenant caves if you guys would like to see this in Alora. Released just days ago on OSRS, the Revenant caves have been a bit controversial due to their drop table which has the possibility of hitting drops such as 100 x Dragon Plateskirts. Although rare, these drops are considered by some to be over-powered which is why we need to poll this update. Vote above and let us know what you think!

 

  • Classic Trading Post:
    • The long awaited Classic mode Trading post has been released!
      • You can now trade items with other Classic players. Of course, the items listed here are completely separate from the original Trading post. You won’t see normal player’s items, and vice versa.
        • Besides this, it will work exactly the same as the original system.
  • Raids changes:
    • Reward changes:
      • We’ve increased the drop rate for rare loot in Raids, across the board. You are now more likely to receive loot in all scenarios.
    • Bug fixes:
      • Fixed an uncommon bug in Raids that would break the session.
      • Fixed a bug with getting stuck on the tightrope in the final room.
      • Overload pickup bug:
        • If you tried to pick up an overload with a full inventory, and then made space for the overload it would tell you that you already picked one up. This has been fixed.
    • Solo raid changes:
      • Making solo raids more feasible has long been requested, so we’ve made some changes to appease players who are interested in raiding on their own:
        • The hitpoints of enemies in a solo raid are now up to 25% lower. This includes the hitpoints for Olm.
        • During the Vanguard phase, solo raiders are now allowed a bit more lenience when it comes to the Vanguards’ HP regeneration. In a normal raid, if the hitpoints of all 3 Vanguards are not within 25% of each other, they all heal. In a solo raid, this number is raised to 35% to make it a bit easier.
  • Ahrim’s staff update:
    • The staff has been one of the worst Magic weapons in-game and not deserving of being a Barrows weapon. Due to this, we’ve followed OSRS’s footsteps and updated the weapon:
      • The staff is now single-handed instead of two-handed, making it much more useful as it can be used with a shield.
      • The staff now provides a 5% Magic damage boost.
  • Bandos godsword update:
    • The BGS has also been a weapon that dulled in comparison to its counterparts. To combat this, we’ve made the special attack take 50% rather than 65% of the special energy (as per OSRS’ update), which matches the energy requirement for all other godswords.
  • Ring of wealth (i) on death update:
    • This ring would be lost on death in PvP if not protected, due to it reverting to a regular Ring of wealth. Considering it is a donation item for ironmen and the reverted version is essentially worthless, this item will now be added to the untradeable shop just as it would be in a PvM death.
  • Miscellaneous:
    • Veteran/Ex-staff ranks as a secondary will no longer over-ride staff (and other) ranks in-game (particularly when using ::yell).
    • Grotesque Guardians fixes:
      • Dawn will no longer appear at home in the death area.
      • Marble gargoyles will now drop brittle keys as well, but at a higher rate than normal gargoyles (2x as likely)
    • Thermonuclear smoke devil change:
      • The respawn time for this boss has been changed to 10 seconds to allow players to kill it more easily.
    • The Birthday event has been removed.
    • Construction fix:
      • An issue with the cape rack not removing your cape has been fixed.
    • Fixed a no-clip bug with a trapdoor near GE.
    • Fixed a bug with certain dialogues not closing when clicking “continue” or the space bar
      • For example, if you tried to open the Crystal chest without a key, it would send you a dialogue that could not be closed unless you walked somewhere.
    • A miscellaneous Zulrah error has been fixed.
    • A miscellaneous bug with the ::yell command has been fixed.
  • Grotesque guardian changes:
    • Slayer task:
      • You can now receive a Grotesque guardians slayer task. The experience/deduction will be applied after defeating both bosses.
        • Additionally, if you are on a gargoyle task, you can kill the guardians instead. In this case, the deaths of both guardians will be counted.
  • House update:
    • You can now kick players from your house. Simply use the right-click “Kick” option and your player will chase after the other player until you reach them, at which point they’ll be kicked.
    • Members of the owner's clan can also kick from the house provided they have the minimum kick rank requirement (follows the clan chat settings)
  • PvM Lectern fix:
    • Some bosses were bugged due to the use of a cannon.
      • For example, if your cannon started damaging a boss, the time at which you started attacking the boss would not register. So if it takes you 1 minute to kill the boss, but your cannon did the first 30 seconds, your kill time would be 30 seconds.
        • We’ve fixed this bug, and we’ve tried to remove all known unrealistic kill times from the PvM lectern.

 

 

  • Combat/Wilderness updates:
    • Combat fixes:
      • Freezing fix:
        • A bug which caused players to still continue running to their destination even if they get frozen has been fixed.
          • A frozen player will now be stopped right in their tracks as soon as the freeze lands.
      • PJ timer changes in Edgeville:
        • The PJ timer is currently set to ~5 seconds all across the Wilderness. This is still the default PJ timer, but for players in Edgeville (up to level 10 wilderness), the timer has been doubled to 10 seconds to make PJing less of a grievance in 1v1 fights.
    • Wilderness updates:
      • Bloody chest:
        • Loot rate update:
          • The loot rate from the chest has been heavily increased across the board, making it easier to get worthwhile rewards from the bloody chest. Make sure to try your luck at opening the chest after this update!
        • Skulling function/warning:
          • You will now be skulled once you open the bloody chest. Before you open the chest, you will be warned that you will be skulled (if not already skulled). If you are already skulled, no warning will be issued.
      • Bloody keys spawn:
        • To make the wilderness more eventful, we’ve added a new hourly event in which players will be able to get a free key in the wilderness!
        • Every 45-75 minutes, an announcement will be made to all players that a key will spawn at a certain location in 3 minutes.
          • Eg. “News: A Bloody key will appear at the Rogue’s castle in 3 minutes.”
          • This will give players a bit of time to prepare and gather supplies in case they encounter any fights on the way to obtain the key.
            • The location of the key is random and the locations available are spread across the wilderness. With that being said, most of the locations are deeper in the wilderness. 

 

 

  • Client updates:
    • QOL updates:
      • Welcome screen “Space-to-continue”
        • This means you won’t have to click the “Play” button on the welcome screen to get into the game. Just hit space!
      • 1-2-3-4-5 keyboard keys:
        • You can now use the number keys on your keyboard to select dialogue options rather than having to click them! This works for all dialogues, and combined with space-to-continue, you’ll never have to use your mouse again for dialogues.
    • Mini-map icon fix:
      • Some of you may have noticed that the minimap has been missing the icons (bank/poll booth/cooking ranges/etc) for quite some time now. This broke awhile back and I hadn’t noticed until recently. It has been fixed for the entire map.
    • Client timer fixes:
      • The way that client timers are initiated has been redone.
        • This is primarily intended to fix the bug where a player could yell “Oh dear, you are dead!” which would cause your death timer to show up. This will no longer happen.
    • Client background/logo update:
      • The background/logo on the client have both been updated to match the most recent homepage/forum design.

 

 

  • Forum updates:
    • The profile photo upload limit has been increased from 500kb to 2,000kb.
    • Additionally, some groups were only able to upload a 150x150 photo, but this has been increased to 200x200 for all groups.

 

 

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Before and after:

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Enjoy :)

 

Regards,

Omicron




#131482 Staff Update 11/17/17

Posted by Prague on 17 November 2017 - 09:51 PM

i thought i was getting co-owner promo this time around lol


 

 




#131483 Staff Update 11/17/17

Posted by Volta on 17 November 2017 - 10:20 PM

 

i thought i was getting co-owner promo this time around lol


 

 

 

you're way too big of a liability




#131477 Staff Update 11/17/17

Posted by Ultistic on 17 November 2017 - 09:40 PM

Hey guys, as my first "big move" as Community Manager, I have some promotions for you guys!

Promotions -

uTorrent has returned as Event Manager.
Collerkar76 has been promoted to Administrator. Jake has been with us since pretty much the beginning and we all think he deserves his chance at this role. He's been a Global moderator for well over 6 months and has shown nothing but passion towards Alora. Thanks for everything you do and continue to do!
Thorr2 has been promoted to Global Moderator.

Ramon has been promoted to Forum Moderator.

Sheep has returned as Server Moderator.
Iron Dejay has been promoted to Server Moderator.
Classic Xuf has been promoted to Server Moderator.
Ryuu has returned as Server Support.


Resignations -
Blank has resigned from Community Manager.
Algalon has resigned from Forum Moderator.

Mtam has resigned from Server Moderator.


PS - We are currently looking for motivated and passionate Server Supports to join our team. If you are interested please don't hesitate to fill out a staff application on our forums.

Lowkey
Alora Administration Team




#126616 What I've been up to

Posted by Slyther on 25 October 2017 - 06:06 PM

Hi Alora members, it's been a while since I posted. It's currently midnight as I'm posting this. I understand that none of you have seen me around lately and that is because i'm really busy with university, as also recently I've joined a group of creative designers and people irl to work with on creating a website for a company. Which is a great opportunity for me. So it's quite hectic at the moment and my daily life schedule is active.

 

Since I've started my course this year of Interaction Design after switching from Graphics, all my work needs to be on a blog on a webserver hosted by the University. It is where we record all our projects and work that is given to us by the uni. It's how our work will be marked, through the blog.

 

You can see my stuff here: http://ameeralashhab...rscience.co.uk/ - based on projects and task work that is being given to me and my other mates.

 

My course is purely focused on programming websites, apps, and in the upcoming years AR/VR, basically creative technology.

 

On the side my design skills are a great advantage for myself because once I get good with programming i'll be able to design + program my concepts.

 

Feel free to post any questions and I'll be happy to answer them.




#126155 Forum-to-game Incentive

Posted by Wreckage on 23 October 2017 - 08:15 AM

Cash rewards for forum loyalty is terrible idea in my opinion. We have forum awards but it seems they are not handed over so easily which is something I'd like to see more of. More rewards and more awards handed out. Rather than receiving for making guides or w/e, I'd like to see players obtain REwards for obtaining Awards. Some ranks and miscellaneous things I'd like to see around the forums:

  • Fix text and alignment on all ranks - OR -
    • Completely new design(s) for our rank images
  • Veteran award, rank and image
  • (Monthly) Gfx Designer winner, rank and award
  • Fix alignment on Uber Donator rank image
  • Alora Member of The Month
  • Post count ranks/titles; nothing stupid like rune armor (this would have to be a suggestion on its own)
  • More awards (this would have to be a suggestion on its own)
  • Discord improvements to increase activity (this would have to be a suggestion on its own)
  • Improved Reputation (this would have to be a suggestion on its own)
  • Poll icons next to username + icons in User Legend @ bottom of forums
  • Change 'Time spent' to 'Time Online'

Just to name a few. I am with you about wanting to see the forums gain a bit more activity. Let's not forget 90%+ of the playerbase came here to play Alora and not lurk forums like us. For those that do spend our time on the forums, if not more than in the game, I'd love love love to see some love here as well.

 

Edit: I realize I led astray the fact this is regarding Loyalty Points. Sorry, I got a little carried away there.