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Mr Simp

Member Since 03 Nov 2018
Previous Username: Eim Vulpih
Offline Last Active Feb 27 2024 01:23 PM
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#468325 Alora Mobile (iOS & Android Client)

Posted by Omicron on 14 September 2023 - 03:30 PM

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Alora Mobile Development Blog
You read that right! No, it isn't April 1st. Mobile is finally coming to Alora! We've been working on this for quite awhile now behind the scenes, and have held off on sharing the news until we were further along so that we are more confident in what type of experience we are able to provide on mobile devices.
 
We're so excited to finally be able to share this information with you, I know that it is something that has been requested time and time again, and up until now it was simply a pipe dream. Even if you haven't considered the possibility of playing on your phone or tablet, we're certain you're going to love the ability to do so!

 

 
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I thought mobile wasn't possible?!
This was indeed the answer whenever someone asked about mobile, simply because we do not use the OSRS client, and their mobile client wouldn't work with our server. What we really meant to say was, the complex task of rewriting a mobile client from scratch was not worth the time and resources being taken away from other updates if it was not going to be available to all of our players (both Android and iOS). Over time, we learned of some potential solutions that could provide a proper mobile experience on both platforms, and we began exploring them in more depth. While it was a tricky endeavor (especially on iOS), we managed to find workarounds for nearly all of the obstacles that we knew existed, and are proud of what we have been able to accomplish so far! We can't wait for you to experience it.
 
An important caveat: While Alora's mobile app will not be directly available within the App Store or Google Play Store, you'll be able to visit our website and download the web-app directly to your device from there (see image below). You'll also be able to play directly from your browser if you'd like (without a download), but we strongly recommending saving the app to your Home Screen as that will ensure that you can utilize the full width of your display without the browser's URL bar/UI taking up unnecessary space.

 

Features
Let's get right into the nitty gritty! For starters, most modern devices should be supported! We've developed the client with backwards compatibility in mind, and have tried our best to ensure that most devices from the past ~5 years should be able to play without any problems. With that being said, the most recent devices will provide a better experience because we can use better technology and hardware to take advantage of the enhanced processing power on those devices. If you're keen on playing on your phone and want the smoothest experience, the best thing you can do is ensure you have one of the latest devices.
 
Both iOS and Android will be supported, including the iPad and other tablets. We'd like to note that we may have to make some UI adjustments on devices that we haven't tested with, so if you have an uncommon device, bear with us while we work out any quirks.

 
 
Vertical/Portrait Mode
Completely unique to Alora, we will be including the option to play on your phone vertically so you won't have to hold it sideways with two hands if you don't want to. You can easily rotate your phone to switch between landscape/vertical mode, and the game will re-size and re-position all of the UI elements accordingly. A highly requested feature on OSRS, with many people want to use their phones as a supplementary method of playing the game, perhaps to skill or do some low-risk PvMing while focusing on other things (watching a movie, for example). You don't need as wide of a field of view for these activities, and switching to your app to quickly click on a tree or monster is a lot easier in Vertical mode so you won't have to turn your phone every time you want to respond to a text message. We've always believed in allowing players to play the game their way with a customizable experience, and we're extending that to the mobile client as well :)

 

 

Plugins

As it stands, the mobile client will release very similar to the Vanilla client, having a limited selection of built-in plugins such as:

  • Enemy hitpoint indicators
  • Boost timers
  • Boss respawn timers

In the future, we plan to expand upon the available plugins by recreating RuneLite plugins, but our primarily goal at the moment due to the sheer scale of this project is to simply get it out relatively bug-free and with full vanilla functionality.

 

Limitations
Due to the fact that the client is running within a browser engine, rather than as a native app, we do have a few limitations. We've already managed to get pretty good performance with all of the optimizations we've applied to the client, but we're also in the process of converting the rendering engine to utilize your GPU (via WebGL) rather than CPU to boost performance even further, though this may or may not be available upon release. In the meantime, we've included many different toggle-able settings for you to optimize your client's performance and reduce battery drain / increase FPS:

  • Limit map render distance
  • Limit NPC/Player render distance
  • Enabling low-detail
  • Enabling "many idle animations" to not animate players who are idling in populated areas
  • FPS Limiter (the most effective thing you can do for battery life is to limit FPS)

 

Release Date
While there is still much to do for this project to be ready for release, we are aiming for a late October release (~Approximately October 28th). With that being said, we're going to open up beta testing even earlier than that (as early as the next couple of weeks!), and for those of you who were around during RuneLite beta testing, you may be familiar with the process: For the first week of beta testing, we will allow Staff members, YouTubers and Eternal donators to access the beta client. Then, every few days, we will expand this list to include the lower tier of donators as well as other ranks (eg. Veteran). Once beta is available, we will publish a timeline of when each rank will be able to access the game.
 
This allows us to slowly provide access to the client to efficiently test for any bugs, and also to give a sneak peak to the supporters in the community.

 

$3,000+ Mobile Tournament
Along with the full mobile release, we are planning to host one of our largest tournaments ever! You'll be on a brand new, mobile-locked game mode that will have the mobile limitation removed at the end of the tournament (so that you can continue playing on your account normally). During the tournament, however, you'll have to compete on mobile, for a chance to win over $3,000 in prizes!

 

Tasks will have a balance of PvM / Skilling objectives, some of them will be "First to achieve" style tasks, and others will simply be whoever has progress the furthest in certain areas by the end of the tournament. We'll announce more details soon once we are more certain of how the tournament will look :)

 

 

FAQ

  • Will we get OSRS's proposed mobile UI rework?
    • ​We are planning on porting it over once it's released!
  • What if I dislike OSRS's new UI?
    • ​We may be able to add a toggle between the new/old UI, but this is TBD.
  • Will the app drain my battery if it's running in the background?
    • ​The app will drain significantly less battery when it's in the background, so if you're AFK skilling, you shouldn't have to worry much about battery usage.
  • Will the mobile client have RuneLite support?
    • ​Full RuneLite support will not be available on mobile, but we plan to implement some popular plugins and rework them to fit on mobile.
  • Will it have HD mode or 2010 mode?
    • ​HD mode is not currently planned, only GPU support is in the works. As for 2010 mode, it will not be available on release, but could potentially come at a future date if players request it.

 

This project would not have been possible without the help of a very talented programmer (who is not a part of Alora) that goes by the name of Chivvon, so if you know him or ever run into him, be sure to thank him for his hard work!

 

 

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We can't wait to share more information with you regarding this project, and we hope you're as excited as we are to be able to log in on our mobile devices soon :)

 

Best,

Omicron




#468277 Completionist

Posted by Otto on 14 September 2023 - 05:01 AM

Finally achieved a huge goal of mine & achieved the Completionist cape on my Hardcore Ironman! 

 

It was a fun journey. Closest I came to planking was being teleblocked by Rag & Daz at Mage Bank, survived with a brew to spare!

 

Next goals are to keep gaining exp and be #2 living HC behind Olivia, get a few items such as DWH, Bowfa etc then move onto Chambers & ToB.

 

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Cheers for reading & happy gaming!




#468155 Realism Grinds Ep2

Posted by Realzach on 11 September 2023 - 01:33 PM

@Mr Simp Thanks! I got episode 3 in editor rn doing some polishing and adding some final clips then it'll be uploaded either Tuesday or Wednesday hopefully!




#468150 In memoriam of Damian

Posted by Iron Cap on 11 September 2023 - 12:53 PM

this scammer got jokes




#467907 Realism Grinds Ep2

Posted by Realzach on 07 September 2023 - 02:42 PM

Episode 2 is Live! Let me know your thoughts and what you wanna see me grind next another boss for 100kc? Stay at raids until purples?

 

 

 

 




#467630 Realism grinds Ep1

Posted by Realzach on 03 September 2023 - 09:12 PM

Today I uploaded First episode of realism grinds let me know what you guys think!

 

 




#466382 Muspah completed

Posted by Chase legend on 12 August 2023 - 03:46 PM

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#431170 I - 4.6

Posted by Sassa fras on 15 May 2022 - 08:13 AM

Good morning forums users/lurkers,

 

Yesterday I reached a big milestone in my account, I thought I’d share some info on the journey to 4.6b. Whether you’re a maxed ultimate ironman looking to pump those xp numbers up or a normal, functioning member of society repulsed at the thought of Nobankmanmode, hopefully you’ll find something interesting further down below. I owe a big thanks to my friends in the community for always giving me tips and motivation along the way, much love.

 

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Taking a quick look at the methods I used:

 

Attack/Strength/Defence – A good amount of this was from general slayer/bossing, but I camped Vyres pretty hard for the rest:

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I wound up getting 15 blood shards in total. These melee combats were actually a lot slower than I thought, I was averaging 3m xp/hr here.  Difficulty 5/10

 

Ranged – This was my first combat 200m, doing bossing and endgame content with a blowpipe was very quick to get.  Difficulty 3/10

 

Prayer – Almost entirely from Puro-Puro. Dragon imps give large noted drops of dragon/babydragon bones:

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I didn’t want to risk the large amounts of bones in wildy, but obviously it would have been faster if you have wildy protection. If you would prefer not to spend hours and hours running in circles, an alternative method would be to use ash sanctifier/bone crusher while doing slayer. Difficulty 6/10

 

Magic – I barraged a lot of slayer tasks at Catacombs, this was the easiest combat skill to get.  Now that we have more rune shops than ever, you’ll only be limited by your cash stack to replenish those runes. Difficulty 2/10

 

Runecrafting – For all the runecrafting memes, I thought this one would be a lot worse. Crafting soul runes with dense essence is more afk than other methods, although as UIM we can’t bank all of our essence to save up on a runecrafting SOTD. No pet btw. Difficulty 6/10

 

Construction – I returned to the game after incense burners were removed, so I was dreading getting supplies. However, there was an update that added big quantities of noted teak and mahogany planks to the CoX drop table. I was grinding out Raids items and easily got enough planks for 200m along the way. After you get the supplies, this is one of the fastest skills (20m+ xp/hr). No pet btw. Difficulty 5/10

 

Hitpoints – Passive skill, you’ll get it from the others. Difficulty 0/10

 

Agility – Very boring, ran in many, many circles. Difficulty 7/10

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HerbloreThe hardest skill, this will be the biggest obstacle for any UIM going for 4.6b. We’re unable to use Kingdom, so that rules out a nice passive way of getting tons of noted herbs. There are a lot of different ways to tackle this, but almost all of them are painful.  Because I am an idiot who doesn’t use a looting bag or Zulrah/Hespori storage (personal preference), it was almost unbearable. I used a few different methods since my inventory was changing for various goals at the time.

 

For herbs:

  1. CoX/ToB for noted Dwarf Weed, Toadflax and Snapdragon.
  2. Herbiboar (got most of 200m hunter here) for all kinds of herbs.
  3. Callisto and Venenatis for Noted Toadflax and Snapdragon (while getting secondaries).
  4. Kurasks for Irit, Kwuarm and Cadantine seeds to farm herbs (while getting secondaries).

 

And these are where I got my secondaries from:

  1. Crushed Nests – Callisto, I was going for pet/log so I went here instead of Mole.

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  2. Red Spider Eggs – Venenatis and looting from Forthos Dungeon (8 spawns).
  3. Zammy Wines – I didn’t have enough room in my inventory to save the ones from ToB, so I instead looted a couple hundred at a time from the wildy altar (4 spawns, noted).
  4. White Berries/Limpwurt Roots – Kurasks, I didn’t think growing these from seeds received from farming contracts was worth it.
  5. Eye of Newts – Paul

 

I didn’t bother with making Super Combats, because holding Torstols in my inventory on top of all these other supplies was just too cluttered, and it just seemed like more work than it was worth. Daily task shop sells them anyway, who needs herblore for that? Difficulty 11/10

 

Thieving – I grinded this out at the super donor stall two years ago, don’t really remember much about it other than lots of clicking while watching movies. Difficulty 5/10

 

Crafting – I used five main methods:

  1. Cutting gems received from CoX and ToB.
  2. Cutting gems/crafting dhide bodies from Callisto and Venenatis.
  3. Glassblowing at charter shops.
  4. Making amethyst dart tips from 200m mining grind for blowpipe.
  5. Cutting dense essence blocks during the 200m runecrafting grind.

One of the harder skills to do, it’s not even that quick after you go through all the effort of getting the supplies (like construction). I haven’t done any Gauntlet, but I think that really would have helped speed up this skill for me. Difficulty 8/10

 

Fletching – I had tons of supplies from Puro-Puro (dragon dart tips/dragon arrowtips/etc) during the 200m prayer grind. If you save up a bunch of vote points you can always just load up on rune bars to turn into dart tips. For the rest I did amethyst darts to put in my blowpipe. Obviously when you have all the supplies, this skill is very, VERY fast in wildy (rip your wrists though). Difficulty 4/10

 

Slayer – One of the hardest skills, I saved this one for last. For almost all of the 200m grind I barraged nechryaels and dust devils in Catacombs on Konar tasks... this was about 3m xp/hr. For the last 10m xp or so, I did Zuk tasks, which give 4.4m xp per task (takes about 50 minutes with suiciding + gearing + completing the run). Picked up a cool pet the run before getting 200m:

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I think if I did this over, I would have started Inferno tasks much, much sooner. Difficulty 9/10

 

Hunter – I used two methods, both have their pros and cons. Red chins are faster xp than Herbiboar, but not by much. It has the benefit of not needing much inventory space, but you don’t end up using the chins at all. Also, if another player is in the best spot at ::DZ, you have to go do something else or use a less optimal spot (which means less xp). Herbiboar is less click intensive and gave noted herbs (donor perk) that I needed for 200m herb. NEITHER PET(Baby Chin and Herbi)?!?   Difficulty 7/10

 

Mining – I tried to get to as many Shooting Stars as possible for the initial xp drop of finding it first. The rest was done at Amethyst.  Difficulty 4/10

 

Smithing – This skill should pretty much be renamed “Gold Smelting at Blast Furnace”. The only barrier to this 200m is getting enough gold ore. My main sources were CoX/ToB, wilderness bosses, and buying the stock from Blast Furnace shop. Buying the gold ore was especially annoying to do, because my inventory was so cluttered I had to suicide every time I wanted to buy out the entire stock of 500.  Difficulty 8/10

 

Fishing/Cooking – Afk skills that go together, not too fast and not too slow.  Difficulty 4/10

 

Woodcutting/Firemaking – These were the initial 200ms that I grinded out for monkey back in the day. Woodcutting at redwoods was a relatively quick and afk skill, the only annoyance was how often the redwood trees would be completely bugged. Firemaking was very fast, just set your home tele to Varrock, burn a line down to the Varrock bank and repeat. Difficulty 2/10

 

Farming – The huge xp drops from higher-end trees/fruit trees/Calquats make this skill easy. Seed box is a big help for UIM, as we don’t have access to the seed vault. Difficulty 3/10

 

And here’s a final look at my skilling pets collection log during this grind to 4.6b.

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Onto the next goal (new post coming soonTM), thanks for reading!

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#429216 ICE [Ironman/Classic/Elite] PVM/PVP/SKILLING

Posted by Hellish on 21 April 2022 - 03:08 PM

 

Account Name (IGN) - Eim Vulpih

Discord Tag (Name#0000) - Vulpih #5218

What is your current rank? (Put N/A if currently unranked) - Recruit

 

 

Name of the player who recruited you? (Put N/A if not applicable. RECRUIT ONLY!) - N/A

When did you last apply for a rank? (Put N/A if this is your first app) - I think about a month ago.

What rank are you applying for? - Corporal ( 2 banana's xD)


What are your strengths? -Still the same as a month ago tho XD im improving on knowledge tho. 

What are your weaknesses? -  My english isnt 100%. Also i'm shit at pking.

In a short paragraph, please explain why you feel you deserve the rank you're applying for. - Since rejoining alora a bit ago, ive been active. I love chilling with the cc and ICE is just a very nice clan tbh. (This hasnt changed ;D )

 

Congratulations!

 

Your application has been accepted and you have been promoted to Corporal!