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Keith

Member Since 28 Dec 2016
Offline Last Active Jun 16 2022 06:02 PM
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#404873 Happy to be back.

Posted by Amica on 31 July 2021 - 12:41 AM

Welcome back to Alora :D


#404906 Happy to be back.

Posted by Moe on 31 July 2021 - 05:19 AM

Welcome back to Alora, the best in the RSPS community! <3




#404912 Happy to be back.

Posted by strudelle on 31 July 2021 - 07:14 AM

welcome back to alora! if you need any help, feel free to join us in ''ice'' cc




#404945 Happy to be back.

Posted by Mewtwo on 31 July 2021 - 02:24 PM

Welcome back!  ;)




#404970 Happy to be back.

Posted by Commonly on 31 July 2021 - 07:44 PM

Welcome back.


#405009 Happy to be back.

Posted by Fe Arkz on 01 August 2021 - 07:48 AM

Welcome back to Alora, friend! =)




#44430 Raids: Chambers of Xeric Preview

Posted by Omicron on 17 January 2017 - 12:32 PM

Hey guys,


As many of you already know, we've been working hard on developing the recently released Raids system from OSRS to have it available on Alora. I'm very pleased to announce that it's coming along nicely, and that the progress is coming along quicker than expected. Although it won't be 100% accurate to OSRS, we're trying to get the most important parts(eg. The battle against the Olm and other bosses) to be as accurate as possible.

So far, we've got a decent system for managing the different Raids sessions that could be simultaneously active, as well as forming a team to go into a dungeon with. The interfaces for this are not yet configured, but the backend support is there.


Here's a small overview of a few features:

  • Raids sessions support
    • Capable of hosting an instanced raids map for a party(we will likely limit this number to ~20 people)
    • A map with 12 rooms, not including the final Olm room, is created.
      • Each room has it's own enemies to face. (Currently only two rooms configured)
  • Olm boss
    • We've tried to keep the Olm combat mechanics as true to OSRS's as possible. It took a long time to find all of the animations, graphics, and other configurations to make this happen, but it looks very nice at the moment.
    • This boss is intended to be a challenge, and we do not plan to lessen that challenge as much as we have with other bosses(eg. Zulrah). Olm seems to have many different combat mechanics, phases, and rotations which are being analyzed right now to make sure that Alora's Olm is equivalent.
  • Olmlet pet:
    • The dialogue is 100% accurate to OSRS's, including the proper laugh animations on the different dialogue sections.

 

This is the primary focus of development at the moment, and other updates will be put aside for the most part until we release Raids(except necessities). There is currently no ETA as I'm not sure how long some of the other aspects will take, but if all goes well we'll have it out before February 1st. I will make sure to keep everyone updated on the progress as I'm sure many of you are just as keen as I am to see this update make its way to Alora!

 

We've still got a long way to go, but this update really is huge and we plan to make it as comprehensive as possible.

Some media:

vc9ubFb.gif

Y0ugUT1.gif


Enjoy, and keep your eyes out for some updates soon  ;)


Regards,
Omicron